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fix for Android 2025.9.9
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@@ -2,7 +2,7 @@
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<ItemGroup>
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<PackageReference Include="Reactor" Version="2.3.1" />
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
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<PackageReference Include="AmongUs.GameLibs.Android" Version="2025.6.10" PrivateAssets="all" />
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<PackageReference Include="AmongUs.GameLibs.Android" Version="2025.9.9" PrivateAssets="all" />
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<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
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<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1" PrivateAssets="all" ExcludeAssets="runtime" />
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@@ -30,9 +30,9 @@ public static class IntroCutscenePatches
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(IntroCutscene._ShowRole_d__41), nameof(IntroCutscene._ShowRole_d__41.MoveNext))]
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[HarmonyPatch(typeof(IntroCutscene._ShowRole_d__40), nameof(IntroCutscene._ShowRole_d__40.MoveNext))]
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[HarmonyPriority(Priority.Last)]
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public static void ShowRolePatch(IntroCutscene._ShowRole_d__41 __instance)
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public static void ShowRolePatch(IntroCutscene._ShowRole_d__40 __instance)
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{
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var realInstance = __instance.__4__this;
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var @event = new IntroRoleRevealEvent(realInstance);
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