diff --git a/CHANGELOG.md b/CHANGELOG.md index 876178319..c51837898 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -30,13 +30,14 @@ ## Additions - New setting under `Apply DenyName List`: `Ban instead of kick on trigger` -### New game mode: Loop Wanted - by HayashiUme -- Every player has an assigned assassination target marked with an arrow. -- You can ONLY kill your designated target. -- Killing the wrong target results in a punishment (suicide / lower vision). -- When you kill your target, you inherit their target. -- When only a few players remain, Carnival Mode activates: everyone gets a speed boost and reduced kill cooldown. -- Last player alive wins! +### New game mode: Doom Tag - by HayashiUme +- In the Doom Tag gamemode, every player is assigned a target, shown by an arrow. +- You can only kill your assigned target. +- Killing the wrong player will result in a punishment, such as death or reduced vision. +- When you eliminate your target, you inherit their target and continue the hunt. +- As more players are eliminated, the circle grows smaller and the pressure increases. +- When only a few players remain, Carnival Mode activates. All remaining players receive a speed boost and a reduced kill cooldown, turning the final showdown into a fast-paced battle for survival. +- Be the last player standing to win! > [!WARNING] > If you're joining a lobby hosted on vanilla regions (NA/EU/AS), please make sure you have a vanilla region selected in the Create Game menu, otherwise authentication will fail. ("Sabotage! The Among Us servers could not authenticate you!") diff --git a/Modules/LoadingScreen.cs b/Modules/LoadingScreen.cs index e2d444499..099e319a6 100644 --- a/Modules/LoadingScreen.cs +++ b/Modules/LoadingScreen.cs @@ -98,7 +98,7 @@ internal static class LoadingScreen if (LoadingAnimation.transform.position != new Vector3(x, y, z)) LoadingAnimation.transform.position = new(x, y, z); - LoadingAnimation.transform.Rotate(Vector3.forward, 200f * Time.deltaTime); + LoadingAnimation.transform.Rotate(Vector3.back, 200f * Time.deltaTime); } visible &= !GameStates.IsEnded; diff --git a/Resources/Loading.png b/Resources/Loading.png index 734467116..4651036cd 100644 Binary files a/Resources/Loading.png and b/Resources/Loading.png differ