From 9030c5c9ec3ded3fcc370e520d99b6f309514bed Mon Sep 17 00:00:00 2001 From: TommyXL <104814436+Tommy-XL@users.noreply.github.com> Date: Wed, 28 Jan 2026 19:33:13 +0800 Subject: [PATCH] Fix Flashing Dead Player State In Meeting (#483) --- Patches/MeetingHudPatch.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Patches/MeetingHudPatch.cs b/Patches/MeetingHudPatch.cs index 79c28eede..d42a12a7a 100644 --- a/Patches/MeetingHudPatch.cs +++ b/Patches/MeetingHudPatch.cs @@ -1242,7 +1242,7 @@ internal static class MeetingHudUpdatePatch BufferTime = 10; CustomRoles myRole = PlayerControl.LocalPlayer.GetCustomRole(); - __instance.playerStates.Where(x => (!Main.PlayerStates.TryGetValue(x.TargetPlayerId, out PlayerState ps) || ps.IsDead) && !x.AmDead).Do(x => x.SetDead(x.DidReport, true)); + //__instance.playerStates.Where(x => (!Main.PlayerStates.TryGetValue(x.TargetPlayerId, out PlayerState ps) || ps.IsDead) && !x.AmDead).Do(x => x.SetDead(x.DidReport, true)); switch (myRole) {