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CI: Emphasize architecture of game instead of OS
The current wording states that the architecture of the OS (32 or 64-bit) is leading for which version of BepInEx to download. This however should be the architecture for which the game is built, as you can run 32-bit Windows games on 64-bit Windows systems and need the 32-bit version of BepInEx in this case.
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@@ -285,23 +285,23 @@ Task("Pack")
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["artifacts"] = new Dictionary<string, object>[] {
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new() {
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["file"] = $"BepInEx_UnityMono_x64{commitPrefix}{buildVersion}.zip",
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["description"] = "BepInEx Unity Mono for Windows x64 machines"
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["description"] = "BepInEx Unity Mono for Windows x64 games"
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},
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new() {
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["file"] = $"BepInEx_UnityMono_x86{commitPrefix}{buildVersion}.zip",
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["description"] = "BepInEx Unity Mono for Windows x86 machines"
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["description"] = "BepInEx Unity Mono for Windows x86 games"
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},
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new() {
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["file"] = $"BepInEx_UnityMono_unix{commitPrefix}{buildVersion}.zip",
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["description"] = "BepInEx Unity Mono for Unix machines with GCC (Linux, MacOS)"
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["description"] = "BepInEx Unity Mono for Unix games using GCC (Linux, MacOS)"
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},
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new() {
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["file"] = $"BepInEx_UnityIL2CPP_x64{commitPrefix}{buildVersion}.zip",
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["description"] = "BepInEx Unity IL2CPP for Windows x64 machines"
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["description"] = "BepInEx Unity IL2CPP for Windows x64 games"
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},
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new() {
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["file"] = $"BepInEx_UnityIL2CPP_x86{commitPrefix}{buildVersion}.zip",
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["description"] = "BepInEx Unity IL2CPP for Windows x86 machines"
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["description"] = "BepInEx Unity IL2CPP for Windows x86 games"
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},
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new() {
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["file"] = $"BepInEx_NetLauncher{commitPrefix}{buildVersion}.zip",
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