Fix Flashing Dead Player State In Meeting (#483)

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TommyXL authored and GitHub committed 2026-01-28 12:33:13 +01:00
1 parent 89f9e4a501
commit 9030c5c9ec
1 file changed
+1 -1
+1 -1
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@@ -1242,7 +1242,7 @@ internal static class MeetingHudUpdatePatch
BufferTime = 10;
CustomRoles myRole = PlayerControl.LocalPlayer.GetCustomRole();
__instance.playerStates.Where(x => (!Main.PlayerStates.TryGetValue(x.TargetPlayerId, out PlayerState ps) || ps.IsDead) && !x.AmDead).Do(x => x.SetDead(x.DidReport, true));
//__instance.playerStates.Where(x => (!Main.PlayerStates.TryGetValue(x.TargetPlayerId, out PlayerState ps) || ps.IsDead) && !x.AmDead).Do(x => x.SetDead(x.DidReport, true));
switch (myRole)
{