Fix reimplemented Judge for good

This commit is contained in:
Atony committed 2026-08-18 23:07:39 -05:00
1 parent f96f75cea1
commit 6b774500dd
6 files changed
+119 -5

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@@ -34,6 +34,11 @@ public class HandleVoteEvent : MiraCancelableEvent
/// </summary>
public NetworkedPlayerInfo TargetPlayerInfo { get; }
/// <summary>
/// Gets or sets a value indicating whether the vote event is an Overrule caused by a Judge.
/// </summary>
public bool IsOverruling { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="HandleVoteEvent"/> class.
/// </summary>
@@ -47,4 +52,20 @@ public class HandleVoteEvent : MiraCancelableEvent
PreventVote = false;
TargetPlayerInfo = GameData.Instance.GetPlayerById(targetId);
}
/// <summary>
/// Initializes a new instance of the <see cref="HandleVoteEvent"/> class.
/// </summary>
/// <param name="playerVoteData">The voter's <see cref="PlayerVoteData"/>.</param>
/// <param name="targetId">The target's playerId.</param>
/// <param name="isOverruling">Whether the vote is actually for a Judge.</param>
public HandleVoteEvent(PlayerVoteData playerVoteData, byte targetId, bool isOverruling)
{
VoteData = playerVoteData;
Player = playerVoteData.Owner;
TargetId = targetId;
PreventVote = false;
IsOverruling = isOverruling;
TargetPlayerInfo = GameData.Instance.GetPlayerById(targetId);
}
}
+2
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@@ -4,6 +4,7 @@ using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using MiraAPI.PluginLoading;
using MiraAPI.VanillaEvents;
using Reactor;
using Reactor.Networking;
using Reactor.Networking.Attributes;
@@ -49,6 +50,7 @@ public partial class MiraApiPlugin : BasePlugin
public override void Load()
{
Harmony.PatchAll();
JudgeEvents.Initialize();
ReactorCredits.Register("Mira API", Version, IsDevBuild, ReactorCredits.AlwaysShow);
+5
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@@ -74,4 +74,9 @@ public enum MiraRpc : uint
/// Custom RPC to replace Among Us CastVote.
/// </summary>
CastVote,
/// <summary>
/// Custom RPC to replace Among Us QueueOverruleVotes.
/// </summary>
QueueOverruleVotes,
}
@@ -2,6 +2,7 @@
using System.Linq;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using InnerNet;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting;
using MiraAPI.Events.Vanilla.Meeting.Voting;
@@ -223,6 +224,16 @@ internal static class MeetingHudPatches
return false;
}
// TODO: figure out a way to do host-authorization since right now any player can send RpcQueueOverruleVotes
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.CmdQueueOverruleVotes))]
// Although this method is inlined in MeetingHud.Confirm, the next patch fixes that.
public static bool CmdQueueOverruleVotesPatch(MeetingHud __instance, PlayerId judgePlayerId, PlayerId targetPlayerId, ushort overruleNonce)
{
VotingUtils.RpcQueueOverruleVotes(PlayerControl.LocalPlayer, judgePlayerId.Value, targetPlayerId.Value, overruleNonce);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.Confirm))]
public static bool ConfirmPatch(MeetingHud __instance, [HarmonyArgument(0)] byte suspect)
+7 -1
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@@ -6,11 +6,17 @@ namespace MiraAPI.VanillaEvents;
public static class JudgeEvents
{
[RegisterEvent(100000)]
public static void Initialize()
{
// This is required because MiraAPI isn't an IMiraPlugin (besides in the gamemodes branch)
MiraEventManager.RegisterEventHandler<ProcessVotesEvent>(@event => ProcessVotesEventHandler(@event), -1000);
}
public static void ProcessVotesEventHandler(ProcessVotesEvent @event)
{
if (MeetingHud.Instance.TryGetWinningOverrule(out var judgeOverrule, out var networkedPlayerInfo, out var networkedPlayerInfo2))
{
Error("Judge has overruled votes!");
@event.OverruledVote = true;
@event.OverruledNonce = judgeOverrule.OverruleNonce;
+73 -4
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@@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using InnerNet;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting.Voting;
using MiraAPI.Networking;
@@ -41,9 +42,9 @@ public static class VotingUtils
/// <param name="voteData">The player's <see cref="PlayerVoteData"/>.</param>
/// <param name="suspectIdx">Who the player voted for.</param>
/// <param name="cancelVote">Whether you want the vote to commence or not.</param>
private static void HandleVote(PlayerVoteData voteData, byte suspectIdx, out bool cancelVote)
private static void HandleVote(PlayerVoteData voteData, byte suspectIdx, bool byJudge, out bool cancelVote)
{
var @event = new HandleVoteEvent(voteData, suspectIdx);
var @event = new HandleVoteEvent(voteData, suspectIdx, byJudge);
MiraEventManager.InvokeEvent(@event);
cancelVote = @event.PreventVote;
@@ -60,7 +61,14 @@ public static class VotingUtils
return;
}
voteData.DecreaseRemainingVotes(1);
if (byJudge)
{
voteData.SetRemainingVotes(0);
}
else
{
voteData.DecreaseRemainingVotes(1);
}
voteData.VoteForPlayer(suspectIdx);
}
@@ -100,6 +108,67 @@ public static class VotingUtils
MeetingHud.Instance.SkipVoteButton.gameObject.SetActive(true);
}
/// <summary>
/// Networks the casting of a vote. We replace the vanilla solution with a custom version that works for Judge specifically.
/// </summary>
/// <param name="source">The <see cref="PlayerControl"/> who sent this RPC.</param>
/// <param name="srcPlayerId">The id of the player who casted the vote.</param>
/// <param name="suspectPlayerId">The voted player's id.</param>
/// <param name="overruleNonce">Data that is checked by the Judge role to determine which Judge takes priority.</param>
[MethodRpc((uint)MiraRpc.QueueOverruleVotes)]
public static void RpcQueueOverruleVotes(PlayerControl source, byte srcPlayerId, byte suspectPlayerId, ushort overruleNonce)
{
CustomCastJudgeVote(srcPlayerId, suspectPlayerId, overruleNonce);
}
private static void CustomCastJudgeVote(PlayerId judgePlayerId, PlayerId targetPlayerId, ushort overruleNonce)
{
var plr = GameData.Instance.GetPlayerById(judgePlayerId.Value);
if (!plr) return;
var voteData = plr.Object.GetVoteData();
if (!voteData) return;
HandleVote(voteData, targetPlayerId.Value, true, out var cancelVote);
// Handle local behaviour for the voter (for some reason checking AmOwner does not work for host)
if (PlayerControl.LocalPlayer.PlayerId == judgePlayerId.Value)
{
if (!cancelVote) SoundManager.Instance.PlaySound(MeetingHud.Instance.VoteLockinSound, false);
foreach (var playerVoteArea in MeetingHud.Instance.playerStates)
{
playerVoteArea.ClearButtons();
}
MeetingHud.Instance.SkipVoteButton.ClearButtons();
var localVoteData = PlayerControl.LocalPlayer.GetVoteData();
if (!localVoteData || localVoteData.VotesRemaining != 0) return;
MeetingHud.Instance.SkipVoteButton.VoteComplete = true;
MeetingHud.Instance.SkipVoteButton.gameObject.SetActive(false);
}
if (cancelVote) return;
// If player has no more votes, then make it show that the player has used all their votes.
if (voteData.VotesRemaining == 0)
{
MeetingHud.Instance.AddOrUpdateJudgeOverrule(judgePlayerId, targetPlayerId, overruleNonce);
MeetingHud.Instance.playerStates.First(x => x.PlayerId == judgePlayerId.Value).SetVote(targetPlayerId.Value);
}
// If host, then check end voting, and set votes/send chat if applicable
if (!PlayerControl.LocalPlayer.IsHost()) return;
MeetingHud.Instance.SetDirtyBit(1U);
MeetingHud.Instance.CheckForEndVoting();
if (voteData.VotesRemaining != 0) return;
PlayerControl.LocalPlayer.RpcSendChatNote(judgePlayerId.Value, ChatNoteTypes.DidVote);
}
/// <summary>
/// Networks the casting of a vote. We replace the vanilla solution with a custom version that works for the use case.
/// </summary>
@@ -120,7 +189,7 @@ public static class VotingUtils
var voteData = plr.Object.GetVoteData();
if (!voteData) return;
HandleVote(voteData, suspectPlayerId, out var cancelVote);
HandleVote(voteData, suspectPlayerId, false, out var cancelVote);
// Handle local behaviour for the voter (for some reason checking AmOwner does not work for host)
if (PlayerControl.LocalPlayer.PlayerId == srcPlayerId)