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Author SHA1 Message Date
ang-xd 34b89c5c46 WIP Anim API 2024-09-04 20:07:56 -04:00
18 changed files with 232 additions and 96 deletions

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+1 -1
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@@ -8,7 +8,7 @@
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<VersionPrefix>0.1.5</VersionPrefix>
<VersionPrefix>0.1.4</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
<Authors>All Of Us, XtraCube, Angxl</Authors>
+1 -1
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@@ -43,4 +43,4 @@ public class ChameloenRole : CrewmateRole, ICustomRole
}
}
}
}
}
@@ -0,0 +1,46 @@
using MiraAPI.Animations;
using System;
using System.Collections.Generic;
namespace MiraAPI.Modifiers;
/// <summary>
/// The manager for handling modifiers.
/// </summary>
public static class AnimationPresetManager
{
private static uint _nextId;
/// <summary>
/// Gets registered Animation Presets.
/// </summary>
public static List<CustomAnimationPreset> Presets { get; internal set; } = new List<CustomAnimationPreset>();
private static uint GetNextId()
{
_nextId++;
return _nextId;
}
/// <summary>
/// Get Animation Preset by ID.
/// </summary>
/// <param name="id">The id of the preset you want to find.</param>
/// <returns>The animation preset.</returns>
public static CustomAnimationPreset? GetPresetById(uint id)
{
return Presets.Find(p => p.Id == id);
}
internal static void RegisterPreset(Type modifierType)
{
if (!typeof(CustomAnimationPreset).IsAssignableFrom(modifierType))
{
return;
}
CustomAnimationPreset preset = (CustomAnimationPreset)Activator.CreateInstance(modifierType);
preset.Id = GetNextId();
Presets.Add(preset);
}
}
@@ -0,0 +1,24 @@
using UnityEngine;
namespace MiraAPI.Animations;
/// <summary>
/// Configure an animation's settings using presets.
/// </summary>
/// <param name="clip">The animation clip the preset will use.</param>
public abstract class CustomAnimationPreset(AnimationClip clip)
{
internal uint Id;
internal void PlayAnimation(PlayerControl source)
{
}
/// <summary>
/// Check whether the local player should be able to see this animation.
/// </summary>
/// <param name="source">The player who the animation is being triggered upon.</param>
/// <returns>Whether the local player can see the animation or not.</returns>
public abstract bool AnimationVisible(PlayerControl source);
}
+38
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@@ -0,0 +1,38 @@
using MiraAPI.Animations.Presets;
using MiraAPI.Modifiers;
using MiraAPI.Networking;
using MiraAPI.Utilities;
using Reactor.Networking.Attributes;
using Reactor.Utilities.Attributes;
using System;
using UnityEngine;
namespace MiraAPI.Animations;
[RegisterInIl2Cpp]
public class CustomAnimator(IntPtr cppPtr) : MonoBehaviour(cppPtr)
{
private PlayerControl _player;
private void Start()
{
_player = gameObject.GetComponent<PlayerControl>();
_player.GetCustomAnimator()?.TriggerCustomAnimation(new LocalAnimationPreset(new AnimationClip()));
}
public void TriggerCustomAnimation(CustomAnimationPreset preset) => RpcTriggerCustomAnimation(_player, preset.Id);
[MethodRpc((uint)MiraRpc.TriggerAnimation)]
internal static void RpcTriggerCustomAnimation(PlayerControl source, uint presetId)
{
CustomAnimationPreset preset = AnimationPresetManager.GetPresetById(presetId);
if (preset is null) return;
if (preset.AnimationVisible(source))
{
preset.PlayAnimation(source);
}
}
}
@@ -0,0 +1,11 @@
using UnityEngine;
namespace MiraAPI.Animations.Presets;
public class LocalAnimationPreset(AnimationClip clip) : CustomAnimationPreset(clip)
{
/// <inheritdoc/>
public override bool AnimationVisible(PlayerControl source)
{
return source.AmOwner;
}
}
@@ -0,0 +1,6 @@
using System;
namespace MiraAPI.Animations;
[AttributeUsage(AttributeTargets.Class)]
public class RegisterAnimationPresetAttribute : Attribute;
+5
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@@ -34,4 +34,9 @@ public enum MiraRpc : uint
/// Custom Murder RPC.
/// </summary>
CustomMurder,
/// <summary>
/// Trigger Animation using CustomAnimator.
/// </summary>
TriggerAnimation,
}
-1
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@@ -1,6 +1,5 @@
using HarmonyLib;
using MiraAPI.Hud;
using MiraAPI.Roles;
using Reactor.Utilities.Extensions;
using UnityEngine;
using Object = UnityEngine.Object;
@@ -18,7 +18,7 @@ public static class NotificationPopperPatch
[HarmonyArgument(3)] RoleTeamTypes teamType,
[HarmonyArgument(4)] bool playSound)
{
if (CustomRoleManager.CustomRoles.Values.FirstOrDefault(x=>x.StringName==key) is not ICustomRole customRole)
if (CustomRoleManager.CustomRoles.Values.All(role => role.StringName != key))
{
return true;
}
@@ -29,12 +29,10 @@ public static class NotificationPopperPatch
var item = DestroyableSingleton<TranslationController>.Instance.GetString(
StringNames.LobbyChangeSettingNotificationRole,
string.Concat(
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">",
text,
DestroyableSingleton<TranslationController>.Instance.GetString(key, Array.Empty<Object>()),
"</color></font>"
),
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">",
text,
DestroyableSingleton<TranslationController>.Instance.GetString(key, Array.Empty<Object>()),
"</color></font>",
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">" + roleCount + "</font>",
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">" + roleChance + "%"
);
+13 -2
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@@ -1,4 +1,5 @@
using HarmonyLib;
using MiraAPI.Animations;
using MiraAPI.Hud;
using MiraAPI.Modifiers;
using MiraAPI.Roles;
@@ -13,8 +14,9 @@ namespace MiraAPI.Patches;
public static class PlayerControlPatches
{
/// <summary>
/// Adds the modifier component to the player on start.
/// Adds the modifier and animator component to the player on start.
/// </summary>
/// <param name="__instance">The player which will be given the components.</param>
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerControl.Start))]
public static void PlayerControlStartPostfix(PlayerControl __instance)
@@ -24,12 +26,20 @@ public static class PlayerControlPatches
comp.DestroyImmediate();
}
if (__instance.gameObject.TryGetComponent<CustomAnimator>(out var anim))
{
anim.DestroyImmediate();
}
__instance.gameObject.AddComponent<CustomAnimator>();
__instance.gameObject.AddComponent<ModifierComponent>();
}
/// <summary>
/// Calls the OnDeath method for all active modifiers.
/// </summary>
/// <param name="__instance">The player who died.</param>
/// <param name="reason">The reason of the death.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerControl.Die))]
public static void PlayerControlDiePostfix(PlayerControl __instance, DeathReason reason)
@@ -38,13 +48,14 @@ public static class PlayerControlPatches
if (modifiersComponent)
{
modifiersComponent.ActiveModifiers.ForEach(x=>x.OnDeath(reason));
modifiersComponent.ActiveModifiers.ForEach(x => x.OnDeath(reason));
}
}
/// <summary>
/// FixedUpdate handler for custom roles and custom buttons.
/// </summary>
/// <param name="__instance">The player who's fixed update is being called.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerControl.FixedUpdate))]
public static void PlayerControlFixedUpdatePostfix(PlayerControl __instance)
+1 -2
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@@ -27,11 +27,10 @@ public static class HudManagerPatches
{
var flag = localPlayer.Data != null && localPlayer.Data.IsDead;
if (role is ICustomRole customRole)
if (role is ICustomRole)
{
__instance.KillButton.ToggleVisible(isActive && role.CanUseKillButton && !flag);
__instance.ImpostorVentButton.ToggleVisible(isActive && role.CanVent && !flag);
__instance.SabotageButton.gameObject.SetActive(isActive && customRole.CanUseSabotage);
}
if (_roleTab)
@@ -1,62 +0,0 @@
using HarmonyLib;
using MiraAPI.Roles;
namespace MiraAPI.Patches.Roles;
[HarmonyPatch(typeof(SabotageButton))]
public class SabotageButtonPatch
{
/// <summary>
/// Patches the Sabotage button to check if the player's custom role can use sabotage.
/// </summary>
[HarmonyPatch(nameof(SabotageButton.DoClick))]
[HarmonyPrefix]
public static bool DoClickPrefix(SabotageButton __instance)
{
var player = PlayerControl.LocalPlayer;
if (player.Data.Role is not ICustomRole customRole)
{
return true;
}
if (!customRole.CanUseSabotage || PlayerControl.LocalPlayer.inVent || !GameManager.Instance.SabotagesEnabled())
{
return false;
}
DestroyableSingleton<HudManager>.Instance.ToggleMapVisible(
new MapOptions
{
Mode = MapOptions.Modes.Sabotage,
});
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(SabotageButton.Refresh))]
public static bool RefreshPrefix(SabotageButton __instance)
{
var player = PlayerControl.LocalPlayer;
if (GameManager.Instance == null || player == null)
{
__instance.ToggleVisible(false);
__instance.SetDisabled();
return false;
}
if (player.Data.Role is not ICustomRole customRole)
{
return true;
}
if (player.inVent || !GameManager.Instance.SabotagesEnabled() || player.petting)
{
__instance.ToggleVisible(customRole.CanUseSabotage && GameManager.Instance.SabotagesEnabled());
__instance.SetDisabled();
return false;
}
__instance.SetEnabled();
return false;
}
}
+28 -6
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@@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP;
using MiraAPI.Animations;
using MiraAPI.Colors;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
@@ -10,17 +7,29 @@ using MiraAPI.Hud;
using MiraAPI.Modifiers;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using Reactor.Networking;
using Reactor.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace MiraAPI.PluginLoading;
internal sealed class MiraPluginManager
{
private readonly Dictionary<Assembly, MiraPluginInfo> _registeredPlugins = [];
internal MiraPluginInfo[] RegisteredPlugins() => [.. _registeredPlugins.Values];
public List<LoadableBundleAsset<UnityEngine.Object>> BundleAssets = new();
internal uint NextAssetId { get; private set; }
internal uint GetNextAssetId()
{
NextAssetId++;
return NextAssetId;
}
public static MiraPluginManager Instance { get; private set; } = new();
internal void Initialize()
@@ -36,6 +45,7 @@ internal sealed class MiraPluginManager
var info = new MiraPluginInfo(miraPlugin, pluginInfo);
RegisterModifierAttribute(assembly);
RegisterAnimPresetAttribute(assembly);
RegisterAllOptions(assembly, info);
RegisterRoleAttribute(assembly, info);
@@ -161,6 +171,18 @@ internal sealed class MiraPluginManager
}
}
private static void RegisterAnimPresetAttribute(Assembly assembly)
{
foreach (var type in assembly.GetTypes())
{
var attribute = type.GetCustomAttribute<RegisterAnimationPresetAttribute>();
if (attribute != null)
{
AnimationPresetManager.RegisterPreset(type);
}
}
}
private static void RegisterButtonAttribute(Assembly assembly)
{
foreach (var type in assembly.GetTypes())
-5
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@@ -77,11 +77,6 @@ public interface ICustomRole
/// </summary>
bool CanUseVent => Team == ModdedRoleTeams.Impostor;
/// <summary>
/// Gets a value indicating whether the role can use the sabotage button.
/// </summary>
bool CanUseSabotage => Team == ModdedRoleTeams.Impostor;
/// <summary>
/// Gets a value indicating whether the role's tasks count towards task progress.
/// </summary>
@@ -1,5 +1,6 @@
using System;
using MiraAPI.PluginLoading;
using Reactor.Utilities.Extensions;
using System;
using UnityEngine;
namespace MiraAPI.Utilities.Assets;
@@ -10,8 +11,30 @@ namespace MiraAPI.Utilities.Assets;
/// <param name="name">The name of the asset.</param>
/// <param name="bundle">The AssetBundle that contains the asset.</param>
/// <typeparam name="T">The type of the asset to be loaded.</typeparam>
public class LoadableBundleAsset<T>(string name, AssetBundle bundle) : LoadableAsset<T> where T : UnityEngine.Object
public class LoadableBundleAsset<T> : LoadableAsset<T> where T : UnityEngine.Object
{
/// <summary>
/// Gets the ID of this asset. Used for networking.
/// </summary>
public uint AssetId { get; internal set; }
private string _name { get; }
private AssetBundle _bundle { get; }
/// <summary>
/// Initializes a new instance of the <see cref="LoadableBundleAsset{T}"/> class.
/// </summary>
/// <param name="name">Name of the bundle.</param>
/// <param name="bundle">Asset bundle.</param>
public LoadableBundleAsset(string name, AssetBundle bundle)
{
AssetId = MiraPluginManager.Instance.GetNextAssetId();
//MiraPluginManager.Instance.BundleAssets.Add((LoadableBundleAsset<Object>)this);
_name = name;
_bundle = bundle;
}
/// <summary>
/// Loads the asset from the asset bundle.
/// </summary>
@@ -24,11 +47,11 @@ public class LoadableBundleAsset<T>(string name, AssetBundle bundle) : LoadableA
return LoadedAsset;
}
LoadedAsset = bundle.LoadAsset<T>(name);
LoadedAsset = _bundle.LoadAsset<T>(_name);
if (LoadedAsset == null)
{
throw new InvalidOperationException($"INVALID ASSET: {name}");
throw new InvalidOperationException($"INVALID ASSET: {_name}");
}
return LoadedAsset;
+26 -3
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@@ -1,13 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using MiraAPI.Animations;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.Networking;
using MiraAPI.Roles;
using Reactor.Networking.Attributes;
using Reactor.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace MiraAPI.Utilities;
@@ -116,6 +117,7 @@ public static class Extensions
}
private static readonly Dictionary<PlayerControl, ModifierComponent> ModifierComponents = [];
private static readonly Dictionary<PlayerControl, CustomAnimator> AnimatorComponents = [];
/// <summary>
/// Gets the ModifierComponent for a player.
@@ -138,6 +140,27 @@ public static class Extensions
return component;
}
/// <summary>
/// Gets the CustomAnimator for a player.
/// </summary>
/// <param name="player">The PlayerControl object.</param>
/// <returns>A CustomAnimator if there is one, null otherwise.</returns>
public static CustomAnimator? GetCustomAnimator(this PlayerControl player)
{
if (AnimatorComponents.TryGetValue(player, out var component))
{
return component;
}
component = player.GetComponent<CustomAnimator>();
if (component)
{
AnimatorComponents[player] = component;
}
return component;
}
/// <summary>
/// Randomizes a list.
/// </summary>
-2
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@@ -23,8 +23,6 @@ To start using Mira API, you need to:
2. Add a BepInDependency on your plugin class like this: `[BepInDependency(MiraApiPlugin.Id)]`
3. Implement the IMiraPlugin interface on your plugin class.
Mira API also depends on [Reactor](https://github.com/NuclearPowered/Reactor) in order to function properly! Do not forget to include it as a reference and `BepInDependency`!
For a full example, see [this file](https://github.com/All-Of-Us-Mods/MiraAPI/blob/master/MiraAPI.Example/ExamplePlugin.cs).
## Recommended Project Structure