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Fix Flashing Dead Player State In Meeting (#483)
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@@ -1242,7 +1242,7 @@ internal static class MeetingHudUpdatePatch
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BufferTime = 10;
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CustomRoles myRole = PlayerControl.LocalPlayer.GetCustomRole();
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__instance.playerStates.Where(x => (!Main.PlayerStates.TryGetValue(x.TargetPlayerId, out PlayerState ps) || ps.IsDead) && !x.AmDead).Do(x => x.SetDead(x.DidReport, true));
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//__instance.playerStates.Where(x => (!Main.PlayerStates.TryGetValue(x.TargetPlayerId, out PlayerState ps) || ps.IsDead) && !x.AmDead).Do(x => x.SetDead(x.DidReport, true));
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switch (myRole)
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{
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