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add PauseTimerInVent
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@@ -16,6 +16,7 @@ public class FreezeButton : CustomActionButton<PlayerControl>
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public override string Name => "Freeze";
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public override float Cooldown => OptionGroupSingleton<FreezerRoleSettings>.Instance.FreezeDuration;
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public override bool PauseTimerInVent => true;
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public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
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public override KeyboardKeyCode? DefaultKeybind => KeyboardKeyCode.T;
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@@ -36,6 +36,12 @@ public abstract class CustomActionButton
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/// </summary>
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public abstract float Cooldown { get; }
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/// <summary>
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/// Gets a value indicating whether the timer should stop decreasing when the player is venting.
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/// Note that both cooldown decrease and effect timer decrease is disabled.
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/// </summary>
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public virtual bool PauseTimerInVent => false;
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/// <summary>
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/// Gets the sprite of the button. Use <see cref="LoadableResourceAsset"/> to load a sprite from a resource path. Use <see cref="LoadableBundleAsset{T}"/> to load a sprite from an asset bundle.
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/// </summary>
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@@ -504,7 +510,7 @@ public abstract class CustomActionButton
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if (Timer >= 0)
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{
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if (!TimerPaused)
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if (!TimerPaused && (!PauseTimerInVent || !playerControl.inVent))
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{
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Timer -= Time.deltaTime;
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}
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