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Fix handshake in local game
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+2
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@@ -3,7 +3,7 @@ using Hazel;
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namespace Reactor.Networking;
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namespace Reactor.Networking;
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public static class ModdedHandshakeC2S
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internal static class ModdedHandshakeC2S
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{
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{
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public static void Serialize(MessageWriter writer, IReadOnlyCollection<Mod> mods)
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public static void Serialize(MessageWriter writer, IReadOnlyCollection<Mod> mods)
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{
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{
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@@ -2,16 +2,13 @@ using Hazel;
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namespace Reactor.Networking;
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namespace Reactor.Networking;
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public static class ModdedHandshakeS2C
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internal static class ModdedHandshakeS2C
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{
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{
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public static void Serialize(MessageWriter writer, string serverName, string serverVersion, int pluginCount)
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public static void Serialize(MessageWriter writer, string serverName, string serverVersion, int pluginCount)
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{
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{
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writer.StartMessage(byte.MaxValue);
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writer.Write((byte) ReactorMessageFlags.Handshake);
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writer.Write(serverName);
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writer.Write(serverName);
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writer.Write(serverVersion);
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writer.Write(serverVersion);
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writer.WritePacked(pluginCount);
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writer.WritePacked(pluginCount);
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writer.EndMessage();
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}
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}
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public static void Deserialize(MessageReader reader, out string serverName, out string serverVersion, out int pluginCount)
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public static void Deserialize(MessageReader reader, out string serverName, out string serverVersion, out int pluginCount)
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