From 8ccae1b1639279a3331c4120b472711245dd3a6a Mon Sep 17 00:00:00 2001 From: HyperAtill <150699834+HyperAtill@users.noreply.github.com> Date: Sat, 21 Mar 2026 17:32:13 +0300 Subject: [PATCH] Merge pull request #530 * change color * Even better --- Modules/OptionHolder.cs | 2 +- Resources/Lang/en_US.jsonc | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Modules/OptionHolder.cs b/Modules/OptionHolder.cs index cbe7f4962..02551de31 100644 --- a/Modules/OptionHolder.cs +++ b/Modules/OptionHolder.cs @@ -1876,7 +1876,7 @@ public static class Options AnonymousKillerCount = new BooleanOptionItem(44443, "AnonymousKillerCount", false, TabGroup.GameSettings) .SetGameMode(CustomGameMode.Standard) - .SetColor(new Color32(147, 241, 240, byte.MaxValue)); + .SetColor(new Color32(255, 238, 232, byte.MaxValue)); LoadingPercentage = 66; diff --git a/Resources/Lang/en_US.jsonc b/Resources/Lang/en_US.jsonc index e89f715a1..af1b33aa3 100644 --- a/Resources/Lang/en_US.jsonc +++ b/Resources/Lang/en_US.jsonc @@ -1639,7 +1639,7 @@ "AnonymousInfo": "Force a player to report a body", "AnonymousInfoLong": "(Impostors):\\nAnonymous can use Shapeshift to hack into a target. The hacked target will report the body killed by Anonymous or its own if there is none. Hacking ignores whether a body can be reported. Hacking Lazy Guy is a waste of time.", "AnonymousBodies": "Anonymous Bodies", - "AnonymousKillerCount": "Anonymous Evil Player Count", + "AnonymousKillerCount": "Anonymous <#ff1919>Evil Player Count", "AnonymousShapeshiftText": "Hack", "AntiAdminer": "Anti-Adminer", "AntiAdminerInfo": "Track device usage", @@ -1680,7 +1680,7 @@ "BomberInfo": "Shift/Vanish to explode", "BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.", "BomberCooldownsResetEachOther": "Kill Cooldown & Bomb Cooldown Reset Each Other When Used", - "BomberDiesInExplosion": "Bomber dies in their explosion", + "BomberDiesInExplosion": "<#ff1919>Bomber dies in their explosion", "BomberRadius": "Bomb radius (5x is about half a Cafeteria)", "BomberShapeshiftText": "Explode", "BountyHunter": "Bounty Hunter",