add codebase

This commit is contained in:
D1GQ committed 2024-07-27 09:47:03 +00:00
1 parent bbe3e08cd3
commit e181fa5fd4
50 files changed
+5608

No files matched your search

+84
View File
@@ -0,0 +1,84 @@
[*.cs]
# IDE0022: Use block body for method
csharp_style_expression_bodied_methods = false:silent
csharp_indent_labels = one_less_than_current
csharp_using_directive_placement = outside_namespace:silent
csharp_prefer_simple_using_statement = true:suggestion
csharp_prefer_braces = true:silent
csharp_style_namespace_declarations = block_scoped:silent
csharp_style_prefer_method_group_conversion = true:silent
csharp_style_prefer_top_level_statements = true:silent
csharp_style_prefer_primary_constructors = true:suggestion
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_accessors = true:silent
csharp_style_expression_bodied_lambdas = true:silent
csharp_style_expression_bodied_local_functions = false:silent
# CS8604: Possible null reference argument.
dotnet_diagnostic.CS8604.severity = silent
# CS8602: Dereference of a possibly null reference.
dotnet_diagnostic.CS8602.severity = none
[*.{cs,vb}]
#### Naming styles ####
# Naming rules
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
# Symbol specifications
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
# Naming styles
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_style_operator_placement_when_wrapping = beginning_of_line
tab_width = 4
indent_size = 4
end_of_line = crlf
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
dotnet_style_prefer_auto_properties = true:silent
dotnet_style_object_initializer = true:suggestion
dotnet_style_prefer_collection_expression = true:suggestion
dotnet_style_collection_initializer = true:suggestion
+37
View File
@@ -0,0 +1,37 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<OutputType>Library</OutputType>
<langVersion>preview</langVersion>
</PropertyGroup>
<ItemGroup>
<None Include="..\.editorconfig" Link=".editorconfig" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.6.18" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="GitInfo" Version="2.0.40">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.674" Private="false" ExcludeAssets="runtime;native" />
</ItemGroup>
<ItemGroup>
<!-- Embed all files in the Resources folder -->
<EmbeddedResource Include="Resources\**\*" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy &quot;$(TargetDir)BetterAmongUs.dll&quot; &quot;C:\Program Files (x86)\Steam\steamapps\common\Among Us\Among Us - Mods\Among Us - BetterAmongUs\BepInEx\plugins&quot;" />
</Target>
</Project>
+25
View File
@@ -0,0 +1,25 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34511.84
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BetterAmongUs", "BetterAmongUs.csproj", "{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D51C3994-D13F-43E5-9B5E-E029EC534208}
EndGlobalSection
EndGlobal
+674
View File
@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
+369
View File
@@ -0,0 +1,369 @@
using AmongUs.GameOptions;
using Hazel;
using InnerNet;
namespace BetterAmongUs;
class AntiCheat
{
public static Dictionary<string, string> PlayerData = []; // HashPuid, FriendCode
public static Dictionary<string, string> SickoData = []; // HashPuid, FriendCode
public static Dictionary<string, string> AUMData = []; // HashPuid, FriendCode
private static bool IsEnabled = true;
public static void PauseAntiCheat()
{
float time = 2f;
if (IsEnabled)
{
IsEnabled = false;
_ = new LateTask(() =>
{
IsEnabled = true;
}, time, "PauseAntiCheat");
}
}
// Handle RPC before anti cheat detection
public static void HandleRPCBeforeCheck(PlayerControl player, byte callId, MessageReader reader)
{
if (player == PlayerControl.LocalPlayer || PlayerControl.LocalPlayer == null || player == null || !IsEnabled) return;
if (callId is unchecked((byte)CustomRPC.Sicko) && Main.AntiCheat.Value)
{
if (reader.BytesRemaining == 0)
{
var flag = SickoData.ContainsKey(Utils.GetHashPuid(player));
if (reader.BytesRemaining == 0 && !flag)
{
AmongUsClient.Instance.ReportPlayer(player.GetClientId(), ReportReasons.Cheating_Hacking);
BAUNotificationManager.NotifyCheat(player, $"Sicko Menu", newText: "Has been detected with a cheat client");
PlayerData[Utils.GetHashPuid(player)] = player.FriendCode;
SickoData[Utils.GetHashPuid(player)] = player.FriendCode;
BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "cheatData", "Sicko Menu RPC");
BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "sickoData", "Sicko Menu RPC");
}
}
return;
}
if (callId is unchecked((byte)CustomRPC.AUM) && Main.AntiCheat.Value)
{
try
{
var aumid = reader.ReadByte();
if (aumid == player.PlayerId)
{
var flag = AUMData.ContainsKey(Utils.GetHashPuid(player));
if (!flag)
{
AmongUsClient.Instance.ReportPlayer(player.GetClientId(), ReportReasons.Cheating_Hacking);
BAUNotificationManager.NotifyCheat(player, $"AUM", newText: "Has been detected with a cheat client");
PlayerData[Utils.GetHashPuid(player)] = player.FriendCode;
AUMData[Utils.GetHashPuid(player)] = player.FriendCode;
BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "cheatData", "AUM RPC");
BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "aumData", "AUM RPC");
}
}
}
catch { }
return;
}
if (callId is unchecked((byte)CustomRPC.AUMChat))
{
try
{
var nameString = reader.ReadString();
var msgString = reader.ReadString();
var colorId = reader.ReadInt32();
Utils.AddChatPrivate($"{msgString}", overrideName: $"<b><color=#870000>AUM Chat</color> - <color={Utils.Color32ToHex(Palette.PlayerColors[colorId])}>{nameString}</color></b>");
PlayerControl AUMPlayer = Main.AllPlayerControls.First(pc => pc.Data.PlayerName == nameString && pc.CurrentOutfit.ColorId == colorId);
if (AUMPlayer == null || !Main.AntiCheat.Value) return;
var flag = string.IsNullOrEmpty(nameString) && string.IsNullOrEmpty(msgString);
var flag2 = AUMData.ContainsKey(Utils.GetHashPuid(AUMPlayer));
if (!flag && !flag2)
{
AmongUsClient.Instance.ReportPlayer(player.GetClientId(), ReportReasons.Cheating_Hacking);
BAUNotificationManager.NotifyCheat(AUMPlayer, $"AUM", newText: "Has been detected with a cheat client");
PlayerData[Utils.GetHashPuid(AUMPlayer)] = AUMPlayer.FriendCode;
AUMData[Utils.GetHashPuid(AUMPlayer)] = AUMPlayer.FriendCode;
BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "cheatData", "AUM Chat RPC");
BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "aumData", "AUM Chat RPC");
}
}
catch { }
return;
}
}
// Check and notify for invalid rpcs
public static void CheckRPC(PlayerControl player, byte callId, MessageReader reader)
{
try
{
if (PlayerControl.LocalPlayer == null || player == null || player == PlayerControl.LocalPlayer || reader == null || !IsEnabled || !Main.AntiCheat.Value) return;
RoleTypes? Role = player?.Data?.RoleType;
Role ??= RoleTypes.Crewmate;
bool IsImpostor = player.IsImpostorTeam();
bool IsCrewmate = !player.IsImpostorTeam();
string hashPuid = Utils.GetHashPuid(player);
if (callId is (byte)RpcCalls.EnterVent or (byte)RpcCalls.ExitVent)
{
if ((IsCrewmate && Role != RoleTypes.Engineer) || player.Data.IsDead)
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
return;
}
if (callId is (byte)RpcCalls.CheckProtect or (byte)RpcCalls.ProtectPlayer)
{
if (Role is not RoleTypes.GuardianAngel)
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
return;
}
if (callId is (byte)RpcCalls.CheckMurder or (byte)RpcCalls.MurderPlayer)
{
PlayerControl target = reader.ReadNetObject<PlayerControl>();
if (IsCrewmate || !player.IsAlive() || !target.IsAlive() || target.IsImpostorTeam())
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
return;
}
if (callId is (byte)RpcCalls.SendChat or (byte)RpcCalls.SendQuickChat)
{
if (player.IsAlive() && GameStates.InGame && !GameStates.IsLobby && !GameStates.IsMeeting && !GameStates.IsExilling && GameStates.IsInTask)
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
return;
}
if (callId is (byte)RpcCalls.SetLevel)
{
if (reader.BytesRemaining > 0)
{
uint level = reader.ReadPackedUInt32();
if (level >= 200)
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Level: {level}");
}
}
return;
}
if (IsCrewmate)
{
if (GameStates.IsInGamePlay)
{
if (callId is (byte)RpcCalls.CloseDoorsOfType)
{
byte Type = reader.ReadByte();
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)} - {Enum.GetName((SystemTypes)callId)}");
}
if (callId is (byte)RpcCalls.UpdateSystem)
{
byte Type = reader.ReadByte();
if (Type is (byte)SystemTypes.Reactor
or (byte)SystemTypes.Laboratory
or (byte)SystemTypes.Comms
or (byte)SystemTypes.LifeSupp
or (byte)SystemTypes.MushroomMixupSabotage
or (byte)SystemTypes.HeliSabotage)
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)} - {Enum.GetName((SystemTypes)callId)}");
}
}
}
return;
}
if (IsImpostor)
{
if (callId is (byte)RpcCalls.CompleteTask or (byte)RpcCalls.BootFromVent)
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
}
return;
}
if (callId is (byte)RpcCalls.Pet or (byte)RpcCalls.CancelPet)
{
if (player?.CurrentOutfit?.PetId == "pet_EmptyPet")
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
}
return;
}
}
catch (Exception ex)
{
Logger.Error(ex.ToString());
}
}
// Check notify and cancel out request for invalid rpcs
public static bool CheckCancelRPC(PlayerControl player, byte callId, MessageReader reader)
{
try
{
if (PlayerControl.LocalPlayer == null || player == null || player == PlayerControl.LocalPlayer || reader == null || !IsEnabled || !Main.AntiCheat.Value) return true;
RoleTypes Role = player.Data.RoleType;
bool IsImpostor = player.IsImpostorTeam();
bool IsCrewmate = !player.IsImpostorTeam();
if (TrustedRPCs(callId) != true)
{
BAUNotificationManager.NotifyCheat(player, $"Untrusted RPC received: {callId}");
return false;
}
if (callId is (byte)RpcCalls.CheckMurder or (byte)RpcCalls.MurderPlayer)
{
PlayerControl target = reader.ReadNetObject<PlayerControl>();
if (!target.IsAlive() || target.IsImpostorTeam())
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
return false;
}
}
if (callId is (byte)RpcCalls.CheckShapeshift or (byte)RpcCalls.Shapeshift)
{
var flag = reader.ReadBoolean();
if (Role is not RoleTypes.Shapeshifter || !player.IsAlive())
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
return false;
}
if (!flag && !player.IsInVent())
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
return false;
}
}
if (callId is (byte)RpcCalls.CheckVanish or (byte)RpcCalls.CheckAppear or (byte)RpcCalls.StartVanish or (byte)RpcCalls.StartAppear)
{
if (Role is not RoleTypes.Phantom || player.Data.IsDead)
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
return false;
}
}
if (!player.IsHost())
{
if (callId is (byte)RpcCalls.SetTasks
or (byte)RpcCalls.ExtendLobbyTimer
or (byte)RpcCalls.CloseMeeting)
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Host RPC: {Enum.GetName((RpcCalls)callId)}");
return false;
}
}
if (player.DataIsCollected() == true)
{
if (callId is (byte)RpcCalls.SetName or (byte)RpcCalls.CheckName or (byte)RpcCalls.SetLevel)
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Set RPC: {Enum.GetName((RpcCalls)callId)}");
return false;
}
}
if (GameStates.IsInGamePlay)
{
if (callId is (byte)RpcCalls.SetColor
or (byte)RpcCalls.SetHat
or (byte)RpcCalls.SetSkin
or (byte)RpcCalls.SetVisor
or (byte)RpcCalls.SetPet
or (byte)RpcCalls.SetNamePlate)
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Set RPC: {Enum.GetName((RpcCalls)callId)}");
return false;
}
}
if (GameStates.IsInGame && GameStates.IsLobby)
{
if (callId is (byte)RpcCalls.StartMeeting
or (byte)RpcCalls.ReportDeadBody
or (byte)RpcCalls.CloseMeeting
or (byte)RpcCalls.Exiled
or (byte)RpcCalls.CastVote
or (byte)RpcCalls.ClearVote
or (byte)RpcCalls.SetRole
or (byte)RpcCalls.ClimbLadder
or (byte)RpcCalls.UsePlatform
or (byte)RpcCalls.UseZipline
or (byte)RpcCalls.CompleteTask
or (byte)RpcCalls.BootFromVent
or (byte)RpcCalls.EnterVent
or (byte)RpcCalls.ExitVent
or (byte)RpcCalls.CloseDoorsOfType
or (byte)RpcCalls.MurderPlayer
or (byte)RpcCalls.CheckMurder
or (byte)RpcCalls.Shapeshift
or (byte)RpcCalls.RejectShapeshift
or (byte)RpcCalls.CheckShapeshift
or (byte)RpcCalls.CheckProtect
or (byte)RpcCalls.ProtectPlayer
or (byte)RpcCalls.StartAppear
or (byte)RpcCalls.StartVanish
or (byte)RpcCalls.CheckAppear
or (byte)RpcCalls.CheckVanish)
{
BAUNotificationManager.NotifyCheat(player, $"Invalid Lobby RPC: {Enum.GetName((RpcCalls)callId)}");
return false;
}
}
return true;
}
catch (Exception ex)
{
Logger.Error(ex.ToString());
return true;
}
}
// Check if RPC is known
private static bool TrustedRPCs(int RPCId)
{
foreach (RpcCalls rpc in Enum.GetValues(typeof(RpcCalls)))
if ((byte)rpc == RPCId || unchecked((byte)rpc) == RPCId || unchecked((byte)(short)rpc) == RPCId)
return true;
foreach (CustomRPC rpc in Enum.GetValues(typeof(CustomRPC)))
if ((byte)rpc == RPCId || unchecked((byte)rpc) == RPCId || unchecked((byte)(short)rpc) == RPCId)
return true;
return false;
}
}
+188
View File
@@ -0,0 +1,188 @@
using System.Text.Json;
namespace BetterAmongUs;
class BAUDataManager
{
public static string GetFilePath(string name)
{
return Path.Combine(Main.GetDataPathToAmongUs(), $"{name}.json");
}
public static void SetUp()
{
string filePath = GetFilePath("BetterData");
if (!File.Exists(filePath))
{
// Initialize with predefined categories
var initialData = new Dictionary<string, Dictionary<string, Dictionary<string, string>>>
{
{ "Data", new Dictionary<string, Dictionary<string, string>>() }, // Default category
{ "cheatData", new Dictionary<string, Dictionary<string, string>>() },
{ "sickoData", new Dictionary<string, Dictionary<string, string>>() },
{ "aumData", new Dictionary<string, Dictionary<string, string>>() }
};
string json = JsonSerializer.Serialize(initialData, new JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(filePath, json);
}
else
{
// Load the existing JSON data
string json = File.ReadAllText(filePath);
var jsonData = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, Dictionary<string, string>>>>(json) ?? new Dictionary<string, Dictionary<string, Dictionary<string, string>>>();
// Check and add missing categories
if (!jsonData.ContainsKey("Data"))
{
jsonData["Data"] = new Dictionary<string, Dictionary<string, string>>();
}
if (!jsonData.ContainsKey("cheatData"))
{
jsonData["cheatData"] = new Dictionary<string, Dictionary<string, string>>();
}
if (!jsonData.ContainsKey("sickoData"))
{
jsonData["sickoData"] = new Dictionary<string, Dictionary<string, string>>();
}
if (!jsonData.ContainsKey("aumData"))
{
jsonData["aumData"] = new Dictionary<string, Dictionary<string, string>>();
}
// Write the updated JSON data back to the file
json = JsonSerializer.Serialize(jsonData, new JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(filePath, json);
}
}
public static void Save(string name, string dataToSave, string category = "Data")
{
string filePath = GetFilePath("BetterData");
string json = File.ReadAllText(filePath);
var jsonData = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string>>>(json) ?? new Dictionary<string, Dictionary<string, string>>();
if (!jsonData.ContainsKey(category))
{
jsonData[category] = new Dictionary<string, string>();
}
jsonData[category][name] = dataToSave;
json = JsonSerializer.Serialize(jsonData, new JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(filePath, json);
}
public static string Load(string name, string category = "Data")
{
string filePath = GetFilePath("BetterData");
string json = File.ReadAllText(filePath);
var jsonData = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string>>>(json);
if (jsonData != null && jsonData.ContainsKey(category) && jsonData[category].ContainsKey(name))
{
return jsonData[category][name];
}
return string.Empty;
}
public static void SaveCheatData(string puid, string friendCode, string name, string category = "cheatData", string reason = "None")
{
string filePath = GetFilePath("BetterData");
string json = File.ReadAllText(filePath);
var jsonData = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, Dictionary<string, string>>>>(json) ?? new Dictionary<string, Dictionary<string, Dictionary<string, string>>>();
if (!jsonData.ContainsKey(category))
{
jsonData[category] = new Dictionary<string, Dictionary<string, string>>();
}
if (!jsonData[category].ContainsKey(name))
{
jsonData[category][name] = new Dictionary<string, string>();
}
jsonData[category][name]["FriendCode"] = friendCode;
jsonData[category][name]["HashPUID"] = puid;
jsonData[category][name]["Reason"] = reason;
json = JsonSerializer.Serialize(jsonData, new JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(filePath, json);
}
public static void ClearCheatData()
{
string filePath = GetFilePath("BetterData");
string json = File.ReadAllText(filePath);
var jsonData = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, Dictionary<string, string>>>>(json)
?? new Dictionary<string, Dictionary<string, Dictionary<string, string>>>();
// Clear in-save data
if (jsonData != null)
{
if (jsonData.ContainsKey("cheatData"))
{
jsonData["cheatData"].Clear();
}
if (jsonData.ContainsKey("sickoData"))
{
jsonData["sickoData"].Clear();
}
if (jsonData.ContainsKey("aumData"))
{
jsonData["aumData"].Clear();
}
json = JsonSerializer.Serialize(jsonData, new JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(filePath, json);
}
// Clear in-memory data
AntiCheat.PlayerData.Clear();
AntiCheat.SickoData.Clear();
AntiCheat.AUMData.Clear();
Logger.LogCheat("Cleared cheat memory and data");
}
public static void LoadCheatData()
{
string filePath = GetFilePath("BetterData");
string json = File.ReadAllText(filePath);
var jsonData = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, Dictionary<string, string>>>>(json);
if (jsonData != null)
{
if (jsonData.ContainsKey("cheatData"))
{
foreach (var item in jsonData["cheatData"])
{
AntiCheat.PlayerData[item.Value["HashPUID"]] = item.Value["FriendCode"];
}
}
if (jsonData.ContainsKey("sickoData"))
{
foreach (var item in jsonData["sickoData"])
{
AntiCheat.SickoData[item.Value["HashPUID"]] = item.Value["FriendCode"];
}
}
if (jsonData.ContainsKey("aumData"))
{
foreach (var item in jsonData["aumData"])
{
AntiCheat.AUMData[item.Value["HashPUID"]] = item.Value["FriendCode"];
}
}
}
}
}
+102
View File
@@ -0,0 +1,102 @@
using TMPro;
using UnityEngine;
namespace BetterAmongUs;
class BAUNotificationManager
{
public static GameObject BAUNotificationManagerObj;
private static Dictionary<string, float> NotifyQueue = [];
private static float showTime = 0f;
private static Camera localCamera;
private static bool Notifying = false;
public static void Notify(string text, float Time = 5f)
{
if (BAUNotificationManagerObj != null)
{
if (Notifying)
{
if (text == BAUNotificationManagerObj.transform.Find("Sizer/ChatText (TMP)").GetComponent<TextMeshPro>().text)
return;
NotifyQueue[text] = Time;
return;
}
showTime = Time;
BAUNotificationManagerObj.SetActive(true);
BAUNotificationManagerObj.transform.Find("Sizer/ChatText (TMP)").GetComponent<TextMeshPro>().text = text;
SoundManager.Instance.PlaySound(DestroyableSingleton<HudManager>.Instance.TaskCompleteSound, false, 1f);
Notifying = true;
}
}
public static void NotifyCheat(PlayerControl player, string reason, string newText = "", bool kickPlayer = true)
{
string text = $"Player: <color=#0097b5>{player?.CurrentOutfit.PlayerName}</color> Has been detected doing an unauthorized action: <b><color=#fc0000>{reason}</color></b>";
if (newText != "")
text = $"Player: <color=#0097b5>{player?.CurrentOutfit.PlayerName}</color> " + newText + $": <b><color=#fc0000>{reason}</color></b>";
if (!AntiCheat.PlayerData.ContainsKey(Utils.GetHashPuid(player)))
{
AntiCheat.PlayerData[Utils.GetHashPuid(player)] = player.Data.FriendCode;
BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "cheatData", reason);
Notify(text, Time: 8f);
}
if (GameStates.IsHost && kickPlayer)
{
player.RpcSetName($"<color=#ffea00>{player.Data.PlayerName}</color> Has been banned by <color=#4f92ff>Anti-Cheat</color>, Reason: {reason}<size=0%>");
AmongUsClient.Instance.KickPlayer(player.GetClientId(), true);
}
Logger.LogCheat(Utils.GetRawText(text));
}
public static void Update()
{
if (BAUNotificationManagerObj != null)
{
if (!localCamera)
{
if (DestroyableSingleton<HudManager>.InstanceExists)
{
localCamera = DestroyableSingleton<HudManager>.Instance.GetComponentInChildren<Camera>();
}
else
{
localCamera = Camera.main;
}
}
BAUNotificationManagerObj.transform.position = AspectPosition.ComputeWorldPosition(localCamera, AspectPosition.EdgeAlignments.Bottom, new Vector3(-1.3f, 0.7f, localCamera.nearClipPlane + 0.1f));
showTime -= Time.deltaTime;
if (showTime <= 0f)
{
BAUNotificationManagerObj.transform.Find("Sizer/ChatText (TMP)").GetComponent<TextMeshPro>().text = "";
BAUNotificationManagerObj.SetActive(false);
Notifying = false;
CheckNotifyQueue();
}
if (!GameStates.IsInGame)
{
BAUNotificationManagerObj.SetActive(false);
showTime = 0f;
}
}
}
private static void CheckNotifyQueue()
{
if (NotifyQueue.Any())
{
var key = NotifyQueue.Keys.First();
var value = NotifyQueue[key];
Notify(key, value);
NotifyQueue.Remove(key);
}
}
}
+99
View File
@@ -0,0 +1,99 @@
using Hazel;
using System.Text;
using System.Text.RegularExpressions;
namespace BetterAmongUs;
class BetterHostManager
{
public static bool CheckRPCAsHost(PlayerControl player, byte callId, MessageReader reader)
{
return true;
}
// Set player names for better host
public static void SetPlayersInfoAsHost(PlayerControl player, bool forMeeting = false, bool force = false, bool IsBetterHost = true)
{
if (player == null || !player.DataIsCollected()) return;
if (!Main.BetterHost.Value)
{
if (player.Data.PlayerName != player.CurrentOutfit.PlayerName && !player.IsInShapeshift() || force)
{
player.RpcSetName(player.Data.PlayerName);
Logger.Log($"Reset {player.Data.PlayerName} name", "RPC");
}
return;
}
if (!IsBetterHost && !force) return;
string friendCode = player.Data.FriendCode;
string pattern = @"^[a-zA-Z0-9#]+$";
string hashtagPattern = @"^#[0-9]{4}$";
string friendCodeColor = (Regex.Replace(friendCode, hashtagPattern, string.Empty).Length is > 10 or < 5 || !Regex.IsMatch(friendCode, pattern) || !Regex.IsMatch(friendCode, hashtagPattern)) ? "#00f7ff" : "#ff0000";
foreach (PlayerControl target in Main.AllPlayerControls)
{
if (target == null || target == PlayerControl.LocalPlayer || target.GetIsBetterUser()) continue;
string NewName = player.CurrentOutfit.PlayerName;
string BottomTag = "";
StringBuilder sbTopTag = new StringBuilder();
StringBuilder sbTopInfo = new StringBuilder();
if (GameStates.IsLobby)
{
NewName = player.Data.PlayerName;
if (player.IsDev())
sbTopTag.Append("<color=#6e6e6e>(<color=#0088ff>Dev</color>)</color>+++");
if (player == PlayerControl.LocalPlayer)
sbTopTag.Append($"<color=#0dff00>Better Host</color>+++");
else if (player.GetIsBetterUser())
sbTopTag.Append("<color=#0dff00>Better User</color>+++");
BottomTag += $"<color={friendCodeColor}>{friendCode}</color>";
}
else if (GameStates.IsInGame && !GameStates.IsLobby)
{
string RoleHexColor = player.IsImpostorTeam() ? "#ff1919" : "#8cffff";
string Role = $"<color={RoleHexColor}>{player.GetRoleName()}</color>";
if (!player.IsImpostorTeam() && !target.IsImpostorTeam())
{
if (target.IsAlive() && player != target)
{
Role = "";
}
}
sbTopTag.Append($"{Role}+++");
}
for (int i = 0; i < sbTopTag.ToString().Split("+++").Length; i++)
{
if (!string.IsNullOrEmpty(sbTopTag.ToString().Split("+++")[i]))
{
if (i < sbTopTag.ToString().Split("+++").Length)
{
sbTopInfo.Append(sbTopTag.ToString().Split("+++")[i]);
}
if (i != sbTopTag.ToString().Split("+++").Length - 2)
{
sbTopInfo.Append(" - ");
}
}
}
NewName = $"<size=65%>{sbTopInfo}</size>\n{NewName}\n<size=65%>{BottomTag}</size>";
player.RpcSetNamePrivate(NewName, target);
Logger.Log($"Set {player.Data.PlayerName} name to {NewName.Replace("\n", "-")} for {target.Data.PlayerName}", "RPC");
}
}
}
+154
View File
@@ -0,0 +1,154 @@
using BepInEx.Configuration;
using UnityEngine;
using Object = UnityEngine.Object;
namespace BetterAmongUs;
// Code from: https://github.com/tukasa0001/TownOfHost/pull/1265
// Code from: https://github.com/0xDrMoe/TownofHost-Enhanced
public class ClientOptionItem
{
public ConfigEntry<bool> Config;
public ToggleButtonBehaviour ToggleButton;
public static SpriteRenderer CustomBackground;
private static int numOptions = 0;
private ClientOptionItem(
string name,
ConfigEntry<bool> config,
OptionsMenuBehaviour optionsMenuBehaviour,
Action additionalOnClickAction = null,
Func<bool> toggleCheck = null,
bool IsToggle = true)
{
try
{
Config = config;
var mouseMoveToggle = optionsMenuBehaviour.DisableMouseMovement;
// 1つ目のボタンの生成時に背景も生成
if (CustomBackground == null)
{
numOptions = 0;
CustomBackground = Object.Instantiate(optionsMenuBehaviour.Background, optionsMenuBehaviour.transform);
CustomBackground.name = "CustomBackground";
CustomBackground.transform.localScale = new(0.9f, 0.9f, 1f);
CustomBackground.transform.localPosition += Vector3.back * 8;
CustomBackground.gameObject.SetActive(false);
var closeButton = Object.Instantiate(mouseMoveToggle, CustomBackground.transform);
closeButton.transform.localPosition = new(1.3f, -2.3f, -6f);
closeButton.name = "Back";
closeButton.Text.text = "Back";
closeButton.Background.color = Palette.DisabledGrey;
var closePassiveButton = closeButton.GetComponent<PassiveButton>();
closePassiveButton.OnClick = new();
closePassiveButton.OnClick.AddListener(new Action(() =>
{
CustomBackground.gameObject.SetActive(false);
}));
UiElement[] selectableButtons = optionsMenuBehaviour.ControllerSelectable.ToArray();
PassiveButton leaveButton = null;
PassiveButton returnButton = null;
foreach (var button in selectableButtons)
{
if (button == null) continue;
if (button.name == "LeaveGameButton")
leaveButton = button.GetComponent<PassiveButton>();
else if (button.name == "ReturnToGameButton")
returnButton = button.GetComponent<PassiveButton>();
}
var generalTab = mouseMoveToggle.transform.parent.parent.parent;
var modOptionsButton = Object.Instantiate(mouseMoveToggle, generalTab);
modOptionsButton.transform.localPosition = leaveButton?.transform?.localPosition ?? new(0f, -2.4f, 1f);
modOptionsButton.name = "Better Options";
modOptionsButton.Text.text = "Better Options";
modOptionsButton.Background.color = new Color32(0, 150, 0, byte.MaxValue);
var modOptionsPassiveButton = modOptionsButton.GetComponent<PassiveButton>();
modOptionsPassiveButton.OnClick = new();
modOptionsPassiveButton.OnClick.AddListener(new Action(() =>
{
CustomBackground.gameObject.SetActive(true);
}));
if (leaveButton != null)
leaveButton.transform.localPosition = new(-1.35f, -2.411f, -1f);
if (returnButton != null)
returnButton.transform.localPosition = new(1.35f, -2.411f, -1f);
}
// ボタン生成
ToggleButton = Object.Instantiate(mouseMoveToggle, CustomBackground.transform);
ToggleButton.transform.localPosition = new Vector3(
// 現在のオプション数を基に位置を計算
numOptions % 2 == 0 ? -1.3f : 1.3f,
2.2f - (0.5f * (numOptions / 2)),
-6f);
ToggleButton.name = name;
ToggleButton.Text.text = name;
ToggleButton.Text.text += (Config != null && Config.Value) ? ": On" : ": Off";
var passiveButton = ToggleButton.GetComponent<PassiveButton>();
passiveButton.OnClick = new();
if (IsToggle == false)
{
ToggleButton.Text.text = name;
ToggleButton.Rollover?.ChangeOutColor(new(0, 150, 0, byte.MaxValue));
ToggleButton.Text.color = new(1f, 1f, 1f, 1f);
passiveButton.OnClick.AddListener(new Action(() =>
{
additionalOnClickAction?.Invoke();
}));
return;
}
passiveButton.OnClick.AddListener(new Action(() =>
{
if (toggleCheck() == false)
{
return;
}
if (config != null) config.Value = !config.Value;
UpdateToggle();
additionalOnClickAction?.Invoke();
}));
UpdateToggle();
}
finally { numOptions++; }
}
public static ClientOptionItem Create(
string name,
ConfigEntry<bool> config,
OptionsMenuBehaviour optionsMenuBehaviour,
Action additionalOnClickAction = null,
Func<bool> toggleCheck = null,
bool IsToggle = true)
{
toggleCheck ??= () => true;
return new ClientOptionItem(name, config, optionsMenuBehaviour, additionalOnClickAction, toggleCheck, IsToggle);
}
public void UpdateToggle()
{
if (ToggleButton == null) return;
var color = (Config != null && Config.Value) ? new Color32(0, 150, 0, byte.MaxValue) : new Color32(77, 77, 77, byte.MaxValue);
var textColor = (Config != null && Config.Value) ? new Color(1f, 1f, 1f, 1f) : new Color(1f, 1f, 1f, 0.5f);
ToggleButton.Background.color = color;
ToggleButton.Rollover?.ChangeOutColor(color);
ToggleButton.Text.color = textColor;
ToggleButton.Text.text = ToggleButton.name;
ToggleButton.Text.text += (Config != null && Config.Value) ? ": On" : ": Off";
}
}
+235
View File
@@ -0,0 +1,235 @@
using UnityEngine;
using Il2CppInterop.Runtime.Attributes;
using BetterAmongUs.Resources;
namespace BetterAmongUs;
public class DebugMenu : MonoBehaviour
{
public static bool RevealRoles = false;
[HideFromIl2Cpp]
public DragWindow Window { get; }
public bool WindowEnabled { get; set; } = true;
private List<string> tabs = new List<string>();
private List<Action> tabActions = new List<Action>();
private Dictionary<string, List<(bool isText, string content, Action action, bool startNewRow, bool centerText, string colorHex)>>
tabContents
= new Dictionary<string, List<(bool isText, string content, Action action, bool startNewRow, bool centerText, string colorHex)>>();
private string selectedTab = null;
public void Start()
{
InitializeMenu();
}
private void InitializeMenu()
{
string Main = "Main";
string HostOnly = "Host Only";
string Misc = "Misc";
AddTab(Main);
AddTab(HostOnly);
AddTab(Misc);
AddButtonToTab(Main, "Reveal All Roles", () =>
{
RevealRoles = !RevealRoles;
});
AddButtonToTab(Main, "Trigger Anti-Cheat", () =>
{
if (GameStates.IsInGame || GameStates.IsLobby || GameStates.IsFreePlay)
{
BAUNotificationManager.NotifyCheat(PlayerControl.LocalPlayer, "Debug Test", kickPlayer: false);
}
}, true);
AddButtonToTab(Main, "Clear Anti-Cheat Data", () =>
{
BAUDataManager.ClearCheatData();
});
AddButtonToTab(HostOnly, "Sync All Names", () =>
{
RPC.SyncAllNames();
});
// Automatically select the first tab
if (tabs.Count > 0)
{
selectedTab = tabs[0];
}
WindowEnabled = false;
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.F1))
Toggle();
if (!GameStates.IsInGamePlay)
RevealRoles = false;
}
public DebugMenu(IntPtr ptr) : base(ptr)
{
Window = new DragWindow(new Rect(20, 20, 400, 300), "Debug Menu", () =>
{
GUILayout.BeginVertical();
try
{
GUIStyle headerStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 18,
fontStyle = FontStyle.Bold,
alignment = TextAnchor.MiddleCenter,
normal = { textColor = Color.white }
};
GUILayout.Label("Debug Menu - Press F1 To Hide", headerStyle);
GUILayout.Space(10);
if (tabs.Count > 0)
{
// Display tabs horizontally
GUILayout.BeginHorizontal();
foreach (var tab in tabs)
{
// Highlight the selected tab with color change
GUI.backgroundColor = tab == selectedTab ? new Color(0.2f, 0.2f, 0.2f) : GUI.backgroundColor;
if (GUILayout.Button(tab))
{
selectedTab = tab;
}
// Reset the background color after drawing the button
GUI.backgroundColor = Color.white;
}
GUILayout.EndHorizontal();
// Display content of selected tab
if (!string.IsNullOrEmpty(selectedTab) && tabContents.ContainsKey(selectedTab))
{
var contents = tabContents[selectedTab];
// Display contents for selected tab
GUILayout.BeginVertical();
int buttonCount = 0;
bool isNewRowStarted = false;
foreach (var (isText, content, action, startNewRow, centerText, colorHex) in contents)
{
if (isText)
{
if (isNewRowStarted)
{
GUILayout.EndHorizontal();
isNewRowStarted = false;
}
GUIStyle style = new GUIStyle(GUI.skin.label);
// Set text color if specified
if (!string.IsNullOrEmpty(colorHex) && ColorUtility.TryParseHtmlString(colorHex, out Color color))
{
style.normal.textColor = color;
}
if (centerText)
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label(content, style);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
else
{
GUILayout.Label(content, style);
}
buttonCount = 0; // Reset button count after text
}
else
{
if (startNewRow || buttonCount % 3 == 0)
{
if (isNewRowStarted)
{
GUILayout.EndHorizontal(); // End previous row if any
}
GUILayout.BeginHorizontal(); // Start a new row
isNewRowStarted = true;
}
if (GUILayout.Button(content))
{
action?.Invoke();
}
buttonCount++;
}
}
// End the last row if not empty
if (isNewRowStarted)
{
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
}
}
}
finally
{
GUILayout.EndVertical();
}
});
}
public void AddTab(string tabName)
{
tabs.Add(tabName);
tabActions.Add(() => { /* Default action, can be replaced later */ });
tabContents[tabName] = new List<(bool isText, string content, Action action, bool startNewRow, bool centerText, string colorHex)>();
AddNewRowToTab(tabName);
}
public void AddButtonToTab(string tabName, string buttonLabel, Action action, bool startNewRow = false)
{
if (tabContents.ContainsKey(tabName))
{
tabContents[tabName].Add((false, buttonLabel, action, startNewRow, false, null));
}
}
public void AddTextToTab(string tabName, string text, bool centerText = false, string colorHex = null)
{
if (tabContents.ContainsKey(tabName))
{
tabContents[tabName].Add((true, text, null, false, centerText, colorHex));
}
}
public void AddNewRowToTab(string tabName)
{
AddTextToTab(tabName, ""); // Adding an empty text item to create a new row
}
public void OnGUI()
{
if (WindowEnabled)
Window.OnGUI();
}
public void Toggle()
{
if (!GameStates.IsDev) return;
WindowEnabled = !WindowEnabled;
}
}
+35
View File
@@ -0,0 +1,35 @@
namespace BetterAmongUs;
class Logger
{
public static void Log(string info, string tag = "Log")
{
string mark = $"{DateTime.Now:HH:mm} [BetterLog][{tag}]";
string logFilePath = Path.Combine(Environment.CurrentDirectory, "better-log.txt");
string newLine = $"{mark}: {info}";
File.AppendAllText(logFilePath, newLine + Environment.NewLine);
Main.Logger.LogInfo($"[{tag}] {info}");
}
public static void LogCheat(string info, string tag = "AntiCheat") => Log(info, tag);
public static void Error(string info, string tag = "Error") => Log(info, tag);
public static void Test() => Log("------------------> TEST <------------------", "TEST");
// Log in game join msg
public static void InGame(string info)
{
if (DestroyableSingleton<HudManager>._instance) DestroyableSingleton<HudManager>.Instance.Notifier.AddDisconnectMessage(info);
Log(info, "InGame");
}
// ------------- Private Log -------------
// Logs that can only be accessed when dumped
public static void LogPrivate(string info, string tag = "Log")
{
string mark = $"{DateTime.Now:HH:mm} [BetterLog][PrivateLog][{tag}]";
string logFilePath = Path.Combine(Environment.CurrentDirectory, "better-log.txt");
string newLine = $"{mark}: " + Encryptor.Encrypt($"{info}");
File.AppendAllText(logFilePath, newLine + Environment.NewLine);
}
}
+39
View File
@@ -0,0 +1,39 @@
using System.Security.Cryptography;
using System.Text;
namespace BetterAmongUs;
class Encryptor
{
private static readonly byte[] Key = Encoding.UTF8.GetBytes("0123456789ABCDEF0123456789ABCDEF");
private static readonly byte[] IV = Encoding.UTF8.GetBytes("ABCDEF0123456789");
public static string Encrypt(string input)
{
using (Aes aes = Aes.Create())
{
aes.Key = Key;
aes.IV = IV;
using MemoryStream memoryStream = new();
using CryptoStream cryptoStream = new(memoryStream, aes.CreateEncryptor(), CryptoStreamMode.Write);
using (StreamWriter streamWriter = new(cryptoStream))
{
streamWriter.Write(input);
}
return Convert.ToBase64String(memoryStream.ToArray());
}
}
public static string Decrypt(string input)
{
using Aes aes = Aes.Create();
aes.Key = Key;
aes.IV = IV;
using MemoryStream memoryStream = new(Convert.FromBase64String(input));
using CryptoStream cryptoStream = new(memoryStream, aes.CreateDecryptor(), CryptoStreamMode.Read);
using StreamReader streamReader = new(cryptoStream);
return streamReader.ReadToEnd();
}
}
+41
View File
@@ -0,0 +1,41 @@
using HarmonyLib;
namespace BetterAmongUs;
class EventLogManager
{
[HarmonyPatch(typeof(PlayerControl))]
class PlayerControlPatch
{
[HarmonyPatch(nameof(PlayerControl.MurderPlayer))]
[HarmonyPostfix]
public static void MurderPlayer__Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target) =>
Logger.LogPrivate($"{__instance.Data.PlayerName} Has killed {target.Data.PlayerName} as {Utils.GetRoleName(__instance.Data.RoleType)}", "EventLog");
[HarmonyPatch(nameof(PlayerControl.Shapeshift))]
[HarmonyPostfix]
public static void Shapeshift_Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] bool animate)
{
if (__instance != target)
Logger.LogPrivate($"{__instance.Data.PlayerName} Has Shapeshifted into {target.Data.PlayerName}, did animate: {animate}", "EventLog");
else
Logger.LogPrivate($"{__instance.Data.PlayerName} Has Un-Shapeshifted, did animate: {animate}", "EventLog");
}
}
[HarmonyPatch(typeof(PlayerPhysics))]
class PlayerPhysicsPatch
{
[HarmonyPatch(nameof(PlayerPhysics.BootFromVent))]
[HarmonyPostfix]
public static void BootFromVent_Postfix(PlayerPhysics __instance, [HarmonyArgument(0)] int ventId) =>
Logger.LogPrivate($"{__instance.myPlayer.Data.PlayerName} Has been booted from vent: {ventId}, as {Utils.GetRoleName(__instance.myPlayer.Data.RoleType)}", "EventLog");
[HarmonyPatch(nameof(PlayerPhysics.CoEnterVent))]
[HarmonyPostfix]
public static void CoEnterVent_Postfix(PlayerPhysics __instance, [HarmonyArgument(0)] int ventId) =>
Logger.LogPrivate($"{__instance.myPlayer.Data.PlayerName} Has entered vent: {ventId}, as {Utils.GetRoleName(__instance.myPlayer.Data.RoleType)}", "EventLog");
[HarmonyPatch(nameof(PlayerPhysics.CoExitVent))]
[HarmonyPostfix]
public static void CoExitVent_Postfix(PlayerPhysics __instance, [HarmonyArgument(0)] int ventId) =>
Logger.LogPrivate($"{__instance.myPlayer.Data.PlayerName} Has exit vent: {ventId}, as {Utils.GetRoleName(__instance.myPlayer.Data.RoleType)}", "EventLog");
}
}
+145
View File
@@ -0,0 +1,145 @@
using AmongUs.GameOptions;
using InnerNet;
using TMPro;
using UnityEngine;
namespace BetterAmongUs;
static class ExtendedPlayerControl
{
// Get players client
public static ClientData? GetClient(this PlayerControl player)
{
try
{
var client = AmongUsClient.Instance.allClients.ToArray().FirstOrDefault(cd => cd.Character.PlayerId == player.PlayerId);
return client;
}
catch
{
return null;
}
}
// Get players client id
public static int GetClientId(this PlayerControl player)
{
if (player == null) return -1;
var client = player.GetClient();
return client == null ? -1 : client.Id;
}
// Set players over head text
public static void SetPlayerTextInfo(this PlayerControl player, string text, bool isBottom = false, bool isInfo = false)
{
if (player == null) return;
GameObject playerbase = player.gameObject;
string InfoType = isBottom ? "InfoText_B_TMP" : "InfoText_T_TMP";
if (isInfo)
{
InfoType = "InfoText_Info_TMP";
GameObject TopText = GameObject.Find($"{playerbase.transform.name}/Names/NameText_TMP/InfoText_T_TMP");
if (TopText != null)
{
if (TopText.GetComponent<TextMeshPro>()?.text.Replace("<size=65%>", string.Empty).Replace("</size>", string.Empty).Length < 1)
{
text = "<voffset=-2.25em>" + text + "</voffset>";
}
}
}
text = "<size=65%>" + text + "</size>";
GameObject TextObj = GameObject.Find($"{player?.gameObject.transform.name}/Names/NameText_TMP/{InfoType}");
if (TextObj != null)
{
TextObj.GetComponent<TextMeshPro>().text = text;
}
}
// Reset players over head text
public static void ResetAllPlayerTextInfo(this PlayerControl player)
{
if (player == null) return;
player.SetPlayerTextInfo("", isInfo: true);
player.SetPlayerTextInfo("");
player.SetPlayerTextInfo("", isBottom: true);
}
// Check if players character has been created and received from the Host
public static bool DataIsCollected(this PlayerControl player)
{
if (player == null) return false;
if (player.gameObject.transform.Find("Names/NameText_TMP").GetComponent<TextMeshPro>().text
is "???" or "Player" or "<color=#b5b5b5>Loading</color>" or null
|| player.Data == null
|| string.IsNullOrEmpty(player.Data.Puid)
|| player.Data.PlayerLevel == uint.MaxValue
|| player.CurrentOutfit == null
|| player.CurrentOutfit.ColorId == -1)
{
return false;
}
return true;
}
// RPCs
public static void RpcSendHostChat(this PlayerControl player, string text, string title = "<color=#ffffff><b>(<color=#00ff44>System Message</color>)</b>", bool sendToBetterUser = true)
{
if (player == null) return;
RPC.SendHostChatToPlayer(player, text, title, sendToBetterUser);
}
public static void RpcSetNamePrivate(this PlayerControl player, string name, PlayerControl target)
{
if (player == null || target == null) return;
RPC.SetNamePrivate(player, name, target);
}
public static void RpcExile(this PlayerControl player)
{
if (player == null) return;
RPC.ExileAsync(player);
}
public static bool IsInRoomSelect(this PlayerControl player)
{
if (player == null) return false;
return GameStates.AirshipIsActive && Vector2.Distance(player.GetTruePosition(), new(-25, 40)) < 5f;
}
// Get vent Id that the player is in.
public static int GetPlayerVentId(this PlayerControl player)
{
if(player == null) return -1;
if (!(ShipStatus.Instance.Systems.TryGetValue(SystemTypes.Ventilation, out var systemType) &&
systemType.TryCast<VentilationSystem>() is VentilationSystem ventilationSystem))
return 0;
return ventilationSystem.PlayersInsideVents.TryGetValue(player.PlayerId, out var playerIdVentId) ? playerIdVentId : -1;
}
public static Vector2 GetCustomPosition(this PlayerControl player) => new(player.transform.position.x, player.transform.position.y);
// Check if player is a dev
public static bool IsDev(this PlayerControl player) => player != null && Main.DevUser.Contains(Utils.GetHashPuid(player));
// Check if player is alive
public static bool IsAlive(this PlayerControl player) => player?.Data != null && !player.Data.IsDead;
// Check if player is in a vent
public static bool IsInVent(this PlayerControl player) => player != null && (player.inVent || player.walkingToVent || player.MyPhysics?.Animations?.IsPlayingEnterVentAnimation() == true);
// Check if player role name
public static string GetRoleName(this PlayerControl player) => player?.Data != null && Main.GetRoleName.TryGetValue((int)player.Data.RoleType, out var roleName) ? roleName : string.Empty;
// Check if player is Shapeshifting
public static bool IsInShapeshift(this PlayerControl player) => player != null && (player.shapeshiftTargetPlayerId > -1 || player.shapeshifting);
// Check if player is on imposter team
public static bool IsImpostorTeam(this PlayerControl player) => player?.Data != null && (player.Data.RoleType is RoleTypes.Impostor or RoleTypes.ImpostorGhost or RoleTypes.Shapeshifter or RoleTypes.Phantom);
// Check if player is a imposter teammate
public static bool IsImpostorTeammate(this PlayerControl player) =>
player != null && PlayerControl.LocalPlayer != null &&
((player == PlayerControl.LocalPlayer && PlayerControl.LocalPlayer.IsImpostorTeam()) ||
(PlayerControl.LocalPlayer.IsImpostorTeam() && player.IsImpostorTeam()));
// Check if player is in the Anti-Cheat list
public static bool IsCheater(this PlayerControl player) =>
player != null && (AntiCheat.PlayerData.ContainsKey(Utils.GetHashPuid(player)) ||
AntiCheat.SickoData.ContainsKey(Utils.GetHashPuid(player)) ||
AntiCheat.AUMData.ContainsKey(Utils.GetHashPuid(player)));
// Check if player is the host
public static bool IsHost(this PlayerControl player) => player?.Data != null && GameData.Instance?.GetHost()?.Puid == player.Data.Puid;
}
+21
View File
@@ -0,0 +1,21 @@
namespace BetterAmongUs;
static class ExtendedPlayerInfo
{
private static Dictionary<PlayerControl, bool> IsBetterUser = new Dictionary<PlayerControl, bool>();
public static bool GetIsBetterUser(this PlayerControl player)
{
if (IsBetterUser.ContainsKey(player))
return IsBetterUser[player];
else
return false;
}
public static void SetIsBetterUser(this PlayerControl player, bool value)
{
IsBetterUser[player] = value;
}
}
+188
View File
@@ -0,0 +1,188 @@
using System.Collections.ObjectModel;
using UnityEngine;
namespace BetterAmongUs;
class FileChecker
{
private static bool Enabled = true;
private static readonly ReadOnlyCollection<string> UnsupportedBepInExMods = new(new List<string> { "TOHE", "YuAntiCheat" }); // Put BepInEx BepInPlugin name, not dll name here lol.
private static readonly ReadOnlyCollection<string> BannedBepInExMods = new(new List<string> { "MalumMenu", "MalumMenu-Yu", "MalumMenuYu", "AUnlocker" }); // Put BepInEx BepInPlugin name, not dll name here lol.
private static readonly ReadOnlyCollection<string> KeyWordsInVersionInfo = new(new List<string> { "Malum", "Sicko", "AUM" }); // Banned words for version text
public static string UnauthorizedReason = string.Empty;
public static List<string> CheatTags = []; // For API report
public static bool HasTrySpoofFriendCode = false;
public static bool HasUnauthorizedFile = false;
public static bool HasShownPopUp = false;
// Set up if unauthorized files have been found.
public static void UpdateUnauthorizedFiles()
{
if (Enabled == false) return;
GameObject PlayButton = GameObject.Find("Main Buttons/PlayButton");
// Disable play button
if (PlayButton != null)
{
if (EOSManager.Instance.userId == null || HasTrySpoofFriendCode)
{
PlayButton.GetComponent<UnityEngine.BoxCollider2D>().enabled = false;
GameObject.Find("Main Buttons/PlayButton/Inactive").GetComponent<SpriteRenderer>().color = Color.gray;
}
else
{
PlayButton.GetComponent<UnityEngine.BoxCollider2D>().enabled = true;
GameObject.Find("Main Buttons/PlayButton/Inactive").GetComponent<SpriteRenderer>().color = new Color(1.0f, 1.0f, 1.0f);
}
}
// Unauthorized file or ban detected.
if (HasUnauthorizedFile)
{
GameObject playOnlineButton = GameObject.Find("PlayOnlineButton");
if (playOnlineButton != null)
{
PassiveButton PassiveButtonComponent = playOnlineButton.GetComponent<PassiveButton>();
PlayOnlineButtonSprite PlayOnlineButtonSpriteComponent = playOnlineButton.GetComponent<PlayOnlineButtonSprite>();
if (PassiveButtonComponent != null)
{
if (PassiveButtonComponent != null)
PassiveButtonComponent.enabled = false;
PlayOnlineButtonSpriteComponent?.SetGreyscale();
}
}
GameObject SignInStatus = GameObject.Find("SignInStatus");
if (SignInStatus != null)
{
SignInStatusComponent SignInStatusCom = SignInStatus.GetComponent<SignInStatusComponent>();
SignInStatusCom?.SetOffline();
GameObject.Find("Account_CTA")?.SetActive(false);
GameObject.Find("AccountTab/GameHeader/LeftSide/FriendCode")?.SetActive(false);
if (GameObject.Find("Stats_CTA") != null) GameObject.Find("Stats_CTA").transform.position = new Vector2(1.7741f, -0.2442f);
}
SoundManager.instance?.ChangeMusicVolume(0);
return;
}
if (EOSManager.Instance.editAccountUsername.gameObject.active || EOSManager.Instance.askToMergeAccount.gameObject.active)
{
HasTrySpoofFriendCode = true;
}
}
private static readonly string UnauthorizedTextDetectedMsg = "Unauthorized {0} Detected";
private static readonly string UnauthorizedFileMsg = "Unauthorized Game Files Detected";
private static readonly string OnlineMsg = "Online access has been temporarily disabled!";
private static readonly string UnsupportedBepInExModMsg = "Unsupported BepInEx Mod Detected";
private static readonly string BannedBepInExModMsg = "Unauthorized BepInEx Mod Detected";
// Check if there's any unauthorized files.
public static bool CheckIfUnauthorizedFiles()
{
if (Enabled == false) return false;
// Get user info for later use with API.
string ClientUserName = GameObject.Find("AccountTab")?.GetComponent<AccountTab>()?.userName.text;
string ClientFriendCode = EOSManager.Instance.friendCode;
string ClientPUIDHash = Utils.GetHashPuid(EOSManager.Instance.ProductUserId);
if (GameStates.IsDev)
{
Enabled = false;
return false;
}
// Check for Banned BepInEx Mods
foreach (var bannedMod in BannedBepInExMods)
{
if (IsBepInExModLoaded(bannedMod))
{
if (!HasUnauthorizedFile) UnauthorizedReason = BannedBepInExModMsg;
if (!CheatTags.Contains($"{bannedMod}-BepInEx")) CheatTags.Add($"{bannedMod}-BepInEx");
HasUnauthorizedFile = true;
}
}
// Check for Unsupported BepInEx Mods
foreach (var unsupportedMod in UnsupportedBepInExMods)
{
if (IsBepInExModLoaded(unsupportedMod))
{
if (!HasUnauthorizedFile) UnauthorizedReason = UnsupportedBepInExModMsg;
HasUnauthorizedFile = true;
}
}
// Check for version.dll
if (File.Exists(Path.Combine(Environment.CurrentDirectory, "version.dll")))
{
string versiondll = "<color=#ffffff>'</color><color=#ffca2b>version.dll</color><color=#ffffff>'</color>";
if (!HasUnauthorizedFile) UnauthorizedReason = string.Format(UnauthorizedTextDetectedMsg, versiondll);
if (!CheatTags.Contains("version.dll")) CheatTags.Add("version.dll");
HasUnauthorizedFile = true;
}
// Check for banned words in VersionInfo display. Aka check cheat developers ego
foreach (var WordInVersionInfo in KeyWordsInVersionInfo)
{
if (UnityEngine.Object.FindFirstObjectByType<VersionShower>().text.text.ToLower().Contains(WordInVersionInfo.ToLower()))
{
if (!HasUnauthorizedFile) UnauthorizedReason = UnauthorizedFileMsg;
if (!CheatTags.Contains($"{WordInVersionInfo}-VersionInfo")) CheatTags.Add($"{WordInVersionInfo}-VersionInfo");
HasUnauthorizedFile = true;
}
}
// Check for Sicko leftover files
if (File.Exists(Path.Combine(Environment.CurrentDirectory, "sicko-settings.json")) ||
File.Exists(Path.Combine(Environment.CurrentDirectory, "sicko-log.txt")) ||
File.Exists(Path.Combine(Environment.CurrentDirectory, "sicko-prev-log.txt")) ||
File.Exists(Path.Combine(Environment.CurrentDirectory, "sicko-config")))
{
if (!HasUnauthorizedFile) UnauthorizedReason = UnauthorizedFileMsg;
if (!CheatTags.Contains("Sicko-Menu-Files")) CheatTags.Add("Sicko-Menu-Files");
HasUnauthorizedFile = true;
}
// Check for AUM leftover files
if (File.Exists(Path.Combine(Environment.CurrentDirectory, "settings.json")) ||
File.Exists(Path.Combine(Environment.CurrentDirectory, "aum-log.txt")) ||
File.Exists(Path.Combine(Environment.CurrentDirectory, "aum-prev-log.txt")))
{
if (!HasUnauthorizedFile) UnauthorizedReason = UnauthorizedFileMsg;
if (!CheatTags.Contains("AUM-Menu-Files")) CheatTags.Add("AUM-Menu-Files");
HasUnauthorizedFile = true;
}
// ----------- Unused Until API support is added! -----------
// Combine Player information and Tags
string tagsAsString = string.Join(" - ", CheatTags);
string playerInfo = $"{ClientUserName}.{ClientFriendCode}.{ClientPUIDHash} - {tagsAsString}"; // If Detection goes off send this information to the API database!
// ----------------------------------------------------------
return HasUnauthorizedFile;
}
// Get all loaded BepInEx mods and check if one is on the ban list.
private static bool IsBepInExModLoaded(string modName)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.FullName.Contains(modName))
{
return true;
}
}
return false;
}
}
+51
View File
@@ -0,0 +1,51 @@
using AmongUs.GameOptions;
using UnityEngine;
namespace BetterAmongUs;
// Code from: https://github.com/0xDrMoe/TownofHost-Enhanced
public static class GameStates
{
/**********Check Game Status***********/
public static bool IsDev => Main.DevUser.Contains(Utils.GetHashPuid(EOSManager.Instance.ProductUserId));
public static bool InGame => Main.AllPlayerControls.Any();
public static bool IsNormalGame => GameOptionsManager.Instance.CurrentGameOptions.GameMode is GameModes.Normal or GameModes.NormalFools;
public static bool IsHideNSeek => GameOptionsManager.Instance.CurrentGameOptions.GameMode is GameModes.HideNSeek or GameModes.SeekFools;
public static bool SkeldIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Skeld;
public static bool MiraHQIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Mira;
public static bool PolusIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Polus;
public static bool DleksIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Dleks;
public static bool AirshipIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Airship;
public static bool FungleIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Fungle;
public static bool IsInGame => InGame;
public static bool IsLobby => AmongUsClient.Instance?.GameState == InnerNet.InnerNetClient.GameStates.Joined;
public static bool IsInIntro => IntroCutscene.Instance != null;
public static bool IsInGamePlay => ((InGame && !IsLobby && !IsInIntro) || IsFreePlay);
public static bool IsEnded => AmongUsClient.Instance?.GameState == InnerNet.InnerNetClient.GameStates.Ended;
public static bool IsNotJoined => AmongUsClient.Instance?.GameState == InnerNet.InnerNetClient.GameStates.NotJoined;
public static bool IsOnlineGame => AmongUsClient.Instance?.NetworkMode == NetworkModes.OnlineGame;
public static bool IsVanillaServer
{
get
{
if (!IsOnlineGame) return false;
string region = ServerManager.Instance.CurrentRegion.Name;
return (region == "North America" || region == "Europe" || region == "Asia");
}
}
public static bool IsLocalGame => AmongUsClient.Instance?.NetworkMode == NetworkModes.LocalGame;
public static bool IsFreePlay => AmongUsClient.Instance?.NetworkMode == NetworkModes.FreePlay;
public static bool IsInTask => InGame && MeetingHud.Instance == null;
public static bool IsMeeting => InGame && MeetingHud.Instance != null;
public static bool IsVoting => IsMeeting && MeetingHud.Instance?.state is MeetingHud.VoteStates.Voted or MeetingHud.VoteStates.NotVoted;
public static bool IsProceeding => IsMeeting && MeetingHud.Instance?.state is MeetingHud.VoteStates.Proceeding;
public static bool IsExilling => ExileController.Instance != null && !(AirshipIsActive && Minigame.Instance != null && Minigame.Instance.isActiveAndEnabled);
public static bool IsCountDown => GameStartManager.InstanceExists && GameStartManager.Instance.startState == GameStartManager.StartingStates.Countdown;
/**********TOP ZOOM.cs***********/
public static bool IsShip => ShipStatus.Instance != null;
public static bool IsHost => AmongUsClient.Instance.AmHost;
public static bool IsCanMove => PlayerControl.LocalPlayer?.CanMove is true;
public static bool IsDead => PlayerControl.LocalPlayer?.Data?.IsDead is true;
}
+55
View File
@@ -0,0 +1,55 @@
// Code from: https://github.com/0xDrMoe/TownofHost-Enhanced
using System.Linq;
namespace BetterAmongUs;
class LateTask
{
public string name;
public float timer;
public bool shouldLog;
public Action action;
public static List<LateTask> Tasks = [];
public bool Run(float deltaTime)
{
timer -= deltaTime;
if (timer <= 0)
{
action();
if (shouldLog == true)
Logger.Log($"{name} has finished", "LateTask");
return true;
}
return false;
}
public LateTask(Action action, float time, string name = "No Name Task", bool shoudLog = true)
{
this.action = action;
this.timer = time;
this.name = name;
this.shouldLog = shoudLog;
Tasks.Add(this);
}
public static void Update(float deltaTime)
{
var TasksToRemove = new List<LateTask>();
foreach (var task in Tasks.ToArray())
{
try
{
if (task.Run(deltaTime))
{
TasksToRemove.Add(task);
}
}
catch (Exception ex)
{
TasksToRemove.Add(task);
Logger.Error(ex.ToString());
}
}
TasksToRemove.ForEach(task => Tasks.Remove(task));
}
}
+161
View File
@@ -0,0 +1,161 @@
using BetterAmongUs.Patches;
using HarmonyLib;
using Hazel;
using static UnityEngine.GraphicsBuffer;
namespace BetterAmongUs;
enum CustomRPC : int
{
// Cheat RPC's
Sicko = 420,
AUM = 42069,
AUMChat = 101,
// TOHE
VersionCheck = 80,
RequestRetryVersionCheck = 81,
//Better Among Us
BetterCheck = 150,
AddChat,
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.HandleRpc))]
internal class RPCHandlerPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] byte callId, [HarmonyArgument(1)] MessageReader reader)
{
AntiCheat.HandleRPCBeforeCheck(__instance, callId, reader);
if (AntiCheat.CheckCancelRPC(__instance, callId, reader) != true)
{
Logger.LogCheat($"RPC canceled by Anti-Cheat: {Enum.GetName((RpcCalls)callId)}{Enum.GetName((CustomRPC)callId)} - {callId}");
return false;
}
if (GameStates.IsHost && BetterHostManager.CheckRPCAsHost(__instance, callId, reader) != true)
{
Logger.LogCheat($"RPC canceled by Host: {Enum.GetName((RpcCalls)callId)}{Enum.GetName((CustomRPC)callId)} - {callId}");
return false;
}
return true;
}
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] byte callId, [HarmonyArgument(1)] MessageReader reader)
{
AntiCheat.CheckRPC(__instance, callId, reader);
RPC.HandleRPC(__instance, callId, reader);
}
}
internal static class RPC
{
public static void SetNamePrivate(PlayerControl player, string name, PlayerControl target)
{
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.SetName, SendOption.Reliable, target.GetClientId());
writer.Write(player.NetId);
writer.Write(name);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
public static void SyncAllNames(bool isForMeeting = false, bool force = false, bool isBetterHost = true)
{
if (!GameStates.IsHost) return;
foreach (PlayerControl player in Main.AllPlayerControls)
BetterHostManager.SetPlayersInfoAsHost(player, isForMeeting, force, isBetterHost);
}
public static void ExileAsync(PlayerControl player)
{
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.Exiled, SendOption.Reliable, -1);
AmongUsClient.Instance.FinishRpcImmediately(writer);
player.Exiled();
}
public static async Task WaitForChatCooldown()
{
while (3f - HudManager.Instance.Chat.timeSinceLastMessage > 0f)
{
await Task.Delay(100);
}
}
public static async void SendHostChatToPlayer(PlayerControl player, string text, string? title = "", bool sendToBetterUser = true)
{
if (!GameStates.IsHost) return;
if (player.GetIsBetterUser())
{
if (sendToBetterUser)
{
MessageWriter messageWriter2 = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, unchecked((byte)CustomRPC.AddChat), SendOption.None, player.GetClientId());
messageWriter2.Write(text);
messageWriter2.Write(title);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter2);
}
return;
}
return;
await WaitForChatCooldown();
PlayerControl asPlayer = Main.AllPlayerControls.Where(pc => pc.IsAlive()).OrderBy(pc => pc == PlayerControl.LocalPlayer ? 0 : 1).First();
var oldName = asPlayer.CurrentOutfit.PlayerName;
if (title == "")
title = oldName;
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(asPlayer.NetId, (byte)RpcCalls.SetName, SendOption.None, player.GetClientId());
writer.Write(asPlayer.Data.NetId);
writer.Write(title);
AmongUsClient.Instance.FinishRpcImmediately(writer);
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(asPlayer.NetId, (byte)RpcCalls.SendChat, SendOption.None, player.GetClientId());
messageWriter.Write(text);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
MessageWriter writer2 = AmongUsClient.Instance.StartRpcImmediately(asPlayer.NetId, (byte)RpcCalls.SetName, SendOption.None, player.GetClientId());
writer2.Write(asPlayer.Data.NetId);
writer2.Write(oldName);
AmongUsClient.Instance.FinishRpcImmediately(writer2);
SyncAllNames();
}
public static void HandleRPC(PlayerControl player, byte callId, MessageReader reader)
{
if (PlayerControl.LocalPlayer == null || player == null || player == PlayerControl.LocalPlayer || player.Data == null) return;
switch (callId)
{
case (byte)CustomRPC.BetterCheck:
if (reader.ReadByte() == player.NetId)
player.SetIsBetterUser(true);
break;
case (byte)CustomRPC.AddChat:
Utils.AddChatPrivate(reader.ReadString(), reader.ReadString());
break;
case (byte)CustomRPC.VersionCheck:
if (player.IsHost())
{
var BAU = "<color=#278720>♻</color><color=#0ed400><b>BetterAmongUs</b></color><color=#278720>♻</color>";
Utils.DisconnectSelf($"{BAU} does not support <color=#ff9cdc><b>TOHE</b></color>");
}
break;
case (byte)RpcCalls.SendChat:
if (player.IsHost() && player != PlayerControl.LocalPlayer)
{
if (reader.ReadString().ToLower() == "/allow")
{
CommandsPatch.Permission = player;
}
}
break;
}
}
}
+229
View File
@@ -0,0 +1,229 @@
using AmongUs.GameOptions;
using InnerNet;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
namespace BetterAmongUs;
public static class Utils
{
// Get player by client id
public static ClientData? ClientFromId(int id) => AmongUsClient.Instance.allClients.ToArray().FirstOrDefault(cd => cd.Id == id) ?? null;
// Get player from player id
public static PlayerControl? PlayerFromId(int playerId) => Main.AllPlayerControls.FirstOrDefault(player => player.PlayerId == playerId) ?? null;
// Get player from client id
public static PlayerControl? PlayerFromClientId(int clientId) => Main.AllPlayerControls.FirstOrDefault(player => player.GetClientId() == clientId) ?? null;
// Get player from net id
public static PlayerControl? PlayerFromNetId(uint netId) => Main.AllPlayerControls.FirstOrDefault(player => player.NetId == netId) ?? null;
// Add msg to chat
public static void AddChatPrivate(string text, string overrideName = "", bool setRight = false)
{
ChatController chat = HudManager.Instance.Chat;
NetworkedPlayerInfo data = PlayerControl.LocalPlayer.Data;
ChatBubble pooledBubble = chat.GetPooledBubble();
string MsgName = "<color=#ffffff><b>(<color=#00ff44>System Message</color>)</b>";
if (overrideName != "")
MsgName = overrideName;
try
{
pooledBubble.transform.SetParent(chat.scroller.Inner);
pooledBubble.transform.localScale = Vector3.one;
pooledBubble.Background.color = new Color(0.05f, 0.05f, 0.05f, 1f);
pooledBubble.SetCosmetics(data);
pooledBubble.gameObject.transform.Find("PoolablePlayer").gameObject.SetActive(false);
pooledBubble.ColorBlindName.gameObject.SetActive(false);
if (!setRight)
{
pooledBubble.SetLeft();
pooledBubble.gameObject.transform.Find("NameText (TMP)").transform.localPosition += new Vector3(-0.7f, 0f);
pooledBubble.gameObject.transform.Find("ChatText (TMP)").transform.localPosition += new Vector3(-0.7f, 0f);
}
else
{
pooledBubble.SetRight();
}
chat.SetChatBubbleName(pooledBubble, data, data.IsDead, false, PlayerNameColor.Get(data), null);
pooledBubble.SetText(text);
pooledBubble.AlignChildren();
chat.AlignAllBubbles();
pooledBubble.NameText.text = MsgName;
if (!chat.IsOpenOrOpening && chat.notificationRoutine == null)
{
chat.notificationRoutine = chat.StartCoroutine(chat.BounceDot());
}
SoundManager.Instance.PlaySound(chat.messageSound, false, 1f, null).pitch = 0.5f + (float)data.PlayerId / 15f;
}
catch (Exception ex)
{
chat.chatBubblePool.Reclaim(pooledBubble);
Logger.Error(ex.ToString());
throw;
}
}
// Get players HashPuid
public static string GetHashPuid(PlayerControl player)
{
if (player?.Data?.Puid == null) return "";
string puid = player.Data.Puid;
using SHA256 sha256 = SHA256.Create();
byte[] sha256Bytes = sha256.ComputeHash(Encoding.UTF8.GetBytes(puid));
string sha256Hash = BitConverter.ToString(sha256Bytes).Replace("-", "").ToLower();
return sha256Hash.Substring(0, 5) + sha256Hash.Substring(sha256Hash.Length - 4);
}
// Get HashPuid from puid
public static string GetHashPuid(string puid)
{
using SHA256 sha256 = SHA256.Create();
byte[] sha256Bytes = sha256.ComputeHash(Encoding.UTF8.GetBytes(puid));
string sha256Hash = BitConverter.ToString(sha256Bytes).Replace("-", "").ToLower();
return sha256Hash.Substring(0, 5) + sha256Hash.Substring(sha256Hash.Length - 4);
}
// Remove Html Tags Template
public static string RemoveHtmlTagsTemplate(string str) => Regex.Replace(str, "", "");
// Get raw text
public static string GetRawText(string text)
{
text = Regex.Replace(text, "<[^>]*>", "");
text = Regex.Replace(text, "{[^}]*}", "");
return text;
}
// Get name for role
public static string GetRoleName(RoleTypes role) => Main.GetRoleName[(int)role];
public static string Color32ToHex(Color32 color) => $"#{color.r:X2}{color.g:X2}{color.b:X2}{255:X2}";
// Disconnect client
public static void DisconnectSelf(string reason)
{
AmongUsClient.Instance.ExitGame(0);
_ = new LateTask(() =>
{
SceneChanger.ChangeScene("MainMenu");
_ = new LateTask(() =>
{
var lines = "<color=#ebbd34>----------------------------------------------------------------------------------------------</color>";
DisconnectPopup.Instance._textArea.enableWordWrapping = false;
DisconnectPopup.Instance.ShowCustom($"{lines}\n\n\n<size=150%>{reason}</size>\n\n\n{lines}");
}, 0.1f, "DisconnectSelf 2");
}, 0.2f, "DisconnectSelf 1");
}
public static Dictionary<string, Sprite> CachedSprites = [];
public static Sprite? LoadSprite(string path, float pixelsPerUnit = 1f)
{
try
{
if (CachedSprites.TryGetValue(path + pixelsPerUnit, out var sprite))
return sprite;
var texture = LoadTextureFromResources(path);
if (texture == null)
return null;
sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), pixelsPerUnit);
sprite.hideFlags |= HideFlags.HideAndDontSave | HideFlags.DontSaveInEditor;
Logger.Log($"Successfully loaded sprite from {path}");
return CachedSprites[path + pixelsPerUnit] = sprite;
}
catch (Exception ex)
{
Logger.Error(ex.ToString());
return null;
}
}
public static Texture2D? LoadTextureFromResources(string path)
{
try
{
var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(path);
if (stream == null)
return null;
var texture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
using (var ms = new MemoryStream())
{
stream.CopyTo(ms);
if (!ImageConversion.LoadImage(texture, ms.ToArray(), false))
return null;
}
Logger.Log($"Successfully loaded texture from {path}");
return texture;
}
catch (Exception ex)
{
Logger.Error(ex.ToString());
return null;
}
}
// Get platform name
public static string GetPlatformName(PlayerControl player, bool useTag = false)
{
if (player == null) return string.Empty;
if (player.GetClient() == null) return string.Empty;
string PlatformName = string.Empty;
string Tag = string.Empty;
Platforms platform = player.GetClient().PlatformData.Platform;
switch (platform)
{
case Platforms.StandaloneSteamPC:
PlatformName = "Steam";
Tag = "PC";
break;
case Platforms.StandaloneEpicPC:
PlatformName = "Epic Games";
Tag = "PC";
break;
case Platforms.StandaloneWin10:
PlatformName = "Microsoft Store";
Tag = "PC";
break;
case Platforms.StandaloneMac:
PlatformName = "Mac OS";
Tag = "PC";
break;
case Platforms.StandaloneItch:
PlatformName = "Itch.io";
Tag = "PC";
break;
case Platforms.Xbox:
PlatformName = "Xbox";
Tag = "Console";
break;
case Platforms.Playstation:
PlatformName = "Playstation";
Tag = "Console";
break;
case Platforms.Switch:
PlatformName = "Switch";
Tag = "Console";
break;
case Platforms.Android:
PlatformName = "Android";
Tag = "Mobile";
break;
case Platforms.IPhone:
PlatformName = "IPhone";
Tag = "Mobile";
break;
case Platforms.Unknown:
PlatformName = "None";
break;
}
if (useTag == false)
return PlatformName;
return $"{Tag}: {PlatformName}";
}
}
+96
View File
@@ -0,0 +1,96 @@
using HarmonyLib;
using UnityEngine;
namespace BetterAmongUs;
// Code from: https://github.com/0xDrMoe/TownofHost-Enhanced
[HarmonyPatch(typeof(HudManager), nameof(HudManager.Update))]
public static class Zoom
{
private static bool resetButtons = false;
public static void Postfix()
{
if ((GameStates.IsShip && !GameStates.IsMeeting && GameStates.IsCanMove && PlayerControl.LocalPlayer.Data.IsDead) ||
(GameStates.IsLobby && GameStates.IsCanMove))
{
if (Camera.main.orthographicSize > 3.0f)
resetButtons = true;
if (Input.mouseScrollDelta.y > 0 && Camera.main.orthographicSize > 3.0f)
{
SetZoomSize(times: false);
}
else if (Input.mouseScrollDelta.y < 0 && (GameStates.IsDead || GameStates.IsFreePlay || GameStates.IsLobby) &&
Camera.main.orthographicSize < 18.0f)
{
SetZoomSize(times: true);
}
Flag.NewFlag("Zoom");
}
else
{
Flag.Run(() => SetZoomSize(reset: true), "Zoom");
}
}
private static void SetZoomSize(bool times = false, bool reset = false)
{
float size = times ? 1.5f : 1 / 1.5f;
if (reset)
{
Camera.main.orthographicSize = 3.0f;
HudManager.Instance.UICamera.orthographicSize = 3.0f;
HudManager.Instance.Chat.transform.localScale = Vector3.one;
if (GameStates.IsMeeting)
MeetingHud.Instance.transform.localScale = Vector3.one;
}
else
{
Camera.main.orthographicSize *= size;
HudManager.Instance.UICamera.orthographicSize *= size;
}
DestroyableSingleton<HudManager>.Instance?.ShadowQuad?.gameObject?.SetActive((reset || Camera.main.orthographicSize == 3.0f) && PlayerControl.LocalPlayer.IsAlive());
if (resetButtons)
{
ResolutionManager.ResolutionChanged.Invoke((float)Screen.width / Screen.height, Screen.width, Screen.height, Screen.fullScreen);
resetButtons = false;
}
}
public static void OnFixedUpdate() =>
DestroyableSingleton<HudManager>.Instance?.ShadowQuad?.gameObject?.SetActive((Camera.main.orthographicSize == 3.0f) && PlayerControl.LocalPlayer.IsAlive());
}
public static class Flag
{
private static readonly List<string> oneTimeList = new();
private static readonly List<string> firstRunList = new();
public static void Run(Action action, string type, bool firstrun = false)
{
if (oneTimeList.Contains(type) || (firstrun && !firstRunList.Contains(type)))
{
if (!firstRunList.Contains(type))
firstRunList.Add(type);
oneTimeList.Remove(type);
action();
}
}
public static void NewFlag(string type)
{
if (!oneTimeList.Contains(type))
oneTimeList.Add(type);
}
public static void DeleteFlag(string type)
{
oneTimeList.Remove(type);
}
}
+48
View File
@@ -0,0 +1,48 @@
using BetterAmongUs.Role;
using HarmonyLib;
using UnityEngine;
namespace BetterAmongUs.Patches;
internal class ButtonsPatch
{
// Handle EFC
[HarmonyPatch(typeof(SabotageButton))]
internal class SabotageButtonPatch
{
[HarmonyPatch(nameof(SabotageButton.DoClick))]
[HarmonyPrefix]
public static bool DoClick_Prefix(SabotageButton __instance)
{
if (PlayerControl.LocalPlayer.Data.Role.IsImpostor && GameManager.Instance.SabotagesEnabled())
{
DestroyableSingleton<HudManager>.Instance.ToggleMapVisible(new MapOptions
{
Mode = MapOptions.Modes.Sabotage
});
}
return false;
}
[HarmonyPatch(nameof(SabotageButton.Refresh))]
[HarmonyPrefix]
public static bool Refresh_Prefix(SabotageButton __instance)
{
if (GameManager.Instance == null || PlayerControl.LocalPlayer == null)
{
__instance.ToggleVisible(false);
__instance.SetDisabled();
return false;
}
if (!GameManager.Instance.SabotagesEnabled() || PlayerControl.LocalPlayer.petting)
{
__instance.ToggleVisible(PlayerControl.LocalPlayer.Data.Role.IsImpostor && GameManager.Instance.SabotagesEnabled());
__instance.SetDisabled();
return false;
}
__instance.SetEnabled();
return false;
}
}
}
+40
View File
@@ -0,0 +1,40 @@
using HarmonyLib;
using TMPro;
using UnityEngine;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(ChatNotification))]
public class ChatNotificationPatch
{
[HarmonyPatch(nameof(ChatNotification.Awake))]
[HarmonyPostfix]
public static void Awake_Postfix(ChatNotification __instance)
{
if (__instance.gameObject.name == "ChatNotification" && BAUNotificationManager.BAUNotificationManagerObj == null)
{
GameObject ChatNotifications = __instance.gameObject;
if (ChatNotifications != null)
{
GameObject BAUNotification = UnityEngine.Object.Instantiate(ChatNotifications);
BAUNotification.name = "BAUNotification";
UnityEngine.Object.Destroy(BAUNotification.GetComponent<ChatNotification>());
UnityEngine.Object.Destroy(GameObject.Find($"{BAUNotification.name}/Sizer/PoolablePlayer"));
UnityEngine.Object.Destroy(GameObject.Find($"{BAUNotification.name}/Sizer/ColorText"));
BAUNotification.GetComponent<AspectPosition>().DistanceFromEdge = new Vector3(-1.57f, 5.3f, -15f);
GameObject.Find($"{BAUNotification.name}/Sizer/NameText").transform.localPosition = new Vector3(-3.3192f, -0.0105f);
GameObject.Find($"{BAUNotification.name}/Sizer/NameText").GetComponent<TextMeshPro>().text = "<color=#00ff44>System Notification</color>";
UnityEngine.Object.DontDestroyOnLoad(BAUNotification);
BAUNotificationManager.BAUNotificationManagerObj = BAUNotification;
BAUNotification.SetActive(false);
}
}
}
[HarmonyPatch(nameof(ChatNotification.Update))]
[HarmonyPostfix]
public static void Update_Postfix(ChatNotification __instance)
{
__instance.GetComponent<AspectPosition>().DistanceFromEdge = new Vector3(-2.8f, 0.3f, -40f);
__instance.transform.localScale = new Vector3(0.45f, 0.42f);
}
}
+229
View File
@@ -0,0 +1,229 @@
using AmongUs.Data;
using HarmonyLib;
using System.Text;
using TMPro;
using UnityEngine;
namespace BetterAmongUs.Patches;
// History and dark mode from: https://github.com/0xDrMoe/TownofHost-Enhanced
class ChatPatch
{
public static List<string> ChatHistory = [];
public static int CurrentHistorySelection = -1;
[HarmonyPatch(typeof(ChatController))]
class ChatControllerPatch
{
[HarmonyPatch(nameof(ChatController.Update))]
[HarmonyPostfix]
public static void Update_Postfix(ChatController __instance)
{
for (int i = 0; i < __instance.scroller.Inner.gameObject.transform.childCount; i++)
{
GameObject chatItem = __instance.scroller.Inner.transform.GetChild(i).gameObject;
chatItem.transform.Find("Background").GetComponent<SpriteRenderer>().color = new Color(0.05f, 0.05f, 0.05f, 1f);
chatItem.transform.Find("ChatText (TMP)").GetComponent<TextMeshPro>().color = new Color(1f, 1f, 1f, 1f);
}
// Free chat color
__instance.freeChatField.background.color = new Color32(40, 40, 40, byte.MaxValue);
__instance.freeChatField.textArea.compoText.Color(Color.white);
__instance.freeChatField.textArea.outputText.color = Color.white;
// Quick chat color
__instance.quickChatField.background.color = new Color32(40, 40, 40, byte.MaxValue);
__instance.quickChatField.text.color = Color.white;
if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.X))
{
ClipboardHelper.PutClipboardString(__instance.freeChatField.textArea.text);
__instance.freeChatField.textArea.SetText("");
}
if (Input.GetKeyDown(KeyCode.UpArrow) && ChatHistory.Any())
{
CurrentHistorySelection = Mathf.Clamp(--CurrentHistorySelection, 0, ChatHistory.Count - 1);
__instance.freeChatField.textArea.SetText(ChatHistory[CurrentHistorySelection]);
}
if (Input.GetKeyDown(KeyCode.DownArrow) && ChatHistory.Any())
{
CurrentHistorySelection++;
if (CurrentHistorySelection < ChatHistory.Count)
__instance.freeChatField.textArea.SetText(ChatHistory[CurrentHistorySelection]);
else __instance.freeChatField.textArea.SetText("");
}
}
[HarmonyPatch(nameof(ChatController.AddChat))]
[HarmonyPrefix]
public static bool AddChat_Prefix(ChatController __instance, [HarmonyArgument(0)] PlayerControl sourcePlayer, [HarmonyArgument(1)] string chatText)
{
bool censor = false;
if (!sourcePlayer || !PlayerControl.LocalPlayer)
{
return false;
}
NetworkedPlayerInfo data = PlayerControl.LocalPlayer.Data;
NetworkedPlayerInfo data2 = sourcePlayer.Data;
if (data2 == null || data == null || (data2.IsDead && !data.IsDead))
{
return false;
}
ChatBubble pooledBubble = __instance.GetPooledBubble();
try
{
pooledBubble.transform.SetParent(__instance.scroller.Inner);
pooledBubble.transform.localScale = Vector3.one;
bool flag = sourcePlayer == PlayerControl.LocalPlayer;
if (flag)
{
pooledBubble.SetRight();
}
else
{
pooledBubble.SetLeft();
}
bool didVote = MeetingHud.Instance && MeetingHud.Instance.DidVote(sourcePlayer.PlayerId);
pooledBubble.Background.color = new Color(0.05f, 0.05f, 0.05f, 1f);
pooledBubble.SetCosmetics(data2);
__instance.SetChatBubbleName(pooledBubble, data2, data2.IsDead, didVote, PlayerNameColor.Get(data2), null);
if (censor && DataManager.Settings.Multiplayer.CensorChat)
{
chatText = BlockedWords.CensorWords(chatText, false);
}
pooledBubble.SetText(chatText);
pooledBubble.AlignChildren();
__instance.AlignAllBubbles();
if (!__instance.IsOpenOrOpening && __instance.notificationRoutine == null)
{
__instance.notificationRoutine = __instance.StartCoroutine(__instance.BounceDot());
}
if (!flag)
{
SoundManager.Instance.PlaySound(__instance.messageSound, false, 1f, null).pitch = 0.5f + (float)sourcePlayer.PlayerId / 15f;
__instance.chatNotification.SetUp(sourcePlayer, chatText);
}
StringBuilder sbTag = new StringBuilder();
StringBuilder sbInfo = new StringBuilder();
string hashPuid = Utils.GetHashPuid(sourcePlayer);
string friendCode = sourcePlayer.Data.FriendCode;
string playerName = sourcePlayer.Data.PlayerName;
string RoleHexColor = sourcePlayer.IsImpostorTeam() ? "#ff1919" : "#8cffff";
string Role = $"<size=75%><color={RoleHexColor}>{sourcePlayer.GetRoleName()}</color></size>+++";
if (GameStates.IsLobby && !GameStates.IsFreePlay)
{
Role = "";
if (sourcePlayer.IsDev())
sbTag.Append("<color=#0088ff>Dev</color>+++");
if ((sourcePlayer == PlayerControl.LocalPlayer || sourcePlayer.GetIsBetterUser() == true) && GameStates.IsLobby && !GameStates.IsFreePlay)
sbTag.Append("<color=#0dff00>Better User</color>+++");
if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.SickoData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.SickoData.ContainsValue(friendCode))
sbTag.Append("<color=#00f583>Sicko User</color>+++");
else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.AUMData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.AUMData.ContainsValue(friendCode))
sbTag.Append("<color=#4f0000>AUM User</color>+++");
else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.PlayerData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.PlayerData.ContainsValue(friendCode))
sbTag.Append("<color=#fc0000>Known Cheater</color>+++");
}
if (!sourcePlayer.IsImpostorTeammate())
{
if (PlayerControl.LocalPlayer.IsAlive() && sourcePlayer != PlayerControl.LocalPlayer)
{
Role = "";
}
}
sbTag.Append(Role);
sbInfo.Append("<size=75%>");
for (int i = 0; i < sbTag.ToString().Split("+++").Length; i++)
{
if (!string.IsNullOrEmpty(sbTag.ToString().Split("+++")[i]))
{
if (i < sbTag.ToString().Split("+++").Length)
{
sbInfo.Append(sbTag.ToString().Split("+++")[i]);
}
if (i != sbTag.ToString().Split("+++").Length - 2)
{
sbInfo.Append(" - ");
}
}
}
sbInfo.Append("</size>");
if (flag)
{
playerName = $"{sbInfo} " + playerName;
}
else
{
playerName += $" {sbInfo}";
}
pooledBubble.NameText.SetText(playerName);
}
catch
{
}
return false;
}
}
[HarmonyPatch(typeof(FreeChatInputField))]
class FreeChatInputFieldPatch
{
[HarmonyPatch(nameof(FreeChatInputField.Awake))]
[HarmonyPostfix]
public static void Awake_Postfix(FreeChatInputField __instance)
{
__instance.textArea.allowAllCharacters = true;
__instance.textArea.AllowSymbols = true;
__instance.textArea.AllowPaste = true;
__instance.textArea.AllowEmail = true;
__instance.textArea.characterLimit = 120;
__instance.charCountText.text = "0/120";
}
[HarmonyPatch(nameof(FreeChatInputField.UpdateCharCount))]
[HarmonyPostfix]
public static void UpdateCharCount_Postfix(FreeChatInputField __instance)
{
int length = __instance.textArea.text.Length;
__instance.charCountText.text = string.Format("{0}/120", length);
__instance.charCountText.color = GetCharColor(length, UnityEngine.Color.white);
}
}
private static UnityEngine.Color GetCharColor(int length, UnityEngine.Color color)
{
switch (length)
{
case int n when n > 119:
if (ColorUtility.TryParseHtmlString("#ff0000", out UnityEngine.Color newColor1))
color = newColor1;
break;
case int n when n > 74:
if (ColorUtility.TryParseHtmlString("#ffff00", out UnityEngine.Color newColor3))
color = newColor3;
break;
default:
if (ColorUtility.TryParseHtmlString("#00f04c", out UnityEngine.Color newColor4))
color = newColor4;
break;
}
return color;
}
}
+106
View File
@@ -0,0 +1,106 @@
using HarmonyLib;
using UnityEngine;
namespace BetterAmongUs.Patches;
// Code from: https://github.com/tukasa0001/TownOfHost/pull/1265
// Code from: https://github.com/0xDrMoe/TownofHost-Enhanced
[HarmonyPatch(typeof(OptionsMenuBehaviour))]
public static class OptionsMenuBehaviourPatch
{
private static ClientOptionItem AntiCheat;
private static ClientOptionItem BetterHost;
private static ClientOptionItem BetterRoleAlgorithma;
private static ClientOptionItem LobbyPlayerInfo;
private static ClientOptionItem DisableLobbyTheme;
private static ClientOptionItem UnlockFPS;
private static ClientOptionItem ShowFPS;
private static ClientOptionItem OpenSaveData;
[HarmonyPatch(nameof(OptionsMenuBehaviour.Start))]
[HarmonyPrefix]
public static void Start_Postfix(OptionsMenuBehaviour __instance)
{
static bool toggleCheckInGame(string buttonName)
{
bool flag = GameStates.IsInGame && !GameStates.IsLobby || GameStates.IsFreePlay;
if (flag)
BAUNotificationManager.Notify($"Unable to toggle {buttonName} while in game!", 2.5f);
return flag;
}
if (__instance.DisableMouseMovement == null) return;
if (AntiCheat == null || AntiCheat.ToggleButton == null)
{
AntiCheat = ClientOptionItem.Create("<color=#4f92ff>Anti-Cheat</color>", Main.AntiCheat, __instance);
}
if (BetterHost == null || BetterHost.ToggleButton == null)
{
BetterHost = ClientOptionItem.Create("<color=#4f92ff>Better Host</color>", Main.BetterHost, __instance, BetterHostButtonToggle, () => !toggleCheckInGame("<color=#4f92ff>Better Host</color>"));
static void BetterHostButtonToggle() => RPC.SyncAllNames(force: true);
}
if (BetterRoleAlgorithma == null || BetterRoleAlgorithma.ToggleButton == null)
{
BetterRoleAlgorithma = ClientOptionItem.Create("<color=#4f92ff>Better Role Algorithma</color>", Main.BetterRoleAlgorithma, __instance, toggleCheck: () => !toggleCheckInGame("<color=#4f92ff>Better Role Algorithma</color>"));
}
if (LobbyPlayerInfo == null || LobbyPlayerInfo.ToggleButton == null)
{
LobbyPlayerInfo = ClientOptionItem.Create("Show Lobby Info", Main.LobbyPlayerInfo, __instance);
}
if (DisableLobbyTheme == null || DisableLobbyTheme.ToggleButton == null)
{
DisableLobbyTheme = ClientOptionItem.Create("Disable Lobby Theme", Main.DisableLobbyTheme, __instance, DisableLobbyThemeButtonToggle);
static void DisableLobbyThemeButtonToggle()
{
if (GameStates.IsLobby && !Main.DisableLobbyTheme.Value)
{
SoundManager.instance.CrossFadeSound("MapTheme", LobbyBehaviour.Instance.MapTheme, 0.5f, 1.5f);
}
}
}
if (UnlockFPS == null || UnlockFPS.ToggleButton == null)
{
UnlockFPS = ClientOptionItem.Create("UnlockFPS", Main.UnlockFPS, __instance, UnlockFPSButtonToggle);
static void UnlockFPSButtonToggle()
{
Application.targetFrameRate = Main.UnlockFPS.Value ? 165 : 60;
}
}
if (ShowFPS == null || ShowFPS.ToggleButton == null)
{
ShowFPS = ClientOptionItem.Create("ShowFPS", Main.ShowFPS, __instance);
}
if (OpenSaveData == null || OpenSaveData.ToggleButton == null)
{
DisableLobbyTheme = ClientOptionItem.Create("Open Save Data", null, __instance, OpenSaveDataButtonToggle, IsToggle: false);
static void OpenSaveDataButtonToggle()
{
if (File.Exists(BAUDataManager.GetFilePath("BetterData")))
{
System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo()
{
FileName = BAUDataManager.GetFilePath("BetterData"),
UseShellExecute = true,
Verb = "open"
});
}
}
}
}
[HarmonyPatch(nameof(OptionsMenuBehaviour.Close))]
[HarmonyPrefix]
public static void Close_Postfix()
{
ClientOptionItem.CustomBackground?.gameObject.SetActive(false);
}
}
+28
View File
@@ -0,0 +1,28 @@
using BepInEx.Logging;
using Cpp2IL.Core.Logging;
using GooglePlayGames.OurUtils;
using HarmonyLib;
using UnityEngine;
namespace BetterAmongUs.Patches;
public class ClientPatch
{
[HarmonyPatch(typeof(CosmeticsLayer))]
public class CosmeticsLayerPatch
{
[HarmonyPatch(nameof(CosmeticsLayer.SetColorBlindColor))]
[HarmonyPrefix]
public static bool SetColorBlindColor_Prefix(CosmeticsLayer __instance, [HarmonyArgument(0)] int color)
{
if (__instance.colorBlindText == null || !__instance.showColorBlindText)
{
return false;
}
__instance.colorBlindText.text = __instance.GetColorBlindText();
__instance.colorBlindText.color = Palette.PlayerColors[color];
__instance.colorBlindText.transform.localPosition = new Vector3(0f, -1.5f, 0.4999f);
return false;
}
}
}
+623
View File
@@ -0,0 +1,623 @@
using AmongUs.Data;
using AmongUs.GameOptions;
using BetterAmongUs.Role;
using HarmonyLib;
using Hazel;
using Il2CppSystem.Text;
using TMPro;
using UnityEngine;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(ChatController))]
class CommandsPatch
{
private static PlayerControl? cmdTarget = null;
private static bool HasPermission = Permission != null;
public static PlayerControl? Permission = null;
// List of helper text when a command is being typed out
// First word is command, {} are arguments, first --- is command description, second --- is for help command.
public static string[] CommandListHelper =
{
"help---Get help with commands",
"commands---Get a list of all available commands",
"dump---Dump at the entire log to the user's desktop",
"player {id}---Get a Players information---{player id}",
"players---Get all Player information",
"whisper {id} {msg}---Privately send an message to a player---{player id}",
"w {id} {msg}---Privately send an message to a player---{player id} {text}",
"setprefix {prefix}---Set command prefix",
"name {name}---Set player name - <color=red>Host Only/Host Permission</color>---{text}",
"kick {id}---Kick a player from the game - <color=red>Host Only</color>---{player id}",
"ban {id}---Ban a player from the game - <color=red>Host Only</color>---{player id}",
"endgame {reason}---Force end the game - <color=red>Host Only</color>---{player id}",
};
public static string[] DebugCommandListHelper =
{
"getposition---Get current player position",
"role {role}---Set your role for the next game - <color=red>Host Only</color> - <color=#ff00f7>DeBug</color>",
"setrole {id} {role}---Set another players role for the next game - <color=red>Host Only</color> - <color=#ff00f7>DeBug</color>",
"syncallnames---Sync all players names for better host - <color=red>Host Only</color> - <color=#ff00f7>DeBug</color>",
};
// Run code for specific commands
private static void HandleCommand(ChatController __instance, string[] command)
{
bool checkDebugCommand = false;
string subArgs = command.Length > 1 ? command[1].ToLower().Trim() : "";
string subArgs2 = command.Length > 2 ? command[2].ToLower().Trim() : "";
bool flag = subArgs.Length > 0;
bool flag2 = subArgs2.Length > 0;
string error = "<color=#f50000><size=150%><b>Error:</b></size></color>";
StringBuilder sb = new StringBuilder();
// Commands
switch (command[0][1..].ToLower().Trim())
{
case "help":
Utils.AddChatPrivate(
"Welcome to <color=#0dff00>♻BetterAmongUs♻</color> This mod enhances your gameplay experience with a variety of exciting features.\n" +
"Explore the pause menu to access more options and better settings tailored to your needs.\n" +
"For a full list of available commands, use the `/commands` command.\n\n" +
"Our features include: \n" +
"- Built-in Client-Sided Anti-Cheat: Enjoy a fair game with our anti-cheat system that detects and prevents unauthorized actions.\n" +
"- Host Enhancements: Gain additional control as a host with improved options and settings.\n" +
"- Better Options: Customize your game with a range of new and improved settings.\n" +
"- Commands: Utilize a variety of commands to manage and enhance your gameplay.\n" +
"- Client Improvements: Experience smoother and more efficient gameplay with our client-side enhancements.\n" +
"Stay tuned for more exciting features and improvements coming your way!"
);
break;
case "commands":
string[] allCommands = CommandListHelper;
string[] allDebugCommands = DebugCommandListHelper;
string list;
var open = "<color=#858585>┌──────── </color>";
var mid = "<color=#858585>├ </color>";
var close = "<color=#858585>└──────── </color>";
list = "<color=#00751f><b><size=150%>Command List</size></b></color>\n" + open;
for (int i = 0; i < allCommands.Length; i++)
{
if (i < allCommands.Length)
{
list += $"\n{mid}<color=#e0b700><b>{Main.CommandPrefix.Value}{allCommands[i].Split(' ')[0].Split("---")[0]}</b></color> <size=65%><color=#735e00>{allCommands[i].Split("---")[1]}.</color></size>";
}
}
if (GameStates.IsDev)
{
list += "\n" + close + "\n";
list += "<color=#00751f><b><size=150%>Debug Command List</size></b></color>\n" + open;
for (int i = 0; i < allDebugCommands.Length; i++)
{
if (i < allDebugCommands.Length)
{
list += $"\n{mid}<color=#e0b700><b>{Main.CommandPrefix.Value}{allDebugCommands[i].Split(' ')[0].Split("---")[0]}</b></color> <size=65%><color=#735e00>{allDebugCommands[i].Split("---")[1]}.</color></size>";
}
}
}
list += "\n" + close;
Utils.AddChatPrivate(list);
break;
case "dump":
if (GameStates.IsInGamePlay && !GameStates.IsDev) return;
string logFilePath = Path.Combine(Environment.CurrentDirectory, "better-log.txt");
string log = File.ReadAllText(logFilePath);
string newLog = string.Empty;
string[] logArray = log.Split(new[] { Environment.NewLine }, StringSplitOptions.None);
foreach (string text in logArray)
{
if (text.Contains("[PrivateLog]"))
{
newLog += text.Split(':')[0] + ":" + text.Split(':')[1].Replace("[PrivateLog]", "") + ": " + Encryptor.Decrypt(text.Split(':')[2][1..]) + "\n";
}
else
{
newLog += text + "\n";
}
}
string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
string logFolderPath = Path.Combine(desktopPath, "BetterAmongUsLog");
if (!Directory.Exists(logFolderPath))
{
Directory.CreateDirectory(logFolderPath);
}
string logFileName = "log-" + DateTime.Now.ToString("yyyy.MM.dd-HH.mm.ss") + ".log";
string newLogFilePath = Path.Combine(logFolderPath, logFileName);
File.WriteAllText(newLogFilePath, newLog);
System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo()
{
FileName = logFolderPath,
UseShellExecute = true,
Verb = "open"
});
System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo()
{
FileName = newLogFilePath,
UseShellExecute = true,
Verb = "open"
});
break;
case "player":
if (HandlePlayerArgument(command, subArgs) == true)
{
var player = cmdTarget;
var hexColor = Utils.Color32ToHex(Palette.PlayerColors[player.CurrentOutfit.ColorId]);
var format1 = "┌ •";
var format2 = "├ •";
var format3 = "└ •";
sb.Append($"<size=150%><color={hexColor}><b>{player?.Data?.PlayerName}</color> Info:</b></size>\n");
sb.Append($"{format1} <color=#525252>ID: {player?.Data?.PlayerId}</color>\n");
sb.Append($"{format2} <color=#525252>HashPUID: {Utils.GetHashPuid($"{player?.Data?.Puid}")}</color>\n");
sb.Append($"{format2} <color=#525252>Platform: {Utils.GetPlatformName(player)}</color>\n");
sb.Append($"{format3} <color=#525252>FriendCode: {player?.Data?.FriendCode}</color>");
Utils.AddChatPrivate(sb.ToString());
}
break;
case "players":
foreach (PlayerControl player in Main.AllPlayerControls.Where(player => !player.isDummy))
{
var hexColor = Utils.Color32ToHex(Palette.PlayerColors[player.CurrentOutfit.ColorId]);
sb.Append($"<color={hexColor}><b>{player?.Data?.PlayerName}</color> Info:</b>\n");
sb.Append($"<color=#525252>{player?.Data?.PlayerId}</color> - ");
sb.Append($"<color=#525252>{Utils.GetHashPuid($"{player?.Data?.Puid}")}</color> - ");
sb.Append($"<color=#525252>{Utils.GetPlatformName(player)}</color> - ");
sb.Append($"<color=#525252>{player?.Data?.FriendCode}</color>");
sb.Append("\n\n");
}
Utils.AddChatPrivate(sb.ToString());
break;
case "whisper" or "w":
if (HandlePlayerArgument(command, subArgs) == true)
{
if (UseCommandInGame() == true)
{
var player = cmdTarget;
var hexColor = Utils.Color32ToHex(Palette.PlayerColors[player.CurrentOutfit.ColorId]);
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)RpcCalls.SendChat, SendOption.None, player.GetClientId());
messageWriter.Write(string.Join(" ", command[2..].ToArray()));
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
Utils.AddChatPrivate($"{string.Join(" ", command[2..].ToArray())}", overrideName: $"<color=#696969>Sent Private Message to</color> <color={hexColor}><b>{player.Data.PlayerName}</b></color>");
}
}
break;
case "setprefix":
Main.CommandPrefix.Value = subArgs;
break;
case "name":
if (GameStates.IsHost)
{
PlayerControl.LocalPlayer.RpcSetName(command[1]);
_ = new LateTask(() =>
{
RPC.SyncAllNames();
}, 1f, $"Command {Main.CommandPrefix}name");
}
else if (command.Length > 1 && !string.IsNullOrWhiteSpace(command[1]) && System.Text.RegularExpressions.Regex.IsMatch(command[1], @"^[a-zA-Z0-9]+$"))
{
if (HandleHasPermission(command) == true)
{
PlayerControl.LocalPlayer.CmdCheckName(command[1]);
}
}
else
{
Utils.AddChatPrivate($"{error}\nInvalid Name!");
return;
}
PlayerControl.LocalPlayer.Data.PlayerName = command[1];
DataManager.Player.customization.Name = command[1];
Utils.AddChatPrivate($"Player name has been sent to: {command[1]}");
break;
case "kick" or "ban":
if (HandlePlayerArgument(command, subArgs) == true)
{
if (HandleIsHost(command) == true)
{
var player = cmdTarget;
var cmdFlag = command[0][1..].ToLower().Trim() != "kick";
AmongUsClient.Instance.KickPlayer(player.GetClientId(), cmdFlag);
}
}
break;
case "endgame":
if (HandleIsHost(command) == true)
{
if (!GameStates.IsLobby && !GameStates.IsFreePlay)
{
if (subArgs == "")
{
foreach (PlayerControl player in Main.AllPlayerControls)
{
player.roleAssigned = false;
player.RpcSetRole(RoleTypes.Crewmate, true);
}
GameManager.Instance.RpcEndGame(GameOverReason.ImpostorByKill, false);
return;
}
else if (subArgs is "impostor" or "1")
{
GameManager.Instance.RpcEndGame(GameOverReason.ImpostorByKill, false);
}
else if (subArgs is "crewmate" or "2")
{
GameManager.Instance.RpcEndGame(GameOverReason.HumansByTask, false);
}
}
}
break;
default:
if (GameStates.IsDev)
{
checkDebugCommand = true;
break;
}
Utils.AddChatPrivate("<color=#f50000><size=150%><b>Invalid Command!</b></size></color>");
break;
}
// DeBug Commands
if (checkDebugCommand)
{
switch (command[0][1..].ToLower().Trim())
{
case "getposition":
Utils.AddChatPrivate($"Current position: {PlayerControl.LocalPlayer.GetTruePosition()}");
break;
case "role" or "setrole":
if (HandleIsHost(command) == true)
{
if (!Main.BetterRoleAlgorithma.Value)
{
Utils.AddChatPrivate($"<color=#730000>{error}\nBetter Role Algorithma in better options must be turned on to use this command");
return;
}
if (command[0][1..].ToLower().Trim() == "role")
{
var player = PlayerControl.LocalPlayer;
if (subArgs == "")
{
Utils.AddChatPrivate($"Set role to <color=#878787>Random</color> for the next game!");
RoleManagerPatch.SetPlayerRole.Remove(player);
return;
}
RoleTypes role;
switch (subArgs)
{
case "impostor" or "1":
role = RoleTypes.Impostor;
break;
case "shapeshifter" or "2":
role = RoleTypes.Shapeshifter;
break;
case "phantom" or "3":
role = RoleTypes.Phantom;
break;
case "crewmate" or "4":
role = RoleTypes.Crewmate;
break;
case "engineer" or "5":
role = RoleTypes.Engineer;
break;
case "scientist" or "6":
role = RoleTypes.Scientist;
break;
case "tracker" or "7":
role = RoleTypes.Tracker;
break;
default:
Utils.AddChatPrivate($"<color=#730000>{error}\nInvalid RoleType!");
return;
}
string RoleHexColor = role is RoleTypes.Impostor or RoleTypes.ImpostorGhost or RoleTypes.Shapeshifter or RoleTypes.Phantom ? "#a60d0d" : "#63bfbf";
Utils.AddChatPrivate($"Set role to <color={RoleHexColor}>{Main.GetRoleName[(int)role]}</color> for the next game!");
RoleManagerPatch.SetPlayerRole[player] = role;
}
else if (HandlePlayerArgument(command, subArgs) == true)
{
var player = cmdTarget;
if (player == PlayerControl.LocalPlayer)
{
Utils.AddChatPrivate($"<color=#730000>{error}\nUnable to use /SetRole for self, use /Role!");
return;
}
var hexColor = Utils.Color32ToHex(Palette.PlayerColors[player.CurrentOutfit.ColorId]);
if (subArgs2 == "")
{
Utils.AddChatPrivate($"Set <color={hexColor}><b>{player?.Data?.PlayerName}</b></color> role to <color=#878787>Random</color> for the next game!");
RoleManagerPatch.SetPlayerRole.Remove(player);
return;
}
RoleTypes role;
switch (subArgs2)
{
case "impostor" or "1":
role = RoleTypes.Impostor;
break;
case "shapeshifter" or "2":
role = RoleTypes.Shapeshifter;
break;
case "phantom" or "3":
role = RoleTypes.Phantom;
break;
case "crewmate" or "4":
role = RoleTypes.Crewmate;
break;
case "engineer" or "5":
role = RoleTypes.Engineer;
break;
case "scientist" or "6":
role = RoleTypes.Scientist;
break;
case "tracker" or "7":
role = RoleTypes.Tracker;
break;
default:
Utils.AddChatPrivate($"<color=#730000>{error}\nInvalid RoleType!");
return;
}
string RoleHexColor = role is RoleTypes.Impostor or RoleTypes.ImpostorGhost or RoleTypes.Shapeshifter or RoleTypes.Phantom ? "#a60d0d" : "#63bfbf";
Utils.AddChatPrivate($"Set <color={hexColor}><b>{player?.Data?.PlayerName}</b></color> role to <color={RoleHexColor}>{Main.GetRoleName[(int)role]}</color> for the next game!");
RoleManagerPatch.SetPlayerRole[player] = role;
}
}
break;
case "syncallnames":
if (HandleIsHost(command) == true)
{
RPC.SyncAllNames();
}
break;
default:
Utils.AddChatPrivate("<color=#f50000><size=150%><b>Invalid Command!</b></size></color>");
break;
}
}
cmdTarget = null;
}
// Condition when a player is allowed to run a specific command
private static bool UseCommandInGame()
{
bool flag = GameStates.IsInGame && GameStates.IsMeeting || GameStates.IsExilling || GameStates.IsLobby || GameStates.IsFreePlay || !PlayerControl.LocalPlayer.IsAlive();
if (!flag)
{
Utils.AddChatPrivate("<color=#f50000><size=125%><b>Unable To Use Command While In Game!</b></size></color>");
}
return flag;
}
// Handle player ID arguments in commands
private static bool HandlePlayerArgument(string[] command, string subArg)
{
string error = "<color=#f50000><size=150%><b>Error:</b></size></color>";
bool flag = subArg.Where(char.IsDigit).ToArray().Any();
bool flag2 = command.Length > 2;
bool flag3 = false;
if (flag)
flag3 = Main.AllPlayerControls.ToArray().Any(player => !player.isDummy && player.Data.PlayerId == int.Parse(subArg.Where(char.IsDigit).ToArray()));
if (flag3 == true)
{
cmdTarget = Utils.PlayerFromId(int.Parse(subArg));
return true;
}
else
{
if (!flag)
{
if (!flag2)
{
Utils.AddChatPrivate($"<color=#e0b700>{error}\n{command[0][1..]} " + "<b>{Player ID}</b></color>");
}
else
{
Utils.AddChatPrivate($"<color=#e0b700>{error}\n{command[0][1..]} {command[1]} " + "<b>{Player ID}</b></color>");
}
}
else
{
Utils.AddChatPrivate($"<color=#730000>{error}\nPlayer not found");
}
return false;
}
}
// Handle host only commands
private static bool HandleIsHost(string[] command)
{
string error = "<color=#f50000><size=150%><b>Error:</b></size></color>";
bool flag = PlayerControl.LocalPlayer.IsHost();
if (!flag)
{
Utils.AddChatPrivate($"{error}\n<color=#e0b700><b>{command[0]}</b></color> Is only available as host!");
}
return flag;
}
// Handle if player has permission from the host to run command
private static bool HandleHasPermission(string[] command)
{
string error = "<color=#f50000><size=150%><b>Error:</b></size></color>";
if (HasPermission != true && !GameStates.IsHost && !GameStates.IsDev)
{
Utils.AddChatPrivate($"{error}\n<color=#e0b700><b>{command[0]}</b></color> Is only available with the host permission!\nask the host to type /allow in chat to get permissions");
return false;
}
return true;
}
// Check if command is typed when sending chat message
[HarmonyPatch(nameof(ChatController.SendChat))]
[HarmonyPrefix]
public static bool SendChat_Prefix(ChatController __instance)
{
string text = __instance.freeChatField.textArea.text;
if (string.IsNullOrEmpty(text) || text.Length <= 1 || text[0].ToString() != Main.CommandPrefix.Value || 3f - __instance.timeSinceLastMessage > 0f)
{
if (GameStates.InGame && !GameStates.IsLobby && !GameStates.IsFreePlay && !GameStates.IsMeeting && !GameStates.IsExilling && PlayerControl.LocalPlayer.IsAlive())
return false;
if (ChatPatch.ChatHistory.Count == 0 || ChatPatch.ChatHistory[^1] != text) ChatPatch.ChatHistory.Add(text);
ChatPatch.CurrentHistorySelection = ChatPatch.ChatHistory.Count;
return true;
}
string[] command = text.Split(' ');
HandleCommand(__instance, command);
if (ChatPatch.ChatHistory.Count == 0 || ChatPatch.ChatHistory[^1] != text) ChatPatch.ChatHistory.Add(text);
ChatPatch.CurrentHistorySelection = ChatPatch.ChatHistory.Count;
__instance.timeSinceLastMessage = 0f;
__instance.freeChatField.Clear();
__instance.quickChatMenu.Clear();
__instance.quickChatField.Clear();
return false;
}
// Set up command helper
private static GameObject commandText;
private static GameObject commandInfo;
private static RandomNameGenerator NameRNG;
[HarmonyPatch(nameof(ChatController.Toggle))]
[HarmonyPostfix]
public static void Awake_Postfix(ChatController __instance)
{
if (commandText == null)
{
var TextArea = __instance.freeChatField.textArea.gameObject;
GameObject CommandDisplay = UnityEngine.Object.Instantiate(TextArea, TextArea.transform.parent.transform);
CommandDisplay.transform.SetSiblingIndex(TextArea.transform.GetSiblingIndex() + 1);
CommandDisplay.transform.DestroyChildren();
CommandDisplay.name = "CommandArea";
CommandDisplay.GetComponent<TextMeshPro>().color = new Color(1f, 1f, 1f, 0.5f);
commandText = CommandDisplay;
}
if (commandInfo == null)
{
var TextArea = __instance.freeChatField.textArea.gameObject;
GameObject CommandInformation = UnityEngine.Object.Instantiate(TextArea, TextArea.transform.parent.transform);
CommandInformation.transform.SetSiblingIndex(TextArea.transform.GetSiblingIndex() + 1);
CommandInformation.transform.DestroyChildren();
CommandInformation.transform.localPosition = new Vector3(CommandInformation.transform.localPosition.x, 0.45f);
CommandInformation.name = "CommandInfoText";
CommandInformation.GetComponent<TextMeshPro>().color = Color.yellow;
CommandInformation.GetComponent<TextMeshPro>().outlineColor = new Color(0f, 0f, 0f, 1f);
CommandInformation.GetComponent<TextMeshPro>().outlineWidth = 0.2f;
CommandInformation.GetComponent<TextMeshPro>().characterWidthAdjustment = 1.5f;
CommandInformation.GetComponent<TextMeshPro>().enableWordWrapping = false;
commandInfo = CommandInformation;
}
if (NameRNG == null)
{
RandomNameGenerator rng = __instance.gameObject.AddComponent<RandomNameGenerator>();
NameRNG = rng;
}
}
// Command helper
[HarmonyPatch(nameof(ChatController.Update))]
[HarmonyPostfix]
public static void Update_Postfix(ChatController __instance)
{
string text = __instance.freeChatField.textArea.text;
if (commandText != null && commandInfo != null)
{
// Check if the first character is the command prefix
if (text.Length > 0 && text[0].ToString() == Main.CommandPrefix.Value)
{
// Get the typed command without the prefix
string typedCommand = text.Substring(1);
// Find the closest matching command
string closestCommand = GetClosestCommand(typedCommand.Split(' ')[0]);
string CommandInfo = GetClosestCommand(typedCommand.Split(' ')[0]);
// Check for character mismatches
if (!string.IsNullOrEmpty(closestCommand) && !string.IsNullOrEmpty(CommandInfo) && IsMatch(typedCommand.Split(' ')[0], closestCommand))
{
closestCommand = closestCommand.Split("---")[0];
CommandInfo = CommandInfo.Split("---")[1];
// Handle arguments correctly
string[] typedParts = typedCommand.Split(' ');
string[] commandParts = closestCommand.Split(' ');
// If there are arguments, ensure to display the appropriate part
string suggestion = commandParts[0].Substring(typedParts[0].Length); // Initial suggestion
suggestion = typedParts[0].Substring(0, typedParts[0].Length) + suggestion;
// Handle additional arguments
for (int i = 1; i < typedParts.Length; i++)
{
if (i < commandParts.Length && typedParts[i] != "")
{
// Add spaces to match the already typed part of the current argument
suggestion = typedCommand + " " + new string(' ', typedParts[i].Length);
}
else if (i < commandParts.Length)
{
// Add the next argument if the current one is empty
suggestion = typedCommand + " " + commandParts[i];
}
}
if (Input.GetKeyDown(KeyCode.Tab) && typedParts.Length < 2)
{
__instance.freeChatField.textArea.SetText(Main.CommandPrefix.Value + commandParts[0]);
}
// Display the command suggestion
commandText.GetComponent<TextMeshPro>().text = Main.CommandPrefix.Value + suggestion;
commandInfo.GetComponent<TextMeshPro>().text = CommandInfo;
}
else
{
// Clear the suggestion if there is a mismatch
commandText.GetComponent<TextMeshPro>().text = string.Empty;
commandInfo.GetComponent<TextMeshPro>().text = string.Empty;
}
}
else
{
commandText.GetComponent<TextMeshPro>().text = string.Empty;
commandInfo.GetComponent<TextMeshPro>().text = string.Empty;
}
}
}
public static string GetClosestCommand(string typedCommand)
{
var closestCommand = CommandListHelper.FirstOrDefault(c => c.StartsWith(typedCommand, StringComparison.OrdinalIgnoreCase));
if (closestCommand == null && PlayerControl.LocalPlayer.IsDev())
closestCommand = DebugCommandListHelper.FirstOrDefault(c => c.StartsWith(typedCommand, StringComparison.OrdinalIgnoreCase));
return closestCommand ?? string.Empty;
}
public static bool IsMatch(string typedCommand, string closestCommand) => closestCommand.Length >= typedCommand.Length &&
closestCommand.Substring(0, typedCommand.Length).Equals(typedCommand, System.StringComparison.OrdinalIgnoreCase);
}
+17
View File
@@ -0,0 +1,17 @@
using HarmonyLib;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(StatsManager), nameof(StatsManager.BanMinutesLeft), MethodType.Getter)]
public static class DisconnectPenaltyPatch {
public static bool Prefix(StatsManager __instance, ref int __result)
{
if (__instance.BanPoints != 0f)
{
__instance.BanPoints = 0f;
__result = 0;
return false;
}
return true;
}
}
+67
View File
@@ -0,0 +1,67 @@
using AmongUs.Data;
using Discord;
using HarmonyLib;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(ActivityManager), nameof(ActivityManager.UpdateActivity))]
public class DiscordRPC
{
private static string lobbycode = "";
private static string region = "";
public static void Prefix([HarmonyArgument(0)] Activity activity)
{
if (activity == null) return;
string details = $"BAU v{Main.PluginVersion}";
activity.Details = details;
if (activity.State == "In Menus") return;
try
{
if (!DataManager.Settings.Gameplay.StreamerMode)
{
UpdateRegionAndLobbyCode();
if (!string.IsNullOrEmpty(lobbycode) && !string.IsNullOrEmpty(region))
{
if (GameStates.IsNormalGame)
details = $"BAU - {lobbycode} ({region})";
else if (GameStates.IsHideNSeek)
details = $"BAU Hide & Seek - {lobbycode} ({region})";
}
}
else
{
if (GameStates.IsHideNSeek)
details = $"BAU v{Main.PluginVersion} - Hide & Seek";
}
}
catch
{
}
activity.Details = details;
}
private static void UpdateRegionAndLobbyCode()
{
if (GameStates.IsLobby)
{
lobbycode = GameStartManager.Instance.GameRoomNameCode.text;
region = ServerManager.Instance.CurrentRegion.Name;
region = region switch
{
"North America" => "NA",
"Europe" => "EU",
"Asia" => "AS",
_ when region.Contains("MNA") => "MNA",
_ when region.Contains("MEU") => "MEU",
_ when region.Contains("MAS") => "MAS",
_ => region
};
}
}
}
+15
View File
@@ -0,0 +1,15 @@
using HarmonyLib;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(EOSManager))]
public class EOSManagerPatch
{
[HarmonyPatch(nameof(EOSManager.Update))]
[HarmonyPostfix]
public static void Postfix(EOSManager __instance)
{
__instance.ageOfConsent = 21;
__instance.isKWSMinor = false;
}
}
+34
View File
@@ -0,0 +1,34 @@
using HarmonyLib;
namespace BetterAmongUs.Patches;
class GamePlayManager
{
[HarmonyPatch(typeof(GameStartManager))]
public class GameStartManagerPatch
{
[HarmonyPatch(nameof(GameStartManager.BeginGame))]
[HarmonyPostfix]
public static void Postfix(/*GameStartManager __instance*/)
{
AntiCheat.PauseAntiCheat();
}
}
[HarmonyPatch(typeof(GameManager))]
public class GameManagerPatch
{
[HarmonyPatch(nameof(GameManager.EndGame))]
[HarmonyPostfix]
public static void Postfix(/*GameManager __instance*/)
{
if (GameStates.IsHost)
{
foreach (PlayerControl player in Main.AllPlayerControls)
{
player.RpcSetName(player.Data.PlayerName);
}
}
}
}
}
+80
View File
@@ -0,0 +1,80 @@
using HarmonyLib;
using UnityEngine;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(HudManager))]
public class HudManagerPatch
{
public static string WelcomeMessage = $"<b><color=#00b530><size=125%><align=\"center\">Welcome To Better Among Us\n{Main.GetVersionText()}</size>\n" +
"Thanks for downloading!</align></color></b>\n<size=120%> </size>\n" +
"<color=#0dff00>BAU</color> Is a mod for improving the vanilla Among Us experience with a built-in Anti-Cheat and other futures, <color=#0dff00>BAU</color> is a client-sided mod so it can be used with other vanilla Among Us players.\n\n" +
"<color=#0dff00>BAU</color> Also has a option in <color=#2b7500>Better Options</color> on the pause menu called <color=#4f92ff>Better Host</color>, Better Host is designed to enhance the vanilla experience for other players without having <color=#0dff00>BAU</color> installed!";
private static bool HasBeenWelcomed = false;
[HarmonyPatch(nameof(HudManager.Start))]
[HarmonyPostfix]
public static void Start_Postfix(HudManager __instance)
{
_ = new LateTask(() =>
{
try
{
if (BAUNotificationManager.BAUNotificationManagerObj == null)
{
bool ChatState = GameObject.Find("ChatUi");
__instance.Chat.gameObject.SetActive(true);
__instance.Chat.chatNotification.gameObject.SetActive(true);
__instance.Chat.chatNotification.SetUp(PlayerControl.LocalPlayer, "");
__instance.Chat.chatNotification.timeOnScreen = 0f;
__instance.Chat.chatNotification.gameObject.SetActive(false);
__instance.Chat.gameObject.SetActive(ChatState);
}
if (!HasBeenWelcomed && GameStates.IsInGame && GameStates.IsLobby && !GameStates.IsFreePlay)
{
BAUNotificationManager.Notify("<b><color=#00751f>Welcome To Better Among Us!</color></b>", 8f);
Utils.AddChatPrivate(WelcomeMessage, overrideName: " ");
HasBeenWelcomed = true;
}
}
catch { }
}, 1f, "HudManagerPatch Start");
}
[HarmonyPatch(nameof(HudManager.Update))]
[HarmonyPostfix]
public static void Update_Postfix(HudManager __instance)
{
try
{
GameObject gameStart = GameObject.Find("GameStartManager");
if (gameStart != null)
gameStart.transform.SetLocalY(-2.8f);
if (GameStates.InGame && __instance?.Chat?.gameObject.active != true)
__instance.Chat.gameObject.SetActive(true);
GameObject TaskDisplay = GameObject.Find("TaskDisplay");
GameObject ProgressTracker = GameObject.Find("ProgressTracker");
if (TaskDisplay != null && ProgressTracker != null)
{
if (PlayerControl.LocalPlayer.IsImpostorTeam())
{
__instance.CrewmatesKilled.gameObject.SetActive(true);
__instance.CrewmatesKilled.gameObject.transform.SetLocalZ(-25);
TaskDisplay.transform.localPosition = new Vector3(0f, -0.4f, -5f);
ProgressTracker.transform.localPosition = new Vector3(-2.8733f, 3.1f);
}
else if (__instance.CrewmatesKilled.isActiveAndEnabled)
{
__instance.CrewmatesKilled.gameObject.SetActive(GameManager.Instance.ShowCrewmatesKilled());
TaskDisplay.transform.localPosition = new Vector3(0f, 0f);
ProgressTracker.transform.localPosition = new Vector3(-2.8733f, 2.7f, 0);
}
}
}
catch { }
}
}
+19
View File
@@ -0,0 +1,19 @@
using HarmonyLib;
namespace BetterAmongUs.Patches;
public class LobbyPatch
{
[HarmonyPatch(typeof(LobbyBehaviour))]
internal class LobbyBehaviourPatch
{
// Disabled annoying music
[HarmonyPatch(nameof(LobbyBehaviour.Update))]
[HarmonyPostfix]
public static void Postfix(PingTracker __instance)
{
if (Main.DisableLobbyTheme.Value)
SoundManager.instance.StopSound(LobbyBehaviour.Instance.MapTheme);
}
}
}
+46
View File
@@ -0,0 +1,46 @@
using HarmonyLib;
using UnityEngine;
namespace BetterAmongUs.Patches;
internal class MainMenuPatch
{
private static readonly string OnlineMsg = "Online access has been temporarily disabled!";
// Handle FileChecker
[HarmonyPatch(typeof(AccountManager))]
internal class AccountManagerPatch
{
[HarmonyPatch(nameof(AccountManager.CanPlayOnline))]
[HarmonyPostfix]
public static void Postfix()
{
if (!FileChecker.HasShownPopUp && FileChecker.CheckIfUnauthorizedFiles())
{
var lines = "<color=#ebbd34>----------------------------------------------------------------------------------------------</color>";
var icon = "<color=#278720>♻</color>";
var warning = "<color=#e60000>⚠</color>";
FileChecker.HasShownPopUp = true;
DisconnectPopup.Instance._textArea.enableWordWrapping = false;
DisconnectPopup.Instance.ShowCustom($"{lines}\n<b><size=200%>{icon}<color=#0ed400>Better Among Us</color>{icon}</size></b>\n<color=#757575><u><size=150%>{warning}<color=#8f0000>{FileChecker.UnauthorizedReason}</color>{warning}</size></u>\n\n<color=white>\n{OnlineMsg}\n{lines}");
}
}
}
// Replace AU logo with BAU logo
[HarmonyPatch(typeof(MainMenuManager))]
internal class MainMenuManagerPatch
{
[HarmonyPatch(nameof(MainMenuManager.Start))]
[HarmonyPostfix]
public static void Postfix(/*MainMenuManager __instance*/)
{
GameObject logo = GameObject.Find("LeftPanel/Sizer/LOGO-AU");
GameObject sizer = logo.transform.parent.gameObject;
sizer.transform.localPosition = new Vector3(sizer.transform.localPosition.x, sizer.transform.localPosition.y - 0.035f, sizer.transform.localPosition.z);
sizer.transform.position = new Vector3(sizer.transform.position.x, sizer.transform.position.y, -0.5f);
logo.transform.localScale = new Vector3(0.003f, 0.0025f, 0f);
logo.GetComponent<SpriteRenderer>().sprite = Utils.LoadSprite("BetterAmongUs.Resources.Images.BetterAmongUs-Logo.png", 1f);
}
}
}
+166
View File
@@ -0,0 +1,166 @@
using HarmonyLib;
using System.Text;
using TMPro;
using UnityEngine;
namespace BetterAmongUs;
[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.Start))]
class MeetingHudStartPatch
{
// Set up meeting player info text
public static void Postfix(MeetingHud __instance)
{
foreach (var pva in __instance.playerStates)
{
var TextTopMeeting = UnityEngine.Object.Instantiate(pva.NameText, pva.NameText.transform);
TextTopMeeting.gameObject.name = "TextTop";
TextTopMeeting.DestroyChildren();
TextTopMeeting.transform.position = pva.NameText.transform.position;
TextTopMeeting.transform.position += new Vector3(0f, 0.15f);
TextTopMeeting.GetComponent<TextMeshPro>().text = "";
var TextInfoMeeting = UnityEngine.Object.Instantiate(pva.NameText, pva.NameText.transform);
TextInfoMeeting.gameObject.name = "TextInfo";
TextInfoMeeting.DestroyChildren();
TextInfoMeeting.transform.position = pva.NameText.transform.position;
TextInfoMeeting.transform.position += new Vector3(0f, 0.28f);
TextInfoMeeting.GetComponent<TextMeshPro>().text = "";
var PlayerLevel = pva.transform.Find("PlayerLevel");
PlayerLevel.localPosition = new Vector3(PlayerLevel.localPosition.x, PlayerLevel.localPosition.y, -2f);
var LevelDisplay = UnityEngine.Object.Instantiate(PlayerLevel, pva.transform);
LevelDisplay.transform.SetSiblingIndex(pva.transform.Find("PlayerLevel").GetSiblingIndex() + 1);
LevelDisplay.gameObject.name = "PlayerId";
LevelDisplay.GetComponent<SpriteRenderer>().color = new Color(1f, 0f, 1f, 1f);
var IdLabel = LevelDisplay.transform.Find("LevelLabel");
var IdNumber = LevelDisplay.transform.Find("LevelNumber");
UnityEngine.Object.Destroy(IdLabel.GetComponent<TextTranslatorTMP>());
IdLabel.GetComponent<TextMeshPro>().text = "ID";
IdNumber.GetComponent<TextMeshPro>().text = pva.TargetPlayerId.ToString();
IdLabel.name = "IdLabel";
IdNumber.name = "IdNumber";
PlayerLevel.transform.position += new Vector3(0.23f, 0f);
}
RPC.SyncAllNames(isForMeeting: true);
}
}
[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.Update))]
class MeetingHudUpdatePatch
{
// Set player meeting info
public static void Postfix(MeetingHud __instance)
{
foreach (var pva in __instance.playerStates)
{
if (pva == null) return;
if (pva.ColorBlindName.isActiveAndEnabled)
{
pva.ColorBlindName.transform.localPosition = new Vector3(-0.91f, -0.19f, -0.05f);
pva.ColorBlindName.color = Palette.PlayerColors[pva.PlayerIcon.ColorId];
pva.ColorBlindName.outlineWidth = 0.2745f;
}
TextMeshPro TopText = pva.NameText.transform.Find("TextTop").gameObject.GetComponent<TextMeshPro>();
TextMeshPro InfoText = pva.NameText.transform.Find("TextInfo").gameObject.GetComponent<TextMeshPro>();
bool flag = Main.AllPlayerControls.Any(player => player.PlayerId == pva.TargetPlayerId);
if (!flag)
{
SetPlayerTextInfoMeeting(pva, "<color=#6b6b6b>Disconnected</color>", isInfo: true);
SetPlayerTextInfoMeeting(pva, "");
pva.transform.Find("votePlayerBase").gameObject.SetActive(false);
pva.transform.Find("deadX_border").gameObject.SetActive(false);
pva.ClearForResults();
pva.SetDisabled();
}
else if (TopText != null && InfoText != null)
{
var target = Utils.PlayerFromId(pva.TargetPlayerId);
if (target == null) return;
string hashPuid = Utils.GetHashPuid(target);
string friendCode = target.Data.FriendCode;
StringBuilder sbTag = new StringBuilder();
StringBuilder sbInfo = new StringBuilder();
// Put +++ at the end of each tag
if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.SickoData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.SickoData.ContainsValue(friendCode))
sbTag.Append("<color=#00f583>Sicko User</color>+++");
else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.AUMData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.AUMData.ContainsValue(friendCode))
sbTag.Append("<color=#4f0000>AUM User</color>+++");
else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.PlayerData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.PlayerData.ContainsValue(friendCode))
sbTag.Append("<color=#fc0000>Known Cheater</color>+++");
for (int i = 0; i < sbTag.ToString().Split("+++").Length; i++)
{
if (!string.IsNullOrEmpty(sbTag.ToString().Split("+++")[i]))
{
if (i < sbTag.ToString().Split("+++").Length)
{
sbInfo.Append(sbTag.ToString().Split("+++")[i]);
}
if (i != sbTag.ToString().Split("+++").Length - 2)
{
sbInfo.Append(" - ");
}
}
}
string RoleHexColor = target.IsImpostorTeam() ? "#ff1919" : "#8cffff";
string Role = $"<color={RoleHexColor}>{target.GetRoleName()}</color>";
if (!target.IsImpostorTeammate())
{
if (PlayerControl.LocalPlayer.IsAlive() && target != PlayerControl.LocalPlayer)
{
if (!DebugMenu.RevealRoles)
{
Role = "";
}
}
}
Vector3 textPos;
if (Role != "" && !string.IsNullOrEmpty(sbInfo.ToString()))
textPos = new Vector3(pva.NameText.transform.localPosition.x, -0.045f);
else if (Role != "" || !string.IsNullOrEmpty(sbInfo.ToString()))
textPos = new Vector3(pva.NameText.transform.localPosition.x, -0.03f);
else
textPos = new Vector3(pva.NameText.transform.localPosition.x, 0.015f);
pva.NameText.transform.localPosition = textPos;
SetPlayerTextInfoMeeting(pva, $"{sbInfo}", isInfo: true);
SetPlayerTextInfoMeeting(pva, $"{Role}");
}
}
}
private static void SetPlayerTextInfoMeeting(PlayerVoteArea pva, string text, bool isInfo = false)
{
string InfoType = "TextTop";
if (isInfo)
{
InfoType = "TextInfo";
GameObject TopText = pva.NameText.transform.Find("TextTop").gameObject;
if (TopText != null)
{
if (TopText.GetComponent<TextMeshPro>()?.text.Replace("<size=65%>", string.Empty).Replace("</size>", string.Empty).Length < 1)
{
text = "<voffset=-2em>" + text + "</voffset>";
}
}
}
text = "<size=65%>" + text + "</size>";
GameObject TextObj = pva.NameText.transform.Find(InfoType).gameObject; ;
if (TextObj != null)
{
TextObj.GetComponent<TextMeshPro>().text = text;
}
}
}
+107
View File
@@ -0,0 +1,107 @@
using HarmonyLib;
using UnityEngine;
namespace BetterAmongUs.Patches;
public class MiniMapBehaviourPatch
{
[HarmonyPatch(typeof(MapBehaviour))]
class MapBehaviourPatch
{
[HarmonyPatch(nameof(MapBehaviour.Awake))]
[HarmonyPostfix]
public static void Awake_Postfix(MapBehaviour __instance)
{
PoolablePlayer NewDisplay = __instance.HerePoint.gameObject.AddComponent<PoolablePlayer>();
NewDisplay.SetBodyCosmeticsVisible(true);
}
[HarmonyPatch(nameof(MapBehaviour.Show))]
[HarmonyPrefix]
public static bool Show_Prefix(MapBehaviour __instance, ref MapOptions opts)
{
if (__instance.IsOpen)
{
__instance.Close();
return false;
}
if (!PlayerControl.LocalPlayer.CanMove && !PlayerControl.LocalPlayer.IsInVent() && !PlayerControl.LocalPlayer.onLadder && !PlayerControl.LocalPlayer.inMovingPlat && !GameStates.IsMeeting)
{
return false;
}
switch (opts.Mode)
{
case MapOptions.Modes.Normal:
__instance.ShowNormalMap();
break;
case MapOptions.Modes.CountOverlay:
__instance.ShowCountOverlay(opts.AllowMovementWhileMapOpen, opts.ShowLivePlayerPosition, opts.IncludeDeadBodies);
break;
case MapOptions.Modes.Sabotage:
__instance.ShowSabotageMap();
break;
}
return false;
}
[HarmonyPatch(nameof(MapBehaviour.ShowNormalMap))]
[HarmonyPrefix]
public static bool ShowNormalMap_Prefix(MapBehaviour __instance)
{
if (__instance.IsOpen)
{
__instance.Close();
return false;
}
if (!PlayerControl.LocalPlayer.CanMove && !PlayerControl.LocalPlayer.IsInVent() && !PlayerControl.LocalPlayer.onLadder && !PlayerControl.LocalPlayer.inMovingPlat && !GameStates.IsMeeting)
{
return false;
}
PlayerControl.LocalPlayer.SetPlayerMaterialColors(__instance.HerePoint);
if (PlayerControl.LocalPlayer.isTrackingPlayer)
{
if (PlayerControl.LocalPlayer.trackedPlayer.Data.Disconnected)
{
__instance.TrackedHerePoint.gameObject.SetActive(false);
}
else
{
__instance.SetTrackedHerePointColor(PlayerControl.LocalPlayer.trackedPlayerColorID);
__instance.TrackedHerePoint.gameObject.SetActive(true);
__instance.UpdateTrackedPosition();
}
}
__instance.GenericShow();
__instance.taskOverlay.Show();
__instance.ColorControl.SetColor(new Color(0.05f, 0.6f, 1f, 1f));
DestroyableSingleton<HudManager>.Instance.SetHudActive(false);
return false;
}
[HarmonyPatch(nameof(MapBehaviour.ShowSabotageMap))]
[HarmonyPrefix]
public static bool ShowSabotageMap_Prefix(MapBehaviour __instance)
{
if (!PlayerControl.LocalPlayer.CanMove && !PlayerControl.LocalPlayer.IsInVent() && !PlayerControl.LocalPlayer.onLadder && !PlayerControl.LocalPlayer.inMovingPlat)
{
return false;
}
PlayerControl.LocalPlayer.SetPlayerMaterialColors(__instance.HerePoint);
__instance.GenericShow();
__instance.infectedOverlay.gameObject.SetActive(true);
__instance.taskOverlay.Show();
__instance.ColorControl.SetColor(new Color(1f, 0.3f, 0f, 1f));
return false;
}
[HarmonyPatch(nameof(MapBehaviour.ShowCountOverlay))]
[HarmonyPostfix]
public static void ShowCountOverlay_Postfix(MapBehaviour __instance) => __instance.ColorControl.SetColor(new Color(0.2f, 0.5f, 0f, 1f));
}
[HarmonyPatch(typeof(MapConsole))]
class MapConsolePatch
{
[HarmonyPatch(nameof(MapConsole.Use))]
[HarmonyPostfix]
public static void ShowCountOverlay_Postfix() => MapBehaviour.Instance.ColorControl.SetColor(new Color(0.2f, 0.5f, 0f, 1f));
}
}
+22
View File
@@ -0,0 +1,22 @@
using HarmonyLib;
using UnityEngine;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(ModManager))]
public class ModManagerPatch
{
[HarmonyPatch(nameof(ModManager.LateUpdate))]
[HarmonyPostfix]
public static void LateUpdate_Postfix(ModManager __instance)
{
// __instance.ShowModStamp();
if (__instance.ModStamp.gameObject.active == true)
__instance.ModStamp.GetComponent<SpriteRenderer>().sprite = Utils.LoadSprite("BetterAmongUs.Resources.Images.BetterAmongUs-Mod.png", 250f);
FileChecker.UpdateUnauthorizedFiles();
LateTask.Update(Time.deltaTime);
BAUNotificationManager.Update();
}
}
+80
View File
@@ -0,0 +1,80 @@
using HarmonyLib;
using System.Text;
using UnityEngine;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(PingTracker))]
public class PingTrackerPatch
{
[HarmonyPatch(nameof(PingTracker.Update))]
[HarmonyPrefix]
public static bool Prefix(PingTracker __instance)
{
try
{
PlayerControl Host = AmongUsClient.Instance.GetHost().Character;
if (GameStates.IsFreePlay)
{
__instance.gameObject.SetActive(false);
}
StringBuilder sb = new StringBuilder();
sb.AppendFormat("PING: <b>{0}</b>\n", GetPingColor(AmongUsClient.Instance.Ping));
sb.Append($"<color=#00dbdb><size=75%>BetterAmongUs {Main.GetVersionText()}</size></color>\n");
sb.AppendFormat("<color=#b0b0b0><size=50%>{0}</size></color>\n", Main.Github);
if (Main.BetterHost.Value && GameStates.IsHost)
{
sb.Append("<size=75%><color=#4f92ff>Better Host</color>: <color=#00f04c>Enabled</color></size>\n");
}
if (Main.ShowFPS.Value)
{
float FPSNum = 1.0f / Time.deltaTime;
sb.AppendFormat("<color=#0dff00><size=75%>FPS: <b>{0}</b></size></color>\n", (int)FPSNum);
}
// Add Host Info if not in lobby
if (GameStates.IsInGamePlay && Host != null)
{
string hostColor = Utils.Color32ToHex(Palette.PlayerColors[Host.CurrentOutfit.ColorId]);
sb.AppendFormat("<size=75%>Host: <color={0}>{1}</color></size>\n", hostColor, Host.CurrentOutfit.PlayerName);
}
__instance.aspectPosition.DistanceFromEdge = new Vector3(4f, 0.1f, -5);
__instance.aspectPosition.Alignment = AspectPosition.EdgeAlignments.RightTop;
__instance.text.outlineWidth = 0.3f;
__instance.text.text = sb.ToString();
}
catch { }
return false;
}
private static string GetPingColor(int ping)
{
string color;
switch (ping)
{
case int n when n > 250:
color = "#ff0000";
break;
case int n when n > 100:
color = "#ffa200";
break;
case int n when n > 50:
color = "#ffff00";
break;
default:
color = "#00f04c";
break;
}
string newPing = $"<color={color}>{ping} ms</color>";
return newPing;
}
}
+227
View File
@@ -0,0 +1,227 @@
using AmongUs.Data;
using HarmonyLib;
using Hazel;
using Il2CppSystem.Linq;
using LibCpp2IL;
using System.Text;
using System.Text.RegularExpressions;
using TMPro;
using UnityEngine;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(PlayerControl))]
class PlayerControlPatch
{
public static float infotime = 0f;
[HarmonyPatch(nameof(PlayerControl.FixedUpdate))]
[HarmonyPostfix]
public static void FixedUpdate_Postfix(PlayerControl __instance)
{
// Set up player text info
var NameText = GameObject.Find($"{__instance.gameObject.transform.name}/Names/NameText_TMP");
var InfoText = GameObject.Find($"{__instance.gameObject.transform.name}/Names/NameText_TMP/InfoText_T_TMP");
if (NameText != null && InfoText == null)
{
GameObject playerInfoDisplayInfo = UnityEngine.Object.Instantiate(NameText, NameText.transform);
playerInfoDisplayInfo.name = "InfoText_Info_TMP";
playerInfoDisplayInfo.transform.DestroyChildren();
playerInfoDisplayInfo.transform.position += new Vector3(0f, 0.25f);
playerInfoDisplayInfo.GetComponent<TextMeshPro>().text = string.Empty;
playerInfoDisplayInfo.SetActive(true);
GameObject playerInfoDisplayTop = UnityEngine.Object.Instantiate(NameText, NameText.transform);
playerInfoDisplayTop.name = "InfoText_T_TMP";
playerInfoDisplayTop.transform.DestroyChildren();
playerInfoDisplayTop.transform.position += new Vector3(0f, 0.15f);
playerInfoDisplayTop.GetComponent<TextMeshPro>().text = string.Empty;
playerInfoDisplayTop.SetActive(true);
GameObject playerInfoDisplayBottom = UnityEngine.Object.Instantiate(NameText, NameText.transform);
playerInfoDisplayBottom.name = "InfoText_B_TMP";
playerInfoDisplayBottom.transform.DestroyChildren();
playerInfoDisplayBottom.transform.position += new Vector3(0f, -0.15f);
playerInfoDisplayBottom.GetComponent<TextMeshPro>().text = string.Empty;
playerInfoDisplayBottom.SetActive(true);
}
// Set color blind text on player
if (__instance.DataIsCollected() && !__instance.shapeshifting)
{
__instance.cosmetics.SetColorBlindColor(__instance.CurrentOutfit.ColorId);
}
else
{
__instance.cosmetics.colorBlindText.text = string.Empty;
}
infotime -= Time.deltaTime;
if (infotime <= 0)
{
SetPlayerInfo(__instance);
infotime = 0.4f;
}
if (GameStates.IsInGame && GameStates.IsHost)
RPC.SyncAllNames(isBetterHost: false);
}
public static void SetPlayerInfo(PlayerControl player)
{
if (player == null) return;
// Set player text info
if (player.DataIsCollected() != true)
{
if (player.gameObject.transform.Find("Names/NameText_TMP").GetComponent<TextMeshPro>().text is "???" or "Player")
{
player.gameObject.transform.Find("Names/NameText_TMP").GetComponent<TextMeshPro>().text = "<color=#b5b5b5>Loading</color>";
}
return;
}
if (Main.AllPlayerControls.Any(pc => player.Data.PlayerId == pc.shapeshiftTargetPlayerId))
return;
string NewName = player.Data.PlayerName;
string hashPuid = Utils.GetHashPuid(player);
string friendCode = player.Data.FriendCode;
int playerId = player.PlayerId;
string Lv = " - <color=#ffd829>Lv: " + player.Data.PlayerLevel.ToString() + "</color>";
string pattern = @"^[a-zA-Z0-9#]+$";
string hashtagPattern = @"^#[0-9]{4}$";
string friendCodeColor = (Regex.Replace(friendCode, hashtagPattern, string.Empty).Length is > 10 or < 5 || !Regex.IsMatch(friendCode, pattern) || !Regex.IsMatch(friendCode, hashtagPattern)) ? "#00f7ff" : "#ff0000";
if (string.IsNullOrEmpty(friendCode) || friendCode == "")
friendCode = "???";
if (DataManager.Settings.Gameplay.StreamerMode == true)
friendCode = string.Concat('*').Repeat(friendCode.Length);
StringBuilder sbTag = new StringBuilder();
StringBuilder sbInfo = new StringBuilder();
// Put +++ at the end of each tag
if (player.IsDev() && !GameStates.IsInGamePlay)
sbTag.Append("<color=#6e6e6e>(<color=#0088ff>Dev</color>)</color>+++");
if ((player == PlayerControl.LocalPlayer || player.GetIsBetterUser() == true) && GameStates.IsLobby && !GameStates.IsFreePlay)
sbTag.Append("<color=#0dff00>Better User</color>+++");
if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.SickoData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.SickoData.ContainsValue(friendCode))
sbTag.Append("<color=#00f583>Sicko User</color>+++");
else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.AUMData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.AUMData.ContainsValue(friendCode))
sbTag.Append("<color=#4f0000>AUM User</color>+++");
else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.PlayerData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.PlayerData.ContainsValue(friendCode))
sbTag.Append("<color=#fc0000>Known Cheater</color>+++");
if (GameStates.IsLobby && !GameStates.IsFreePlay)
sbTag.Append($"<color=#b554ff>ID: {playerId}</color>+++");
for (int i = 0; i < sbTag.ToString().Split("+++").Length; i++)
{
if (!string.IsNullOrEmpty(sbTag.ToString().Split("+++")[i]))
{
if (i < sbTag.ToString().Split("+++").Length)
{
sbInfo.Append(sbTag.ToString().Split("+++")[i]);
}
if (i != sbTag.ToString().Split("+++").Length - 2)
{
sbInfo.Append(" - ");
}
}
}
PlayerControl Host = AmongUsClient.Instance.GetHost().Character;
if (player.IsHost() && GameStates.InGame && GameStates.IsLobby && !GameStates.IsFreePlay)
{
if (Main.LobbyPlayerInfo.Value == true)
{
string hexColor = Utils.Color32ToHex(Palette.PlayerColors[Host.CurrentOutfit.ColorId]);
NewName = $"<color={hexColor}>{player.Data.PlayerName}</color>";
}
}
if (player.IsImpostorTeammate() && player != PlayerControl.LocalPlayer)
{
NewName = $"<color=#ff1919>{player.Data.PlayerName}</color>";
}
if (!player.IsInShapeshift())
player.RawSetName(NewName);
if (!GameStates.IsVanillaServer)
{
friendCode = string.Empty;
Lv = string.Empty;
}
StringBuilder sbTag2 = new StringBuilder();
StringBuilder sbInfo2 = new StringBuilder();
// Put +++ at the end of each tag
sbTag2.Append($"<color=#9e9e9e>{Utils.GetPlatformName(player, useTag: true)}</color>"); // Don't put +++ here
sbTag2.Append($"{Lv}+++");
for (int i = 0; i < sbTag2.ToString().Split("+++").Length; i++)
{
if (!string.IsNullOrEmpty(sbTag2.ToString().Split("+++")[i]))
{
if (i < sbTag2.ToString().Split("+++").Length)
{
sbInfo2.Append(sbTag2.ToString().Split("+++")[i]);
}
if (i != sbTag2.ToString().Split("+++").Length - 2)
{
sbInfo2.Append(" - ");
}
}
}
if (!GameStates.IsInGamePlay)
{
if (Main.LobbyPlayerInfo.Value == true)
{
player.SetPlayerTextInfo($"{sbInfo}", isInfo: true);
player.SetPlayerTextInfo($"{sbInfo2}");
player.SetPlayerTextInfo($"<color={friendCodeColor}>{friendCode}</color>", isBottom: true);
}
else
{
player.ResetAllPlayerTextInfo();
}
}
else
{
string RoleHexColor = player.IsImpostorTeam() ? "#ff1919" : "#8cffff";
string Role = $"<color={RoleHexColor}>{player.GetRoleName()}</color>";
if (!player.IsImpostorTeammate())
{
if (PlayerControl.LocalPlayer.IsAlive() && player != PlayerControl.LocalPlayer)
{
if (!DebugMenu.RevealRoles)
{
Role = "";
}
}
}
player.SetPlayerTextInfo($"{sbInfo}", isInfo: true);
player.SetPlayerTextInfo($"{Role}");
player.SetPlayerTextInfo("", isBottom: true);
}
}
[HarmonyPatch(nameof(PlayerControl.MurderPlayer))]
[HarmonyPostfix]
public static void MurderPlayer_Postfix(/*PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target*/)
{
if (GameStates.IsInGame || GameStates.IsFreePlay && !GameStates.IsLobby && !GameStates.IsHideNSeek && HudManager.Instance.CrewmatesKilled.isActiveAndEnabled)
HudManager.Instance?.NotifyOfDeath();
}
}
+110
View File
@@ -0,0 +1,110 @@
using InnerNet;
using HarmonyLib;
using Hazel;
using BetterAmongUs.Patches;
namespace BetterAmongUs;
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.OnGameJoined))]
class OnGameJoinedPatch
{
public static void Postfix(/*AmongUsClient __instance*/)
{
PlayerControlPatch.infotime = 0f;
AntiCheat.PauseAntiCheat();
// Fix host icon in lobby on modded servers
if (!GameStates.IsVanillaServer)
{
var host = AmongUsClient.Instance.GetHost().Character;
host.SetColor(-2);
host.SetColor(host.CurrentOutfit.ColorId);
}
_ = new LateTask(() =>
{
// Send Better Among Us Check RPC
if (GameStates.IsInGame)
{
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.BetterCheck, SendOption.None, -1);
messageWriter.Write((byte)PlayerControl.LocalPlayer.NetId);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
}
}, 1.5f, "OnGameJoinedPatch");
Logger.Log($"Successfully joined {GameCode.IntToGameName(AmongUsClient.Instance.GameId)}", "OnGameJoinedPatch");
}
}
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.OnPlayerJoined))]
public static class OnPlayerJoinedPatch
{
public static void Postfix(/*AmongUsClient __instance,*/ [HarmonyArgument(0)] ClientData client)
{
PlayerControlPatch.infotime = 0f;
_ = new LateTask(() =>
{
if (GameStates.IsInGame)
{
// Send Better Among Us Check RPC
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, unchecked((byte)CustomRPC.BetterCheck), SendOption.None, -1);
messageWriter.Write((byte)PlayerControl.LocalPlayer.NetId);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
RPC.SyncAllNames(force: true);
if (Main.BetterHost.Value)
client.Character.RpcSendHostChat(HudManagerPatch.WelcomeMessage, sendToBetterUser: false);
}
}, 1.5f, "OnPlayerJoinedPatch", false);
}
}
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.OnPlayerLeft))]
class OnPlayerLeftPatch
{
public static void Postfix(/*AmongUsClient __instance,*/ [HarmonyArgument(0)] ClientData data, [HarmonyArgument(1)] DisconnectReasons reason)
{
if ((GameStates.IsInGame || GameStates.IsFreePlay) && !GameStates.IsLobby && !GameStates.IsHideNSeek && HudManager.Instance.CrewmatesKilled.isActiveAndEnabled)
HudManager.Instance?.NotifyOfDisconnect(data.Character);
}
}
[HarmonyPatch(typeof(GameData), nameof(GameData.ShowNotification))]
class GameDataPatch
{
public static bool Prefix(AmongUsClient __instance, ref string playerName, ref DisconnectReasons reason)
{
string ReasonText;
switch (reason)
{
case DisconnectReasons.ExitGame:
ReasonText = $"{playerName} Left the game!";
break;
case DisconnectReasons.ClientTimeout:
ReasonText = $"{playerName} Disconnected!";
break;
case DisconnectReasons.Kicked:
ReasonText = $"{playerName} Was kicked by {AmongUsClient.Instance.GetHost().Character.Data.PlayerName}!";
break;
case DisconnectReasons.Banned:
ReasonText = $"{playerName} Was banned by {AmongUsClient.Instance.GetHost().Character.Data.PlayerName}!";
break;
case DisconnectReasons.Hacking:
ReasonText = $"{playerName} Was banned by Innersloth Anti-Cheat!";
break;
case DisconnectReasons.Error:
ReasonText = $"{playerName} Was kicked due to an error!";
break;
case DisconnectReasons.Unknown:
ReasonText = $"{playerName} Left the game due to unknown reason?";
break;
default:
ReasonText = $"{playerName} Left the game!";
break;
}
DestroyableSingleton<HudManager>.Instance.Notifier.AddDisconnectMessage(ReasonText);
return false;
}
}
+219
View File
@@ -0,0 +1,219 @@
using AmongUs.GameOptions;
using HarmonyLib;
namespace BetterAmongUs.Role;
[HarmonyPatch(typeof(RoleManager))]
public class RoleManagerPatch
{
public static Dictionary<PlayerControl, RoleTypes> SetPlayerRole = []; // Player, Role
public static Dictionary<string, int> ImpostorMultiplier = []; // HashPuid, Multiplier
private static Random random = new Random();
// Better role algorithm
[HarmonyPatch(nameof(RoleManager.SelectRoles))]
[HarmonyPrefix]
public static bool RoleManager_Prefix(/*RoleManager __instance*/)
{
if (!Main.BetterRoleAlgorithma.Value) return true;
Logger.Log($" Better Role Assignment Has Started!", "RoleManager");
Logger.Log($"--------------------------------------------", "RoleManager");
// Set roles up
foreach (var addplayer in Main.AllPlayerControls.Where(pc => !ImpostorMultiplier.ContainsKey(Utils.GetHashPuid(pc))))
ImpostorMultiplier[Utils.GetHashPuid(addplayer)] = 0;
int NumImpostors = GameOptionsManager.Instance.CurrentGameOptions.NumImpostors;
List<PlayerControl> Impostors = [];
List<PlayerControl> Crewmates = [];
Dictionary<RoleTypes, int> ImpostorRoles = new() // Role, Amount
{
{ RoleTypes.Shapeshifter, 0 },
{ RoleTypes.Phantom, 0 }
};
Dictionary<RoleTypes, int> CrewmateRoles = new() // Role, Amount
{
{ RoleTypes.Engineer, 0 },
{ RoleTypes.Scientist, 0 },
{ RoleTypes.Tracker, 0 },
{ RoleTypes.Noisemaker, 0 }
};
List<RoleTypes> Roles = [.. ImpostorRoles.Keys, .. CrewmateRoles.Keys];
foreach (RoleTypes role in Roles)
{
if (IsImpostorRole(role))
ImpostorRoles[role] = GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetNumPerGame(role);
else
CrewmateRoles[role] = GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetNumPerGame(role);
}
// Override player role assignment
if (SetPlayerRole.Keys.Any())
{
foreach (var kvp in SetPlayerRole.Where(kvp => kvp.Key != null).OrderBy(kvp => kvp.Key == PlayerControl.LocalPlayer ? 0 : 1))
{
var player = kvp.Key;
var role = kvp.Value;
if (role is RoleTypes.Impostor)
{
if (Impostors.Count < NumImpostors)
{
Impostors.Add(player);
player.RpcSetRole(RoleTypes.Impostor);
player.roleAssigned = true;
Logger.Log($"Override Assigned {Utils.GetRoleName(RoleTypes.Impostor)} role to {player.Data.PlayerName}", "RoleManager");
}
else continue;
}
else if (role is RoleTypes.Crewmate)
{
Crewmates.Add(player);
player.RpcSetRole(RoleTypes.Crewmate);
player.roleAssigned = true;
Logger.Log($"Override Assigned {Utils.GetRoleName(RoleTypes.Crewmate)} role to {player.Data.PlayerName}", "RoleManager");
}
else
{
if (IsImpostorRole(role))
{
if (Impostors.Count < NumImpostors && ImpostorRoles[role] > 0)
{
ImpostorRoles[role]--;
Impostors.Add(player);
}
else continue;
}
else
{
if (CrewmateRoles[role] > 0)
{
CrewmateRoles[role]--;
Crewmates.Add(player);
}
else continue;
}
player.RpcSetRole(role);
player.roleAssigned = true;
Logger.Log($"Override Assigned {Utils.GetRoleName(role)} role to {player.Data.PlayerName}", "RoleManager");
}
}
}
// Get players in random order
List<PlayerControl> players = Main.AllPlayerControls
.Where(player => !Impostors.Contains(player) && !Crewmates.Contains(player) && player.roleAssigned == false)
.ToList();
int n = players.Count;
while (n > 1)
{
n--;
int k = random.Next(n + 1);
PlayerControl value = players[k];
players[k] = players[n];
players[n] = value;
}
// Assign roles
foreach (PlayerControl pc in players)
{
if (pc == null || pc.roleAssigned == true) continue;
if (Impostors.Count < NumImpostors && RNG() > ImpostorMultiplier[Utils.GetHashPuid(pc)])
{
var impRoles = Shuffle(ImpostorRoles);
foreach (var kvp in impRoles)
{
if (RNG() < GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetChancePerGame(kvp.Key) && kvp.Value > 0)
{
ImpostorMultiplier[Utils.GetHashPuid(pc)] += 15;
ImpostorRoles[kvp.Key]--;
Impostors.Add(pc);
pc.RpcSetRole(kvp.Key);
pc.roleAssigned = true;
Logger.Log($"Assigned {Utils.GetRoleName(kvp.Key)} role to {pc.Data.PlayerName}", "RoleManager");
break;
}
}
if (!Impostors.Contains(pc))
{
ImpostorMultiplier[Utils.GetHashPuid(pc)] += 15;
Impostors.Add(pc);
pc.RpcSetRole(RoleTypes.Impostor);
pc.roleAssigned = true;
Logger.Log($"Assigned {Utils.GetRoleName(RoleTypes.Impostor)} role to {pc.Data.PlayerName}", "RoleManager");
}
}
else
{
var crewRoles = Shuffle(CrewmateRoles);
foreach (var kvp in crewRoles)
{
if (RNG() < GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetChancePerGame(kvp.Key) && kvp.Value > 0)
{
ImpostorMultiplier[Utils.GetHashPuid(pc)] = 0;
CrewmateRoles[kvp.Key]--;
Crewmates.Add(pc);
pc.RpcSetRole(kvp.Key);
pc.roleAssigned = true;
Logger.Log($"Assigned {Utils.GetRoleName(kvp.Key)} role to {pc.Data.PlayerName}", "RoleManager");
break;
}
}
if (!Crewmates.Contains(pc))
{
ImpostorMultiplier[Utils.GetHashPuid(pc)] = 0;
Crewmates.Add(pc);
pc.RpcSetRole(RoleTypes.Crewmate);
pc.roleAssigned = true;
Logger.Log($"Assigned {Utils.GetRoleName(RoleTypes.Crewmate)} role to {pc.Data.PlayerName}", "RoleManager");
}
}
}
SetPlayerRole.Clear();
RPC.SyncAllNames();
Logger.Log($"--------------------------------------------", "RoleManager");
Logger.Log($" Better Role Assignment Has Finished!", "RoleManager");
return false;
}
private static bool IsImpostorRole(RoleTypes role) => role is RoleTypes.Impostor or RoleTypes.Shapeshifter or RoleTypes.Phantom;
private static Dictionary<TKey, TValue> Shuffle<TKey, TValue>(Dictionary<TKey, TValue> dictionary)
{
List<TKey> keys = dictionary.Keys.ToList();
// Fisher-Yates shuffle algorithm
for (int i = keys.Count - 1; i > 0; i--)
{
int j = random.Next(0, i + 1);
TKey temp = keys[i];
keys[i] = keys[j];
keys[j] = temp;
}
// Rebuild dictionary with shuffled keys
Dictionary<TKey, TValue> shuffledDictionary = new Dictionary<TKey, TValue>();
foreach (var key in keys)
{
shuffledDictionary[key] = dictionary[key];
}
return shuffledDictionary;
}
private static int RNG() => random.Next(0, 100);
}
+14
View File
@@ -0,0 +1,14 @@
using HarmonyLib;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(VersionShower))]
public class VersionShowerPatch
{
[HarmonyPatch(nameof(VersionShower.Start))]
[HarmonyPostfix]
public static void Postfix(VersionShower __instance)
{
__instance.text.text = $"<color=#0dff00>♻BetterAmongUs♻ {Main.GetVersionText()}</color> - " + __instance.text.text;
}
}
@@ -0,0 +1,56 @@
using BepInEx.Unity.IL2CPP.Utils;
using System.Collections;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace BetterAmongUs.Resources;
public static class Coroutines
{
internal sealed class Component : MonoBehaviour
{
internal static Component? Instance { get; set; }
public Component(IntPtr ptr) : base(ptr)
{
}
private void Awake()
{
Instance = this;
}
private void OnDestroy()
{
Instance = null;
}
}
internal static readonly ConditionalWeakTable<IEnumerator, Coroutine> _ourCoroutineStore = new();
internal static IEnumerator GenericRoutine(IEnumerator coroutine)
{
yield return coroutine;
_ourCoroutineStore.Remove(coroutine);
}
[return: NotNullIfNotNull("coroutine")]
public static IEnumerator? Start(IEnumerator? coroutine)
{
if (coroutine != null)
{
_ourCoroutineStore.AddOrUpdate(coroutine, Component.Instance!.StartCoroutine(GenericRoutine(coroutine)));
}
return coroutine;
}
public static void Stop(IEnumerator? coroutine)
{
if (coroutine != null && _ourCoroutineStore.TryGetValue(coroutine, out var routine))
{
Component.Instance!.StopCoroutine(routine);
}
}
}
@@ -0,0 +1,20 @@
using UnityEngine;
namespace BetterAmongUs.Resources;
public class DragWindow : Window
{
public DragWindow(Rect rect, string title, Action<int> func) : base(rect, title, func)
{
Func = id =>
{
func(id);
GUI.DragWindow(new Rect(0, 0, 10000, 20));
Rect = Rect.ClampScreen();
};
}
public DragWindow(Rect rect, string title, Action func) : this(rect, title, _ => func())
{
}
}
@@ -0,0 +1,29 @@
using UnityEngine;
namespace BetterAmongUs.Resources;
public static class GUIExtensions
{
public static Rect ClampScreen(this Rect rect)
{
rect.x = Mathf.Clamp(rect.x, 0, Screen.width - rect.width);
rect.y = Mathf.Clamp(rect.y, 0, Screen.height - rect.height);
return rect;
}
public static Rect ResetSize(this Rect rect)
{
rect.width = rect.height = 0;
return rect;
}
public static Sprite CreateSprite(this Texture2D texture, Vector2? pivot = null, float pixelsPerUnit = 100f)
{
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), pivot ?? new Vector2(0.5f, 0.5f), pixelsPerUnit);
}
public static void SetSize(this RectTransform rectTransform, float width, float height)
{
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
}
}
@@ -0,0 +1,44 @@
using UnityEngine;
namespace BetterAmongUs.Resources;
public class Window
{
private static int _lastWindowId;
public static int NextWindowId()
{
return _lastWindowId++;
}
public int Id { get; set; } = NextWindowId();
public bool Enabled { get; set; } = true;
public Rect Rect { get; set; }
public Action<int> Func { get; set; }
public string Title { get; set; }
public Window(Rect rect, string title, Action<int> func)
{
Rect = rect;
Title = title;
Func = func;
}
public Window(Rect rect, string title, Action func) : this(rect, title, _ => func())
{
}
public virtual void OnGUI()
{
if (Enabled)
{
if (Event.current.type == EventType.Layout)
{
Rect = Rect.ResetSize();
}
GUI.skin.label.wordWrap = false;
Rect = GUILayout.Window(Id, Rect, Func, Title, GUILayout.MinWidth(GUI.skin.label.CalcSize(new GUIContent(Title)).x * 2));
if ((Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)) && Rect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y)))
{
Input.ResetInputAxes();
}
}
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 34 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 104 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

+134
View File
@@ -0,0 +1,134 @@
using UnityEngine;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Unity.IL2CPP;
using BepInEx.Logging;
using HarmonyLib;
using Innersloth.IO;
using Il2CppInterop.Runtime.Injection;
namespace BetterAmongUs;
public enum ReleaseTypes : int
{
Release,
Canary,
Dev,
}
[BepInPlugin(PluginGuid, "BetterAmongUs", PluginVersion)]
[BepInProcess("Among Us.exe")]
public class Main : BasePlugin
{
public const ReleaseTypes ReleaseBuildType = ReleaseTypes.Canary;
public const string CanaryNum = "1";
public const string PluginGuid = "com.d1gq.betteramongus";
public const string PluginVersion = "1.0.0";
public const string ReleaseDate = "07.27.2024"; // dd/mm/yyyy
public const string Github = "https://github.com/D1GQ/BetterAmongUs";
public static string GetVersionText()
{
if (ReleaseBuildType == ReleaseTypes.Release)
return $"v{BetterAmongUsVersion}";
else if (ReleaseBuildType == ReleaseTypes.Canary)
return $"v{BetterAmongUsVersion} Canary {Main.CanaryNum}";
else if (Main.ReleaseBuildType == ReleaseTypes.Dev)
return $"v{BetterAmongUsVersion} Dev {Main.ReleaseDate}";
}
public Harmony Harmony { get; } = new Harmony(PluginGuid);
public static string BetterAmongUsVersion => PluginVersion;
public static string AmongUsVersion => Application.version;
public static List<string> SupportedAmongUsVersions =
[
"2024.6.18",
];
public static string[] DevUser =
[
"8f23c48e2",
];
public static PlayerControl[] AllPlayerControls => PlayerControl.AllPlayerControls.ToArray().Where(pc => pc != null).ToArray();
public static PlayerControl[] AllAlivePlayerControls => AllPlayerControls.ToArray().Where(pc => pc.IsAlive()).ToArray();
public static Dictionary<int, string> GetRoleName = new Dictionary<int, string>
{
{ 0, "Crewmate" },
{ 1, "Impostor" },
{ 2, "Scientist" },
{ 3, "Engineer" },
{ 4, "Guardian Angel" },
{ 5, "Shapeshifter" },
{ 6, "Crewmate" },
{ 7, "Impostor" },
{ 8, "Noisemaker" },
{ 9, "Phantom" },
{ 10, "Tracker" }
};
public static ManualLogSource Logger;
public static DebugMenu debugmenu { get; set; } = null;
public override void Load()
{
try
{
Logger = BepInEx.Logging.Logger.CreateLogSource(PluginGuid);
Harmony.PatchAll();
BAUDataManager.SetUp();
BAUDataManager.LoadCheatData();
LoadOptions();
if (File.Exists(Path.Combine($"{Environment.CurrentDirectory}/Among Us_Data/Plugins/x86", "steam_api.dll")))
File.WriteAllText(Path.Combine(Environment.CurrentDirectory, "steam_appid.txt"), "945360");
if (File.Exists(Path.Combine(Environment.CurrentDirectory, "better-log.txt")))
File.WriteAllText(Path.Combine(Environment.CurrentDirectory, "better-previous-log.txt"), File.ReadAllText(Path.Combine(Environment.CurrentDirectory, "better-log.txt")));
File.WriteAllText(Path.Combine(Environment.CurrentDirectory, "better-log.txt"), "");
BetterAmongUs.Logger.Log("Better Among Us successfully loaded!");
// Set up debug menu
ClassInjector.RegisterTypeInIl2Cpp<DebugMenu>();
ClassInjector.RegisterTypeInIl2Cpp<Resources.Coroutines.Component>();
debugmenu = AddComponent<DebugMenu>();
AddComponent<Resources.Coroutines.Component>();
string SupportedVersions = string.Empty;
foreach (string text in SupportedAmongUsVersions.ToArray())
SupportedVersions += $"{text} ";
BetterAmongUs.Logger.Log($"BetterAmongUs {BetterAmongUsVersion}-{ReleaseDate} - [{AmongUsVersion} --> {SupportedVersions.Substring(0, SupportedVersions.Length - 1)}]");
}
catch (Exception ex)
{
BetterAmongUs.Logger.Error(ex.ToString());
}
}
public static ConfigEntry<bool> AntiCheat { get; private set; }
public static ConfigEntry<bool> BetterHost { get; private set; }
public static ConfigEntry<bool> BetterRoleAlgorithma { get; private set; }
public static ConfigEntry<bool> LobbyPlayerInfo { get; private set; }
public static ConfigEntry<bool> DisableLobbyTheme { get; private set; }
public static ConfigEntry<bool> UnlockFPS { get; private set; }
public static ConfigEntry<bool> ShowFPS { get; private set; }
public static ConfigEntry<string> CommandPrefix { get; set; }
private void LoadOptions()
{
AntiCheat = Config.Bind("Better Options", "AntiCheat", true);
BetterHost = Config.Bind("Better Options", "BetterHost", false);
BetterRoleAlgorithma = Config.Bind("Better Options", "BetterRoleAlgorithma", true);
LobbyPlayerInfo = Config.Bind("Better Options", "LobbyPlayerInfo", true);
DisableLobbyTheme = Config.Bind("Better Options", "DisableLobbyTheme", true);
UnlockFPS = Config.Bind("Better Options", "UnlockFPS", false);
ShowFPS = Config.Bind("Better Options", "ShowFPS", false);
CommandPrefix = Config.Bind("Client Options", "CommandPrefix", "/");
}
public static string GetDataPathToAmongUs() => FileIO.GetRootDataPath();
public static string GetGamePathToAmongUs() => Environment.CurrentDirectory;
}