Merge branch 'dev-update' into game-modes

This commit is contained in:
Atony committed 2026-08-19 00:18:25 -05:00
commit 883222be82
9 files changed
+164 -18

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+1 -1
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@@ -2,7 +2,7 @@
<ItemGroup>
<PackageReference Include="Reactor" Version="2.5.0-ci.371" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.6.5" PrivateAssets="all" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.8.18" PrivateAssets="all" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1" PrivateAssets="all" ExcludeAssets="runtime" />
@@ -34,6 +34,11 @@ public class HandleVoteEvent : MiraCancelableEvent
/// </summary>
public NetworkedPlayerInfo TargetPlayerInfo { get; }
/// <summary>
/// Gets or sets a value indicating whether the vote event is an Overrule caused by a Judge.
/// </summary>
public bool IsOverruling { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="HandleVoteEvent"/> class.
/// </summary>
@@ -47,4 +52,20 @@ public class HandleVoteEvent : MiraCancelableEvent
PreventVote = false;
TargetPlayerInfo = GameData.Instance.GetPlayerById(targetId);
}
/// <summary>
/// Initializes a new instance of the <see cref="HandleVoteEvent"/> class.
/// </summary>
/// <param name="playerVoteData">The voter's <see cref="PlayerVoteData"/>.</param>
/// <param name="targetId">The target's playerId.</param>
/// <param name="isOverruling">Whether the vote is actually for a Judge.</param>
public HandleVoteEvent(PlayerVoteData playerVoteData, byte targetId, bool isOverruling)
{
VoteData = playerVoteData;
Player = playerVoteData.Owner;
TargetId = targetId;
PreventVote = false;
IsOverruling = isOverruling;
TargetPlayerInfo = GameData.Instance.GetPlayerById(targetId);
}
}
@@ -33,6 +33,16 @@ public class ProcessVotesEvent(List<CustomVote> votes, NetworkedPlayerInfo? exil
/// </summary>
public List<CustomVote> Votes { get; } = votes;
/// <summary>
/// Gets or sets a value indicating whether an overruling was done. Normally set by judge but can be overwritten.
/// </summary>
public bool OverruledVote { get; set; }
/// <summary>
/// Gets or sets a value specifically to determine which Judge (if any) caused the overruling. Normally set by judge but can be overwritten.
/// </summary>
public ushort OverruledNonce { get; set; }
/// <summary>
/// Gets or sets the player to be exiled. Will be <see langword="null"/> if no player is to be exiled.
/// </summary>
+2
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@@ -5,6 +5,7 @@ using BepInEx.Configuration;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using MiraAPI.PluginLoading;
using MiraAPI.VanillaEvents;
using Reactor;
using Reactor.Networking;
using Reactor.Networking.Attributes;
@@ -62,6 +63,7 @@ public partial class MiraApiPlugin : BasePlugin, IMiraPlugin
public override void Load()
{
Harmony.PatchAll();
JudgeEvents.Initialize();
ReactorCredits.Register("Mira API", Version, IsDevBuild, ReactorCredits.AlwaysShow);
+5
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@@ -75,6 +75,11 @@ public enum MiraRpc : uint
/// </summary>
CastVote,
/// <summary>
/// Custom RPC to replace Among Us QueueOverruleVotes.
/// </summary>
QueueOverruleVotes,
/// <summary>
/// Custom RPC to sync the Gamemode option.
/// </summary>
+16 -5
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@@ -2,6 +2,7 @@
using System.Linq;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using InnerNet;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting;
using MiraAPI.Events.Vanilla.Meeting.Voting;
@@ -77,7 +78,7 @@ internal static class MeetingHudPatches
[HarmonyPatch(nameof(MeetingHud.Update))]
public static void ForceSkipPatch(MeetingHud __instance)
{
if (__instance.state is not (MeetingHud.VoteStates.NotVoted or MeetingHud.VoteStates.Voted))
if (__instance.state is not (MeetingHud.MeetingStates.NotVoted or MeetingHud.MeetingStates.Voted))
{
return;
}
@@ -127,13 +128,13 @@ internal static class MeetingHudPatches
return false;
}
var playerVoteArea = __instance.playerStates.First(pv => pv.TargetPlayerId == pc.PlayerId);
var playerVoteArea = __instance.playerStates.First(pv => pv.PlayerId == pc.PlayerId);
playerVoteArea.AmDead = true;
playerVoteArea.Overlay.gameObject.SetActive(true);
foreach (var player in Helpers.GetAlivePlayers())
{
var pva = __instance.playerStates.First(pv => pv.TargetPlayerId == player.PlayerId);
var pva = __instance.playerStates.First(pv => pv.PlayerId == player.PlayerId);
var voteData = player.GetVoteData();
if (pva.AmDead || !voteData.VotedFor(pc.PlayerId))
@@ -150,7 +151,7 @@ internal static class MeetingHudPatches
__instance.SetDirtyBit(1U);
__instance.CheckForEndVoting();
if (__instance.state == MeetingHud.VoteStates.Results)
if (__instance.state == MeetingHud.MeetingStates.Results)
{
__instance.SetupProceedButton();
}
@@ -199,7 +200,7 @@ internal static class MeetingHudPatches
})
]);
__instance.RpcVotingComplete(voterStates, exiled, isTie);
__instance.RpcVotingComplete(voterStates, exiled, isTie, @event.OverruledVote, @event.OverruledNonce);
return false;
}
@@ -223,6 +224,16 @@ internal static class MeetingHudPatches
return false;
}
// TODO: figure out a way to do host-authorization since right now any player can send RpcQueueOverruleVotes
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.CmdQueueOverruleVotes))]
// Although this method is inlined in MeetingHud.Confirm, the next patch fixes that.
public static bool CmdQueueOverruleVotesPatch(MeetingHud __instance, PlayerId judgePlayerId, PlayerId targetPlayerId, ushort overruleNonce)
{
VotingUtils.RpcQueueOverruleVotes(PlayerControl.LocalPlayer, judgePlayerId.Value, targetPlayerId.Value, overruleNonce);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.Confirm))]
public static bool ConfirmPatch(MeetingHud __instance, [HarmonyArgument(0)] byte suspect)
+1 -1
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@@ -165,7 +165,7 @@ public static class Extensions
/// </summary>
/// <param name="state">The <see cref="PlayerVoteArea"/>.</param>
/// <returns>The player's <see cref="PlayerControl"/>.</returns>
public static PlayerControl? GetPlayer(this PlayerVoteArea state) => GameData.Instance.GetPlayerById(state.TargetPlayerId)?.Object;
public static PlayerControl? GetPlayer(this PlayerVoteArea state) => GameData.Instance.GetPlayerById(state.PlayerId)?.Object;
/// <summary>
/// Gets an <see langword="int"/> representing the amount of tasks a player has left.
+28
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@@ -0,0 +1,28 @@
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting.Voting;
using MiraAPI.Roles;
namespace MiraAPI.VanillaEvents;
public static class JudgeEvents
{
public static void Initialize()
{
// This is required because MiraAPI isn't an IMiraPlugin (besides in the gamemodes branch)
MiraEventManager.RegisterEventHandler<ProcessVotesEvent>(@event => ProcessVotesEventHandler(@event), -1000);
}
public static void ProcessVotesEventHandler(ProcessVotesEvent @event)
{
if (MeetingHud.Instance.TryGetWinningOverrule(out var judgeOverrule, out var networkedPlayerInfo, out var networkedPlayerInfo2))
{
Error("Judge has overruled votes!");
@event.OverruledVote = true;
@event.OverruledNonce = judgeOverrule.OverruleNonce;
@event.ExiledPlayer = networkedPlayerInfo2.Role is ICustomRole { Team: not ModdedRoleTeams.Crewmate } || networkedPlayerInfo2.Role.TeamType == RoleTeamTypes.Impostor
? GameData.Instance.GetPlayerById(judgeOverrule.OverruledPlayerId)
: networkedPlayerInfo;
}
}
}
+80 -11
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@@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using InnerNet;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting.Voting;
using MiraAPI.Networking;
@@ -41,9 +42,9 @@ public static class VotingUtils
/// <param name="voteData">The player's <see cref="PlayerVoteData"/>.</param>
/// <param name="suspectIdx">Who the player voted for.</param>
/// <param name="cancelVote">Whether you want the vote to commence or not.</param>
private static void HandleVote(PlayerVoteData voteData, byte suspectIdx, out bool cancelVote)
private static void HandleVote(PlayerVoteData voteData, byte suspectIdx, bool byJudge, out bool cancelVote)
{
var @event = new HandleVoteEvent(voteData, suspectIdx);
var @event = new HandleVoteEvent(voteData, suspectIdx, byJudge);
MiraEventManager.InvokeEvent(@event);
cancelVote = @event.PreventVote;
@@ -60,7 +61,14 @@ public static class VotingUtils
return;
}
voteData.DecreaseRemainingVotes(1);
if (byJudge)
{
voteData.SetRemainingVotes(0);
}
else
{
voteData.DecreaseRemainingVotes(1);
}
voteData.VoteForPlayer(suspectIdx);
}
@@ -75,14 +83,14 @@ public static class VotingUtils
{
if (!source.IsHost()) return;
MeetingHud.Instance.playerStates.First(state => state.TargetPlayerId == voterId).UnsetVote();
MeetingHud.Instance.playerStates.First(state => state.PlayerId == voterId).UnsetVote();
if (PlayerControl.LocalPlayer.PlayerId != voterId)
{
return;
}
MeetingHud.Instance.playerStates.First(state => state.TargetPlayerId == votedFor).ThumbsDown.enabled = false;
MeetingHud.Instance.playerStates.First(state => state.PlayerId == votedFor).ThumbsDown.enabled = false;
if (!AmongUsClient.Instance.AmHost)
{
@@ -93,13 +101,74 @@ public static class VotingUtils
foreach (var t in MeetingHud.Instance.playerStates)
{
t.voteComplete = false;
t.VoteComplete = false;
}
MeetingHud.Instance.SkipVoteButton.voteComplete = false;
MeetingHud.Instance.SkipVoteButton.VoteComplete = false;
MeetingHud.Instance.SkipVoteButton.gameObject.SetActive(true);
}
/// <summary>
/// Networks the casting of a vote. We replace the vanilla solution with a custom version that works for Judge specifically.
/// </summary>
/// <param name="source">The <see cref="PlayerControl"/> who sent this RPC.</param>
/// <param name="srcPlayerId">The id of the player who casted the vote.</param>
/// <param name="suspectPlayerId">The voted player's id.</param>
/// <param name="overruleNonce">Data that is checked by the Judge role to determine which Judge takes priority.</param>
[MethodRpc((uint)MiraRpc.QueueOverruleVotes)]
public static void RpcQueueOverruleVotes(PlayerControl source, byte srcPlayerId, byte suspectPlayerId, ushort overruleNonce)
{
CustomCastJudgeVote(srcPlayerId, suspectPlayerId, overruleNonce);
}
private static void CustomCastJudgeVote(PlayerId judgePlayerId, PlayerId targetPlayerId, ushort overruleNonce)
{
var plr = GameData.Instance.GetPlayerById(judgePlayerId.Value);
if (!plr) return;
var voteData = plr.Object.GetVoteData();
if (!voteData) return;
HandleVote(voteData, targetPlayerId.Value, true, out var cancelVote);
// Handle local behaviour for the voter (for some reason checking AmOwner does not work for host)
if (PlayerControl.LocalPlayer.PlayerId == judgePlayerId.Value)
{
if (!cancelVote) SoundManager.Instance.PlaySound(MeetingHud.Instance.VoteLockinSound, false);
foreach (var playerVoteArea in MeetingHud.Instance.playerStates)
{
playerVoteArea.ClearButtons();
}
MeetingHud.Instance.SkipVoteButton.ClearButtons();
var localVoteData = PlayerControl.LocalPlayer.GetVoteData();
if (!localVoteData || localVoteData.VotesRemaining != 0) return;
MeetingHud.Instance.SkipVoteButton.VoteComplete = true;
MeetingHud.Instance.SkipVoteButton.gameObject.SetActive(false);
}
if (cancelVote) return;
// If player has no more votes, then make it show that the player has used all their votes.
if (voteData.VotesRemaining == 0)
{
MeetingHud.Instance.AddOrUpdateJudgeOverrule(judgePlayerId, targetPlayerId, overruleNonce);
MeetingHud.Instance.playerStates.First(x => x.PlayerId == judgePlayerId.Value).SetVote(targetPlayerId.Value);
}
// If host, then check end voting, and set votes/send chat if applicable
if (!PlayerControl.LocalPlayer.IsHost()) return;
MeetingHud.Instance.SetDirtyBit(1U);
MeetingHud.Instance.CheckForEndVoting();
if (voteData.VotesRemaining != 0) return;
PlayerControl.LocalPlayer.RpcSendChatNote(judgePlayerId.Value, ChatNoteTypes.DidVote);
}
/// <summary>
/// Networks the casting of a vote. We replace the vanilla solution with a custom version that works for the use case.
/// </summary>
@@ -120,7 +189,7 @@ public static class VotingUtils
var voteData = plr.Object.GetVoteData();
if (!voteData) return;
HandleVote(voteData, suspectPlayerId, out var cancelVote);
HandleVote(voteData, suspectPlayerId, false, out var cancelVote);
// Handle local behaviour for the voter (for some reason checking AmOwner does not work for host)
if (PlayerControl.LocalPlayer.PlayerId == srcPlayerId)
@@ -137,7 +206,7 @@ public static class VotingUtils
var localVoteData = PlayerControl.LocalPlayer.GetVoteData();
if (!localVoteData || localVoteData.VotesRemaining != 0) return;
MeetingHud.Instance.SkipVoteButton.voteComplete = true;
MeetingHud.Instance.SkipVoteButton.VoteComplete = true;
MeetingHud.Instance.SkipVoteButton.gameObject.SetActive(false);
}
@@ -146,7 +215,7 @@ public static class VotingUtils
// If player has no more votes, then make it show that the player has used all their votes.
if (voteData.VotesRemaining == 0)
{
MeetingHud.Instance.playerStates.First(x => x.TargetPlayerId == srcPlayerId).SetVote(suspectPlayerId);
MeetingHud.Instance.playerStates.First(x => x.PlayerId == srcPlayerId).SetVote(suspectPlayerId);
}
// If host, then check end voting, and set votes/send chat if applicable
@@ -233,7 +302,7 @@ public static class VotingUtils
MeetingHud.Instance.BloopAVoteIcon(playerById, num, MeetingHud.Instance.SkippedVoting.transform);
num++;
}
else if (vote.Suspect == playerVoteArea.TargetPlayerId)
else if (vote.Suspect == playerVoteArea.PlayerId)
{
if (!delays.TryAdd(vote.Suspect, 0))
{