Merge pull request #530

* change color

* Even better
This commit is contained in:
HyperAtill authored and GitHub committed 2026-03-21 17:32:13 +03:00
1 parent 25c20c3cdd
commit 8ccae1b163
2 files changed
+3 -3

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+1 -1
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@@ -1876,7 +1876,7 @@ public static class Options
AnonymousKillerCount = new BooleanOptionItem(44443, "AnonymousKillerCount", false, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.Standard)
.SetColor(new Color32(147, 241, 240, byte.MaxValue));
.SetColor(new Color32(255, 238, 232, byte.MaxValue));
LoadingPercentage = 66;
+2 -2
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@@ -1639,7 +1639,7 @@
"AnonymousInfo": "Force a player to report a body",
"AnonymousInfoLong": "(Impostors):\\nAnonymous can use Shapeshift to hack into a target. The hacked target will report the body killed by Anonymous or its own if there is none. Hacking ignores whether a body can be reported. Hacking Lazy Guy is a waste of time.",
"AnonymousBodies": "Anonymous Bodies",
"AnonymousKillerCount": "Anonymous Evil Player Count",
"AnonymousKillerCount": "Anonymous <#ff1919>Evil</color> Player Count",
"AnonymousShapeshiftText": "Hack",
"AntiAdminer": "Anti-Adminer",
"AntiAdminerInfo": "Track device usage",
@@ -1680,7 +1680,7 @@
"BomberInfo": "Shift/Vanish to explode",
"BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
"BomberCooldownsResetEachOther": "Kill Cooldown & Bomb Cooldown Reset Each Other When Used",
"BomberDiesInExplosion": "<color=#ff1919>Bomber</color> dies in their explosion",
"BomberDiesInExplosion": "<#ff1919>Bomber</color> dies in their explosion",
"BomberRadius": "Bomb radius (5x is about half a Cafeteria)",
"BomberShapeshiftText": "Explode",
"BountyHunter": "Bounty Hunter",