From 4689787332aff4a2f395efa74b875059594baa76 Mon Sep 17 00:00:00 2001 From: miniduikboot Date: Sat, 8 Jan 2022 19:32:42 +0100 Subject: [PATCH] CI: Emphasize architecture of game instead of OS The current wording states that the architecture of the OS (32 or 64-bit) is leading for which version of BepInEx to download. This however should be the architecture for which the game is built, as you can run 32-bit Windows games on 64-bit Windows systems and need the 32-bit version of BepInEx in this case. --- build.cake | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/build.cake b/build.cake index 56c8c4c..d663bea 100644 --- a/build.cake +++ b/build.cake @@ -285,23 +285,23 @@ Task("Pack") ["artifacts"] = new Dictionary[] { new() { ["file"] = $"BepInEx_UnityMono_x64{commitPrefix}{buildVersion}.zip", - ["description"] = "BepInEx Unity Mono for Windows x64 machines" + ["description"] = "BepInEx Unity Mono for Windows x64 games" }, new() { ["file"] = $"BepInEx_UnityMono_x86{commitPrefix}{buildVersion}.zip", - ["description"] = "BepInEx Unity Mono for Windows x86 machines" + ["description"] = "BepInEx Unity Mono for Windows x86 games" }, new() { ["file"] = $"BepInEx_UnityMono_unix{commitPrefix}{buildVersion}.zip", - ["description"] = "BepInEx Unity Mono for Unix machines with GCC (Linux, MacOS)" + ["description"] = "BepInEx Unity Mono for Unix games using GCC (Linux, MacOS)" }, new() { ["file"] = $"BepInEx_UnityIL2CPP_x64{commitPrefix}{buildVersion}.zip", - ["description"] = "BepInEx Unity IL2CPP for Windows x64 machines" + ["description"] = "BepInEx Unity IL2CPP for Windows x64 games" }, new() { ["file"] = $"BepInEx_UnityIL2CPP_x86{commitPrefix}{buildVersion}.zip", - ["description"] = "BepInEx Unity IL2CPP for Windows x86 machines" + ["description"] = "BepInEx Unity IL2CPP for Windows x86 games" }, new() { ["file"] = $"BepInEx_NetLauncher{commitPrefix}{buildVersion}.zip",