From d2bc7cce048ff88625f8d9efc4e8f5cecaf8966d Mon Sep 17 00:00:00 2001 From: js6pak Date: Fri, 2 Sep 2022 20:31:44 +0200 Subject: [PATCH] Fix handshake in local game --- Reactor/Networking/ModdedHandshakeC2S.cs | 2 +- Reactor/Networking/ModdedHandshakeS2C.cs | 5 +---- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/Reactor/Networking/ModdedHandshakeC2S.cs b/Reactor/Networking/ModdedHandshakeC2S.cs index d19fa37..6e9e4da 100644 --- a/Reactor/Networking/ModdedHandshakeC2S.cs +++ b/Reactor/Networking/ModdedHandshakeC2S.cs @@ -3,7 +3,7 @@ using Hazel; namespace Reactor.Networking; -public static class ModdedHandshakeC2S +internal static class ModdedHandshakeC2S { public static void Serialize(MessageWriter writer, IReadOnlyCollection mods) { diff --git a/Reactor/Networking/ModdedHandshakeS2C.cs b/Reactor/Networking/ModdedHandshakeS2C.cs index b51b989..ab4e2a0 100644 --- a/Reactor/Networking/ModdedHandshakeS2C.cs +++ b/Reactor/Networking/ModdedHandshakeS2C.cs @@ -2,16 +2,13 @@ using Hazel; namespace Reactor.Networking; -public static class ModdedHandshakeS2C +internal static class ModdedHandshakeS2C { public static void Serialize(MessageWriter writer, string serverName, string serverVersion, int pluginCount) { - writer.StartMessage(byte.MaxValue); - writer.Write((byte) ReactorMessageFlags.Handshake); writer.Write(serverName); writer.Write(serverVersion); writer.WritePacked(pluginCount); - writer.EndMessage(); } public static void Deserialize(MessageReader reader, out string serverName, out string serverVersion, out int pluginCount)