Fix handshake in local game

This commit is contained in:
js6pak committed 2022-09-02 20:31:44 +02:00
1 parent d01ea478f4
commit d2bc7cce04
2 files changed
+2 -5

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+1 -1
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@@ -3,7 +3,7 @@ using Hazel;
namespace Reactor.Networking;
public static class ModdedHandshakeC2S
internal static class ModdedHandshakeC2S
{
public static void Serialize(MessageWriter writer, IReadOnlyCollection<Mod> mods)
{
+1 -4
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@@ -2,16 +2,13 @@ using Hazel;
namespace Reactor.Networking;
public static class ModdedHandshakeS2C
internal static class ModdedHandshakeS2C
{
public static void Serialize(MessageWriter writer, string serverName, string serverVersion, int pluginCount)
{
writer.StartMessage(byte.MaxValue);
writer.Write((byte) ReactorMessageFlags.Handshake);
writer.Write(serverName);
writer.Write(serverVersion);
writer.WritePacked(pluginCount);
writer.EndMessage();
}
public static void Deserialize(MessageReader reader, out string serverName, out string serverVersion, out int pluginCount)