8 Commits
Author SHA1 Message Date
Daemon f44179c040 Merge pull request #29 from MoltenMods/2021
Tidied code, fixed bugs, and added IP and port under custom region names in regions menu
2021-04-21 22:30:39 +01:00
Daemon 9c70216a9f Tidied code and fixed bugs
Tidied code and removed redundant code

Fixed region file getting spam reloaded

Fixed multiple direct connect buttons existing at once

Added IP and port under names of custom regions in regions menu
2021-04-21 22:26:53 +01:00
Daemon a16eb79973 Updated version and README 2021-04-14 12:37:47 +01:00
Daemon 04711c4369 Merge pull request #25 from MoltenMods/2021
Added Reactor back
2021-04-14 12:30:46 +01:00
Daemon f0010bf13e Built project 2021-04-14 12:25:01 +01:00
Daemon 1e7bc25ba8 Revert "Change regions after ServerManager.LoadServers instead of on game load"
This reverts commit d5de86c1e8, reversing
changes made to 7c1e2533b2.
2021-04-14 12:19:58 +01:00
Daemon d5de86c1e8 Change regions after ServerManager.LoadServers instead of on game load 2021-04-14 12:14:51 +01:00
Daemon 7c1e2533b2 Change regions after ServerManager.LoadServers instead of on game load 2021-04-14 12:11:16 +01:00
6 changed files with 78 additions and 398 deletions

No files matched your search

+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ContentModelUserStore">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
+1 -1
View File
@@ -22,7 +22,7 @@ Custom regions can be added as detailed below in the
[configuration](#configuration) section.
Other mods can add regions via the
`AddRegion(string name, string ip)` method.
`AddRegion(string name, string ip, ushort port)` method.
## Installation
+52 -86
View File
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
using Reactor.Extensions;
using UnityEngine;
using UnityEngine.UI;
using Object = UnityEngine.Object;
@@ -12,7 +13,7 @@ namespace Unify.Patches
public static class RegionsPatch
{
private static IRegionInfo[] _oldRegions { get; } = ServerManager.DefaultRegions;
private static IRegionInfo[] _newRegions { get; } = new IRegionInfo[]
{
new DnsRegionInfo("192.241.154.115", "skeld.net", StringNames.NoTranslation, "192.241.154.115", 22023)
@@ -31,8 +32,8 @@ namespace Unify.Patches
public static void Patch()
{
ServerManager serverManager = ServerManager.CHNDKKBEIDG;
ServerManager serverManager = ServerManager.Instance;
IRegionInfo[] patchedRegions = _oldRegions
.AddRangeToArray(_newRegions)
.AddRangeToArray(ModRegions.ToArray())
@@ -40,13 +41,13 @@ namespace Unify.Patches
if (DirectRegion != null) patchedRegions = patchedRegions.AddToArray(DirectRegion);
ServerManager.DefaultRegions = patchedRegions;
serverManager.AGFAPIKFOFF = patchedRegions;
serverManager.AvailableRegions = patchedRegions;
}
private static IRegionInfo[] LoadCustomUserRegions()
{
List<IRegionInfo> customRegions = new List<IRegionInfo>();
for (int x = 0; x < 9; x++)
{
ConfigEntry<string> regionName = UnifyPlugin.ConfigFile.Bind(
@@ -59,19 +60,20 @@ namespace Unify.Patches
if (String.IsNullOrWhiteSpace(regionIp.Value)) continue;
IRegionInfo regionInfo = new DnsRegionInfo(
regionIp.Value, regionName.Value, StringNames.NoTranslation, regionIp.Value, regionPort.Value)
regionIp.Value, $"{regionName.Value}\n{regionIp.Value} {regionPort.Value}",
StringNames.NoTranslation, regionIp.Value, regionPort.Value)
.Cast<IRegionInfo>();
customRegions.Add(regionInfo);
}
return customRegions.ToArray();
}
private static void UpdateRegion()
{
RegionMenu regionMenu = GameObject.Find("RegionMenu").GetComponent<RegionMenu>();
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.Instance;
bool success = UnifyPlugin.SetDirectRegion(DirectConnect.text, out IRegionInfo newRegion);
if (!success)
@@ -79,84 +81,22 @@ namespace Unify.Patches
DirectConnect.StartCoroutine(Effects.SwayX(DirectConnect.transform, 0.75f, 0.25f));
return;
}
regionMenu.ChooseOption(newRegion);
regionMenu.Close();
}
[HarmonyPatch(typeof(ServerManager), nameof(ServerManager.LoadServers))]
public static class LoadCustomServersPatch
public static class LoadNewRegionsPatch
{
public static void Postfix()
{
Patch();
}
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Open))]
public static class DirectConnectButtonPatch
{
public static void Postfix()
{
JoinGameButton joinGameButton = DestroyableSingleton<JoinGameButton>.CHNDKKBEIDG;
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.CHNDKKBEIDG;
DirectConnect = Object.Instantiate(joinGameButton.GameIdText, regionMenu.transform);
DirectConnect.gameObject.SetActive(false);
DirectConnect.IpMode = true;
DirectConnect.characterLimit = 15;
DirectConnect.ClearOnFocus = false;
DirectConnect.OnEnter = new Button.ButtonClickedEvent();
DirectConnect.OnEnter.AddListener((Action) UpdateRegion);
int offset = _newRegions.Length + ModRegions.Count;
DirectConnect.transform.localPosition = new Vector3(0, 1f - (offset / 2f), -100f);
}
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Open))]
public static class RegionMenuLayoutPatch
{
public static void Postfix(RegionMenu __instance)
{
DirectConnect.gameObject.SetActive(true);
var regionButtons = __instance.ButtonPool.activeChildren.ToArray();
for (int i = 0; i < regionButtons.Length; i++)
{
ServerListButton regionButton = regionButtons[i].Cast<ServerListButton>();
(float x, float y) = CalculatePosition(i);
regionButton.transform.localPosition = new Vector3(1.25f + x, 2f - 0.5f * y, 0f);
}
}
private static (float x, float y) CalculatePosition(int index)
{
// currently broken
/*if (DirectRegion != null && ServerManager.DefaultRegions[index].Name == DirectRegion.Name)
{
int offset = Math.Max(
Math.Max(LoadCustomUserRegions().Length, _newRegions.Length + ModRegions.Count),
_oldRegions.Length);
return (1.25f, 2f - offset);
}*/
bool isCustomRegion = index >= _oldRegions.Length;
bool isCustomUserRegion = index >= _oldRegions.Length + _newRegions.Length + ModRegions.Count;
float x = (isCustomRegion ? 3f : 0) + (isCustomUserRegion ? 3f : 0) - 4.25f;
float y = index - (isCustomRegion ? _oldRegions.Length : 0) -
(isCustomUserRegion ? _newRegions.Length + ModRegions.Count : 0);
return (x, y);
}
}
[HarmonyPatch(typeof(JoinGameButton), nameof(JoinGameButton.OnClick))]
public static class DirectConnectEnterButtonPatch
{
public static class DirectConnectEnterButtonPatch {
public static bool Prefix(JoinGameButton __instance)
{
GameObject regionMenuGameObject = GameObject.Find("RegionMenu");
@@ -168,21 +108,47 @@ namespace Unify.Patches
}
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Close))]
public static class HideDirectConnectPatch
[HarmonyPatch(typeof(RegionMenu))]
public static class RegionMenuPatches
{
public static void Postfix()
[HarmonyPatch(nameof(RegionMenu.Open))]
[HarmonyPostfix]
public static void DirectConnectButtonPatch(RegionMenu __instance)
{
DirectConnect.gameObject.SetActive(false);
}
}
if (DirectConnect) DirectConnect.gameObject.Destroy();
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.ChooseOption))]
public static class HideDirectConnectOnSelectPatch
{
public static void Postfix()
JoinGameButton joinGameButton = DestroyableSingleton<JoinGameButton>.Instance;
DirectConnect = Object.Instantiate(joinGameButton.GameIdText, __instance.transform);
DirectConnect.IpMode = true;
DirectConnect.characterLimit = 15;
DirectConnect.ClearOnFocus = false;
DirectConnect.OnEnter = new Button.ButtonClickedEvent();
DirectConnect.OnEnter.AddListener((Action) UpdateRegion);
int offset = _newRegions.Length + ModRegions.Count;
DirectConnect.transform.localPosition = new Vector3(0, 1f - (offset / 2f), -100f);
}
[HarmonyPatch(nameof(RegionMenu.Open))]
[HarmonyPostfix]
public static void RegionMenuLayoutPatch(RegionMenu __instance)
{
DirectConnect.gameObject.SetActive(false);
var regionButtons = __instance.ButtonPool.activeChildren.ToArray();
for (int i = 0; i < regionButtons.Length; i++)
{
ServerListButton regionButton = regionButtons[i].Cast<ServerListButton>();
bool isCustomRegion = i >= _oldRegions.Length;
bool isCustomUserRegion = i >= _oldRegions.Length + _newRegions.Length + ModRegions.Count;
float x = (isCustomRegion ? 3f : 0) + (isCustomUserRegion ? 3f : 0) - 4.25f;
float y = i - (isCustomRegion ? _oldRegions.Length : 0) -
(isCustomUserRegion ? _newRegions.Length + ModRegions.Count : 0);
regionButton.transform.localPosition = new Vector3(1.25f + x, 2f - 0.5f * y, 0f);
}
}
}
}
+8 -6
View File
@@ -6,17 +6,21 @@ using BepInEx;
using BepInEx.Configuration;
using BepInEx.IL2CPP;
using HarmonyLib;
using Hazel.Udp;
using Reactor;
using Unify.Patches;
namespace Unify
{
[BepInPlugin(Id, Name, Version)]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[ReactorPluginSide(PluginSide.ClientOnly)]
public class UnifyPlugin : BasePlugin
{
public const string Id = "daemon.unify";
private const string Name = "Unify";
private const string Version = "4.0.0";
private const string Version = "4.1.0";
public static ConfigFile ConfigFile { get; private set; }
@@ -37,8 +41,6 @@ namespace Unify
ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, $"{UnifyPlugin.Id}.cfg"), true);
// =====================================
RegionsPatch.Patch();
// Unpatches the modded handshake, because Impostor is STILL not fully updated yet
Harmony.Unpatch(typeof(UdpConnection).GetMethod("HandleSend"), HarmonyPatchType.Prefix,
ReactorPlugin.Id);
@@ -46,15 +48,15 @@ namespace Unify
Harmony.PatchAll();
}
public static IRegionInfo AddRegion(string name, string ip)
public static IRegionInfo AddRegion(string name, string ip, ushort port)
{
if (Uri.CheckHostName(ip) != UriHostNameType.IPv4) return ServerManager.CHNDKKBEIDG.HMIJGFFKBNN;
if (Uri.CheckHostName(ip) != UriHostNameType.IPv4) return ServerManager.Instance.CurrentRegion;
IRegionInfo existingRegion =
ServerManager.DefaultRegions.ToArray().FirstOrDefault(region => region.PingServer == ip);
if (existingRegion != null) return existingRegion;
IRegionInfo newRegion = new DnsRegionInfo(ip, name, StringNames.NoTranslation, ip, 22023)
IRegionInfo newRegion = new DnsRegionInfo(ip, $"{name}\n{ip} {port}", StringNames.NoTranslation, ip, port)
.Cast<IRegionInfo>();
RegionsPatch.ModRegions.Add(newRegion);
+16 -304
View File
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Version>4.0.0</Version>
<Version>4.1.0</Version>
<Mappings>NuclearPowered/Mappings:0.4.0</Mappings>
<Description>Region mod</Description>
@@ -19,308 +19,20 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.4.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Apple, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Apple.dll</HintPath>
</Reference>
<Reference Include="AppleCore, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\AppleCore.dll</HintPath>
</Reference>
<Reference Include="AppleMacos, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\AppleMacos.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Core, Version=6.0.0.361, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\core\BepInEx.Core.dll</HintPath>
</Reference>
<Reference Include="BepInEx.IL2CPP, Version=6.0.0.361, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
</Reference>
<Reference Include="FacebookStore, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\FacebookStore.dll</HintPath>
</Reference>
<Reference Include="Hazel, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Hazel.dll</HintPath>
</Reference>
<Reference Include="Il2CppMono.Security, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppMono.Security.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Configuration, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Configuration.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Core, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Data, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Data.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Net.Http, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Numerics, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Numerics.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Runtime.Serialization, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Xml, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Xml.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Xml.Linq, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Purchasing.Common, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Purchasing.Common.dll</HintPath>
</Reference>
<Reference Include="QRCoder, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\QRCoder.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Rewired_Core.dll</HintPath>
</Reference>
<Reference Include="Rewired_Windows, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Rewired_Windows.dll</HintPath>
</Reference>
<Reference Include="Security, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Security.dll</HintPath>
</Reference>
<Reference Include="Stores, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Stores.dll</HintPath>
</Reference>
<Reference Include="UnhollowerBaseLib, Version=0.4.14.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="Unity.Addressables, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.DataPrivacy, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference>
<Reference Include="Unity.ResourceManager, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="winrt, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\winrt.dll</HintPath>
</Reference>
<Deobfuscate Include="$(AmongUs)\BepInEx\plugins\Reactor-$(GameVersion).dll" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Reactor.OxygenFilter.MSBuild" Version="0.3.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<Target Name="Copy" AfterTargets="Reobfuscate">
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName)-$(GameVersion).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/" />
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName)-$(GameVersion).dll" DestinationFolder="../build/" />
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName)-$(GameVersion).dll" DestinationFolder="$(NewAmongUs)/" />
</Target>
</Project>
Binary file not shown.