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new loading spinner
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@@ -30,13 +30,14 @@
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## Additions
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- New setting under `Apply DenyName List`: `Ban instead of kick on trigger`
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### New game mode: Loop Wanted - by HayashiUme
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- Every player has an assigned assassination target marked with an arrow.
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- You can ONLY kill your designated target.
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- Killing the wrong target results in a punishment (suicide / lower vision).
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- When you kill your target, you inherit their target.
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- When only a few players remain, Carnival Mode activates: everyone gets a speed boost and reduced kill cooldown.
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- Last player alive wins!
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### New game mode: Doom Tag - by HayashiUme
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- In the Doom Tag gamemode, every player is assigned a target, shown by an arrow.
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- You can only kill your assigned target.
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- Killing the wrong player will result in a punishment, such as death or reduced vision.
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- When you eliminate your target, you inherit their target and continue the hunt.
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- As more players are eliminated, the circle grows smaller and the pressure increases.
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- When only a few players remain, Carnival Mode activates. All remaining players receive a speed boost and a reduced kill cooldown, turning the final showdown into a fast-paced battle for survival.
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- Be the last player standing to win!
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> [!WARNING]
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> If you're joining a lobby hosted on vanilla regions (NA/EU/AS), please make sure you have a vanilla region selected in the Create Game menu, otherwise authentication will fail. ("Sabotage! The Among Us servers could not authenticate you!")
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@@ -98,7 +98,7 @@ internal static class LoadingScreen
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if (LoadingAnimation.transform.position != new Vector3(x, y, z))
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LoadingAnimation.transform.position = new(x, y, z);
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LoadingAnimation.transform.Rotate(Vector3.forward, 200f * Time.deltaTime);
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LoadingAnimation.transform.Rotate(Vector3.back, 200f * Time.deltaTime);
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}
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visible &= !GameStates.IsEnded;
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Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 187 KiB |
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