new loading spinner

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Gurge44 committed 2026-06-27 12:56:36 +02:00
1 parent d61501a9d9
commit 5c41cfcc87
3 files changed
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@@ -30,13 +30,14 @@
## Additions
- New setting under `Apply DenyName List`: `Ban instead of kick on trigger`
### New game mode: Loop Wanted - by HayashiUme
- Every player has an assigned assassination target marked with an arrow.
- You can ONLY kill your designated target.
- Killing the wrong target results in a punishment (suicide / lower vision).
- When you kill your target, you inherit their target.
- When only a few players remain, Carnival Mode activates: everyone gets a speed boost and reduced kill cooldown.
- Last player alive wins!
### New game mode: Doom Tag - by HayashiUme
- In the Doom Tag gamemode, every player is assigned a target, shown by an arrow.
- You can only kill your assigned target.
- Killing the wrong player will result in a punishment, such as death or reduced vision.
- When you eliminate your target, you inherit their target and continue the hunt.
- As more players are eliminated, the circle grows smaller and the pressure increases.
- When only a few players remain, Carnival Mode activates. All remaining players receive a speed boost and a reduced kill cooldown, turning the final showdown into a fast-paced battle for survival.
- Be the last player standing to win!
> [!WARNING]
> If you're joining a lobby hosted on vanilla regions (NA/EU/AS), please make sure you have a vanilla region selected in the Create Game menu, otherwise authentication will fail. ("Sabotage! The Among Us servers could not authenticate you!")
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@@ -98,7 +98,7 @@ internal static class LoadingScreen
if (LoadingAnimation.transform.position != new Vector3(x, y, z))
LoadingAnimation.transform.position = new(x, y, z);
LoadingAnimation.transform.Rotate(Vector3.forward, 200f * Time.deltaTime);
LoadingAnimation.transform.Rotate(Vector3.back, 200f * Time.deltaTime);
}
visible &= !GameStates.IsEnded;
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