diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..d38bb89
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,84 @@
+[*.cs]
+
+# IDE0022: Use block body for method
+csharp_style_expression_bodied_methods = false:silent
+csharp_indent_labels = one_less_than_current
+csharp_using_directive_placement = outside_namespace:silent
+csharp_prefer_simple_using_statement = true:suggestion
+csharp_prefer_braces = true:silent
+csharp_style_namespace_declarations = block_scoped:silent
+csharp_style_prefer_method_group_conversion = true:silent
+csharp_style_prefer_top_level_statements = true:silent
+csharp_style_prefer_primary_constructors = true:suggestion
+csharp_style_expression_bodied_constructors = false:silent
+csharp_style_expression_bodied_operators = false:silent
+csharp_style_expression_bodied_properties = true:silent
+csharp_style_expression_bodied_indexers = true:silent
+csharp_style_expression_bodied_accessors = true:silent
+csharp_style_expression_bodied_lambdas = true:silent
+csharp_style_expression_bodied_local_functions = false:silent
+
+# CS8604: Possible null reference argument.
+dotnet_diagnostic.CS8604.severity = silent
+
+# CS8602: Dereference of a possibly null reference.
+dotnet_diagnostic.CS8602.severity = none
+
+[*.{cs,vb}]
+#### Naming styles ####
+
+# Naming rules
+
+dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
+dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
+dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
+
+dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
+dotnet_naming_rule.types_should_be_pascal_case.symbols = types
+dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
+
+dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
+dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
+dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
+
+# Symbol specifications
+
+dotnet_naming_symbols.interface.applicable_kinds = interface
+dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
+dotnet_naming_symbols.interface.required_modifiers =
+
+dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
+dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
+dotnet_naming_symbols.types.required_modifiers =
+
+dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
+dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
+dotnet_naming_symbols.non_field_members.required_modifiers =
+
+# Naming styles
+
+dotnet_naming_style.begins_with_i.required_prefix = I
+dotnet_naming_style.begins_with_i.required_suffix =
+dotnet_naming_style.begins_with_i.word_separator =
+dotnet_naming_style.begins_with_i.capitalization = pascal_case
+
+dotnet_naming_style.pascal_case.required_prefix =
+dotnet_naming_style.pascal_case.required_suffix =
+dotnet_naming_style.pascal_case.word_separator =
+dotnet_naming_style.pascal_case.capitalization = pascal_case
+
+dotnet_naming_style.pascal_case.required_prefix =
+dotnet_naming_style.pascal_case.required_suffix =
+dotnet_naming_style.pascal_case.word_separator =
+dotnet_naming_style.pascal_case.capitalization = pascal_case
+dotnet_style_operator_placement_when_wrapping = beginning_of_line
+tab_width = 4
+indent_size = 4
+end_of_line = crlf
+dotnet_style_coalesce_expression = true:suggestion
+dotnet_style_null_propagation = true:suggestion
+dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
+dotnet_style_prefer_auto_properties = true:silent
+dotnet_style_object_initializer = true:suggestion
+dotnet_style_prefer_collection_expression = true:suggestion
+dotnet_style_collection_initializer = true:suggestion
diff --git a/BetterAmongUs.csproj b/BetterAmongUs.csproj
new file mode 100644
index 0000000..7fe3fb7
--- /dev/null
+++ b/BetterAmongUs.csproj
@@ -0,0 +1,37 @@
+
+
+
+ net6.0
+ enable
+ enable
+ Library
+ preview
+
+
+
+
+
+
+
+
+
+ all
+ runtime; build; native; contentfiles; analyzers; buildtransitive
+
+
+ all
+ runtime; build; native; contentfiles; analyzers; buildtransitive
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/BetterAmongUs.sln b/BetterAmongUs.sln
new file mode 100644
index 0000000..910995f
--- /dev/null
+++ b/BetterAmongUs.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.8.34511.84
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BetterAmongUs", "BetterAmongUs.csproj", "{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {D51C3994-D13F-43E5-9B5E-E029EC534208}
+ EndGlobalSection
+EndGlobal
diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form. A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities. However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work. For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+ The Corresponding Source for a work in source code form is that
+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work. This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright. Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+the conditions stated below. Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit. Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the
+ Corresponding Source fixed on a durable physical medium
+ customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a
+ written offer, valid for at least three years and valid for as
+ long as you offer spare parts or customer support for that product
+ model, to give anyone who possesses the object code either (1) a
+ copy of the Corresponding Source for all the software in the
+ product that is covered by this License, on a durable physical
+ medium customarily used for software interchange, for a price no
+ more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the
+ Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This
+ alternative is allowed only occasionally and noncommercially, and
+ only if you received the object code with such an offer, in accord
+ with subsection 6b.
+
+ d) Convey the object code by offering access from a designated
+ place (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to
+ copy the object code is a network server, the Corresponding Source
+ may be on a different server (operated by you or a third party)
+ that supports equivalent copying facilities, provided you maintain
+ clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the
+ Corresponding Source, you remain obligated to ensure that it is
+ available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided
+ you inform other peers where the object code and Corresponding
+ Source of the work are being offered to the general public at no
+ charge under subsection 6d.
+
+ A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+ A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling. In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage. For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product. A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+ "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source. The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+ If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information. But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+ The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed. Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+ Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law. If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+ When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it. (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.) You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+ Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the
+ terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal
+ Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some
+ trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that
+ material by anyone who conveys the material (or modified versions of
+ it) with contractual assumptions of liability to the recipient, for
+ any liability that these contractual assumptions directly impose on
+ those licensors and authors.
+
+ All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10. If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term. If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+ If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+ Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+ 8. Termination.
+
+ You may not propagate or modify a covered work except as expressly
+provided under this License. Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/Modules/AntiCheat.cs b/Modules/AntiCheat.cs
new file mode 100644
index 0000000..f443e10
--- /dev/null
+++ b/Modules/AntiCheat.cs
@@ -0,0 +1,369 @@
+using AmongUs.GameOptions;
+using Hazel;
+using InnerNet;
+
+namespace BetterAmongUs;
+
+class AntiCheat
+{
+ public static Dictionary PlayerData = []; // HashPuid, FriendCode
+ public static Dictionary SickoData = []; // HashPuid, FriendCode
+ public static Dictionary AUMData = []; // HashPuid, FriendCode
+ private static bool IsEnabled = true;
+
+ public static void PauseAntiCheat()
+ {
+ float time = 2f;
+ if (IsEnabled)
+ {
+ IsEnabled = false;
+
+ _ = new LateTask(() =>
+ {
+ IsEnabled = true;
+ }, time, "PauseAntiCheat");
+ }
+ }
+
+ // Handle RPC before anti cheat detection
+ public static void HandleRPCBeforeCheck(PlayerControl player, byte callId, MessageReader reader)
+ {
+ if (player == PlayerControl.LocalPlayer || PlayerControl.LocalPlayer == null || player == null || !IsEnabled) return;
+
+ if (callId is unchecked((byte)CustomRPC.Sicko) && Main.AntiCheat.Value)
+ {
+ if (reader.BytesRemaining == 0)
+ {
+ var flag = SickoData.ContainsKey(Utils.GetHashPuid(player));
+
+ if (reader.BytesRemaining == 0 && !flag)
+ {
+ AmongUsClient.Instance.ReportPlayer(player.GetClientId(), ReportReasons.Cheating_Hacking);
+ BAUNotificationManager.NotifyCheat(player, $"Sicko Menu", newText: "Has been detected with a cheat client");
+ PlayerData[Utils.GetHashPuid(player)] = player.FriendCode;
+ SickoData[Utils.GetHashPuid(player)] = player.FriendCode;
+ BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "cheatData", "Sicko Menu RPC");
+ BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "sickoData", "Sicko Menu RPC");
+ }
+ }
+
+ return;
+ }
+
+ if (callId is unchecked((byte)CustomRPC.AUM) && Main.AntiCheat.Value)
+ {
+ try
+ {
+ var aumid = reader.ReadByte();
+
+ if (aumid == player.PlayerId)
+ {
+ var flag = AUMData.ContainsKey(Utils.GetHashPuid(player));
+
+ if (!flag)
+ {
+ AmongUsClient.Instance.ReportPlayer(player.GetClientId(), ReportReasons.Cheating_Hacking);
+ BAUNotificationManager.NotifyCheat(player, $"AUM", newText: "Has been detected with a cheat client");
+ PlayerData[Utils.GetHashPuid(player)] = player.FriendCode;
+ AUMData[Utils.GetHashPuid(player)] = player.FriendCode;
+ BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "cheatData", "AUM RPC");
+ BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "aumData", "AUM RPC");
+ }
+ }
+ }
+ catch { }
+
+ return;
+ }
+
+ if (callId is unchecked((byte)CustomRPC.AUMChat))
+ {
+ try
+ {
+ var nameString = reader.ReadString();
+ var msgString = reader.ReadString();
+ var colorId = reader.ReadInt32();
+
+ Utils.AddChatPrivate($"{msgString}", overrideName: $"AUM Chat - {nameString}");
+
+ PlayerControl AUMPlayer = Main.AllPlayerControls.First(pc => pc.Data.PlayerName == nameString && pc.CurrentOutfit.ColorId == colorId);
+
+ if (AUMPlayer == null || !Main.AntiCheat.Value) return;
+
+ var flag = string.IsNullOrEmpty(nameString) && string.IsNullOrEmpty(msgString);
+ var flag2 = AUMData.ContainsKey(Utils.GetHashPuid(AUMPlayer));
+
+ if (!flag && !flag2)
+ {
+ AmongUsClient.Instance.ReportPlayer(player.GetClientId(), ReportReasons.Cheating_Hacking);
+ BAUNotificationManager.NotifyCheat(AUMPlayer, $"AUM", newText: "Has been detected with a cheat client");
+ PlayerData[Utils.GetHashPuid(AUMPlayer)] = AUMPlayer.FriendCode;
+ AUMData[Utils.GetHashPuid(AUMPlayer)] = AUMPlayer.FriendCode;
+ BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "cheatData", "AUM Chat RPC");
+ BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "aumData", "AUM Chat RPC");
+ }
+ }
+ catch { }
+
+ return;
+ }
+ }
+
+ // Check and notify for invalid rpcs
+ public static void CheckRPC(PlayerControl player, byte callId, MessageReader reader)
+ {
+ try
+ {
+ if (PlayerControl.LocalPlayer == null || player == null || player == PlayerControl.LocalPlayer || reader == null || !IsEnabled || !Main.AntiCheat.Value) return;
+
+ RoleTypes? Role = player?.Data?.RoleType;
+ Role ??= RoleTypes.Crewmate;
+ bool IsImpostor = player.IsImpostorTeam();
+ bool IsCrewmate = !player.IsImpostorTeam();
+ string hashPuid = Utils.GetHashPuid(player);
+
+ if (callId is (byte)RpcCalls.EnterVent or (byte)RpcCalls.ExitVent)
+ {
+ if ((IsCrewmate && Role != RoleTypes.Engineer) || player.Data.IsDead)
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
+
+ return;
+ }
+
+ if (callId is (byte)RpcCalls.CheckProtect or (byte)RpcCalls.ProtectPlayer)
+ {
+ if (Role is not RoleTypes.GuardianAngel)
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
+
+ return;
+ }
+
+ if (callId is (byte)RpcCalls.CheckMurder or (byte)RpcCalls.MurderPlayer)
+ {
+ PlayerControl target = reader.ReadNetObject();
+
+ if (IsCrewmate || !player.IsAlive() || !target.IsAlive() || target.IsImpostorTeam())
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
+
+ return;
+ }
+
+ if (callId is (byte)RpcCalls.SendChat or (byte)RpcCalls.SendQuickChat)
+ {
+ if (player.IsAlive() && GameStates.InGame && !GameStates.IsLobby && !GameStates.IsMeeting && !GameStates.IsExilling && GameStates.IsInTask)
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
+
+ return;
+ }
+
+ if (callId is (byte)RpcCalls.SetLevel)
+ {
+ if (reader.BytesRemaining > 0)
+ {
+ uint level = reader.ReadPackedUInt32();
+ if (level >= 200)
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Level: {level}");
+ }
+ }
+
+ return;
+ }
+
+ if (IsCrewmate)
+ {
+ if (GameStates.IsInGamePlay)
+ {
+ if (callId is (byte)RpcCalls.CloseDoorsOfType)
+ {
+ byte Type = reader.ReadByte();
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)} - {Enum.GetName((SystemTypes)callId)}");
+ }
+ if (callId is (byte)RpcCalls.UpdateSystem)
+ {
+ byte Type = reader.ReadByte();
+ if (Type is (byte)SystemTypes.Reactor
+ or (byte)SystemTypes.Laboratory
+ or (byte)SystemTypes.Comms
+ or (byte)SystemTypes.LifeSupp
+ or (byte)SystemTypes.MushroomMixupSabotage
+ or (byte)SystemTypes.HeliSabotage)
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)} - {Enum.GetName((SystemTypes)callId)}");
+ }
+ }
+ }
+
+ return;
+ }
+
+ if (IsImpostor)
+ {
+ if (callId is (byte)RpcCalls.CompleteTask or (byte)RpcCalls.BootFromVent)
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
+ }
+
+ return;
+ }
+
+ if (callId is (byte)RpcCalls.Pet or (byte)RpcCalls.CancelPet)
+ {
+ if (player?.CurrentOutfit?.PetId == "pet_EmptyPet")
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
+ }
+
+ return;
+ }
+ }
+ catch (Exception ex)
+ {
+ Logger.Error(ex.ToString());
+ }
+ }
+
+ // Check notify and cancel out request for invalid rpcs
+ public static bool CheckCancelRPC(PlayerControl player, byte callId, MessageReader reader)
+ {
+ try
+ {
+ if (PlayerControl.LocalPlayer == null || player == null || player == PlayerControl.LocalPlayer || reader == null || !IsEnabled || !Main.AntiCheat.Value) return true;
+
+ RoleTypes Role = player.Data.RoleType;
+ bool IsImpostor = player.IsImpostorTeam();
+ bool IsCrewmate = !player.IsImpostorTeam();
+
+ if (TrustedRPCs(callId) != true)
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Untrusted RPC received: {callId}");
+ return false;
+ }
+
+ if (callId is (byte)RpcCalls.CheckMurder or (byte)RpcCalls.MurderPlayer)
+ {
+ PlayerControl target = reader.ReadNetObject();
+
+ if (!target.IsAlive() || target.IsImpostorTeam())
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
+ return false;
+ }
+ }
+
+ if (callId is (byte)RpcCalls.CheckShapeshift or (byte)RpcCalls.Shapeshift)
+ {
+ var flag = reader.ReadBoolean();
+
+ if (Role is not RoleTypes.Shapeshifter || !player.IsAlive())
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
+ return false;
+ }
+
+ if (!flag && !player.IsInVent())
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
+ return false;
+ }
+ }
+
+ if (callId is (byte)RpcCalls.CheckVanish or (byte)RpcCalls.CheckAppear or (byte)RpcCalls.StartVanish or (byte)RpcCalls.StartAppear)
+ {
+ if (Role is not RoleTypes.Phantom || player.Data.IsDead)
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Action RPC: {Enum.GetName((RpcCalls)callId)}");
+ return false;
+ }
+ }
+
+ if (!player.IsHost())
+ {
+ if (callId is (byte)RpcCalls.SetTasks
+ or (byte)RpcCalls.ExtendLobbyTimer
+ or (byte)RpcCalls.CloseMeeting)
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Host RPC: {Enum.GetName((RpcCalls)callId)}");
+ return false;
+ }
+ }
+
+ if (player.DataIsCollected() == true)
+ {
+ if (callId is (byte)RpcCalls.SetName or (byte)RpcCalls.CheckName or (byte)RpcCalls.SetLevel)
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Set RPC: {Enum.GetName((RpcCalls)callId)}");
+ return false;
+ }
+ }
+
+ if (GameStates.IsInGamePlay)
+ {
+ if (callId is (byte)RpcCalls.SetColor
+ or (byte)RpcCalls.SetHat
+ or (byte)RpcCalls.SetSkin
+ or (byte)RpcCalls.SetVisor
+ or (byte)RpcCalls.SetPet
+ or (byte)RpcCalls.SetNamePlate)
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Set RPC: {Enum.GetName((RpcCalls)callId)}");
+ return false;
+ }
+ }
+
+ if (GameStates.IsInGame && GameStates.IsLobby)
+ {
+ if (callId is (byte)RpcCalls.StartMeeting
+ or (byte)RpcCalls.ReportDeadBody
+ or (byte)RpcCalls.CloseMeeting
+ or (byte)RpcCalls.Exiled
+ or (byte)RpcCalls.CastVote
+ or (byte)RpcCalls.ClearVote
+ or (byte)RpcCalls.SetRole
+ or (byte)RpcCalls.ClimbLadder
+ or (byte)RpcCalls.UsePlatform
+ or (byte)RpcCalls.UseZipline
+ or (byte)RpcCalls.CompleteTask
+ or (byte)RpcCalls.BootFromVent
+ or (byte)RpcCalls.EnterVent
+ or (byte)RpcCalls.ExitVent
+ or (byte)RpcCalls.CloseDoorsOfType
+ or (byte)RpcCalls.MurderPlayer
+ or (byte)RpcCalls.CheckMurder
+ or (byte)RpcCalls.Shapeshift
+ or (byte)RpcCalls.RejectShapeshift
+ or (byte)RpcCalls.CheckShapeshift
+ or (byte)RpcCalls.CheckProtect
+ or (byte)RpcCalls.ProtectPlayer
+ or (byte)RpcCalls.StartAppear
+ or (byte)RpcCalls.StartVanish
+ or (byte)RpcCalls.CheckAppear
+ or (byte)RpcCalls.CheckVanish)
+ {
+ BAUNotificationManager.NotifyCheat(player, $"Invalid Lobby RPC: {Enum.GetName((RpcCalls)callId)}");
+ return false;
+ }
+ }
+
+ return true;
+ }
+ catch (Exception ex)
+ {
+ Logger.Error(ex.ToString());
+ return true;
+ }
+ }
+
+ // Check if RPC is known
+ private static bool TrustedRPCs(int RPCId)
+ {
+ foreach (RpcCalls rpc in Enum.GetValues(typeof(RpcCalls)))
+ if ((byte)rpc == RPCId || unchecked((byte)rpc) == RPCId || unchecked((byte)(short)rpc) == RPCId)
+ return true;
+ foreach (CustomRPC rpc in Enum.GetValues(typeof(CustomRPC)))
+ if ((byte)rpc == RPCId || unchecked((byte)rpc) == RPCId || unchecked((byte)(short)rpc) == RPCId)
+ return true;
+
+ return false;
+ }
+}
diff --git a/Modules/BAUDataManager.cs b/Modules/BAUDataManager.cs
new file mode 100644
index 0000000..b9d26fb
--- /dev/null
+++ b/Modules/BAUDataManager.cs
@@ -0,0 +1,188 @@
+using System.Text.Json;
+
+namespace BetterAmongUs;
+
+class BAUDataManager
+{
+ public static string GetFilePath(string name)
+ {
+ return Path.Combine(Main.GetDataPathToAmongUs(), $"{name}.json");
+ }
+
+ public static void SetUp()
+ {
+ string filePath = GetFilePath("BetterData");
+
+ if (!File.Exists(filePath))
+ {
+ // Initialize with predefined categories
+ var initialData = new Dictionary>>
+ {
+ { "Data", new Dictionary>() }, // Default category
+ { "cheatData", new Dictionary>() },
+ { "sickoData", new Dictionary>() },
+ { "aumData", new Dictionary>() }
+ };
+
+ string json = JsonSerializer.Serialize(initialData, new JsonSerializerOptions { WriteIndented = true });
+ File.WriteAllText(filePath, json);
+ }
+ else
+ {
+ // Load the existing JSON data
+ string json = File.ReadAllText(filePath);
+ var jsonData = JsonSerializer.Deserialize>>>(json) ?? new Dictionary>>();
+
+ // Check and add missing categories
+ if (!jsonData.ContainsKey("Data"))
+ {
+ jsonData["Data"] = new Dictionary>();
+ }
+ if (!jsonData.ContainsKey("cheatData"))
+ {
+ jsonData["cheatData"] = new Dictionary>();
+ }
+ if (!jsonData.ContainsKey("sickoData"))
+ {
+ jsonData["sickoData"] = new Dictionary>();
+ }
+ if (!jsonData.ContainsKey("aumData"))
+ {
+ jsonData["aumData"] = new Dictionary>();
+ }
+
+ // Write the updated JSON data back to the file
+ json = JsonSerializer.Serialize(jsonData, new JsonSerializerOptions { WriteIndented = true });
+ File.WriteAllText(filePath, json);
+ }
+ }
+
+ public static void Save(string name, string dataToSave, string category = "Data")
+ {
+ string filePath = GetFilePath("BetterData");
+
+ string json = File.ReadAllText(filePath);
+ var jsonData = JsonSerializer.Deserialize>>(json) ?? new Dictionary>();
+
+ if (!jsonData.ContainsKey(category))
+ {
+ jsonData[category] = new Dictionary();
+ }
+
+ jsonData[category][name] = dataToSave;
+
+ json = JsonSerializer.Serialize(jsonData, new JsonSerializerOptions { WriteIndented = true });
+ File.WriteAllText(filePath, json);
+ }
+
+ public static string Load(string name, string category = "Data")
+ {
+ string filePath = GetFilePath("BetterData");
+
+ string json = File.ReadAllText(filePath);
+ var jsonData = JsonSerializer.Deserialize>>(json);
+
+ if (jsonData != null && jsonData.ContainsKey(category) && jsonData[category].ContainsKey(name))
+ {
+ return jsonData[category][name];
+ }
+
+ return string.Empty;
+ }
+
+ public static void SaveCheatData(string puid, string friendCode, string name, string category = "cheatData", string reason = "None")
+ {
+ string filePath = GetFilePath("BetterData");
+
+ string json = File.ReadAllText(filePath);
+ var jsonData = JsonSerializer.Deserialize>>>(json) ?? new Dictionary>>();
+
+ if (!jsonData.ContainsKey(category))
+ {
+ jsonData[category] = new Dictionary>();
+ }
+
+ if (!jsonData[category].ContainsKey(name))
+ {
+ jsonData[category][name] = new Dictionary();
+ }
+
+ jsonData[category][name]["FriendCode"] = friendCode;
+ jsonData[category][name]["HashPUID"] = puid;
+ jsonData[category][name]["Reason"] = reason;
+
+ json = JsonSerializer.Serialize(jsonData, new JsonSerializerOptions { WriteIndented = true });
+ File.WriteAllText(filePath, json);
+ }
+
+ public static void ClearCheatData()
+ {
+ string filePath = GetFilePath("BetterData");
+ string json = File.ReadAllText(filePath);
+ var jsonData = JsonSerializer.Deserialize>>>(json)
+ ?? new Dictionary>>();
+
+ // Clear in-save data
+ if (jsonData != null)
+ {
+ if (jsonData.ContainsKey("cheatData"))
+ {
+ jsonData["cheatData"].Clear();
+ }
+
+ if (jsonData.ContainsKey("sickoData"))
+ {
+ jsonData["sickoData"].Clear();
+ }
+
+ if (jsonData.ContainsKey("aumData"))
+ {
+ jsonData["aumData"].Clear();
+ }
+
+ json = JsonSerializer.Serialize(jsonData, new JsonSerializerOptions { WriteIndented = true });
+ File.WriteAllText(filePath, json);
+ }
+
+ // Clear in-memory data
+ AntiCheat.PlayerData.Clear();
+ AntiCheat.SickoData.Clear();
+ AntiCheat.AUMData.Clear();
+
+ Logger.LogCheat("Cleared cheat memory and data");
+ }
+
+ public static void LoadCheatData()
+ {
+ string filePath = GetFilePath("BetterData");
+ string json = File.ReadAllText(filePath);
+ var jsonData = JsonSerializer.Deserialize>>>(json);
+
+ if (jsonData != null)
+ {
+ if (jsonData.ContainsKey("cheatData"))
+ {
+ foreach (var item in jsonData["cheatData"])
+ {
+ AntiCheat.PlayerData[item.Value["HashPUID"]] = item.Value["FriendCode"];
+ }
+ }
+
+ if (jsonData.ContainsKey("sickoData"))
+ {
+ foreach (var item in jsonData["sickoData"])
+ {
+ AntiCheat.SickoData[item.Value["HashPUID"]] = item.Value["FriendCode"];
+ }
+ }
+
+ if (jsonData.ContainsKey("aumData"))
+ {
+ foreach (var item in jsonData["aumData"])
+ {
+ AntiCheat.AUMData[item.Value["HashPUID"]] = item.Value["FriendCode"];
+ }
+ }
+ }
+ }
+}
diff --git a/Modules/BAUNotificationManager.cs b/Modules/BAUNotificationManager.cs
new file mode 100644
index 0000000..d906021
--- /dev/null
+++ b/Modules/BAUNotificationManager.cs
@@ -0,0 +1,102 @@
+using TMPro;
+using UnityEngine;
+
+namespace BetterAmongUs;
+
+class BAUNotificationManager
+{
+ public static GameObject BAUNotificationManagerObj;
+ private static Dictionary NotifyQueue = [];
+ private static float showTime = 0f;
+ private static Camera localCamera;
+ private static bool Notifying = false;
+
+ public static void Notify(string text, float Time = 5f)
+ {
+ if (BAUNotificationManagerObj != null)
+ {
+ if (Notifying)
+ {
+ if (text == BAUNotificationManagerObj.transform.Find("Sizer/ChatText (TMP)").GetComponent().text)
+ return;
+ NotifyQueue[text] = Time;
+ return;
+ }
+
+ showTime = Time;
+ BAUNotificationManagerObj.SetActive(true);
+ BAUNotificationManagerObj.transform.Find("Sizer/ChatText (TMP)").GetComponent().text = text;
+ SoundManager.Instance.PlaySound(DestroyableSingleton.Instance.TaskCompleteSound, false, 1f);
+ Notifying = true;
+ }
+ }
+
+ public static void NotifyCheat(PlayerControl player, string reason, string newText = "", bool kickPlayer = true)
+ {
+ string text = $"Player: {player?.CurrentOutfit.PlayerName} Has been detected doing an unauthorized action: {reason}";
+ if (newText != "")
+ text = $"Player: {player?.CurrentOutfit.PlayerName} " + newText + $": {reason}";
+
+ if (!AntiCheat.PlayerData.ContainsKey(Utils.GetHashPuid(player)))
+ {
+ AntiCheat.PlayerData[Utils.GetHashPuid(player)] = player.Data.FriendCode;
+ BAUDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player.Data.PlayerName, "cheatData", reason);
+ Notify(text, Time: 8f);
+ }
+
+ if (GameStates.IsHost && kickPlayer)
+ {
+ player.RpcSetName($"{player.Data.PlayerName} Has been banned by Anti-Cheat, Reason: {reason}");
+ AmongUsClient.Instance.KickPlayer(player.GetClientId(), true);
+ }
+
+ Logger.LogCheat(Utils.GetRawText(text));
+ }
+
+ public static void Update()
+ {
+ if (BAUNotificationManagerObj != null)
+ {
+ if (!localCamera)
+ {
+ if (DestroyableSingleton.InstanceExists)
+ {
+ localCamera = DestroyableSingleton.Instance.GetComponentInChildren();
+ }
+ else
+ {
+ localCamera = Camera.main;
+ }
+ }
+
+ BAUNotificationManagerObj.transform.position = AspectPosition.ComputeWorldPosition(localCamera, AspectPosition.EdgeAlignments.Bottom, new Vector3(-1.3f, 0.7f, localCamera.nearClipPlane + 0.1f));
+
+ showTime -= Time.deltaTime;
+ if (showTime <= 0f)
+ {
+ BAUNotificationManagerObj.transform.Find("Sizer/ChatText (TMP)").GetComponent().text = "";
+ BAUNotificationManagerObj.SetActive(false);
+ Notifying = false;
+
+ CheckNotifyQueue();
+ }
+
+ if (!GameStates.IsInGame)
+ {
+ BAUNotificationManagerObj.SetActive(false);
+ showTime = 0f;
+ }
+ }
+ }
+
+ private static void CheckNotifyQueue()
+ {
+ if (NotifyQueue.Any())
+ {
+ var key = NotifyQueue.Keys.First();
+ var value = NotifyQueue[key];
+ Notify(key, value);
+ NotifyQueue.Remove(key);
+ }
+ }
+}
diff --git a/Modules/BetterHostManager.cs b/Modules/BetterHostManager.cs
new file mode 100644
index 0000000..6d20326
--- /dev/null
+++ b/Modules/BetterHostManager.cs
@@ -0,0 +1,99 @@
+using Hazel;
+using System.Text;
+using System.Text.RegularExpressions;
+
+namespace BetterAmongUs;
+
+class BetterHostManager
+{
+ public static bool CheckRPCAsHost(PlayerControl player, byte callId, MessageReader reader)
+ {
+
+
+ return true;
+ }
+
+ // Set player names for better host
+ public static void SetPlayersInfoAsHost(PlayerControl player, bool forMeeting = false, bool force = false, bool IsBetterHost = true)
+ {
+ if (player == null || !player.DataIsCollected()) return;
+
+ if (!Main.BetterHost.Value)
+ {
+ if (player.Data.PlayerName != player.CurrentOutfit.PlayerName && !player.IsInShapeshift() || force)
+ {
+ player.RpcSetName(player.Data.PlayerName);
+ Logger.Log($"Reset {player.Data.PlayerName} name", "RPC");
+ }
+ return;
+ }
+
+ if (!IsBetterHost && !force) return;
+
+ string friendCode = player.Data.FriendCode;
+
+ string pattern = @"^[a-zA-Z0-9#]+$";
+ string hashtagPattern = @"^#[0-9]{4}$";
+ string friendCodeColor = (Regex.Replace(friendCode, hashtagPattern, string.Empty).Length is > 10 or < 5 || !Regex.IsMatch(friendCode, pattern) || !Regex.IsMatch(friendCode, hashtagPattern)) ? "#00f7ff" : "#ff0000";
+
+ foreach (PlayerControl target in Main.AllPlayerControls)
+ {
+ if (target == null || target == PlayerControl.LocalPlayer || target.GetIsBetterUser()) continue;
+
+ string NewName = player.CurrentOutfit.PlayerName;
+ string BottomTag = "";
+
+ StringBuilder sbTopTag = new StringBuilder();
+ StringBuilder sbTopInfo = new StringBuilder();
+
+ if (GameStates.IsLobby)
+ {
+ NewName = player.Data.PlayerName;
+
+ if (player.IsDev())
+ sbTopTag.Append("(Dev)+++");
+
+ if (player == PlayerControl.LocalPlayer)
+ sbTopTag.Append($"Better Host+++");
+ else if (player.GetIsBetterUser())
+ sbTopTag.Append("Better User+++");
+
+ BottomTag += $"{friendCode}";
+ }
+ else if (GameStates.IsInGame && !GameStates.IsLobby)
+ {
+ string RoleHexColor = player.IsImpostorTeam() ? "#ff1919" : "#8cffff";
+ string Role = $"{player.GetRoleName()}";
+ if (!player.IsImpostorTeam() && !target.IsImpostorTeam())
+ {
+ if (target.IsAlive() && player != target)
+ {
+ Role = "";
+ }
+ }
+
+ sbTopTag.Append($"{Role}+++");
+ }
+
+ for (int i = 0; i < sbTopTag.ToString().Split("+++").Length; i++)
+ {
+ if (!string.IsNullOrEmpty(sbTopTag.ToString().Split("+++")[i]))
+ {
+ if (i < sbTopTag.ToString().Split("+++").Length)
+ {
+ sbTopInfo.Append(sbTopTag.ToString().Split("+++")[i]);
+ }
+ if (i != sbTopTag.ToString().Split("+++").Length - 2)
+ {
+ sbTopInfo.Append(" - ");
+ }
+ }
+ }
+
+ NewName = $"{sbTopInfo}\n{NewName}\n{BottomTag}";
+
+ player.RpcSetNamePrivate(NewName, target);
+ Logger.Log($"Set {player.Data.PlayerName} name to {NewName.Replace("\n", "-")} for {target.Data.PlayerName}", "RPC");
+ }
+ }
+}
diff --git a/Modules/ClientOptionItem.cs b/Modules/ClientOptionItem.cs
new file mode 100644
index 0000000..52a1826
--- /dev/null
+++ b/Modules/ClientOptionItem.cs
@@ -0,0 +1,154 @@
+using BepInEx.Configuration;
+using UnityEngine;
+using Object = UnityEngine.Object;
+
+namespace BetterAmongUs;
+
+// Code from: https://github.com/tukasa0001/TownOfHost/pull/1265
+// Code from: https://github.com/0xDrMoe/TownofHost-Enhanced
+public class ClientOptionItem
+{
+ public ConfigEntry Config;
+ public ToggleButtonBehaviour ToggleButton;
+
+ public static SpriteRenderer CustomBackground;
+ private static int numOptions = 0;
+
+ private ClientOptionItem(
+ string name,
+ ConfigEntry config,
+ OptionsMenuBehaviour optionsMenuBehaviour,
+ Action additionalOnClickAction = null,
+ Func toggleCheck = null,
+ bool IsToggle = true)
+ {
+ try
+ {
+ Config = config;
+
+ var mouseMoveToggle = optionsMenuBehaviour.DisableMouseMovement;
+
+ // 1つ目のボタンの生成時に背景も生成
+ if (CustomBackground == null)
+ {
+ numOptions = 0;
+ CustomBackground = Object.Instantiate(optionsMenuBehaviour.Background, optionsMenuBehaviour.transform);
+ CustomBackground.name = "CustomBackground";
+ CustomBackground.transform.localScale = new(0.9f, 0.9f, 1f);
+ CustomBackground.transform.localPosition += Vector3.back * 8;
+ CustomBackground.gameObject.SetActive(false);
+
+ var closeButton = Object.Instantiate(mouseMoveToggle, CustomBackground.transform);
+ closeButton.transform.localPosition = new(1.3f, -2.3f, -6f);
+ closeButton.name = "Back";
+ closeButton.Text.text = "Back";
+ closeButton.Background.color = Palette.DisabledGrey;
+ var closePassiveButton = closeButton.GetComponent();
+ closePassiveButton.OnClick = new();
+ closePassiveButton.OnClick.AddListener(new Action(() =>
+ {
+ CustomBackground.gameObject.SetActive(false);
+ }));
+
+ UiElement[] selectableButtons = optionsMenuBehaviour.ControllerSelectable.ToArray();
+ PassiveButton leaveButton = null;
+ PassiveButton returnButton = null;
+ foreach (var button in selectableButtons)
+ {
+ if (button == null) continue;
+
+ if (button.name == "LeaveGameButton")
+ leaveButton = button.GetComponent();
+ else if (button.name == "ReturnToGameButton")
+ returnButton = button.GetComponent();
+ }
+ var generalTab = mouseMoveToggle.transform.parent.parent.parent;
+
+ var modOptionsButton = Object.Instantiate(mouseMoveToggle, generalTab);
+ modOptionsButton.transform.localPosition = leaveButton?.transform?.localPosition ?? new(0f, -2.4f, 1f);
+ modOptionsButton.name = "Better Options";
+ modOptionsButton.Text.text = "Better Options";
+ modOptionsButton.Background.color = new Color32(0, 150, 0, byte.MaxValue);
+ var modOptionsPassiveButton = modOptionsButton.GetComponent();
+ modOptionsPassiveButton.OnClick = new();
+ modOptionsPassiveButton.OnClick.AddListener(new Action(() =>
+ {
+ CustomBackground.gameObject.SetActive(true);
+ }));
+
+ if (leaveButton != null)
+ leaveButton.transform.localPosition = new(-1.35f, -2.411f, -1f);
+ if (returnButton != null)
+ returnButton.transform.localPosition = new(1.35f, -2.411f, -1f);
+ }
+
+ // ボタン生成
+ ToggleButton = Object.Instantiate(mouseMoveToggle, CustomBackground.transform);
+ ToggleButton.transform.localPosition = new Vector3(
+ // 現在のオプション数を基に位置を計算
+ numOptions % 2 == 0 ? -1.3f : 1.3f,
+ 2.2f - (0.5f * (numOptions / 2)),
+ -6f);
+ ToggleButton.name = name;
+ ToggleButton.Text.text = name;
+ ToggleButton.Text.text += (Config != null && Config.Value) ? ": On" : ": Off";
+
+ var passiveButton = ToggleButton.GetComponent();
+ passiveButton.OnClick = new();
+
+ if (IsToggle == false)
+ {
+ ToggleButton.Text.text = name;
+ ToggleButton.Rollover?.ChangeOutColor(new(0, 150, 0, byte.MaxValue));
+ ToggleButton.Text.color = new(1f, 1f, 1f, 1f);
+
+ passiveButton.OnClick.AddListener(new Action(() =>
+ {
+ additionalOnClickAction?.Invoke();
+ }));
+
+ return;
+ }
+
+ passiveButton.OnClick.AddListener(new Action(() =>
+ {
+ if (toggleCheck() == false)
+ {
+ return;
+ }
+
+ if (config != null) config.Value = !config.Value;
+ UpdateToggle();
+ additionalOnClickAction?.Invoke();
+ }));
+ UpdateToggle();
+ }
+ finally { numOptions++; }
+ }
+
+ public static ClientOptionItem Create(
+ string name,
+ ConfigEntry config,
+ OptionsMenuBehaviour optionsMenuBehaviour,
+ Action additionalOnClickAction = null,
+ Func toggleCheck = null,
+ bool IsToggle = true)
+ {
+ toggleCheck ??= () => true;
+
+ return new ClientOptionItem(name, config, optionsMenuBehaviour, additionalOnClickAction, toggleCheck, IsToggle);
+ }
+
+ public void UpdateToggle()
+ {
+ if (ToggleButton == null) return;
+
+ var color = (Config != null && Config.Value) ? new Color32(0, 150, 0, byte.MaxValue) : new Color32(77, 77, 77, byte.MaxValue);
+ var textColor = (Config != null && Config.Value) ? new Color(1f, 1f, 1f, 1f) : new Color(1f, 1f, 1f, 0.5f);
+ ToggleButton.Background.color = color;
+ ToggleButton.Rollover?.ChangeOutColor(color);
+ ToggleButton.Text.color = textColor;
+ ToggleButton.Text.text = ToggleButton.name;
+ ToggleButton.Text.text += (Config != null && Config.Value) ? ": On" : ": Off";
+ }
+}
\ No newline at end of file
diff --git a/Modules/DebugMenu.cs b/Modules/DebugMenu.cs
new file mode 100644
index 0000000..3ff28c4
--- /dev/null
+++ b/Modules/DebugMenu.cs
@@ -0,0 +1,235 @@
+using UnityEngine;
+using Il2CppInterop.Runtime.Attributes;
+using BetterAmongUs.Resources;
+
+namespace BetterAmongUs;
+
+public class DebugMenu : MonoBehaviour
+{
+ public static bool RevealRoles = false;
+
+
+ [HideFromIl2Cpp]
+ public DragWindow Window { get; }
+ public bool WindowEnabled { get; set; } = true;
+
+ private List tabs = new List();
+ private List tabActions = new List();
+ private Dictionary>
+ tabContents
+ = new Dictionary>();
+
+ private string selectedTab = null;
+
+ public void Start()
+ {
+ InitializeMenu();
+ }
+
+ private void InitializeMenu()
+ {
+ string Main = "Main";
+ string HostOnly = "Host Only";
+ string Misc = "Misc";
+ AddTab(Main);
+ AddTab(HostOnly);
+ AddTab(Misc);
+
+ AddButtonToTab(Main, "Reveal All Roles", () =>
+ {
+ RevealRoles = !RevealRoles;
+ });
+
+ AddButtonToTab(Main, "Trigger Anti-Cheat", () =>
+ {
+ if (GameStates.IsInGame || GameStates.IsLobby || GameStates.IsFreePlay)
+ {
+ BAUNotificationManager.NotifyCheat(PlayerControl.LocalPlayer, "Debug Test", kickPlayer: false);
+ }
+ }, true);
+
+ AddButtonToTab(Main, "Clear Anti-Cheat Data", () =>
+ {
+ BAUDataManager.ClearCheatData();
+ });
+
+ AddButtonToTab(HostOnly, "Sync All Names", () =>
+ {
+ RPC.SyncAllNames();
+ });
+
+ // Automatically select the first tab
+ if (tabs.Count > 0)
+ {
+ selectedTab = tabs[0];
+ }
+
+ WindowEnabled = false;
+ }
+
+ public void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.F1))
+ Toggle();
+
+ if (!GameStates.IsInGamePlay)
+ RevealRoles = false;
+ }
+
+ public DebugMenu(IntPtr ptr) : base(ptr)
+ {
+ Window = new DragWindow(new Rect(20, 20, 400, 300), "Debug Menu", () =>
+ {
+ GUILayout.BeginVertical();
+ try
+ {
+ GUIStyle headerStyle = new GUIStyle(GUI.skin.label)
+ {
+ fontSize = 18,
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.MiddleCenter,
+ normal = { textColor = Color.white }
+ };
+
+ GUILayout.Label("Debug Menu - Press F1 To Hide", headerStyle);
+ GUILayout.Space(10);
+
+ if (tabs.Count > 0)
+ {
+ // Display tabs horizontally
+ GUILayout.BeginHorizontal();
+ foreach (var tab in tabs)
+ {
+ // Highlight the selected tab with color change
+ GUI.backgroundColor = tab == selectedTab ? new Color(0.2f, 0.2f, 0.2f) : GUI.backgroundColor;
+ if (GUILayout.Button(tab))
+ {
+ selectedTab = tab;
+ }
+ // Reset the background color after drawing the button
+ GUI.backgroundColor = Color.white;
+ }
+ GUILayout.EndHorizontal();
+
+ // Display content of selected tab
+ if (!string.IsNullOrEmpty(selectedTab) && tabContents.ContainsKey(selectedTab))
+ {
+ var contents = tabContents[selectedTab];
+
+ // Display contents for selected tab
+ GUILayout.BeginVertical();
+ int buttonCount = 0;
+ bool isNewRowStarted = false;
+
+ foreach (var (isText, content, action, startNewRow, centerText, colorHex) in contents)
+ {
+ if (isText)
+ {
+ if (isNewRowStarted)
+ {
+ GUILayout.EndHorizontal();
+ isNewRowStarted = false;
+ }
+ GUIStyle style = new GUIStyle(GUI.skin.label);
+
+ // Set text color if specified
+ if (!string.IsNullOrEmpty(colorHex) && ColorUtility.TryParseHtmlString(colorHex, out Color color))
+ {
+ style.normal.textColor = color;
+ }
+
+ if (centerText)
+ {
+ GUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ GUILayout.Label(content, style);
+ GUILayout.FlexibleSpace();
+ GUILayout.EndHorizontal();
+ }
+ else
+ {
+ GUILayout.Label(content, style);
+ }
+ buttonCount = 0; // Reset button count after text
+ }
+ else
+ {
+ if (startNewRow || buttonCount % 3 == 0)
+ {
+ if (isNewRowStarted)
+ {
+ GUILayout.EndHorizontal(); // End previous row if any
+ }
+ GUILayout.BeginHorizontal(); // Start a new row
+ isNewRowStarted = true;
+ }
+
+ if (GUILayout.Button(content))
+ {
+ action?.Invoke();
+ }
+
+ buttonCount++;
+ }
+ }
+
+ // End the last row if not empty
+ if (isNewRowStarted)
+ {
+ GUILayout.EndHorizontal();
+ }
+
+ GUILayout.EndVertical();
+ }
+ }
+ }
+ finally
+ {
+ GUILayout.EndVertical();
+ }
+ });
+ }
+
+
+ public void AddTab(string tabName)
+ {
+ tabs.Add(tabName);
+ tabActions.Add(() => { /* Default action, can be replaced later */ });
+ tabContents[tabName] = new List<(bool isText, string content, Action action, bool startNewRow, bool centerText, string colorHex)>();
+ AddNewRowToTab(tabName);
+ }
+
+ public void AddButtonToTab(string tabName, string buttonLabel, Action action, bool startNewRow = false)
+ {
+ if (tabContents.ContainsKey(tabName))
+ {
+ tabContents[tabName].Add((false, buttonLabel, action, startNewRow, false, null));
+ }
+ }
+
+ public void AddTextToTab(string tabName, string text, bool centerText = false, string colorHex = null)
+ {
+ if (tabContents.ContainsKey(tabName))
+ {
+ tabContents[tabName].Add((true, text, null, false, centerText, colorHex));
+ }
+ }
+
+ public void AddNewRowToTab(string tabName)
+ {
+ AddTextToTab(tabName, ""); // Adding an empty text item to create a new row
+ }
+
+ public void OnGUI()
+ {
+ if (WindowEnabled)
+ Window.OnGUI();
+ }
+
+ public void Toggle()
+ {
+ if (!GameStates.IsDev) return;
+
+ WindowEnabled = !WindowEnabled;
+ }
+}
diff --git a/Modules/Debugger.cs b/Modules/Debugger.cs
new file mode 100644
index 0000000..0179a18
--- /dev/null
+++ b/Modules/Debugger.cs
@@ -0,0 +1,35 @@
+
+namespace BetterAmongUs;
+
+class Logger
+{
+ public static void Log(string info, string tag = "Log")
+ {
+ string mark = $"{DateTime.Now:HH:mm} [BetterLog][{tag}]";
+ string logFilePath = Path.Combine(Environment.CurrentDirectory, "better-log.txt");
+ string newLine = $"{mark}: {info}";
+ File.AppendAllText(logFilePath, newLine + Environment.NewLine);
+ Main.Logger.LogInfo($"[{tag}] {info}");
+ }
+ public static void LogCheat(string info, string tag = "AntiCheat") => Log(info, tag);
+ public static void Error(string info, string tag = "Error") => Log(info, tag);
+ public static void Test() => Log("------------------> TEST <------------------", "TEST");
+ // Log in game join msg
+ public static void InGame(string info)
+ {
+ if (DestroyableSingleton._instance) DestroyableSingleton.Instance.Notifier.AddDisconnectMessage(info);
+ Log(info, "InGame");
+ }
+
+ // ------------- Private Log -------------
+ // Logs that can only be accessed when dumped
+
+ public static void LogPrivate(string info, string tag = "Log")
+ {
+ string mark = $"{DateTime.Now:HH:mm} [BetterLog][PrivateLog][{tag}]";
+ string logFilePath = Path.Combine(Environment.CurrentDirectory, "better-log.txt");
+ string newLine = $"{mark}: " + Encryptor.Encrypt($"{info}");
+ File.AppendAllText(logFilePath, newLine + Environment.NewLine);
+ }
+}
+
diff --git a/Modules/Encryptor.cs b/Modules/Encryptor.cs
new file mode 100644
index 0000000..fb1af8b
--- /dev/null
+++ b/Modules/Encryptor.cs
@@ -0,0 +1,39 @@
+using System.Security.Cryptography;
+using System.Text;
+
+namespace BetterAmongUs;
+
+class Encryptor
+{
+ private static readonly byte[] Key = Encoding.UTF8.GetBytes("0123456789ABCDEF0123456789ABCDEF");
+ private static readonly byte[] IV = Encoding.UTF8.GetBytes("ABCDEF0123456789");
+
+ public static string Encrypt(string input)
+ {
+ using (Aes aes = Aes.Create())
+ {
+ aes.Key = Key;
+ aes.IV = IV;
+
+ using MemoryStream memoryStream = new();
+ using CryptoStream cryptoStream = new(memoryStream, aes.CreateEncryptor(), CryptoStreamMode.Write);
+ using (StreamWriter streamWriter = new(cryptoStream))
+ {
+ streamWriter.Write(input);
+ }
+ return Convert.ToBase64String(memoryStream.ToArray());
+ }
+ }
+
+ public static string Decrypt(string input)
+ {
+ using Aes aes = Aes.Create();
+ aes.Key = Key;
+ aes.IV = IV;
+
+ using MemoryStream memoryStream = new(Convert.FromBase64String(input));
+ using CryptoStream cryptoStream = new(memoryStream, aes.CreateDecryptor(), CryptoStreamMode.Read);
+ using StreamReader streamReader = new(cryptoStream);
+ return streamReader.ReadToEnd();
+ }
+}
diff --git a/Modules/EventLogManager.cs b/Modules/EventLogManager.cs
new file mode 100644
index 0000000..3e86be0
--- /dev/null
+++ b/Modules/EventLogManager.cs
@@ -0,0 +1,41 @@
+using HarmonyLib;
+
+namespace BetterAmongUs;
+
+class EventLogManager
+{
+ [HarmonyPatch(typeof(PlayerControl))]
+ class PlayerControlPatch
+ {
+ [HarmonyPatch(nameof(PlayerControl.MurderPlayer))]
+ [HarmonyPostfix]
+ public static void MurderPlayer__Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target) =>
+ Logger.LogPrivate($"{__instance.Data.PlayerName} Has killed {target.Data.PlayerName} as {Utils.GetRoleName(__instance.Data.RoleType)}", "EventLog");
+ [HarmonyPatch(nameof(PlayerControl.Shapeshift))]
+ [HarmonyPostfix]
+ public static void Shapeshift_Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] bool animate)
+ {
+ if (__instance != target)
+ Logger.LogPrivate($"{__instance.Data.PlayerName} Has Shapeshifted into {target.Data.PlayerName}, did animate: {animate}", "EventLog");
+ else
+ Logger.LogPrivate($"{__instance.Data.PlayerName} Has Un-Shapeshifted, did animate: {animate}", "EventLog");
+ }
+ }
+
+ [HarmonyPatch(typeof(PlayerPhysics))]
+ class PlayerPhysicsPatch
+ {
+ [HarmonyPatch(nameof(PlayerPhysics.BootFromVent))]
+ [HarmonyPostfix]
+ public static void BootFromVent_Postfix(PlayerPhysics __instance, [HarmonyArgument(0)] int ventId) =>
+ Logger.LogPrivate($"{__instance.myPlayer.Data.PlayerName} Has been booted from vent: {ventId}, as {Utils.GetRoleName(__instance.myPlayer.Data.RoleType)}", "EventLog");
+ [HarmonyPatch(nameof(PlayerPhysics.CoEnterVent))]
+ [HarmonyPostfix]
+ public static void CoEnterVent_Postfix(PlayerPhysics __instance, [HarmonyArgument(0)] int ventId) =>
+ Logger.LogPrivate($"{__instance.myPlayer.Data.PlayerName} Has entered vent: {ventId}, as {Utils.GetRoleName(__instance.myPlayer.Data.RoleType)}", "EventLog");
+ [HarmonyPatch(nameof(PlayerPhysics.CoExitVent))]
+ [HarmonyPostfix]
+ public static void CoExitVent_Postfix(PlayerPhysics __instance, [HarmonyArgument(0)] int ventId) =>
+ Logger.LogPrivate($"{__instance.myPlayer.Data.PlayerName} Has exit vent: {ventId}, as {Utils.GetRoleName(__instance.myPlayer.Data.RoleType)}", "EventLog");
+ }
+}
diff --git a/Modules/ExtendedPlayerControl.cs b/Modules/ExtendedPlayerControl.cs
new file mode 100644
index 0000000..02f249f
--- /dev/null
+++ b/Modules/ExtendedPlayerControl.cs
@@ -0,0 +1,145 @@
+using AmongUs.GameOptions;
+using InnerNet;
+using TMPro;
+using UnityEngine;
+
+namespace BetterAmongUs;
+
+static class ExtendedPlayerControl
+{
+ // Get players client
+ public static ClientData? GetClient(this PlayerControl player)
+ {
+ try
+ {
+ var client = AmongUsClient.Instance.allClients.ToArray().FirstOrDefault(cd => cd.Character.PlayerId == player.PlayerId);
+ return client;
+ }
+ catch
+ {
+ return null;
+ }
+ }
+ // Get players client id
+ public static int GetClientId(this PlayerControl player)
+ {
+ if (player == null) return -1;
+ var client = player.GetClient();
+ return client == null ? -1 : client.Id;
+ }
+ // Set players over head text
+ public static void SetPlayerTextInfo(this PlayerControl player, string text, bool isBottom = false, bool isInfo = false)
+ {
+ if (player == null) return;
+ GameObject playerbase = player.gameObject;
+ string InfoType = isBottom ? "InfoText_B_TMP" : "InfoText_T_TMP";
+
+ if (isInfo)
+ {
+ InfoType = "InfoText_Info_TMP";
+ GameObject TopText = GameObject.Find($"{playerbase.transform.name}/Names/NameText_TMP/InfoText_T_TMP");
+ if (TopText != null)
+ {
+ if (TopText.GetComponent()?.text.Replace("", string.Empty).Replace("", string.Empty).Length < 1)
+ {
+ text = "" + text + "";
+ }
+ }
+ }
+
+ text = "" + text + "";
+ GameObject TextObj = GameObject.Find($"{player?.gameObject.transform.name}/Names/NameText_TMP/{InfoType}");
+ if (TextObj != null)
+ {
+ TextObj.GetComponent().text = text;
+ }
+ }
+ // Reset players over head text
+ public static void ResetAllPlayerTextInfo(this PlayerControl player)
+ {
+ if (player == null) return;
+ player.SetPlayerTextInfo("", isInfo: true);
+ player.SetPlayerTextInfo("");
+ player.SetPlayerTextInfo("", isBottom: true);
+ }
+ // Check if players character has been created and received from the Host
+ public static bool DataIsCollected(this PlayerControl player)
+ {
+ if (player == null) return false;
+
+ if (player.gameObject.transform.Find("Names/NameText_TMP").GetComponent().text
+ is "???" or "Player" or "Loading" or null
+ || player.Data == null
+ || string.IsNullOrEmpty(player.Data.Puid)
+ || player.Data.PlayerLevel == uint.MaxValue
+ || player.CurrentOutfit == null
+ || player.CurrentOutfit.ColorId == -1)
+ {
+ return false;
+ }
+ return true;
+ }
+
+ // RPCs
+ public static void RpcSendHostChat(this PlayerControl player, string text, string title = "(System Message)", bool sendToBetterUser = true)
+ {
+ if (player == null) return;
+ RPC.SendHostChatToPlayer(player, text, title, sendToBetterUser);
+ }
+ public static void RpcSetNamePrivate(this PlayerControl player, string name, PlayerControl target)
+ {
+ if (player == null || target == null) return;
+ RPC.SetNamePrivate(player, name, target);
+ }
+ public static void RpcExile(this PlayerControl player)
+ {
+ if (player == null) return;
+ RPC.ExileAsync(player);
+ }
+
+ public static bool IsInRoomSelect(this PlayerControl player)
+ {
+ if (player == null) return false;
+ return GameStates.AirshipIsActive && Vector2.Distance(player.GetTruePosition(), new(-25, 40)) < 5f;
+ }
+
+ // Get vent Id that the player is in.
+ public static int GetPlayerVentId(this PlayerControl player)
+ {
+ if(player == null) return -1;
+
+ if (!(ShipStatus.Instance.Systems.TryGetValue(SystemTypes.Ventilation, out var systemType) &&
+ systemType.TryCast() is VentilationSystem ventilationSystem))
+ return 0;
+
+ return ventilationSystem.PlayersInsideVents.TryGetValue(player.PlayerId, out var playerIdVentId) ? playerIdVentId : -1;
+ }
+
+ public static Vector2 GetCustomPosition(this PlayerControl player) => new(player.transform.position.x, player.transform.position.y);
+
+ // Check if player is a dev
+ public static bool IsDev(this PlayerControl player) => player != null && Main.DevUser.Contains(Utils.GetHashPuid(player));
+ // Check if player is alive
+ public static bool IsAlive(this PlayerControl player) => player?.Data != null && !player.Data.IsDead;
+ // Check if player is in a vent
+ public static bool IsInVent(this PlayerControl player) => player != null && (player.inVent || player.walkingToVent || player.MyPhysics?.Animations?.IsPlayingEnterVentAnimation() == true);
+ // Check if player role name
+ public static string GetRoleName(this PlayerControl player) => player?.Data != null && Main.GetRoleName.TryGetValue((int)player.Data.RoleType, out var roleName) ? roleName : string.Empty;
+ // Check if player is Shapeshifting
+ public static bool IsInShapeshift(this PlayerControl player) => player != null && (player.shapeshiftTargetPlayerId > -1 || player.shapeshifting);
+ // Check if player is on imposter team
+ public static bool IsImpostorTeam(this PlayerControl player) => player?.Data != null && (player.Data.RoleType is RoleTypes.Impostor or RoleTypes.ImpostorGhost or RoleTypes.Shapeshifter or RoleTypes.Phantom);
+ // Check if player is a imposter teammate
+ public static bool IsImpostorTeammate(this PlayerControl player) =>
+ player != null && PlayerControl.LocalPlayer != null &&
+ ((player == PlayerControl.LocalPlayer && PlayerControl.LocalPlayer.IsImpostorTeam()) ||
+ (PlayerControl.LocalPlayer.IsImpostorTeam() && player.IsImpostorTeam()));
+ // Check if player is in the Anti-Cheat list
+ public static bool IsCheater(this PlayerControl player) =>
+ player != null && (AntiCheat.PlayerData.ContainsKey(Utils.GetHashPuid(player)) ||
+ AntiCheat.SickoData.ContainsKey(Utils.GetHashPuid(player)) ||
+ AntiCheat.AUMData.ContainsKey(Utils.GetHashPuid(player)));
+ // Check if player is the host
+ public static bool IsHost(this PlayerControl player) => player?.Data != null && GameData.Instance?.GetHost()?.Puid == player.Data.Puid;
+
+}
diff --git a/Modules/ExtendedPlayerInfo.cs b/Modules/ExtendedPlayerInfo.cs
new file mode 100644
index 0000000..b2d5932
--- /dev/null
+++ b/Modules/ExtendedPlayerInfo.cs
@@ -0,0 +1,21 @@
+
+namespace BetterAmongUs;
+
+static class ExtendedPlayerInfo
+{
+ private static Dictionary IsBetterUser = new Dictionary();
+
+ public static bool GetIsBetterUser(this PlayerControl player)
+ {
+ if (IsBetterUser.ContainsKey(player))
+ return IsBetterUser[player];
+ else
+ return false;
+ }
+
+ public static void SetIsBetterUser(this PlayerControl player, bool value)
+ {
+ IsBetterUser[player] = value;
+ }
+}
+
diff --git a/Modules/FileChecker.cs b/Modules/FileChecker.cs
new file mode 100644
index 0000000..e5690b5
--- /dev/null
+++ b/Modules/FileChecker.cs
@@ -0,0 +1,188 @@
+using System.Collections.ObjectModel;
+using UnityEngine;
+
+namespace BetterAmongUs;
+
+class FileChecker
+{
+ private static bool Enabled = true;
+ private static readonly ReadOnlyCollection UnsupportedBepInExMods = new(new List { "TOHE", "YuAntiCheat" }); // Put BepInEx BepInPlugin name, not dll name here lol.
+ private static readonly ReadOnlyCollection BannedBepInExMods = new(new List { "MalumMenu", "MalumMenu-Yu", "MalumMenuYu", "AUnlocker" }); // Put BepInEx BepInPlugin name, not dll name here lol.
+ private static readonly ReadOnlyCollection KeyWordsInVersionInfo = new(new List { "Malum", "Sicko", "AUM" }); // Banned words for version text
+ public static string UnauthorizedReason = string.Empty;
+ public static List CheatTags = []; // For API report
+ public static bool HasTrySpoofFriendCode = false;
+ public static bool HasUnauthorizedFile = false;
+ public static bool HasShownPopUp = false;
+
+ // Set up if unauthorized files have been found.
+ public static void UpdateUnauthorizedFiles()
+ {
+ if (Enabled == false) return;
+
+ GameObject PlayButton = GameObject.Find("Main Buttons/PlayButton");
+
+ // Disable play button
+ if (PlayButton != null)
+ {
+ if (EOSManager.Instance.userId == null || HasTrySpoofFriendCode)
+ {
+ PlayButton.GetComponent().enabled = false;
+ GameObject.Find("Main Buttons/PlayButton/Inactive").GetComponent().color = Color.gray;
+ }
+ else
+ {
+ PlayButton.GetComponent().enabled = true;
+ GameObject.Find("Main Buttons/PlayButton/Inactive").GetComponent().color = new Color(1.0f, 1.0f, 1.0f);
+ }
+ }
+
+ // Unauthorized file or ban detected.
+ if (HasUnauthorizedFile)
+ {
+ GameObject playOnlineButton = GameObject.Find("PlayOnlineButton");
+
+ if (playOnlineButton != null)
+ {
+ PassiveButton PassiveButtonComponent = playOnlineButton.GetComponent();
+ PlayOnlineButtonSprite PlayOnlineButtonSpriteComponent = playOnlineButton.GetComponent();
+
+ if (PassiveButtonComponent != null)
+ {
+ if (PassiveButtonComponent != null)
+ PassiveButtonComponent.enabled = false;
+
+ PlayOnlineButtonSpriteComponent?.SetGreyscale();
+ }
+ }
+
+ GameObject SignInStatus = GameObject.Find("SignInStatus");
+
+ if (SignInStatus != null)
+ {
+ SignInStatusComponent SignInStatusCom = SignInStatus.GetComponent();
+ SignInStatusCom?.SetOffline();
+
+ GameObject.Find("Account_CTA")?.SetActive(false);
+ GameObject.Find("AccountTab/GameHeader/LeftSide/FriendCode")?.SetActive(false);
+ if (GameObject.Find("Stats_CTA") != null) GameObject.Find("Stats_CTA").transform.position = new Vector2(1.7741f, -0.2442f);
+ }
+
+ SoundManager.instance?.ChangeMusicVolume(0);
+ return;
+ }
+
+ if (EOSManager.Instance.editAccountUsername.gameObject.active || EOSManager.Instance.askToMergeAccount.gameObject.active)
+ {
+ HasTrySpoofFriendCode = true;
+ }
+ }
+
+ private static readonly string UnauthorizedTextDetectedMsg = "Unauthorized {0} Detected";
+ private static readonly string UnauthorizedFileMsg = "Unauthorized Game Files Detected";
+ private static readonly string OnlineMsg = "Online access has been temporarily disabled!";
+ private static readonly string UnsupportedBepInExModMsg = "Unsupported BepInEx Mod Detected";
+ private static readonly string BannedBepInExModMsg = "Unauthorized BepInEx Mod Detected";
+
+ // Check if there's any unauthorized files.
+ public static bool CheckIfUnauthorizedFiles()
+ {
+ if (Enabled == false) return false;
+
+ // Get user info for later use with API.
+ string ClientUserName = GameObject.Find("AccountTab")?.GetComponent()?.userName.text;
+ string ClientFriendCode = EOSManager.Instance.friendCode;
+ string ClientPUIDHash = Utils.GetHashPuid(EOSManager.Instance.ProductUserId);
+
+ if (GameStates.IsDev)
+ {
+ Enabled = false;
+ return false;
+ }
+
+ // Check for Banned BepInEx Mods
+ foreach (var bannedMod in BannedBepInExMods)
+ {
+ if (IsBepInExModLoaded(bannedMod))
+ {
+ if (!HasUnauthorizedFile) UnauthorizedReason = BannedBepInExModMsg;
+ if (!CheatTags.Contains($"{bannedMod}-BepInEx")) CheatTags.Add($"{bannedMod}-BepInEx");
+ HasUnauthorizedFile = true;
+ }
+ }
+
+ // Check for Unsupported BepInEx Mods
+ foreach (var unsupportedMod in UnsupportedBepInExMods)
+ {
+ if (IsBepInExModLoaded(unsupportedMod))
+ {
+ if (!HasUnauthorizedFile) UnauthorizedReason = UnsupportedBepInExModMsg;
+ HasUnauthorizedFile = true;
+ }
+ }
+
+ // Check for version.dll
+ if (File.Exists(Path.Combine(Environment.CurrentDirectory, "version.dll")))
+ {
+ string versiondll = "'version.dll'";
+ if (!HasUnauthorizedFile) UnauthorizedReason = string.Format(UnauthorizedTextDetectedMsg, versiondll);
+ if (!CheatTags.Contains("version.dll")) CheatTags.Add("version.dll");
+ HasUnauthorizedFile = true;
+ }
+
+ // Check for banned words in VersionInfo display. Aka check cheat developers ego
+ foreach (var WordInVersionInfo in KeyWordsInVersionInfo)
+ {
+ if (UnityEngine.Object.FindFirstObjectByType().text.text.ToLower().Contains(WordInVersionInfo.ToLower()))
+ {
+ if (!HasUnauthorizedFile) UnauthorizedReason = UnauthorizedFileMsg;
+ if (!CheatTags.Contains($"{WordInVersionInfo}-VersionInfo")) CheatTags.Add($"{WordInVersionInfo}-VersionInfo");
+ HasUnauthorizedFile = true;
+ }
+ }
+
+ // Check for Sicko leftover files
+ if (File.Exists(Path.Combine(Environment.CurrentDirectory, "sicko-settings.json")) ||
+ File.Exists(Path.Combine(Environment.CurrentDirectory, "sicko-log.txt")) ||
+ File.Exists(Path.Combine(Environment.CurrentDirectory, "sicko-prev-log.txt")) ||
+ File.Exists(Path.Combine(Environment.CurrentDirectory, "sicko-config")))
+ {
+ if (!HasUnauthorizedFile) UnauthorizedReason = UnauthorizedFileMsg;
+ if (!CheatTags.Contains("Sicko-Menu-Files")) CheatTags.Add("Sicko-Menu-Files");
+ HasUnauthorizedFile = true;
+ }
+
+ // Check for AUM leftover files
+ if (File.Exists(Path.Combine(Environment.CurrentDirectory, "settings.json")) ||
+ File.Exists(Path.Combine(Environment.CurrentDirectory, "aum-log.txt")) ||
+ File.Exists(Path.Combine(Environment.CurrentDirectory, "aum-prev-log.txt")))
+ {
+ if (!HasUnauthorizedFile) UnauthorizedReason = UnauthorizedFileMsg;
+ if (!CheatTags.Contains("AUM-Menu-Files")) CheatTags.Add("AUM-Menu-Files");
+ HasUnauthorizedFile = true;
+ }
+
+ // ----------- Unused Until API support is added! -----------
+
+ // Combine Player information and Tags
+ string tagsAsString = string.Join(" - ", CheatTags);
+ string playerInfo = $"{ClientUserName}.{ClientFriendCode}.{ClientPUIDHash} - {tagsAsString}"; // If Detection goes off send this information to the API database!
+
+ // ----------------------------------------------------------
+
+ return HasUnauthorizedFile;
+ }
+
+ // Get all loaded BepInEx mods and check if one is on the ban list.
+ private static bool IsBepInExModLoaded(string modName)
+ {
+ foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
+ {
+ if (assembly.FullName.Contains(modName))
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+}
diff --git a/Modules/GameState.cs b/Modules/GameState.cs
new file mode 100644
index 0000000..c88d014
--- /dev/null
+++ b/Modules/GameState.cs
@@ -0,0 +1,51 @@
+using AmongUs.GameOptions;
+using UnityEngine;
+
+namespace BetterAmongUs;
+
+// Code from: https://github.com/0xDrMoe/TownofHost-Enhanced
+
+public static class GameStates
+{
+ /**********Check Game Status***********/
+ public static bool IsDev => Main.DevUser.Contains(Utils.GetHashPuid(EOSManager.Instance.ProductUserId));
+ public static bool InGame => Main.AllPlayerControls.Any();
+ public static bool IsNormalGame => GameOptionsManager.Instance.CurrentGameOptions.GameMode is GameModes.Normal or GameModes.NormalFools;
+ public static bool IsHideNSeek => GameOptionsManager.Instance.CurrentGameOptions.GameMode is GameModes.HideNSeek or GameModes.SeekFools;
+ public static bool SkeldIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Skeld;
+ public static bool MiraHQIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Mira;
+ public static bool PolusIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Polus;
+ public static bool DleksIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Dleks;
+ public static bool AirshipIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Airship;
+ public static bool FungleIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Fungle;
+ public static bool IsInGame => InGame;
+ public static bool IsLobby => AmongUsClient.Instance?.GameState == InnerNet.InnerNetClient.GameStates.Joined;
+ public static bool IsInIntro => IntroCutscene.Instance != null;
+ public static bool IsInGamePlay => ((InGame && !IsLobby && !IsInIntro) || IsFreePlay);
+ public static bool IsEnded => AmongUsClient.Instance?.GameState == InnerNet.InnerNetClient.GameStates.Ended;
+ public static bool IsNotJoined => AmongUsClient.Instance?.GameState == InnerNet.InnerNetClient.GameStates.NotJoined;
+ public static bool IsOnlineGame => AmongUsClient.Instance?.NetworkMode == NetworkModes.OnlineGame;
+ public static bool IsVanillaServer
+ {
+ get
+ {
+ if (!IsOnlineGame) return false;
+
+ string region = ServerManager.Instance.CurrentRegion.Name;
+ return (region == "North America" || region == "Europe" || region == "Asia");
+ }
+ }
+ public static bool IsLocalGame => AmongUsClient.Instance?.NetworkMode == NetworkModes.LocalGame;
+ public static bool IsFreePlay => AmongUsClient.Instance?.NetworkMode == NetworkModes.FreePlay;
+ public static bool IsInTask => InGame && MeetingHud.Instance == null;
+ public static bool IsMeeting => InGame && MeetingHud.Instance != null;
+ public static bool IsVoting => IsMeeting && MeetingHud.Instance?.state is MeetingHud.VoteStates.Voted or MeetingHud.VoteStates.NotVoted;
+ public static bool IsProceeding => IsMeeting && MeetingHud.Instance?.state is MeetingHud.VoteStates.Proceeding;
+ public static bool IsExilling => ExileController.Instance != null && !(AirshipIsActive && Minigame.Instance != null && Minigame.Instance.isActiveAndEnabled);
+ public static bool IsCountDown => GameStartManager.InstanceExists && GameStartManager.Instance.startState == GameStartManager.StartingStates.Countdown;
+ /**********TOP ZOOM.cs***********/
+ public static bool IsShip => ShipStatus.Instance != null;
+ public static bool IsHost => AmongUsClient.Instance.AmHost;
+ public static bool IsCanMove => PlayerControl.LocalPlayer?.CanMove is true;
+ public static bool IsDead => PlayerControl.LocalPlayer?.Data?.IsDead is true;
+}
diff --git a/Modules/LateTask.cs b/Modules/LateTask.cs
new file mode 100644
index 0000000..7321d00
--- /dev/null
+++ b/Modules/LateTask.cs
@@ -0,0 +1,55 @@
+// Code from: https://github.com/0xDrMoe/TownofHost-Enhanced
+
+using System.Linq;
+
+namespace BetterAmongUs;
+
+class LateTask
+{
+ public string name;
+ public float timer;
+ public bool shouldLog;
+ public Action action;
+ public static List Tasks = [];
+ public bool Run(float deltaTime)
+ {
+ timer -= deltaTime;
+ if (timer <= 0)
+ {
+ action();
+
+ if (shouldLog == true)
+ Logger.Log($"{name} has finished", "LateTask");
+ return true;
+ }
+ return false;
+ }
+ public LateTask(Action action, float time, string name = "No Name Task", bool shoudLog = true)
+ {
+ this.action = action;
+ this.timer = time;
+ this.name = name;
+ this.shouldLog = shoudLog;
+ Tasks.Add(this);
+ }
+ public static void Update(float deltaTime)
+ {
+ var TasksToRemove = new List();
+ foreach (var task in Tasks.ToArray())
+ {
+ try
+ {
+ if (task.Run(deltaTime))
+ {
+ TasksToRemove.Add(task);
+ }
+ }
+ catch (Exception ex)
+ {
+ TasksToRemove.Add(task);
+ Logger.Error(ex.ToString());
+ }
+ }
+ TasksToRemove.ForEach(task => Tasks.Remove(task));
+ }
+}
\ No newline at end of file
diff --git a/Modules/RPC.cs b/Modules/RPC.cs
new file mode 100644
index 0000000..c7541fd
--- /dev/null
+++ b/Modules/RPC.cs
@@ -0,0 +1,161 @@
+using BetterAmongUs.Patches;
+using HarmonyLib;
+using Hazel;
+using static UnityEngine.GraphicsBuffer;
+
+namespace BetterAmongUs;
+
+enum CustomRPC : int
+{
+ // Cheat RPC's
+ Sicko = 420,
+ AUM = 42069,
+ AUMChat = 101,
+
+ // TOHE
+ VersionCheck = 80,
+ RequestRetryVersionCheck = 81,
+
+ //Better Among Us
+ BetterCheck = 150,
+ AddChat,
+}
+
+[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.HandleRpc))]
+internal class RPCHandlerPatch
+{
+ public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] byte callId, [HarmonyArgument(1)] MessageReader reader)
+ {
+ AntiCheat.HandleRPCBeforeCheck(__instance, callId, reader);
+
+ if (AntiCheat.CheckCancelRPC(__instance, callId, reader) != true)
+ {
+ Logger.LogCheat($"RPC canceled by Anti-Cheat: {Enum.GetName((RpcCalls)callId)}{Enum.GetName((CustomRPC)callId)} - {callId}");
+ return false;
+ }
+
+ if (GameStates.IsHost && BetterHostManager.CheckRPCAsHost(__instance, callId, reader) != true)
+ {
+ Logger.LogCheat($"RPC canceled by Host: {Enum.GetName((RpcCalls)callId)}{Enum.GetName((CustomRPC)callId)} - {callId}");
+ return false;
+ }
+
+ return true;
+ }
+ public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] byte callId, [HarmonyArgument(1)] MessageReader reader)
+ {
+ AntiCheat.CheckRPC(__instance, callId, reader);
+ RPC.HandleRPC(__instance, callId, reader);
+ }
+}
+
+internal static class RPC
+{
+ public static void SetNamePrivate(PlayerControl player, string name, PlayerControl target)
+ {
+ MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.SetName, SendOption.Reliable, target.GetClientId());
+ writer.Write(player.NetId);
+ writer.Write(name);
+ AmongUsClient.Instance.FinishRpcImmediately(writer);
+ }
+
+ public static void SyncAllNames(bool isForMeeting = false, bool force = false, bool isBetterHost = true)
+ {
+ if (!GameStates.IsHost) return;
+
+ foreach (PlayerControl player in Main.AllPlayerControls)
+ BetterHostManager.SetPlayersInfoAsHost(player, isForMeeting, force, isBetterHost);
+ }
+
+ public static void ExileAsync(PlayerControl player)
+ {
+ MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.Exiled, SendOption.Reliable, -1);
+ AmongUsClient.Instance.FinishRpcImmediately(writer);
+ player.Exiled();
+ }
+
+ public static async Task WaitForChatCooldown()
+ {
+ while (3f - HudManager.Instance.Chat.timeSinceLastMessage > 0f)
+ {
+ await Task.Delay(100);
+ }
+ }
+
+ public static async void SendHostChatToPlayer(PlayerControl player, string text, string? title = "", bool sendToBetterUser = true)
+ {
+ if (!GameStates.IsHost) return;
+
+ if (player.GetIsBetterUser())
+ {
+ if (sendToBetterUser)
+ {
+ MessageWriter messageWriter2 = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, unchecked((byte)CustomRPC.AddChat), SendOption.None, player.GetClientId());
+ messageWriter2.Write(text);
+ messageWriter2.Write(title);
+ AmongUsClient.Instance.FinishRpcImmediately(messageWriter2);
+ }
+
+ return;
+ }
+
+ return;
+
+ await WaitForChatCooldown();
+
+ PlayerControl asPlayer = Main.AllPlayerControls.Where(pc => pc.IsAlive()).OrderBy(pc => pc == PlayerControl.LocalPlayer ? 0 : 1).First();
+
+ var oldName = asPlayer.CurrentOutfit.PlayerName;
+ if (title == "")
+ title = oldName;
+
+ MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(asPlayer.NetId, (byte)RpcCalls.SetName, SendOption.None, player.GetClientId());
+ writer.Write(asPlayer.Data.NetId);
+ writer.Write(title);
+ AmongUsClient.Instance.FinishRpcImmediately(writer);
+
+ MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(asPlayer.NetId, (byte)RpcCalls.SendChat, SendOption.None, player.GetClientId());
+ messageWriter.Write(text);
+ AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
+
+ MessageWriter writer2 = AmongUsClient.Instance.StartRpcImmediately(asPlayer.NetId, (byte)RpcCalls.SetName, SendOption.None, player.GetClientId());
+ writer2.Write(asPlayer.Data.NetId);
+ writer2.Write(oldName);
+ AmongUsClient.Instance.FinishRpcImmediately(writer2);
+
+ SyncAllNames();
+ }
+
+ public static void HandleRPC(PlayerControl player, byte callId, MessageReader reader)
+ {
+ if (PlayerControl.LocalPlayer == null || player == null || player == PlayerControl.LocalPlayer || player.Data == null) return;
+
+ switch (callId)
+ {
+ case (byte)CustomRPC.BetterCheck:
+ if (reader.ReadByte() == player.NetId)
+ player.SetIsBetterUser(true);
+ break;
+ case (byte)CustomRPC.AddChat:
+ Utils.AddChatPrivate(reader.ReadString(), reader.ReadString());
+ break;
+ case (byte)CustomRPC.VersionCheck:
+ if (player.IsHost())
+ {
+ var BAU = "♻BetterAmongUs♻";
+ Utils.DisconnectSelf($"{BAU} does not support TOHE");
+ }
+ break;
+ case (byte)RpcCalls.SendChat:
+ if (player.IsHost() && player != PlayerControl.LocalPlayer)
+ {
+ if (reader.ReadString().ToLower() == "/allow")
+ {
+ CommandsPatch.Permission = player;
+ }
+ }
+ break;
+ }
+ }
+}
+
diff --git a/Modules/Utils.cs b/Modules/Utils.cs
new file mode 100644
index 0000000..9b8a98b
--- /dev/null
+++ b/Modules/Utils.cs
@@ -0,0 +1,229 @@
+using AmongUs.GameOptions;
+using InnerNet;
+using System.Reflection;
+using System.Security.Cryptography;
+using System.Text;
+using System.Text.RegularExpressions;
+using UnityEngine;
+
+namespace BetterAmongUs;
+
+public static class Utils
+{
+ // Get player by client id
+ public static ClientData? ClientFromId(int id) => AmongUsClient.Instance.allClients.ToArray().FirstOrDefault(cd => cd.Id == id) ?? null;
+ // Get player from player id
+ public static PlayerControl? PlayerFromId(int playerId) => Main.AllPlayerControls.FirstOrDefault(player => player.PlayerId == playerId) ?? null;
+ // Get player from client id
+ public static PlayerControl? PlayerFromClientId(int clientId) => Main.AllPlayerControls.FirstOrDefault(player => player.GetClientId() == clientId) ?? null;
+ // Get player from net id
+ public static PlayerControl? PlayerFromNetId(uint netId) => Main.AllPlayerControls.FirstOrDefault(player => player.NetId == netId) ?? null;
+ // Add msg to chat
+ public static void AddChatPrivate(string text, string overrideName = "", bool setRight = false)
+ {
+ ChatController chat = HudManager.Instance.Chat;
+ NetworkedPlayerInfo data = PlayerControl.LocalPlayer.Data;
+ ChatBubble pooledBubble = chat.GetPooledBubble();
+ string MsgName = "(System Message)";
+ if (overrideName != "")
+ MsgName = overrideName;
+ try
+ {
+ pooledBubble.transform.SetParent(chat.scroller.Inner);
+ pooledBubble.transform.localScale = Vector3.one;
+ pooledBubble.Background.color = new Color(0.05f, 0.05f, 0.05f, 1f);
+ pooledBubble.SetCosmetics(data);
+ pooledBubble.gameObject.transform.Find("PoolablePlayer").gameObject.SetActive(false);
+ pooledBubble.ColorBlindName.gameObject.SetActive(false);
+ if (!setRight)
+ {
+ pooledBubble.SetLeft();
+ pooledBubble.gameObject.transform.Find("NameText (TMP)").transform.localPosition += new Vector3(-0.7f, 0f);
+ pooledBubble.gameObject.transform.Find("ChatText (TMP)").transform.localPosition += new Vector3(-0.7f, 0f);
+ }
+ else
+ {
+ pooledBubble.SetRight();
+ }
+ chat.SetChatBubbleName(pooledBubble, data, data.IsDead, false, PlayerNameColor.Get(data), null);
+ pooledBubble.SetText(text);
+ pooledBubble.AlignChildren();
+ chat.AlignAllBubbles();
+ pooledBubble.NameText.text = MsgName;
+ if (!chat.IsOpenOrOpening && chat.notificationRoutine == null)
+ {
+ chat.notificationRoutine = chat.StartCoroutine(chat.BounceDot());
+ }
+ SoundManager.Instance.PlaySound(chat.messageSound, false, 1f, null).pitch = 0.5f + (float)data.PlayerId / 15f;
+ }
+ catch (Exception ex)
+ {
+ chat.chatBubblePool.Reclaim(pooledBubble);
+ Logger.Error(ex.ToString());
+ throw;
+ }
+ }
+ // Get players HashPuid
+ public static string GetHashPuid(PlayerControl player)
+ {
+ if (player?.Data?.Puid == null) return "";
+
+ string puid = player.Data.Puid;
+
+ using SHA256 sha256 = SHA256.Create();
+ byte[] sha256Bytes = sha256.ComputeHash(Encoding.UTF8.GetBytes(puid));
+ string sha256Hash = BitConverter.ToString(sha256Bytes).Replace("-", "").ToLower();
+ return sha256Hash.Substring(0, 5) + sha256Hash.Substring(sha256Hash.Length - 4);
+ }
+ // Get HashPuid from puid
+ public static string GetHashPuid(string puid)
+ {
+ using SHA256 sha256 = SHA256.Create();
+ byte[] sha256Bytes = sha256.ComputeHash(Encoding.UTF8.GetBytes(puid));
+ string sha256Hash = BitConverter.ToString(sha256Bytes).Replace("-", "").ToLower();
+ return sha256Hash.Substring(0, 5) + sha256Hash.Substring(sha256Hash.Length - 4);
+ }
+ // Remove Html Tags Template
+ public static string RemoveHtmlTagsTemplate(string str) => Regex.Replace(str, "", "");
+ // Get raw text
+ public static string GetRawText(string text)
+ {
+ text = Regex.Replace(text, "<[^>]*>", "");
+ text = Regex.Replace(text, "{[^}]*}", "");
+ return text;
+ }
+ // Get name for role
+ public static string GetRoleName(RoleTypes role) => Main.GetRoleName[(int)role];
+ public static string Color32ToHex(Color32 color) => $"#{color.r:X2}{color.g:X2}{color.b:X2}{255:X2}";
+ // Disconnect client
+ public static void DisconnectSelf(string reason)
+ {
+ AmongUsClient.Instance.ExitGame(0);
+ _ = new LateTask(() =>
+ {
+ SceneChanger.ChangeScene("MainMenu");
+ _ = new LateTask(() =>
+ {
+ var lines = "----------------------------------------------------------------------------------------------";
+ DisconnectPopup.Instance._textArea.enableWordWrapping = false;
+ DisconnectPopup.Instance.ShowCustom($"{lines}\n\n\n{reason}\n\n\n{lines}");
+ }, 0.1f, "DisconnectSelf 2");
+ }, 0.2f, "DisconnectSelf 1");
+ }
+
+ public static Dictionary CachedSprites = [];
+
+ public static Sprite? LoadSprite(string path, float pixelsPerUnit = 1f)
+ {
+ try
+ {
+ if (CachedSprites.TryGetValue(path + pixelsPerUnit, out var sprite))
+ return sprite;
+
+ var texture = LoadTextureFromResources(path);
+ if (texture == null)
+ return null;
+
+ sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), pixelsPerUnit);
+ sprite.hideFlags |= HideFlags.HideAndDontSave | HideFlags.DontSaveInEditor;
+
+ Logger.Log($"Successfully loaded sprite from {path}");
+ return CachedSprites[path + pixelsPerUnit] = sprite;
+ }
+ catch (Exception ex)
+ {
+ Logger.Error(ex.ToString());
+ return null;
+ }
+ }
+
+ public static Texture2D? LoadTextureFromResources(string path)
+ {
+ try
+ {
+ var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(path);
+ if (stream == null)
+ return null;
+
+ var texture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
+ using (var ms = new MemoryStream())
+ {
+ stream.CopyTo(ms);
+ if (!ImageConversion.LoadImage(texture, ms.ToArray(), false))
+ return null;
+ }
+
+ Logger.Log($"Successfully loaded texture from {path}");
+ return texture;
+ }
+ catch (Exception ex)
+ {
+ Logger.Error(ex.ToString());
+ return null;
+ }
+ }
+
+ // Get platform name
+ public static string GetPlatformName(PlayerControl player, bool useTag = false)
+ {
+ if (player == null) return string.Empty;
+ if (player.GetClient() == null) return string.Empty;
+
+ string PlatformName = string.Empty;
+ string Tag = string.Empty;
+
+ Platforms platform = player.GetClient().PlatformData.Platform;
+
+ switch (platform)
+ {
+ case Platforms.StandaloneSteamPC:
+ PlatformName = "Steam";
+ Tag = "PC";
+ break;
+ case Platforms.StandaloneEpicPC:
+ PlatformName = "Epic Games";
+ Tag = "PC";
+ break;
+ case Platforms.StandaloneWin10:
+ PlatformName = "Microsoft Store";
+ Tag = "PC";
+ break;
+ case Platforms.StandaloneMac:
+ PlatformName = "Mac OS";
+ Tag = "PC";
+ break;
+ case Platforms.StandaloneItch:
+ PlatformName = "Itch.io";
+ Tag = "PC";
+ break;
+ case Platforms.Xbox:
+ PlatformName = "Xbox";
+ Tag = "Console";
+ break;
+ case Platforms.Playstation:
+ PlatformName = "Playstation";
+ Tag = "Console";
+ break;
+ case Platforms.Switch:
+ PlatformName = "Switch";
+ Tag = "Console";
+ break;
+ case Platforms.Android:
+ PlatformName = "Android";
+ Tag = "Mobile";
+ break;
+ case Platforms.IPhone:
+ PlatformName = "IPhone";
+ Tag = "Mobile";
+ break;
+ case Platforms.Unknown:
+ PlatformName = "None";
+ break;
+ }
+
+ if (useTag == false)
+ return PlatformName;
+
+ return $"{Tag}: {PlatformName}";
+ }
+}
\ No newline at end of file
diff --git a/Modules/Zoom.cs b/Modules/Zoom.cs
new file mode 100644
index 0000000..e3bab1c
--- /dev/null
+++ b/Modules/Zoom.cs
@@ -0,0 +1,96 @@
+using HarmonyLib;
+using UnityEngine;
+
+namespace BetterAmongUs;
+
+// Code from: https://github.com/0xDrMoe/TownofHost-Enhanced
+[HarmonyPatch(typeof(HudManager), nameof(HudManager.Update))]
+public static class Zoom
+{
+ private static bool resetButtons = false;
+
+ public static void Postfix()
+ {
+ if ((GameStates.IsShip && !GameStates.IsMeeting && GameStates.IsCanMove && PlayerControl.LocalPlayer.Data.IsDead) ||
+ (GameStates.IsLobby && GameStates.IsCanMove))
+ {
+ if (Camera.main.orthographicSize > 3.0f)
+ resetButtons = true;
+
+ if (Input.mouseScrollDelta.y > 0 && Camera.main.orthographicSize > 3.0f)
+ {
+ SetZoomSize(times: false);
+ }
+ else if (Input.mouseScrollDelta.y < 0 && (GameStates.IsDead || GameStates.IsFreePlay || GameStates.IsLobby) &&
+ Camera.main.orthographicSize < 18.0f)
+ {
+ SetZoomSize(times: true);
+ }
+
+ Flag.NewFlag("Zoom");
+ }
+ else
+ {
+ Flag.Run(() => SetZoomSize(reset: true), "Zoom");
+ }
+ }
+
+ private static void SetZoomSize(bool times = false, bool reset = false)
+ {
+ float size = times ? 1.5f : 1 / 1.5f;
+
+ if (reset)
+ {
+ Camera.main.orthographicSize = 3.0f;
+ HudManager.Instance.UICamera.orthographicSize = 3.0f;
+ HudManager.Instance.Chat.transform.localScale = Vector3.one;
+ if (GameStates.IsMeeting)
+ MeetingHud.Instance.transform.localScale = Vector3.one;
+ }
+ else
+ {
+ Camera.main.orthographicSize *= size;
+ HudManager.Instance.UICamera.orthographicSize *= size;
+ }
+
+ DestroyableSingleton.Instance?.ShadowQuad?.gameObject?.SetActive((reset || Camera.main.orthographicSize == 3.0f) && PlayerControl.LocalPlayer.IsAlive());
+
+ if (resetButtons)
+ {
+ ResolutionManager.ResolutionChanged.Invoke((float)Screen.width / Screen.height, Screen.width, Screen.height, Screen.fullScreen);
+ resetButtons = false;
+ }
+ }
+
+ public static void OnFixedUpdate() =>
+ DestroyableSingleton.Instance?.ShadowQuad?.gameObject?.SetActive((Camera.main.orthographicSize == 3.0f) && PlayerControl.LocalPlayer.IsAlive());
+}
+
+public static class Flag
+{
+ private static readonly List oneTimeList = new();
+ private static readonly List firstRunList = new();
+
+ public static void Run(Action action, string type, bool firstrun = false)
+ {
+ if (oneTimeList.Contains(type) || (firstrun && !firstRunList.Contains(type)))
+ {
+ if (!firstRunList.Contains(type))
+ firstRunList.Add(type);
+
+ oneTimeList.Remove(type);
+ action();
+ }
+ }
+
+ public static void NewFlag(string type)
+ {
+ if (!oneTimeList.Contains(type))
+ oneTimeList.Add(type);
+ }
+
+ public static void DeleteFlag(string type)
+ {
+ oneTimeList.Remove(type);
+ }
+}
\ No newline at end of file
diff --git a/Patches/ButtonsPatch.cs b/Patches/ButtonsPatch.cs
new file mode 100644
index 0000000..9a5bbda
--- /dev/null
+++ b/Patches/ButtonsPatch.cs
@@ -0,0 +1,48 @@
+using BetterAmongUs.Role;
+using HarmonyLib;
+using UnityEngine;
+
+namespace BetterAmongUs.Patches;
+
+internal class ButtonsPatch
+{
+ // Handle EFC
+ [HarmonyPatch(typeof(SabotageButton))]
+ internal class SabotageButtonPatch
+ {
+ [HarmonyPatch(nameof(SabotageButton.DoClick))]
+ [HarmonyPrefix]
+ public static bool DoClick_Prefix(SabotageButton __instance)
+ {
+ if (PlayerControl.LocalPlayer.Data.Role.IsImpostor && GameManager.Instance.SabotagesEnabled())
+ {
+ DestroyableSingleton.Instance.ToggleMapVisible(new MapOptions
+ {
+ Mode = MapOptions.Modes.Sabotage
+ });
+ }
+
+ return false;
+ }
+ [HarmonyPatch(nameof(SabotageButton.Refresh))]
+ [HarmonyPrefix]
+ public static bool Refresh_Prefix(SabotageButton __instance)
+ {
+ if (GameManager.Instance == null || PlayerControl.LocalPlayer == null)
+ {
+ __instance.ToggleVisible(false);
+ __instance.SetDisabled();
+ return false;
+ }
+ if (!GameManager.Instance.SabotagesEnabled() || PlayerControl.LocalPlayer.petting)
+ {
+ __instance.ToggleVisible(PlayerControl.LocalPlayer.Data.Role.IsImpostor && GameManager.Instance.SabotagesEnabled());
+ __instance.SetDisabled();
+ return false;
+ }
+ __instance.SetEnabled();
+
+ return false;
+ }
+ }
+}
diff --git a/Patches/ChatNotificationPatch.cs b/Patches/ChatNotificationPatch.cs
new file mode 100644
index 0000000..e6fb7fa
--- /dev/null
+++ b/Patches/ChatNotificationPatch.cs
@@ -0,0 +1,40 @@
+using HarmonyLib;
+using TMPro;
+using UnityEngine;
+
+namespace BetterAmongUs.Patches;
+
+[HarmonyPatch(typeof(ChatNotification))]
+public class ChatNotificationPatch
+{
+ [HarmonyPatch(nameof(ChatNotification.Awake))]
+ [HarmonyPostfix]
+ public static void Awake_Postfix(ChatNotification __instance)
+ {
+ if (__instance.gameObject.name == "ChatNotification" && BAUNotificationManager.BAUNotificationManagerObj == null)
+ {
+ GameObject ChatNotifications = __instance.gameObject;
+ if (ChatNotifications != null)
+ {
+ GameObject BAUNotification = UnityEngine.Object.Instantiate(ChatNotifications);
+ BAUNotification.name = "BAUNotification";
+ UnityEngine.Object.Destroy(BAUNotification.GetComponent());
+ UnityEngine.Object.Destroy(GameObject.Find($"{BAUNotification.name}/Sizer/PoolablePlayer"));
+ UnityEngine.Object.Destroy(GameObject.Find($"{BAUNotification.name}/Sizer/ColorText"));
+ BAUNotification.GetComponent().DistanceFromEdge = new Vector3(-1.57f, 5.3f, -15f);
+ GameObject.Find($"{BAUNotification.name}/Sizer/NameText").transform.localPosition = new Vector3(-3.3192f, -0.0105f);
+ GameObject.Find($"{BAUNotification.name}/Sizer/NameText").GetComponent().text = "System Notification";
+ UnityEngine.Object.DontDestroyOnLoad(BAUNotification);
+ BAUNotificationManager.BAUNotificationManagerObj = BAUNotification;
+ BAUNotification.SetActive(false);
+ }
+ }
+ }
+ [HarmonyPatch(nameof(ChatNotification.Update))]
+ [HarmonyPostfix]
+ public static void Update_Postfix(ChatNotification __instance)
+ {
+ __instance.GetComponent().DistanceFromEdge = new Vector3(-2.8f, 0.3f, -40f);
+ __instance.transform.localScale = new Vector3(0.45f, 0.42f);
+ }
+}
diff --git a/Patches/ChatPatch.cs b/Patches/ChatPatch.cs
new file mode 100644
index 0000000..b1d3447
--- /dev/null
+++ b/Patches/ChatPatch.cs
@@ -0,0 +1,229 @@
+using AmongUs.Data;
+using HarmonyLib;
+using System.Text;
+using TMPro;
+using UnityEngine;
+
+namespace BetterAmongUs.Patches;
+
+// History and dark mode from: https://github.com/0xDrMoe/TownofHost-Enhanced
+
+class ChatPatch
+{
+ public static List ChatHistory = [];
+ public static int CurrentHistorySelection = -1;
+
+ [HarmonyPatch(typeof(ChatController))]
+ class ChatControllerPatch
+ {
+ [HarmonyPatch(nameof(ChatController.Update))]
+ [HarmonyPostfix]
+ public static void Update_Postfix(ChatController __instance)
+ {
+ for (int i = 0; i < __instance.scroller.Inner.gameObject.transform.childCount; i++)
+ {
+ GameObject chatItem = __instance.scroller.Inner.transform.GetChild(i).gameObject;
+
+ chatItem.transform.Find("Background").GetComponent().color = new Color(0.05f, 0.05f, 0.05f, 1f);
+ chatItem.transform.Find("ChatText (TMP)").GetComponent().color = new Color(1f, 1f, 1f, 1f);
+ }
+
+ // Free chat color
+ __instance.freeChatField.background.color = new Color32(40, 40, 40, byte.MaxValue);
+ __instance.freeChatField.textArea.compoText.Color(Color.white);
+ __instance.freeChatField.textArea.outputText.color = Color.white;
+
+ // Quick chat color
+ __instance.quickChatField.background.color = new Color32(40, 40, 40, byte.MaxValue);
+ __instance.quickChatField.text.color = Color.white;
+
+ if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.X))
+ {
+ ClipboardHelper.PutClipboardString(__instance.freeChatField.textArea.text);
+ __instance.freeChatField.textArea.SetText("");
+ }
+
+ if (Input.GetKeyDown(KeyCode.UpArrow) && ChatHistory.Any())
+ {
+ CurrentHistorySelection = Mathf.Clamp(--CurrentHistorySelection, 0, ChatHistory.Count - 1);
+ __instance.freeChatField.textArea.SetText(ChatHistory[CurrentHistorySelection]);
+ }
+
+ if (Input.GetKeyDown(KeyCode.DownArrow) && ChatHistory.Any())
+ {
+ CurrentHistorySelection++;
+ if (CurrentHistorySelection < ChatHistory.Count)
+ __instance.freeChatField.textArea.SetText(ChatHistory[CurrentHistorySelection]);
+ else __instance.freeChatField.textArea.SetText("");
+ }
+ }
+
+ [HarmonyPatch(nameof(ChatController.AddChat))]
+ [HarmonyPrefix]
+ public static bool AddChat_Prefix(ChatController __instance, [HarmonyArgument(0)] PlayerControl sourcePlayer, [HarmonyArgument(1)] string chatText)
+ {
+ bool censor = false;
+ if (!sourcePlayer || !PlayerControl.LocalPlayer)
+ {
+ return false;
+ }
+ NetworkedPlayerInfo data = PlayerControl.LocalPlayer.Data;
+ NetworkedPlayerInfo data2 = sourcePlayer.Data;
+ if (data2 == null || data == null || (data2.IsDead && !data.IsDead))
+ {
+ return false;
+ }
+ ChatBubble pooledBubble = __instance.GetPooledBubble();
+ try
+ {
+ pooledBubble.transform.SetParent(__instance.scroller.Inner);
+ pooledBubble.transform.localScale = Vector3.one;
+ bool flag = sourcePlayer == PlayerControl.LocalPlayer;
+ if (flag)
+ {
+ pooledBubble.SetRight();
+ }
+ else
+ {
+ pooledBubble.SetLeft();
+ }
+ bool didVote = MeetingHud.Instance && MeetingHud.Instance.DidVote(sourcePlayer.PlayerId);
+ pooledBubble.Background.color = new Color(0.05f, 0.05f, 0.05f, 1f);
+ pooledBubble.SetCosmetics(data2);
+ __instance.SetChatBubbleName(pooledBubble, data2, data2.IsDead, didVote, PlayerNameColor.Get(data2), null);
+ if (censor && DataManager.Settings.Multiplayer.CensorChat)
+ {
+ chatText = BlockedWords.CensorWords(chatText, false);
+ }
+ pooledBubble.SetText(chatText);
+ pooledBubble.AlignChildren();
+ __instance.AlignAllBubbles();
+ if (!__instance.IsOpenOrOpening && __instance.notificationRoutine == null)
+ {
+ __instance.notificationRoutine = __instance.StartCoroutine(__instance.BounceDot());
+ }
+ if (!flag)
+ {
+ SoundManager.Instance.PlaySound(__instance.messageSound, false, 1f, null).pitch = 0.5f + (float)sourcePlayer.PlayerId / 15f;
+ __instance.chatNotification.SetUp(sourcePlayer, chatText);
+ }
+
+ StringBuilder sbTag = new StringBuilder();
+ StringBuilder sbInfo = new StringBuilder();
+
+ string hashPuid = Utils.GetHashPuid(sourcePlayer);
+ string friendCode = sourcePlayer.Data.FriendCode;
+ string playerName = sourcePlayer.Data.PlayerName;
+ string RoleHexColor = sourcePlayer.IsImpostorTeam() ? "#ff1919" : "#8cffff";
+ string Role = $"{sourcePlayer.GetRoleName()}+++";
+
+ if (GameStates.IsLobby && !GameStates.IsFreePlay)
+ {
+ Role = "";
+
+ if (sourcePlayer.IsDev())
+ sbTag.Append("Dev+++");
+
+ if ((sourcePlayer == PlayerControl.LocalPlayer || sourcePlayer.GetIsBetterUser() == true) && GameStates.IsLobby && !GameStates.IsFreePlay)
+ sbTag.Append("Better User+++");
+
+ if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.SickoData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.SickoData.ContainsValue(friendCode))
+ sbTag.Append("Sicko User+++");
+ else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.AUMData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.AUMData.ContainsValue(friendCode))
+ sbTag.Append("AUM User+++");
+ else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.PlayerData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.PlayerData.ContainsValue(friendCode))
+ sbTag.Append("Known Cheater+++");
+ }
+
+ if (!sourcePlayer.IsImpostorTeammate())
+ {
+ if (PlayerControl.LocalPlayer.IsAlive() && sourcePlayer != PlayerControl.LocalPlayer)
+ {
+ Role = "";
+ }
+ }
+
+ sbTag.Append(Role);
+
+ sbInfo.Append("");
+ for (int i = 0; i < sbTag.ToString().Split("+++").Length; i++)
+ {
+ if (!string.IsNullOrEmpty(sbTag.ToString().Split("+++")[i]))
+ {
+ if (i < sbTag.ToString().Split("+++").Length)
+ {
+ sbInfo.Append(sbTag.ToString().Split("+++")[i]);
+ }
+ if (i != sbTag.ToString().Split("+++").Length - 2)
+ {
+ sbInfo.Append(" - ");
+ }
+ }
+ }
+ sbInfo.Append("");
+
+ if (flag)
+ {
+ playerName = $"{sbInfo} " + playerName;
+ }
+ else
+ {
+ playerName += $" {sbInfo}";
+ }
+
+ pooledBubble.NameText.SetText(playerName);
+ }
+ catch
+ {
+ }
+
+ return false;
+ }
+ }
+
+ [HarmonyPatch(typeof(FreeChatInputField))]
+ class FreeChatInputFieldPatch
+ {
+ [HarmonyPatch(nameof(FreeChatInputField.Awake))]
+ [HarmonyPostfix]
+ public static void Awake_Postfix(FreeChatInputField __instance)
+ {
+ __instance.textArea.allowAllCharacters = true;
+ __instance.textArea.AllowSymbols = true;
+ __instance.textArea.AllowPaste = true;
+ __instance.textArea.AllowEmail = true;
+ __instance.textArea.characterLimit = 120;
+ __instance.charCountText.text = "0/120";
+ }
+ [HarmonyPatch(nameof(FreeChatInputField.UpdateCharCount))]
+ [HarmonyPostfix]
+ public static void UpdateCharCount_Postfix(FreeChatInputField __instance)
+ {
+ int length = __instance.textArea.text.Length;
+ __instance.charCountText.text = string.Format("{0}/120", length);
+ __instance.charCountText.color = GetCharColor(length, UnityEngine.Color.white);
+ }
+ }
+
+ private static UnityEngine.Color GetCharColor(int length, UnityEngine.Color color)
+ {
+
+ switch (length)
+ {
+ case int n when n > 119:
+ if (ColorUtility.TryParseHtmlString("#ff0000", out UnityEngine.Color newColor1))
+ color = newColor1;
+ break;
+ case int n when n > 74:
+ if (ColorUtility.TryParseHtmlString("#ffff00", out UnityEngine.Color newColor3))
+ color = newColor3;
+ break;
+ default:
+ if (ColorUtility.TryParseHtmlString("#00f04c", out UnityEngine.Color newColor4))
+ color = newColor4;
+ break;
+ }
+
+ return color;
+ }
+}
diff --git a/Patches/ClientOptionsPatch.cs b/Patches/ClientOptionsPatch.cs
new file mode 100644
index 0000000..e21f26a
--- /dev/null
+++ b/Patches/ClientOptionsPatch.cs
@@ -0,0 +1,106 @@
+using HarmonyLib;
+using UnityEngine;
+
+namespace BetterAmongUs.Patches;
+
+// Code from: https://github.com/tukasa0001/TownOfHost/pull/1265
+// Code from: https://github.com/0xDrMoe/TownofHost-Enhanced
+[HarmonyPatch(typeof(OptionsMenuBehaviour))]
+public static class OptionsMenuBehaviourPatch
+{
+ private static ClientOptionItem AntiCheat;
+ private static ClientOptionItem BetterHost;
+ private static ClientOptionItem BetterRoleAlgorithma;
+ private static ClientOptionItem LobbyPlayerInfo;
+ private static ClientOptionItem DisableLobbyTheme;
+ private static ClientOptionItem UnlockFPS;
+ private static ClientOptionItem ShowFPS;
+ private static ClientOptionItem OpenSaveData;
+
+ [HarmonyPatch(nameof(OptionsMenuBehaviour.Start))]
+ [HarmonyPrefix]
+ public static void Start_Postfix(OptionsMenuBehaviour __instance)
+ {
+ static bool toggleCheckInGame(string buttonName)
+ {
+ bool flag = GameStates.IsInGame && !GameStates.IsLobby || GameStates.IsFreePlay;
+ if (flag)
+ BAUNotificationManager.Notify($"Unable to toggle {buttonName} while in game!", 2.5f);
+
+ return flag;
+ }
+
+ if (__instance.DisableMouseMovement == null) return;
+
+ if (AntiCheat == null || AntiCheat.ToggleButton == null)
+ {
+ AntiCheat = ClientOptionItem.Create("Anti-Cheat", Main.AntiCheat, __instance);
+ }
+
+ if (BetterHost == null || BetterHost.ToggleButton == null)
+ {
+ BetterHost = ClientOptionItem.Create("Better Host", Main.BetterHost, __instance, BetterHostButtonToggle, () => !toggleCheckInGame("Better Host"));
+ static void BetterHostButtonToggle() => RPC.SyncAllNames(force: true);
+ }
+
+ if (BetterRoleAlgorithma == null || BetterRoleAlgorithma.ToggleButton == null)
+ {
+ BetterRoleAlgorithma = ClientOptionItem.Create("Better Role Algorithma", Main.BetterRoleAlgorithma, __instance, toggleCheck: () => !toggleCheckInGame("Better Role Algorithma"));
+ }
+
+ if (LobbyPlayerInfo == null || LobbyPlayerInfo.ToggleButton == null)
+ {
+ LobbyPlayerInfo = ClientOptionItem.Create("Show Lobby Info", Main.LobbyPlayerInfo, __instance);
+ }
+
+ if (DisableLobbyTheme == null || DisableLobbyTheme.ToggleButton == null)
+ {
+ DisableLobbyTheme = ClientOptionItem.Create("Disable Lobby Theme", Main.DisableLobbyTheme, __instance, DisableLobbyThemeButtonToggle);
+ static void DisableLobbyThemeButtonToggle()
+ {
+ if (GameStates.IsLobby && !Main.DisableLobbyTheme.Value)
+ {
+ SoundManager.instance.CrossFadeSound("MapTheme", LobbyBehaviour.Instance.MapTheme, 0.5f, 1.5f);
+ }
+ }
+ }
+
+ if (UnlockFPS == null || UnlockFPS.ToggleButton == null)
+ {
+ UnlockFPS = ClientOptionItem.Create("UnlockFPS", Main.UnlockFPS, __instance, UnlockFPSButtonToggle);
+ static void UnlockFPSButtonToggle()
+ {
+ Application.targetFrameRate = Main.UnlockFPS.Value ? 165 : 60;
+ }
+ }
+
+ if (ShowFPS == null || ShowFPS.ToggleButton == null)
+ {
+ ShowFPS = ClientOptionItem.Create("ShowFPS", Main.ShowFPS, __instance);
+ }
+
+ if (OpenSaveData == null || OpenSaveData.ToggleButton == null)
+ {
+ DisableLobbyTheme = ClientOptionItem.Create("Open Save Data", null, __instance, OpenSaveDataButtonToggle, IsToggle: false);
+ static void OpenSaveDataButtonToggle()
+ {
+ if (File.Exists(BAUDataManager.GetFilePath("BetterData")))
+ {
+ System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo()
+ {
+ FileName = BAUDataManager.GetFilePath("BetterData"),
+ UseShellExecute = true,
+ Verb = "open"
+ });
+ }
+ }
+ }
+ }
+
+ [HarmonyPatch(nameof(OptionsMenuBehaviour.Close))]
+ [HarmonyPrefix]
+ public static void Close_Postfix()
+ {
+ ClientOptionItem.CustomBackground?.gameObject.SetActive(false);
+ }
+}
\ No newline at end of file
diff --git a/Patches/ClientPatch.cs b/Patches/ClientPatch.cs
new file mode 100644
index 0000000..f8da436
--- /dev/null
+++ b/Patches/ClientPatch.cs
@@ -0,0 +1,28 @@
+using BepInEx.Logging;
+using Cpp2IL.Core.Logging;
+using GooglePlayGames.OurUtils;
+using HarmonyLib;
+using UnityEngine;
+
+namespace BetterAmongUs.Patches;
+
+public class ClientPatch
+{
+ [HarmonyPatch(typeof(CosmeticsLayer))]
+ public class CosmeticsLayerPatch
+ {
+ [HarmonyPatch(nameof(CosmeticsLayer.SetColorBlindColor))]
+ [HarmonyPrefix]
+ public static bool SetColorBlindColor_Prefix(CosmeticsLayer __instance, [HarmonyArgument(0)] int color)
+ {
+ if (__instance.colorBlindText == null || !__instance.showColorBlindText)
+ {
+ return false;
+ }
+ __instance.colorBlindText.text = __instance.GetColorBlindText();
+ __instance.colorBlindText.color = Palette.PlayerColors[color];
+ __instance.colorBlindText.transform.localPosition = new Vector3(0f, -1.5f, 0.4999f);
+ return false;
+ }
+ }
+}
diff --git a/Patches/CommandsPatch.cs b/Patches/CommandsPatch.cs
new file mode 100644
index 0000000..98ce0bd
--- /dev/null
+++ b/Patches/CommandsPatch.cs
@@ -0,0 +1,623 @@
+using AmongUs.Data;
+using AmongUs.GameOptions;
+using BetterAmongUs.Role;
+using HarmonyLib;
+using Hazel;
+using Il2CppSystem.Text;
+using TMPro;
+using UnityEngine;
+
+namespace BetterAmongUs.Patches;
+
+[HarmonyPatch(typeof(ChatController))]
+class CommandsPatch
+{
+ private static PlayerControl? cmdTarget = null;
+ private static bool HasPermission = Permission != null;
+ public static PlayerControl? Permission = null;
+
+ // List of helper text when a command is being typed out
+ // First word is command, {} are arguments, first --- is command description, second --- is for help command.
+ public static string[] CommandListHelper =
+ {
+ "help---Get help with commands",
+ "commands---Get a list of all available commands",
+ "dump---Dump at the entire log to the user's desktop",
+ "player {id}---Get a Players information---{player id}",
+ "players---Get all Player information",
+ "whisper {id} {msg}---Privately send an message to a player---{player id}",
+ "w {id} {msg}---Privately send an message to a player---{player id} {text}",
+ "setprefix {prefix}---Set command prefix",
+ "name {name}---Set player name - Host Only/Host Permission---{text}",
+ "kick {id}---Kick a player from the game - Host Only---{player id}",
+ "ban {id}---Ban a player from the game - Host Only---{player id}",
+ "endgame {reason}---Force end the game - Host Only---{player id}",
+ };
+ public static string[] DebugCommandListHelper =
+ {
+ "getposition---Get current player position",
+ "role {role}---Set your role for the next game - Host Only - DeBug",
+ "setrole {id} {role}---Set another players role for the next game - Host Only - DeBug",
+ "syncallnames---Sync all players names for better host - Host Only - DeBug",
+ };
+
+
+ // Run code for specific commands
+ private static void HandleCommand(ChatController __instance, string[] command)
+ {
+ bool checkDebugCommand = false;
+ string subArgs = command.Length > 1 ? command[1].ToLower().Trim() : "";
+ string subArgs2 = command.Length > 2 ? command[2].ToLower().Trim() : "";
+ bool flag = subArgs.Length > 0;
+ bool flag2 = subArgs2.Length > 0;
+ string error = "Error:";
+ StringBuilder sb = new StringBuilder();
+
+ // Commands
+ switch (command[0][1..].ToLower().Trim())
+ {
+ case "help":
+ Utils.AddChatPrivate(
+ "Welcome to ♻BetterAmongUs♻ This mod enhances your gameplay experience with a variety of exciting features.\n" +
+ "Explore the pause menu to access more options and better settings tailored to your needs.\n" +
+ "For a full list of available commands, use the `/commands` command.\n\n" +
+ "Our features include: \n" +
+ "- Built-in Client-Sided Anti-Cheat: Enjoy a fair game with our anti-cheat system that detects and prevents unauthorized actions.\n" +
+ "- Host Enhancements: Gain additional control as a host with improved options and settings.\n" +
+ "- Better Options: Customize your game with a range of new and improved settings.\n" +
+ "- Commands: Utilize a variety of commands to manage and enhance your gameplay.\n" +
+ "- Client Improvements: Experience smoother and more efficient gameplay with our client-side enhancements.\n" +
+ "Stay tuned for more exciting features and improvements coming your way!"
+ );
+ break;
+ case "commands":
+ string[] allCommands = CommandListHelper;
+ string[] allDebugCommands = DebugCommandListHelper;
+ string list;
+ var open = "┌──────── ";
+ var mid = "├ ";
+ var close = "└──────── ";
+ list = "Command List\n" + open;
+ for (int i = 0; i < allCommands.Length; i++)
+ {
+ if (i < allCommands.Length)
+ {
+ list += $"\n{mid}{Main.CommandPrefix.Value}{allCommands[i].Split(' ')[0].Split("---")[0]} {allCommands[i].Split("---")[1]}.";
+ }
+ }
+ if (GameStates.IsDev)
+ {
+ list += "\n" + close + "\n";
+ list += "Debug Command List\n" + open;
+ for (int i = 0; i < allDebugCommands.Length; i++)
+ {
+ if (i < allDebugCommands.Length)
+ {
+ list += $"\n{mid}{Main.CommandPrefix.Value}{allDebugCommands[i].Split(' ')[0].Split("---")[0]} {allDebugCommands[i].Split("---")[1]}.";
+ }
+ }
+ }
+ list += "\n" + close;
+ Utils.AddChatPrivate(list);
+ break;
+ case "dump":
+ if (GameStates.IsInGamePlay && !GameStates.IsDev) return;
+
+ string logFilePath = Path.Combine(Environment.CurrentDirectory, "better-log.txt");
+ string log = File.ReadAllText(logFilePath);
+ string newLog = string.Empty;
+ string[] logArray = log.Split(new[] { Environment.NewLine }, StringSplitOptions.None);
+ foreach (string text in logArray)
+ {
+ if (text.Contains("[PrivateLog]"))
+ {
+ newLog += text.Split(':')[0] + ":" + text.Split(':')[1].Replace("[PrivateLog]", "") + ": " + Encryptor.Decrypt(text.Split(':')[2][1..]) + "\n";
+ }
+ else
+ {
+ newLog += text + "\n";
+ }
+ }
+
+ string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
+ string logFolderPath = Path.Combine(desktopPath, "BetterAmongUsLog");
+ if (!Directory.Exists(logFolderPath))
+ {
+ Directory.CreateDirectory(logFolderPath);
+ }
+ string logFileName = "log-" + DateTime.Now.ToString("yyyy.MM.dd-HH.mm.ss") + ".log";
+ string newLogFilePath = Path.Combine(logFolderPath, logFileName);
+ File.WriteAllText(newLogFilePath, newLog);
+ System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo()
+ {
+ FileName = logFolderPath,
+ UseShellExecute = true,
+ Verb = "open"
+ });
+ System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo()
+ {
+ FileName = newLogFilePath,
+ UseShellExecute = true,
+ Verb = "open"
+ });
+ break;
+ case "player":
+ if (HandlePlayerArgument(command, subArgs) == true)
+ {
+ var player = cmdTarget;
+ var hexColor = Utils.Color32ToHex(Palette.PlayerColors[player.CurrentOutfit.ColorId]);
+ var format1 = "┌ •";
+ var format2 = "├ •";
+ var format3 = "└ •";
+ sb.Append($"{player?.Data?.PlayerName} Info:\n");
+ sb.Append($"{format1} ID: {player?.Data?.PlayerId}\n");
+ sb.Append($"{format2} HashPUID: {Utils.GetHashPuid($"{player?.Data?.Puid}")}\n");
+ sb.Append($"{format2} Platform: {Utils.GetPlatformName(player)}\n");
+ sb.Append($"{format3} FriendCode: {player?.Data?.FriendCode}");
+ Utils.AddChatPrivate(sb.ToString());
+ }
+ break;
+ case "players":
+ foreach (PlayerControl player in Main.AllPlayerControls.Where(player => !player.isDummy))
+ {
+ var hexColor = Utils.Color32ToHex(Palette.PlayerColors[player.CurrentOutfit.ColorId]);
+ sb.Append($"{player?.Data?.PlayerName} Info:\n");
+ sb.Append($"{player?.Data?.PlayerId} - ");
+ sb.Append($"{Utils.GetHashPuid($"{player?.Data?.Puid}")} - ");
+ sb.Append($"{Utils.GetPlatformName(player)} - ");
+ sb.Append($"{player?.Data?.FriendCode}");
+ sb.Append("\n\n");
+ }
+ Utils.AddChatPrivate(sb.ToString());
+ break;
+ case "whisper" or "w":
+ if (HandlePlayerArgument(command, subArgs) == true)
+ {
+ if (UseCommandInGame() == true)
+ {
+ var player = cmdTarget;
+ var hexColor = Utils.Color32ToHex(Palette.PlayerColors[player.CurrentOutfit.ColorId]);
+
+ MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)RpcCalls.SendChat, SendOption.None, player.GetClientId());
+ messageWriter.Write(string.Join(" ", command[2..].ToArray()));
+ AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
+ Utils.AddChatPrivate($"{string.Join(" ", command[2..].ToArray())}", overrideName: $"Sent Private Message to {player.Data.PlayerName}");
+ }
+ }
+ break;
+ case "setprefix":
+ Main.CommandPrefix.Value = subArgs;
+ break;
+ case "name":
+ if (GameStates.IsHost)
+ {
+ PlayerControl.LocalPlayer.RpcSetName(command[1]);
+ _ = new LateTask(() =>
+ {
+ RPC.SyncAllNames();
+ }, 1f, $"Command {Main.CommandPrefix}name");
+ }
+ else if (command.Length > 1 && !string.IsNullOrWhiteSpace(command[1]) && System.Text.RegularExpressions.Regex.IsMatch(command[1], @"^[a-zA-Z0-9]+$"))
+ {
+ if (HandleHasPermission(command) == true)
+ {
+ PlayerControl.LocalPlayer.CmdCheckName(command[1]);
+ }
+ }
+ else
+ {
+ Utils.AddChatPrivate($"{error}\nInvalid Name!");
+ return;
+ }
+
+ PlayerControl.LocalPlayer.Data.PlayerName = command[1];
+ DataManager.Player.customization.Name = command[1];
+ Utils.AddChatPrivate($"Player name has been sent to: {command[1]}");
+ break;
+ case "kick" or "ban":
+ if (HandlePlayerArgument(command, subArgs) == true)
+ {
+ if (HandleIsHost(command) == true)
+ {
+ var player = cmdTarget;
+ var cmdFlag = command[0][1..].ToLower().Trim() != "kick";
+ AmongUsClient.Instance.KickPlayer(player.GetClientId(), cmdFlag);
+ }
+ }
+ break;
+ case "endgame":
+ if (HandleIsHost(command) == true)
+ {
+ if (!GameStates.IsLobby && !GameStates.IsFreePlay)
+ {
+ if (subArgs == "")
+ {
+ foreach (PlayerControl player in Main.AllPlayerControls)
+ {
+ player.roleAssigned = false;
+ player.RpcSetRole(RoleTypes.Crewmate, true);
+ }
+ GameManager.Instance.RpcEndGame(GameOverReason.ImpostorByKill, false);
+ return;
+ }
+ else if (subArgs is "impostor" or "1")
+ {
+ GameManager.Instance.RpcEndGame(GameOverReason.ImpostorByKill, false);
+ }
+ else if (subArgs is "crewmate" or "2")
+ {
+ GameManager.Instance.RpcEndGame(GameOverReason.HumansByTask, false);
+ }
+ }
+ }
+ break;
+ default:
+ if (GameStates.IsDev)
+ {
+ checkDebugCommand = true;
+ break;
+ }
+
+ Utils.AddChatPrivate("Invalid Command!");
+ break;
+ }
+
+ // DeBug Commands
+ if (checkDebugCommand)
+ {
+ switch (command[0][1..].ToLower().Trim())
+ {
+ case "getposition":
+ Utils.AddChatPrivate($"Current position: {PlayerControl.LocalPlayer.GetTruePosition()}");
+ break;
+ case "role" or "setrole":
+ if (HandleIsHost(command) == true)
+ {
+ if (!Main.BetterRoleAlgorithma.Value)
+ {
+ Utils.AddChatPrivate($"{error}\nBetter Role Algorithma in better options must be turned on to use this command");
+ return;
+ }
+ if (command[0][1..].ToLower().Trim() == "role")
+ {
+ var player = PlayerControl.LocalPlayer;
+ if (subArgs == "")
+ {
+ Utils.AddChatPrivate($"Set role to Random for the next game!");
+ RoleManagerPatch.SetPlayerRole.Remove(player);
+ return;
+ }
+
+ RoleTypes role;
+ switch (subArgs)
+ {
+ case "impostor" or "1":
+ role = RoleTypes.Impostor;
+ break;
+ case "shapeshifter" or "2":
+ role = RoleTypes.Shapeshifter;
+ break;
+ case "phantom" or "3":
+ role = RoleTypes.Phantom;
+ break;
+ case "crewmate" or "4":
+ role = RoleTypes.Crewmate;
+ break;
+ case "engineer" or "5":
+ role = RoleTypes.Engineer;
+ break;
+ case "scientist" or "6":
+ role = RoleTypes.Scientist;
+ break;
+ case "tracker" or "7":
+ role = RoleTypes.Tracker;
+ break;
+ default:
+ Utils.AddChatPrivate($"{error}\nInvalid RoleType!");
+ return;
+ }
+ string RoleHexColor = role is RoleTypes.Impostor or RoleTypes.ImpostorGhost or RoleTypes.Shapeshifter or RoleTypes.Phantom ? "#a60d0d" : "#63bfbf";
+ Utils.AddChatPrivate($"Set role to {Main.GetRoleName[(int)role]} for the next game!");
+ RoleManagerPatch.SetPlayerRole[player] = role;
+ }
+ else if (HandlePlayerArgument(command, subArgs) == true)
+ {
+ var player = cmdTarget;
+ if (player == PlayerControl.LocalPlayer)
+ {
+ Utils.AddChatPrivate($"{error}\nUnable to use /SetRole for self, use /Role!");
+ return;
+ }
+ var hexColor = Utils.Color32ToHex(Palette.PlayerColors[player.CurrentOutfit.ColorId]);
+ if (subArgs2 == "")
+ {
+ Utils.AddChatPrivate($"Set {player?.Data?.PlayerName} role to Random for the next game!");
+ RoleManagerPatch.SetPlayerRole.Remove(player);
+ return;
+ }
+ RoleTypes role;
+ switch (subArgs2)
+ {
+ case "impostor" or "1":
+ role = RoleTypes.Impostor;
+ break;
+ case "shapeshifter" or "2":
+ role = RoleTypes.Shapeshifter;
+ break;
+ case "phantom" or "3":
+ role = RoleTypes.Phantom;
+ break;
+ case "crewmate" or "4":
+ role = RoleTypes.Crewmate;
+ break;
+ case "engineer" or "5":
+ role = RoleTypes.Engineer;
+ break;
+ case "scientist" or "6":
+ role = RoleTypes.Scientist;
+ break;
+ case "tracker" or "7":
+ role = RoleTypes.Tracker;
+ break;
+ default:
+ Utils.AddChatPrivate($"{error}\nInvalid RoleType!");
+ return;
+ }
+ string RoleHexColor = role is RoleTypes.Impostor or RoleTypes.ImpostorGhost or RoleTypes.Shapeshifter or RoleTypes.Phantom ? "#a60d0d" : "#63bfbf";
+ Utils.AddChatPrivate($"Set {player?.Data?.PlayerName} role to {Main.GetRoleName[(int)role]} for the next game!");
+ RoleManagerPatch.SetPlayerRole[player] = role;
+ }
+ }
+ break;
+ case "syncallnames":
+ if (HandleIsHost(command) == true)
+ {
+ RPC.SyncAllNames();
+ }
+ break;
+ default:
+ Utils.AddChatPrivate("Invalid Command!");
+ break;
+ }
+ }
+
+ cmdTarget = null;
+ }
+
+ // Condition when a player is allowed to run a specific command
+ private static bool UseCommandInGame()
+ {
+ bool flag = GameStates.IsInGame && GameStates.IsMeeting || GameStates.IsExilling || GameStates.IsLobby || GameStates.IsFreePlay || !PlayerControl.LocalPlayer.IsAlive();
+ if (!flag)
+ {
+ Utils.AddChatPrivate("Unable To Use Command While In Game!");
+ }
+ return flag;
+ }
+
+ // Handle player ID arguments in commands
+ private static bool HandlePlayerArgument(string[] command, string subArg)
+ {
+ string error = "Error:";
+
+ bool flag = subArg.Where(char.IsDigit).ToArray().Any();
+ bool flag2 = command.Length > 2;
+ bool flag3 = false;
+
+ if (flag)
+ flag3 = Main.AllPlayerControls.ToArray().Any(player => !player.isDummy && player.Data.PlayerId == int.Parse(subArg.Where(char.IsDigit).ToArray()));
+
+ if (flag3 == true)
+ {
+ cmdTarget = Utils.PlayerFromId(int.Parse(subArg));
+ return true;
+ }
+ else
+ {
+ if (!flag)
+ {
+ if (!flag2)
+ {
+ Utils.AddChatPrivate($"{error}\n{command[0][1..]} " + "{Player ID}");
+ }
+ else
+ {
+ Utils.AddChatPrivate($"{error}\n{command[0][1..]} {command[1]} " + "{Player ID}");
+ }
+ }
+ else
+ {
+ Utils.AddChatPrivate($"{error}\nPlayer not found");
+ }
+
+ return false;
+ }
+ }
+
+ // Handle host only commands
+ private static bool HandleIsHost(string[] command)
+ {
+ string error = "Error:";
+
+ bool flag = PlayerControl.LocalPlayer.IsHost();
+
+ if (!flag)
+ {
+ Utils.AddChatPrivate($"{error}\n{command[0]} Is only available as host!");
+ }
+
+ return flag;
+ }
+
+ // Handle if player has permission from the host to run command
+ private static bool HandleHasPermission(string[] command)
+ {
+ string error = "Error:";
+
+ if (HasPermission != true && !GameStates.IsHost && !GameStates.IsDev)
+ {
+ Utils.AddChatPrivate($"{error}\n{command[0]} Is only available with the host permission!\nask the host to type /allow in chat to get permissions");
+ return false;
+ }
+ return true;
+ }
+
+ // Check if command is typed when sending chat message
+ [HarmonyPatch(nameof(ChatController.SendChat))]
+ [HarmonyPrefix]
+ public static bool SendChat_Prefix(ChatController __instance)
+ {
+ string text = __instance.freeChatField.textArea.text;
+
+ if (string.IsNullOrEmpty(text) || text.Length <= 1 || text[0].ToString() != Main.CommandPrefix.Value || 3f - __instance.timeSinceLastMessage > 0f)
+ {
+ if (GameStates.InGame && !GameStates.IsLobby && !GameStates.IsFreePlay && !GameStates.IsMeeting && !GameStates.IsExilling && PlayerControl.LocalPlayer.IsAlive())
+ return false;
+
+ if (ChatPatch.ChatHistory.Count == 0 || ChatPatch.ChatHistory[^1] != text) ChatPatch.ChatHistory.Add(text);
+ ChatPatch.CurrentHistorySelection = ChatPatch.ChatHistory.Count;
+ return true;
+ }
+
+ string[] command = text.Split(' ');
+
+ HandleCommand(__instance, command);
+
+ if (ChatPatch.ChatHistory.Count == 0 || ChatPatch.ChatHistory[^1] != text) ChatPatch.ChatHistory.Add(text);
+ ChatPatch.CurrentHistorySelection = ChatPatch.ChatHistory.Count;
+
+ __instance.timeSinceLastMessage = 0f;
+ __instance.freeChatField.Clear();
+ __instance.quickChatMenu.Clear();
+ __instance.quickChatField.Clear();
+ return false;
+ }
+
+ // Set up command helper
+ private static GameObject commandText;
+ private static GameObject commandInfo;
+ private static RandomNameGenerator NameRNG;
+ [HarmonyPatch(nameof(ChatController.Toggle))]
+ [HarmonyPostfix]
+ public static void Awake_Postfix(ChatController __instance)
+ {
+ if (commandText == null)
+ {
+ var TextArea = __instance.freeChatField.textArea.gameObject;
+ GameObject CommandDisplay = UnityEngine.Object.Instantiate(TextArea, TextArea.transform.parent.transform);
+ CommandDisplay.transform.SetSiblingIndex(TextArea.transform.GetSiblingIndex() + 1);
+ CommandDisplay.transform.DestroyChildren();
+ CommandDisplay.name = "CommandArea";
+ CommandDisplay.GetComponent().color = new Color(1f, 1f, 1f, 0.5f);
+ commandText = CommandDisplay;
+ }
+
+ if (commandInfo == null)
+ {
+ var TextArea = __instance.freeChatField.textArea.gameObject;
+ GameObject CommandInformation = UnityEngine.Object.Instantiate(TextArea, TextArea.transform.parent.transform);
+ CommandInformation.transform.SetSiblingIndex(TextArea.transform.GetSiblingIndex() + 1);
+ CommandInformation.transform.DestroyChildren();
+ CommandInformation.transform.localPosition = new Vector3(CommandInformation.transform.localPosition.x, 0.45f);
+ CommandInformation.name = "CommandInfoText";
+ CommandInformation.GetComponent().color = Color.yellow;
+ CommandInformation.GetComponent().outlineColor = new Color(0f, 0f, 0f, 1f);
+ CommandInformation.GetComponent().outlineWidth = 0.2f;
+ CommandInformation.GetComponent().characterWidthAdjustment = 1.5f;
+ CommandInformation.GetComponent().enableWordWrapping = false;
+ commandInfo = CommandInformation;
+ }
+
+ if (NameRNG == null)
+ {
+ RandomNameGenerator rng = __instance.gameObject.AddComponent();
+ NameRNG = rng;
+ }
+ }
+
+ // Command helper
+ [HarmonyPatch(nameof(ChatController.Update))]
+ [HarmonyPostfix]
+ public static void Update_Postfix(ChatController __instance)
+ {
+ string text = __instance.freeChatField.textArea.text;
+
+ if (commandText != null && commandInfo != null)
+ {
+ // Check if the first character is the command prefix
+ if (text.Length > 0 && text[0].ToString() == Main.CommandPrefix.Value)
+ {
+ // Get the typed command without the prefix
+ string typedCommand = text.Substring(1);
+
+ // Find the closest matching command
+ string closestCommand = GetClosestCommand(typedCommand.Split(' ')[0]);
+ string CommandInfo = GetClosestCommand(typedCommand.Split(' ')[0]);
+
+ // Check for character mismatches
+ if (!string.IsNullOrEmpty(closestCommand) && !string.IsNullOrEmpty(CommandInfo) && IsMatch(typedCommand.Split(' ')[0], closestCommand))
+ {
+ closestCommand = closestCommand.Split("---")[0];
+ CommandInfo = CommandInfo.Split("---")[1];
+
+ // Handle arguments correctly
+ string[] typedParts = typedCommand.Split(' ');
+ string[] commandParts = closestCommand.Split(' ');
+
+ // If there are arguments, ensure to display the appropriate part
+ string suggestion = commandParts[0].Substring(typedParts[0].Length); // Initial suggestion
+
+ suggestion = typedParts[0].Substring(0, typedParts[0].Length) + suggestion;
+
+ // Handle additional arguments
+ for (int i = 1; i < typedParts.Length; i++)
+ {
+ if (i < commandParts.Length && typedParts[i] != "")
+ {
+ // Add spaces to match the already typed part of the current argument
+ suggestion = typedCommand + " " + new string(' ', typedParts[i].Length);
+ }
+ else if (i < commandParts.Length)
+ {
+ // Add the next argument if the current one is empty
+ suggestion = typedCommand + " " + commandParts[i];
+ }
+ }
+
+ if (Input.GetKeyDown(KeyCode.Tab) && typedParts.Length < 2)
+ {
+ __instance.freeChatField.textArea.SetText(Main.CommandPrefix.Value + commandParts[0]);
+ }
+
+ // Display the command suggestion
+ commandText.GetComponent().text = Main.CommandPrefix.Value + suggestion;
+ commandInfo.GetComponent().text = CommandInfo;
+ }
+ else
+ {
+ // Clear the suggestion if there is a mismatch
+ commandText.GetComponent().text = string.Empty;
+ commandInfo.GetComponent().text = string.Empty;
+ }
+ }
+ else
+ {
+ commandText.GetComponent().text = string.Empty;
+ commandInfo.GetComponent().text = string.Empty;
+ }
+ }
+ }
+
+ public static string GetClosestCommand(string typedCommand)
+ {
+ var closestCommand = CommandListHelper.FirstOrDefault(c => c.StartsWith(typedCommand, StringComparison.OrdinalIgnoreCase));
+
+ if (closestCommand == null && PlayerControl.LocalPlayer.IsDev())
+ closestCommand = DebugCommandListHelper.FirstOrDefault(c => c.StartsWith(typedCommand, StringComparison.OrdinalIgnoreCase));
+
+ return closestCommand ?? string.Empty;
+ }
+
+ public static bool IsMatch(string typedCommand, string closestCommand) => closestCommand.Length >= typedCommand.Length &&
+ closestCommand.Substring(0, typedCommand.Length).Equals(typedCommand, System.StringComparison.OrdinalIgnoreCase);
+}
diff --git a/Patches/DisconnectPenaltyPatch.cs b/Patches/DisconnectPenaltyPatch.cs
new file mode 100644
index 0000000..7148df3
--- /dev/null
+++ b/Patches/DisconnectPenaltyPatch.cs
@@ -0,0 +1,17 @@
+using HarmonyLib;
+
+namespace BetterAmongUs.Patches;
+
+[HarmonyPatch(typeof(StatsManager), nameof(StatsManager.BanMinutesLeft), MethodType.Getter)]
+public static class DisconnectPenaltyPatch {
+ public static bool Prefix(StatsManager __instance, ref int __result)
+ {
+ if (__instance.BanPoints != 0f)
+ {
+ __instance.BanPoints = 0f;
+ __result = 0;
+ return false;
+ }
+ return true;
+ }
+}
diff --git a/Patches/DiscordPatch.cs b/Patches/DiscordPatch.cs
new file mode 100644
index 0000000..b05251b
--- /dev/null
+++ b/Patches/DiscordPatch.cs
@@ -0,0 +1,67 @@
+using AmongUs.Data;
+using Discord;
+using HarmonyLib;
+
+namespace BetterAmongUs.Patches;
+
+
+[HarmonyPatch(typeof(ActivityManager), nameof(ActivityManager.UpdateActivity))]
+public class DiscordRPC
+{
+ private static string lobbycode = "";
+ private static string region = "";
+
+ public static void Prefix([HarmonyArgument(0)] Activity activity)
+ {
+ if (activity == null) return;
+
+ string details = $"BAU v{Main.PluginVersion}";
+ activity.Details = details;
+
+ if (activity.State == "In Menus") return;
+
+ try
+ {
+ if (!DataManager.Settings.Gameplay.StreamerMode)
+ {
+ UpdateRegionAndLobbyCode();
+ if (!string.IsNullOrEmpty(lobbycode) && !string.IsNullOrEmpty(region))
+ {
+ if (GameStates.IsNormalGame)
+ details = $"BAU - {lobbycode} ({region})";
+ else if (GameStates.IsHideNSeek)
+ details = $"BAU Hide & Seek - {lobbycode} ({region})";
+ }
+ }
+ else
+ {
+ if (GameStates.IsHideNSeek)
+ details = $"BAU v{Main.PluginVersion} - Hide & Seek";
+ }
+ }
+ catch
+ {
+ }
+
+ activity.Details = details;
+ }
+
+ private static void UpdateRegionAndLobbyCode()
+ {
+ if (GameStates.IsLobby)
+ {
+ lobbycode = GameStartManager.Instance.GameRoomNameCode.text;
+ region = ServerManager.Instance.CurrentRegion.Name;
+ region = region switch
+ {
+ "North America" => "NA",
+ "Europe" => "EU",
+ "Asia" => "AS",
+ _ when region.Contains("MNA") => "MNA",
+ _ when region.Contains("MEU") => "MEU",
+ _ when region.Contains("MAS") => "MAS",
+ _ => region
+ };
+ }
+ }
+}
diff --git a/Patches/EOSManagerPatch.cs b/Patches/EOSManagerPatch.cs
new file mode 100644
index 0000000..c2a58a6
--- /dev/null
+++ b/Patches/EOSManagerPatch.cs
@@ -0,0 +1,15 @@
+using HarmonyLib;
+
+namespace BetterAmongUs.Patches;
+
+[HarmonyPatch(typeof(EOSManager))]
+public class EOSManagerPatch
+{
+ [HarmonyPatch(nameof(EOSManager.Update))]
+ [HarmonyPostfix]
+ public static void Postfix(EOSManager __instance)
+ {
+ __instance.ageOfConsent = 21;
+ __instance.isKWSMinor = false;
+ }
+}
diff --git a/Patches/GamePlayManagerPatch.cs b/Patches/GamePlayManagerPatch.cs
new file mode 100644
index 0000000..9c0e924
--- /dev/null
+++ b/Patches/GamePlayManagerPatch.cs
@@ -0,0 +1,34 @@
+using HarmonyLib;
+
+namespace BetterAmongUs.Patches;
+
+class GamePlayManager
+{
+ [HarmonyPatch(typeof(GameStartManager))]
+ public class GameStartManagerPatch
+ {
+ [HarmonyPatch(nameof(GameStartManager.BeginGame))]
+ [HarmonyPostfix]
+ public static void Postfix(/*GameStartManager __instance*/)
+ {
+ AntiCheat.PauseAntiCheat();
+ }
+ }
+
+ [HarmonyPatch(typeof(GameManager))]
+ public class GameManagerPatch
+ {
+ [HarmonyPatch(nameof(GameManager.EndGame))]
+ [HarmonyPostfix]
+ public static void Postfix(/*GameManager __instance*/)
+ {
+ if (GameStates.IsHost)
+ {
+ foreach (PlayerControl player in Main.AllPlayerControls)
+ {
+ player.RpcSetName(player.Data.PlayerName);
+ }
+ }
+ }
+ }
+}
diff --git a/Patches/HudManagerPatch.cs b/Patches/HudManagerPatch.cs
new file mode 100644
index 0000000..0997beb
--- /dev/null
+++ b/Patches/HudManagerPatch.cs
@@ -0,0 +1,80 @@
+using HarmonyLib;
+using UnityEngine;
+
+
+namespace BetterAmongUs.Patches;
+
+[HarmonyPatch(typeof(HudManager))]
+public class HudManagerPatch
+{
+ public static string WelcomeMessage = $"Welcome To Better Among Us\n{Main.GetVersionText()}\n" +
+ "Thanks for downloading!\n \n" +
+ "BAU Is a mod for improving the vanilla Among Us experience with a built-in Anti-Cheat and other futures, BAU is a client-sided mod so it can be used with other vanilla Among Us players.\n\n" +
+ "BAU Also has a option in Better Options on the pause menu called Better Host, Better Host is designed to enhance the vanilla experience for other players without having BAU installed!";
+
+ private static bool HasBeenWelcomed = false;
+ [HarmonyPatch(nameof(HudManager.Start))]
+ [HarmonyPostfix]
+ public static void Start_Postfix(HudManager __instance)
+ {
+ _ = new LateTask(() =>
+ {
+ try
+ {
+ if (BAUNotificationManager.BAUNotificationManagerObj == null)
+ {
+ bool ChatState = GameObject.Find("ChatUi");
+ __instance.Chat.gameObject.SetActive(true);
+ __instance.Chat.chatNotification.gameObject.SetActive(true);
+ __instance.Chat.chatNotification.SetUp(PlayerControl.LocalPlayer, "");
+ __instance.Chat.chatNotification.timeOnScreen = 0f;
+ __instance.Chat.chatNotification.gameObject.SetActive(false);
+ __instance.Chat.gameObject.SetActive(ChatState);
+ }
+
+ if (!HasBeenWelcomed && GameStates.IsInGame && GameStates.IsLobby && !GameStates.IsFreePlay)
+ {
+ BAUNotificationManager.Notify("Welcome To Better Among Us!", 8f);
+
+ Utils.AddChatPrivate(WelcomeMessage, overrideName: " ");
+ HasBeenWelcomed = true;
+ }
+ }
+ catch { }
+ }, 1f, "HudManagerPatch Start");
+ }
+ [HarmonyPatch(nameof(HudManager.Update))]
+ [HarmonyPostfix]
+ public static void Update_Postfix(HudManager __instance)
+ {
+ try
+ {
+ GameObject gameStart = GameObject.Find("GameStartManager");
+ if (gameStart != null)
+ gameStart.transform.SetLocalY(-2.8f);
+
+ if (GameStates.InGame && __instance?.Chat?.gameObject.active != true)
+ __instance.Chat.gameObject.SetActive(true);
+
+ GameObject TaskDisplay = GameObject.Find("TaskDisplay");
+ GameObject ProgressTracker = GameObject.Find("ProgressTracker");
+ if (TaskDisplay != null && ProgressTracker != null)
+ {
+ if (PlayerControl.LocalPlayer.IsImpostorTeam())
+ {
+ __instance.CrewmatesKilled.gameObject.SetActive(true);
+ __instance.CrewmatesKilled.gameObject.transform.SetLocalZ(-25);
+ TaskDisplay.transform.localPosition = new Vector3(0f, -0.4f, -5f);
+ ProgressTracker.transform.localPosition = new Vector3(-2.8733f, 3.1f);
+ }
+ else if (__instance.CrewmatesKilled.isActiveAndEnabled)
+ {
+ __instance.CrewmatesKilled.gameObject.SetActive(GameManager.Instance.ShowCrewmatesKilled());
+ TaskDisplay.transform.localPosition = new Vector3(0f, 0f);
+ ProgressTracker.transform.localPosition = new Vector3(-2.8733f, 2.7f, 0);
+ }
+ }
+ }
+ catch { }
+ }
+}
diff --git a/Patches/LobbyPatch.cs b/Patches/LobbyPatch.cs
new file mode 100644
index 0000000..129ceb3
--- /dev/null
+++ b/Patches/LobbyPatch.cs
@@ -0,0 +1,19 @@
+using HarmonyLib;
+
+namespace BetterAmongUs.Patches;
+
+public class LobbyPatch
+{
+ [HarmonyPatch(typeof(LobbyBehaviour))]
+ internal class LobbyBehaviourPatch
+ {
+ // Disabled annoying music
+ [HarmonyPatch(nameof(LobbyBehaviour.Update))]
+ [HarmonyPostfix]
+ public static void Postfix(PingTracker __instance)
+ {
+ if (Main.DisableLobbyTheme.Value)
+ SoundManager.instance.StopSound(LobbyBehaviour.Instance.MapTheme);
+ }
+ }
+}
diff --git a/Patches/MainMenuPatch.cs b/Patches/MainMenuPatch.cs
new file mode 100644
index 0000000..90545e8
--- /dev/null
+++ b/Patches/MainMenuPatch.cs
@@ -0,0 +1,46 @@
+using HarmonyLib;
+using UnityEngine;
+
+namespace BetterAmongUs.Patches;
+
+internal class MainMenuPatch
+{
+ private static readonly string OnlineMsg = "Online access has been temporarily disabled!";
+
+ // Handle FileChecker
+ [HarmonyPatch(typeof(AccountManager))]
+ internal class AccountManagerPatch
+ {
+ [HarmonyPatch(nameof(AccountManager.CanPlayOnline))]
+ [HarmonyPostfix]
+ public static void Postfix()
+ {
+ if (!FileChecker.HasShownPopUp && FileChecker.CheckIfUnauthorizedFiles())
+ {
+ var lines = "----------------------------------------------------------------------------------------------";
+ var icon = "♻";
+ var warning = "⚠";
+ FileChecker.HasShownPopUp = true;
+ DisconnectPopup.Instance._textArea.enableWordWrapping = false;
+ DisconnectPopup.Instance.ShowCustom($"{lines}\n{icon}Better Among Us{icon}\n{warning}{FileChecker.UnauthorizedReason}{warning}\n\n\n{OnlineMsg}\n{lines}");
+ }
+ }
+ }
+
+ // Replace AU logo with BAU logo
+ [HarmonyPatch(typeof(MainMenuManager))]
+ internal class MainMenuManagerPatch
+ {
+ [HarmonyPatch(nameof(MainMenuManager.Start))]
+ [HarmonyPostfix]
+ public static void Postfix(/*MainMenuManager __instance*/)
+ {
+ GameObject logo = GameObject.Find("LeftPanel/Sizer/LOGO-AU");
+ GameObject sizer = logo.transform.parent.gameObject;
+ sizer.transform.localPosition = new Vector3(sizer.transform.localPosition.x, sizer.transform.localPosition.y - 0.035f, sizer.transform.localPosition.z);
+ sizer.transform.position = new Vector3(sizer.transform.position.x, sizer.transform.position.y, -0.5f);
+ logo.transform.localScale = new Vector3(0.003f, 0.0025f, 0f);
+ logo.GetComponent().sprite = Utils.LoadSprite("BetterAmongUs.Resources.Images.BetterAmongUs-Logo.png", 1f);
+ }
+ }
+}
diff --git a/Patches/MeetingHudPatch.cs b/Patches/MeetingHudPatch.cs
new file mode 100644
index 0000000..5ecfb2e
--- /dev/null
+++ b/Patches/MeetingHudPatch.cs
@@ -0,0 +1,166 @@
+using HarmonyLib;
+using System.Text;
+using TMPro;
+using UnityEngine;
+
+namespace BetterAmongUs;
+[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.Start))]
+class MeetingHudStartPatch
+{
+ // Set up meeting player info text
+ public static void Postfix(MeetingHud __instance)
+ {
+ foreach (var pva in __instance.playerStates)
+ {
+ var TextTopMeeting = UnityEngine.Object.Instantiate(pva.NameText, pva.NameText.transform);
+ TextTopMeeting.gameObject.name = "TextTop";
+ TextTopMeeting.DestroyChildren();
+ TextTopMeeting.transform.position = pva.NameText.transform.position;
+ TextTopMeeting.transform.position += new Vector3(0f, 0.15f);
+ TextTopMeeting.GetComponent().text = "";
+
+ var TextInfoMeeting = UnityEngine.Object.Instantiate(pva.NameText, pva.NameText.transform);
+ TextInfoMeeting.gameObject.name = "TextInfo";
+ TextInfoMeeting.DestroyChildren();
+ TextInfoMeeting.transform.position = pva.NameText.transform.position;
+ TextInfoMeeting.transform.position += new Vector3(0f, 0.28f);
+ TextInfoMeeting.GetComponent().text = "";
+
+ var PlayerLevel = pva.transform.Find("PlayerLevel");
+ PlayerLevel.localPosition = new Vector3(PlayerLevel.localPosition.x, PlayerLevel.localPosition.y, -2f);
+ var LevelDisplay = UnityEngine.Object.Instantiate(PlayerLevel, pva.transform);
+ LevelDisplay.transform.SetSiblingIndex(pva.transform.Find("PlayerLevel").GetSiblingIndex() + 1);
+ LevelDisplay.gameObject.name = "PlayerId";
+ LevelDisplay.GetComponent().color = new Color(1f, 0f, 1f, 1f);
+ var IdLabel = LevelDisplay.transform.Find("LevelLabel");
+ var IdNumber = LevelDisplay.transform.Find("LevelNumber");
+ UnityEngine.Object.Destroy(IdLabel.GetComponent());
+ IdLabel.GetComponent().text = "ID";
+ IdNumber.GetComponent().text = pva.TargetPlayerId.ToString();
+ IdLabel.name = "IdLabel";
+ IdNumber.name = "IdNumber";
+ PlayerLevel.transform.position += new Vector3(0.23f, 0f);
+ }
+
+ RPC.SyncAllNames(isForMeeting: true);
+ }
+}
+[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.Update))]
+class MeetingHudUpdatePatch
+{
+ // Set player meeting info
+ public static void Postfix(MeetingHud __instance)
+ {
+ foreach (var pva in __instance.playerStates)
+ {
+ if (pva == null) return;
+
+ if (pva.ColorBlindName.isActiveAndEnabled)
+ {
+ pva.ColorBlindName.transform.localPosition = new Vector3(-0.91f, -0.19f, -0.05f);
+ pva.ColorBlindName.color = Palette.PlayerColors[pva.PlayerIcon.ColorId];
+ pva.ColorBlindName.outlineWidth = 0.2745f;
+ }
+
+ TextMeshPro TopText = pva.NameText.transform.Find("TextTop").gameObject.GetComponent();
+ TextMeshPro InfoText = pva.NameText.transform.Find("TextInfo").gameObject.GetComponent();
+
+ bool flag = Main.AllPlayerControls.Any(player => player.PlayerId == pva.TargetPlayerId);
+
+ if (!flag)
+ {
+ SetPlayerTextInfoMeeting(pva, "Disconnected", isInfo: true);
+ SetPlayerTextInfoMeeting(pva, "");
+ pva.transform.Find("votePlayerBase").gameObject.SetActive(false);
+ pva.transform.Find("deadX_border").gameObject.SetActive(false);
+ pva.ClearForResults();
+ pva.SetDisabled();
+ }
+ else if (TopText != null && InfoText != null)
+ {
+ var target = Utils.PlayerFromId(pva.TargetPlayerId);
+ if (target == null) return;
+ string hashPuid = Utils.GetHashPuid(target);
+ string friendCode = target.Data.FriendCode;
+
+ StringBuilder sbTag = new StringBuilder();
+ StringBuilder sbInfo = new StringBuilder();
+
+ // Put +++ at the end of each tag
+
+ if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.SickoData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.SickoData.ContainsValue(friendCode))
+ sbTag.Append("Sicko User+++");
+ else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.AUMData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.AUMData.ContainsValue(friendCode))
+ sbTag.Append("AUM User+++");
+ else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.PlayerData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.PlayerData.ContainsValue(friendCode))
+ sbTag.Append("Known Cheater+++");
+
+ for (int i = 0; i < sbTag.ToString().Split("+++").Length; i++)
+ {
+ if (!string.IsNullOrEmpty(sbTag.ToString().Split("+++")[i]))
+ {
+ if (i < sbTag.ToString().Split("+++").Length)
+ {
+ sbInfo.Append(sbTag.ToString().Split("+++")[i]);
+ }
+ if (i != sbTag.ToString().Split("+++").Length - 2)
+ {
+ sbInfo.Append(" - ");
+ }
+ }
+ }
+
+ string RoleHexColor = target.IsImpostorTeam() ? "#ff1919" : "#8cffff";
+ string Role = $"{target.GetRoleName()}";
+ if (!target.IsImpostorTeammate())
+ {
+ if (PlayerControl.LocalPlayer.IsAlive() && target != PlayerControl.LocalPlayer)
+ {
+ if (!DebugMenu.RevealRoles)
+ {
+ Role = "";
+ }
+ }
+ }
+
+ Vector3 textPos;
+
+ if (Role != "" && !string.IsNullOrEmpty(sbInfo.ToString()))
+ textPos = new Vector3(pva.NameText.transform.localPosition.x, -0.045f);
+ else if (Role != "" || !string.IsNullOrEmpty(sbInfo.ToString()))
+ textPos = new Vector3(pva.NameText.transform.localPosition.x, -0.03f);
+ else
+ textPos = new Vector3(pva.NameText.transform.localPosition.x, 0.015f);
+
+ pva.NameText.transform.localPosition = textPos;
+
+ SetPlayerTextInfoMeeting(pva, $"{sbInfo}", isInfo: true);
+ SetPlayerTextInfoMeeting(pva, $"{Role}");
+ }
+ }
+ }
+
+ private static void SetPlayerTextInfoMeeting(PlayerVoteArea pva, string text, bool isInfo = false)
+ {
+ string InfoType = "TextTop";
+ if (isInfo)
+ {
+ InfoType = "TextInfo";
+ GameObject TopText = pva.NameText.transform.Find("TextTop").gameObject;
+ if (TopText != null)
+ {
+ if (TopText.GetComponent()?.text.Replace("", string.Empty).Replace("", string.Empty).Length < 1)
+ {
+ text = "" + text + "";
+ }
+ }
+ }
+
+ text = "" + text + "";
+ GameObject TextObj = pva.NameText.transform.Find(InfoType).gameObject; ;
+ if (TextObj != null)
+ {
+ TextObj.GetComponent().text = text;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Patches/MiniMapBehaviourPatch.cs b/Patches/MiniMapBehaviourPatch.cs
new file mode 100644
index 0000000..55c32ed
--- /dev/null
+++ b/Patches/MiniMapBehaviourPatch.cs
@@ -0,0 +1,107 @@
+using HarmonyLib;
+using UnityEngine;
+
+
+namespace BetterAmongUs.Patches;
+
+public class MiniMapBehaviourPatch
+{
+ [HarmonyPatch(typeof(MapBehaviour))]
+ class MapBehaviourPatch
+ {
+ [HarmonyPatch(nameof(MapBehaviour.Awake))]
+ [HarmonyPostfix]
+ public static void Awake_Postfix(MapBehaviour __instance)
+ {
+ PoolablePlayer NewDisplay = __instance.HerePoint.gameObject.AddComponent();
+ NewDisplay.SetBodyCosmeticsVisible(true);
+ }
+ [HarmonyPatch(nameof(MapBehaviour.Show))]
+ [HarmonyPrefix]
+ public static bool Show_Prefix(MapBehaviour __instance, ref MapOptions opts)
+ {
+ if (__instance.IsOpen)
+ {
+ __instance.Close();
+ return false;
+ }
+ if (!PlayerControl.LocalPlayer.CanMove && !PlayerControl.LocalPlayer.IsInVent() && !PlayerControl.LocalPlayer.onLadder && !PlayerControl.LocalPlayer.inMovingPlat && !GameStates.IsMeeting)
+ {
+ return false;
+ }
+ switch (opts.Mode)
+ {
+ case MapOptions.Modes.Normal:
+ __instance.ShowNormalMap();
+ break;
+ case MapOptions.Modes.CountOverlay:
+ __instance.ShowCountOverlay(opts.AllowMovementWhileMapOpen, opts.ShowLivePlayerPosition, opts.IncludeDeadBodies);
+ break;
+ case MapOptions.Modes.Sabotage:
+ __instance.ShowSabotageMap();
+ break;
+ }
+
+ return false;
+ }
+ [HarmonyPatch(nameof(MapBehaviour.ShowNormalMap))]
+ [HarmonyPrefix]
+ public static bool ShowNormalMap_Prefix(MapBehaviour __instance)
+ {
+ if (__instance.IsOpen)
+ {
+ __instance.Close();
+ return false;
+ }
+ if (!PlayerControl.LocalPlayer.CanMove && !PlayerControl.LocalPlayer.IsInVent() && !PlayerControl.LocalPlayer.onLadder && !PlayerControl.LocalPlayer.inMovingPlat && !GameStates.IsMeeting)
+ {
+ return false;
+ }
+ PlayerControl.LocalPlayer.SetPlayerMaterialColors(__instance.HerePoint);
+ if (PlayerControl.LocalPlayer.isTrackingPlayer)
+ {
+ if (PlayerControl.LocalPlayer.trackedPlayer.Data.Disconnected)
+ {
+ __instance.TrackedHerePoint.gameObject.SetActive(false);
+ }
+ else
+ {
+ __instance.SetTrackedHerePointColor(PlayerControl.LocalPlayer.trackedPlayerColorID);
+ __instance.TrackedHerePoint.gameObject.SetActive(true);
+ __instance.UpdateTrackedPosition();
+ }
+ }
+ __instance.GenericShow();
+ __instance.taskOverlay.Show();
+ __instance.ColorControl.SetColor(new Color(0.05f, 0.6f, 1f, 1f));
+ DestroyableSingleton.Instance.SetHudActive(false);
+ return false;
+ }
+ [HarmonyPatch(nameof(MapBehaviour.ShowSabotageMap))]
+ [HarmonyPrefix]
+ public static bool ShowSabotageMap_Prefix(MapBehaviour __instance)
+ {
+ if (!PlayerControl.LocalPlayer.CanMove && !PlayerControl.LocalPlayer.IsInVent() && !PlayerControl.LocalPlayer.onLadder && !PlayerControl.LocalPlayer.inMovingPlat)
+ {
+ return false;
+ }
+ PlayerControl.LocalPlayer.SetPlayerMaterialColors(__instance.HerePoint);
+ __instance.GenericShow();
+ __instance.infectedOverlay.gameObject.SetActive(true);
+ __instance.taskOverlay.Show();
+ __instance.ColorControl.SetColor(new Color(1f, 0.3f, 0f, 1f));
+ return false;
+ }
+ [HarmonyPatch(nameof(MapBehaviour.ShowCountOverlay))]
+ [HarmonyPostfix]
+ public static void ShowCountOverlay_Postfix(MapBehaviour __instance) => __instance.ColorControl.SetColor(new Color(0.2f, 0.5f, 0f, 1f));
+ }
+
+ [HarmonyPatch(typeof(MapConsole))]
+ class MapConsolePatch
+ {
+ [HarmonyPatch(nameof(MapConsole.Use))]
+ [HarmonyPostfix]
+ public static void ShowCountOverlay_Postfix() => MapBehaviour.Instance.ColorControl.SetColor(new Color(0.2f, 0.5f, 0f, 1f));
+ }
+}
diff --git a/Patches/ModManagerPatch.cs b/Patches/ModManagerPatch.cs
new file mode 100644
index 0000000..bf9c476
--- /dev/null
+++ b/Patches/ModManagerPatch.cs
@@ -0,0 +1,22 @@
+using HarmonyLib;
+using UnityEngine;
+
+namespace BetterAmongUs.Patches;
+
+[HarmonyPatch(typeof(ModManager))]
+public class ModManagerPatch
+{
+ [HarmonyPatch(nameof(ModManager.LateUpdate))]
+ [HarmonyPostfix]
+ public static void LateUpdate_Postfix(ModManager __instance)
+ {
+ // __instance.ShowModStamp();
+
+ if (__instance.ModStamp.gameObject.active == true)
+ __instance.ModStamp.GetComponent().sprite = Utils.LoadSprite("BetterAmongUs.Resources.Images.BetterAmongUs-Mod.png", 250f);
+
+ FileChecker.UpdateUnauthorizedFiles();
+ LateTask.Update(Time.deltaTime);
+ BAUNotificationManager.Update();
+ }
+}
diff --git a/Patches/PingTrackerPatch.cs b/Patches/PingTrackerPatch.cs
new file mode 100644
index 0000000..af80add
--- /dev/null
+++ b/Patches/PingTrackerPatch.cs
@@ -0,0 +1,80 @@
+using HarmonyLib;
+using System.Text;
+using UnityEngine;
+
+namespace BetterAmongUs.Patches;
+
+[HarmonyPatch(typeof(PingTracker))]
+public class PingTrackerPatch
+{
+ [HarmonyPatch(nameof(PingTracker.Update))]
+ [HarmonyPrefix]
+ public static bool Prefix(PingTracker __instance)
+ {
+ try
+ {
+ PlayerControl Host = AmongUsClient.Instance.GetHost().Character;
+
+ if (GameStates.IsFreePlay)
+ {
+ __instance.gameObject.SetActive(false);
+ }
+
+ StringBuilder sb = new StringBuilder();
+
+ sb.AppendFormat("PING: {0}\n", GetPingColor(AmongUsClient.Instance.Ping));
+ sb.Append($"BetterAmongUs {Main.GetVersionText()}\n");
+ sb.AppendFormat("{0}\n", Main.Github);
+
+ if (Main.BetterHost.Value && GameStates.IsHost)
+ {
+ sb.Append("Better Host: Enabled\n");
+ }
+
+ if (Main.ShowFPS.Value)
+ {
+ float FPSNum = 1.0f / Time.deltaTime;
+ sb.AppendFormat("FPS: {0}\n", (int)FPSNum);
+ }
+
+ // Add Host Info if not in lobby
+ if (GameStates.IsInGamePlay && Host != null)
+ {
+ string hostColor = Utils.Color32ToHex(Palette.PlayerColors[Host.CurrentOutfit.ColorId]);
+ sb.AppendFormat("Host: {1}\n", hostColor, Host.CurrentOutfit.PlayerName);
+ }
+
+ __instance.aspectPosition.DistanceFromEdge = new Vector3(4f, 0.1f, -5);
+ __instance.aspectPosition.Alignment = AspectPosition.EdgeAlignments.RightTop;
+ __instance.text.outlineWidth = 0.3f;
+ __instance.text.text = sb.ToString();
+ }
+ catch { }
+
+ return false;
+ }
+
+ private static string GetPingColor(int ping)
+ {
+ string color;
+ switch (ping)
+ {
+ case int n when n > 250:
+ color = "#ff0000";
+ break;
+ case int n when n > 100:
+ color = "#ffa200";
+ break;
+ case int n when n > 50:
+ color = "#ffff00";
+ break;
+ default:
+ color = "#00f04c";
+ break;
+ }
+
+ string newPing = $"{ping} ms";
+
+ return newPing;
+ }
+}
diff --git a/Patches/PlayerControlPatch.cs b/Patches/PlayerControlPatch.cs
new file mode 100644
index 0000000..9a46efc
--- /dev/null
+++ b/Patches/PlayerControlPatch.cs
@@ -0,0 +1,227 @@
+using AmongUs.Data;
+using HarmonyLib;
+using Hazel;
+using Il2CppSystem.Linq;
+using LibCpp2IL;
+using System.Text;
+using System.Text.RegularExpressions;
+using TMPro;
+using UnityEngine;
+
+namespace BetterAmongUs.Patches;
+
+[HarmonyPatch(typeof(PlayerControl))]
+class PlayerControlPatch
+{
+ public static float infotime = 0f;
+ [HarmonyPatch(nameof(PlayerControl.FixedUpdate))]
+ [HarmonyPostfix]
+ public static void FixedUpdate_Postfix(PlayerControl __instance)
+ {
+ // Set up player text info
+ var NameText = GameObject.Find($"{__instance.gameObject.transform.name}/Names/NameText_TMP");
+ var InfoText = GameObject.Find($"{__instance.gameObject.transform.name}/Names/NameText_TMP/InfoText_T_TMP");
+ if (NameText != null && InfoText == null)
+ {
+ GameObject playerInfoDisplayInfo = UnityEngine.Object.Instantiate(NameText, NameText.transform);
+ playerInfoDisplayInfo.name = "InfoText_Info_TMP";
+ playerInfoDisplayInfo.transform.DestroyChildren();
+ playerInfoDisplayInfo.transform.position += new Vector3(0f, 0.25f);
+ playerInfoDisplayInfo.GetComponent().text = string.Empty;
+ playerInfoDisplayInfo.SetActive(true);
+
+ GameObject playerInfoDisplayTop = UnityEngine.Object.Instantiate(NameText, NameText.transform);
+ playerInfoDisplayTop.name = "InfoText_T_TMP";
+ playerInfoDisplayTop.transform.DestroyChildren();
+ playerInfoDisplayTop.transform.position += new Vector3(0f, 0.15f);
+ playerInfoDisplayTop.GetComponent().text = string.Empty;
+ playerInfoDisplayTop.SetActive(true);
+
+ GameObject playerInfoDisplayBottom = UnityEngine.Object.Instantiate(NameText, NameText.transform);
+ playerInfoDisplayBottom.name = "InfoText_B_TMP";
+ playerInfoDisplayBottom.transform.DestroyChildren();
+ playerInfoDisplayBottom.transform.position += new Vector3(0f, -0.15f);
+ playerInfoDisplayBottom.GetComponent().text = string.Empty;
+ playerInfoDisplayBottom.SetActive(true);
+ }
+
+ // Set color blind text on player
+ if (__instance.DataIsCollected() && !__instance.shapeshifting)
+ {
+ __instance.cosmetics.SetColorBlindColor(__instance.CurrentOutfit.ColorId);
+ }
+ else
+ {
+ __instance.cosmetics.colorBlindText.text = string.Empty;
+ }
+
+ infotime -= Time.deltaTime;
+
+ if (infotime <= 0)
+ {
+ SetPlayerInfo(__instance);
+ infotime = 0.4f;
+ }
+
+ if (GameStates.IsInGame && GameStates.IsHost)
+ RPC.SyncAllNames(isBetterHost: false);
+ }
+
+ public static void SetPlayerInfo(PlayerControl player)
+ {
+ if (player == null) return;
+
+ // Set player text info
+ if (player.DataIsCollected() != true)
+ {
+ if (player.gameObject.transform.Find("Names/NameText_TMP").GetComponent().text is "???" or "Player")
+ {
+ player.gameObject.transform.Find("Names/NameText_TMP").GetComponent().text = "Loading";
+ }
+
+ return;
+ }
+
+ if (Main.AllPlayerControls.Any(pc => player.Data.PlayerId == pc.shapeshiftTargetPlayerId))
+ return;
+
+ string NewName = player.Data.PlayerName;
+ string hashPuid = Utils.GetHashPuid(player);
+ string friendCode = player.Data.FriendCode;
+ int playerId = player.PlayerId;
+ string Lv = " - Lv: " + player.Data.PlayerLevel.ToString() + "";
+
+ string pattern = @"^[a-zA-Z0-9#]+$";
+ string hashtagPattern = @"^#[0-9]{4}$";
+
+ string friendCodeColor = (Regex.Replace(friendCode, hashtagPattern, string.Empty).Length is > 10 or < 5 || !Regex.IsMatch(friendCode, pattern) || !Regex.IsMatch(friendCode, hashtagPattern)) ? "#00f7ff" : "#ff0000";
+
+ if (string.IsNullOrEmpty(friendCode) || friendCode == "")
+ friendCode = "???";
+
+ if (DataManager.Settings.Gameplay.StreamerMode == true)
+ friendCode = string.Concat('*').Repeat(friendCode.Length);
+
+ StringBuilder sbTag = new StringBuilder();
+ StringBuilder sbInfo = new StringBuilder();
+
+ // Put +++ at the end of each tag
+
+ if (player.IsDev() && !GameStates.IsInGamePlay)
+ sbTag.Append("(Dev)+++");
+
+ if ((player == PlayerControl.LocalPlayer || player.GetIsBetterUser() == true) && GameStates.IsLobby && !GameStates.IsFreePlay)
+ sbTag.Append("Better User+++");
+
+ if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.SickoData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.SickoData.ContainsValue(friendCode))
+ sbTag.Append("Sicko User+++");
+ else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.AUMData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.AUMData.ContainsValue(friendCode))
+ sbTag.Append("AUM User+++");
+ else if (!string.IsNullOrEmpty(hashPuid) && AntiCheat.PlayerData.ContainsKey(hashPuid) || !string.IsNullOrEmpty(friendCode) && AntiCheat.PlayerData.ContainsValue(friendCode))
+ sbTag.Append("Known Cheater+++");
+
+ if (GameStates.IsLobby && !GameStates.IsFreePlay)
+ sbTag.Append($"ID: {playerId}+++");
+
+ for (int i = 0; i < sbTag.ToString().Split("+++").Length; i++)
+ {
+ if (!string.IsNullOrEmpty(sbTag.ToString().Split("+++")[i]))
+ {
+ if (i < sbTag.ToString().Split("+++").Length)
+ {
+ sbInfo.Append(sbTag.ToString().Split("+++")[i]);
+ }
+ if (i != sbTag.ToString().Split("+++").Length - 2)
+ {
+ sbInfo.Append(" - ");
+ }
+ }
+ }
+
+ PlayerControl Host = AmongUsClient.Instance.GetHost().Character;
+ if (player.IsHost() && GameStates.InGame && GameStates.IsLobby && !GameStates.IsFreePlay)
+ {
+ if (Main.LobbyPlayerInfo.Value == true)
+ {
+ string hexColor = Utils.Color32ToHex(Palette.PlayerColors[Host.CurrentOutfit.ColorId]);
+ NewName = $"{player.Data.PlayerName}";
+ }
+ }
+ if (player.IsImpostorTeammate() && player != PlayerControl.LocalPlayer)
+ {
+ NewName = $"{player.Data.PlayerName}";
+ }
+
+ if (!player.IsInShapeshift())
+ player.RawSetName(NewName);
+
+ if (!GameStates.IsVanillaServer)
+ {
+ friendCode = string.Empty;
+ Lv = string.Empty;
+ }
+
+ StringBuilder sbTag2 = new StringBuilder();
+ StringBuilder sbInfo2 = new StringBuilder();
+
+ // Put +++ at the end of each tag
+
+ sbTag2.Append($"{Utils.GetPlatformName(player, useTag: true)}"); // Don't put +++ here
+ sbTag2.Append($"{Lv}+++");
+
+ for (int i = 0; i < sbTag2.ToString().Split("+++").Length; i++)
+ {
+ if (!string.IsNullOrEmpty(sbTag2.ToString().Split("+++")[i]))
+ {
+ if (i < sbTag2.ToString().Split("+++").Length)
+ {
+ sbInfo2.Append(sbTag2.ToString().Split("+++")[i]);
+ }
+ if (i != sbTag2.ToString().Split("+++").Length - 2)
+ {
+ sbInfo2.Append(" - ");
+ }
+ }
+ }
+
+ if (!GameStates.IsInGamePlay)
+ {
+ if (Main.LobbyPlayerInfo.Value == true)
+ {
+ player.SetPlayerTextInfo($"{sbInfo}", isInfo: true);
+ player.SetPlayerTextInfo($"{sbInfo2}");
+ player.SetPlayerTextInfo($"{friendCode}", isBottom: true);
+ }
+ else
+ {
+ player.ResetAllPlayerTextInfo();
+ }
+ }
+ else
+ {
+ string RoleHexColor = player.IsImpostorTeam() ? "#ff1919" : "#8cffff";
+ string Role = $"{player.GetRoleName()}";
+ if (!player.IsImpostorTeammate())
+ {
+ if (PlayerControl.LocalPlayer.IsAlive() && player != PlayerControl.LocalPlayer)
+ {
+ if (!DebugMenu.RevealRoles)
+ {
+ Role = "";
+ }
+ }
+ }
+ player.SetPlayerTextInfo($"{sbInfo}", isInfo: true);
+ player.SetPlayerTextInfo($"{Role}");
+ player.SetPlayerTextInfo("", isBottom: true);
+ }
+ }
+
+ [HarmonyPatch(nameof(PlayerControl.MurderPlayer))]
+ [HarmonyPostfix]
+ public static void MurderPlayer_Postfix(/*PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target*/)
+ {
+ if (GameStates.IsInGame || GameStates.IsFreePlay && !GameStates.IsLobby && !GameStates.IsHideNSeek && HudManager.Instance.CrewmatesKilled.isActiveAndEnabled)
+ HudManager.Instance?.NotifyOfDeath();
+ }
+}
diff --git a/Patches/PlayerJoinAndLeftPatch.cs b/Patches/PlayerJoinAndLeftPatch.cs
new file mode 100644
index 0000000..82d86d9
--- /dev/null
+++ b/Patches/PlayerJoinAndLeftPatch.cs
@@ -0,0 +1,110 @@
+using InnerNet;
+using HarmonyLib;
+using Hazel;
+using BetterAmongUs.Patches;
+
+namespace BetterAmongUs;
+
+[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.OnGameJoined))]
+class OnGameJoinedPatch
+{
+ public static void Postfix(/*AmongUsClient __instance*/)
+ {
+ PlayerControlPatch.infotime = 0f;
+
+ AntiCheat.PauseAntiCheat();
+
+ // Fix host icon in lobby on modded servers
+ if (!GameStates.IsVanillaServer)
+ {
+ var host = AmongUsClient.Instance.GetHost().Character;
+ host.SetColor(-2);
+ host.SetColor(host.CurrentOutfit.ColorId);
+ }
+
+ _ = new LateTask(() =>
+ {
+ // Send Better Among Us Check RPC
+ if (GameStates.IsInGame)
+ {
+ MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.BetterCheck, SendOption.None, -1);
+ messageWriter.Write((byte)PlayerControl.LocalPlayer.NetId);
+ AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
+ }
+ }, 1.5f, "OnGameJoinedPatch");
+
+ Logger.Log($"Successfully joined {GameCode.IntToGameName(AmongUsClient.Instance.GameId)}", "OnGameJoinedPatch");
+ }
+}
+[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.OnPlayerJoined))]
+public static class OnPlayerJoinedPatch
+{
+ public static void Postfix(/*AmongUsClient __instance,*/ [HarmonyArgument(0)] ClientData client)
+ {
+ PlayerControlPatch.infotime = 0f;
+
+ _ = new LateTask(() =>
+ {
+ if (GameStates.IsInGame)
+ {
+ // Send Better Among Us Check RPC
+ MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, unchecked((byte)CustomRPC.BetterCheck), SendOption.None, -1);
+ messageWriter.Write((byte)PlayerControl.LocalPlayer.NetId);
+ AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
+
+ RPC.SyncAllNames(force: true);
+
+ if (Main.BetterHost.Value)
+ client.Character.RpcSendHostChat(HudManagerPatch.WelcomeMessage, sendToBetterUser: false);
+ }
+ }, 1.5f, "OnPlayerJoinedPatch", false);
+ }
+}
+[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.OnPlayerLeft))]
+class OnPlayerLeftPatch
+{
+ public static void Postfix(/*AmongUsClient __instance,*/ [HarmonyArgument(0)] ClientData data, [HarmonyArgument(1)] DisconnectReasons reason)
+ {
+ if ((GameStates.IsInGame || GameStates.IsFreePlay) && !GameStates.IsLobby && !GameStates.IsHideNSeek && HudManager.Instance.CrewmatesKilled.isActiveAndEnabled)
+ HudManager.Instance?.NotifyOfDisconnect(data.Character);
+ }
+}
+
+[HarmonyPatch(typeof(GameData), nameof(GameData.ShowNotification))]
+class GameDataPatch
+{
+ public static bool Prefix(AmongUsClient __instance, ref string playerName, ref DisconnectReasons reason)
+ {
+ string ReasonText;
+ switch (reason)
+ {
+ case DisconnectReasons.ExitGame:
+ ReasonText = $"{playerName} Left the game!";
+ break;
+ case DisconnectReasons.ClientTimeout:
+ ReasonText = $"{playerName} Disconnected!";
+ break;
+ case DisconnectReasons.Kicked:
+ ReasonText = $"{playerName} Was kicked by {AmongUsClient.Instance.GetHost().Character.Data.PlayerName}!";
+ break;
+ case DisconnectReasons.Banned:
+ ReasonText = $"{playerName} Was banned by {AmongUsClient.Instance.GetHost().Character.Data.PlayerName}!";
+ break;
+ case DisconnectReasons.Hacking:
+ ReasonText = $"{playerName} Was banned by Innersloth Anti-Cheat!";
+ break;
+ case DisconnectReasons.Error:
+ ReasonText = $"{playerName} Was kicked due to an error!";
+ break;
+ case DisconnectReasons.Unknown:
+ ReasonText = $"{playerName} Left the game due to unknown reason?";
+ break;
+ default:
+ ReasonText = $"{playerName} Left the game!";
+ break;
+ }
+
+ DestroyableSingleton.Instance.Notifier.AddDisconnectMessage(ReasonText);
+ return false;
+ }
+}
diff --git a/Patches/RoleManagerPatch.cs b/Patches/RoleManagerPatch.cs
new file mode 100644
index 0000000..ec1b58b
--- /dev/null
+++ b/Patches/RoleManagerPatch.cs
@@ -0,0 +1,219 @@
+using AmongUs.GameOptions;
+using HarmonyLib;
+
+namespace BetterAmongUs.Role;
+
+[HarmonyPatch(typeof(RoleManager))]
+public class RoleManagerPatch
+{
+ public static Dictionary SetPlayerRole = []; // Player, Role
+ public static Dictionary ImpostorMultiplier = []; // HashPuid, Multiplier
+ private static Random random = new Random();
+
+ // Better role algorithm
+ [HarmonyPatch(nameof(RoleManager.SelectRoles))]
+ [HarmonyPrefix]
+ public static bool RoleManager_Prefix(/*RoleManager __instance*/)
+ {
+ if (!Main.BetterRoleAlgorithma.Value) return true;
+
+ Logger.Log($" Better Role Assignment Has Started!", "RoleManager");
+ Logger.Log($"--------------------------------------------", "RoleManager");
+
+ // Set roles up
+ foreach (var addplayer in Main.AllPlayerControls.Where(pc => !ImpostorMultiplier.ContainsKey(Utils.GetHashPuid(pc))))
+ ImpostorMultiplier[Utils.GetHashPuid(addplayer)] = 0;
+
+ int NumImpostors = GameOptionsManager.Instance.CurrentGameOptions.NumImpostors;
+
+ List Impostors = [];
+ List Crewmates = [];
+
+ Dictionary ImpostorRoles = new() // Role, Amount
+ {
+ { RoleTypes.Shapeshifter, 0 },
+ { RoleTypes.Phantom, 0 }
+ };
+
+ Dictionary CrewmateRoles = new() // Role, Amount
+ {
+ { RoleTypes.Engineer, 0 },
+ { RoleTypes.Scientist, 0 },
+ { RoleTypes.Tracker, 0 },
+ { RoleTypes.Noisemaker, 0 }
+ };
+
+ List Roles = [.. ImpostorRoles.Keys, .. CrewmateRoles.Keys];
+
+ foreach (RoleTypes role in Roles)
+ {
+ if (IsImpostorRole(role))
+ ImpostorRoles[role] = GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetNumPerGame(role);
+ else
+ CrewmateRoles[role] = GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetNumPerGame(role);
+ }
+
+ // Override player role assignment
+ if (SetPlayerRole.Keys.Any())
+ {
+ foreach (var kvp in SetPlayerRole.Where(kvp => kvp.Key != null).OrderBy(kvp => kvp.Key == PlayerControl.LocalPlayer ? 0 : 1))
+ {
+ var player = kvp.Key;
+ var role = kvp.Value;
+
+ if (role is RoleTypes.Impostor)
+ {
+ if (Impostors.Count < NumImpostors)
+ {
+ Impostors.Add(player);
+ player.RpcSetRole(RoleTypes.Impostor);
+ player.roleAssigned = true;
+ Logger.Log($"Override Assigned {Utils.GetRoleName(RoleTypes.Impostor)} role to {player.Data.PlayerName}", "RoleManager");
+ }
+ else continue;
+ }
+ else if (role is RoleTypes.Crewmate)
+ {
+ Crewmates.Add(player);
+ player.RpcSetRole(RoleTypes.Crewmate);
+ player.roleAssigned = true;
+ Logger.Log($"Override Assigned {Utils.GetRoleName(RoleTypes.Crewmate)} role to {player.Data.PlayerName}", "RoleManager");
+ }
+ else
+ {
+ if (IsImpostorRole(role))
+ {
+ if (Impostors.Count < NumImpostors && ImpostorRoles[role] > 0)
+ {
+ ImpostorRoles[role]--;
+ Impostors.Add(player);
+ }
+ else continue;
+ }
+ else
+ {
+ if (CrewmateRoles[role] > 0)
+ {
+ CrewmateRoles[role]--;
+ Crewmates.Add(player);
+ }
+ else continue;
+ }
+
+ player.RpcSetRole(role);
+ player.roleAssigned = true;
+ Logger.Log($"Override Assigned {Utils.GetRoleName(role)} role to {player.Data.PlayerName}", "RoleManager");
+ }
+ }
+ }
+
+ // Get players in random order
+ List players = Main.AllPlayerControls
+ .Where(player => !Impostors.Contains(player) && !Crewmates.Contains(player) && player.roleAssigned == false)
+ .ToList();
+
+ int n = players.Count;
+ while (n > 1)
+ {
+ n--;
+ int k = random.Next(n + 1);
+ PlayerControl value = players[k];
+ players[k] = players[n];
+ players[n] = value;
+ }
+
+ // Assign roles
+ foreach (PlayerControl pc in players)
+ {
+ if (pc == null || pc.roleAssigned == true) continue;
+
+ if (Impostors.Count < NumImpostors && RNG() > ImpostorMultiplier[Utils.GetHashPuid(pc)])
+ {
+ var impRoles = Shuffle(ImpostorRoles);
+ foreach (var kvp in impRoles)
+ {
+ if (RNG() < GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetChancePerGame(kvp.Key) && kvp.Value > 0)
+ {
+ ImpostorMultiplier[Utils.GetHashPuid(pc)] += 15;
+ ImpostorRoles[kvp.Key]--;
+ Impostors.Add(pc);
+ pc.RpcSetRole(kvp.Key);
+ pc.roleAssigned = true;
+ Logger.Log($"Assigned {Utils.GetRoleName(kvp.Key)} role to {pc.Data.PlayerName}", "RoleManager");
+ break;
+ }
+ }
+
+ if (!Impostors.Contains(pc))
+ {
+ ImpostorMultiplier[Utils.GetHashPuid(pc)] += 15;
+ Impostors.Add(pc);
+ pc.RpcSetRole(RoleTypes.Impostor);
+ pc.roleAssigned = true;
+ Logger.Log($"Assigned {Utils.GetRoleName(RoleTypes.Impostor)} role to {pc.Data.PlayerName}", "RoleManager");
+ }
+ }
+ else
+ {
+ var crewRoles = Shuffle(CrewmateRoles);
+ foreach (var kvp in crewRoles)
+ {
+ if (RNG() < GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetChancePerGame(kvp.Key) && kvp.Value > 0)
+ {
+ ImpostorMultiplier[Utils.GetHashPuid(pc)] = 0;
+ CrewmateRoles[kvp.Key]--;
+ Crewmates.Add(pc);
+ pc.RpcSetRole(kvp.Key);
+ pc.roleAssigned = true;
+ Logger.Log($"Assigned {Utils.GetRoleName(kvp.Key)} role to {pc.Data.PlayerName}", "RoleManager");
+ break;
+ }
+ }
+
+ if (!Crewmates.Contains(pc))
+ {
+ ImpostorMultiplier[Utils.GetHashPuid(pc)] = 0;
+ Crewmates.Add(pc);
+ pc.RpcSetRole(RoleTypes.Crewmate);
+ pc.roleAssigned = true;
+ Logger.Log($"Assigned {Utils.GetRoleName(RoleTypes.Crewmate)} role to {pc.Data.PlayerName}", "RoleManager");
+ }
+ }
+ }
+
+ SetPlayerRole.Clear();
+ RPC.SyncAllNames();
+
+ Logger.Log($"--------------------------------------------", "RoleManager");
+ Logger.Log($" Better Role Assignment Has Finished!", "RoleManager");
+
+ return false;
+ }
+
+ private static bool IsImpostorRole(RoleTypes role) => role is RoleTypes.Impostor or RoleTypes.Shapeshifter or RoleTypes.Phantom;
+
+ private static Dictionary Shuffle(Dictionary dictionary)
+ {
+ List keys = dictionary.Keys.ToList();
+
+ // Fisher-Yates shuffle algorithm
+ for (int i = keys.Count - 1; i > 0; i--)
+ {
+ int j = random.Next(0, i + 1);
+ TKey temp = keys[i];
+ keys[i] = keys[j];
+ keys[j] = temp;
+ }
+
+ // Rebuild dictionary with shuffled keys
+ Dictionary shuffledDictionary = new Dictionary();
+ foreach (var key in keys)
+ {
+ shuffledDictionary[key] = dictionary[key];
+ }
+
+ return shuffledDictionary;
+ }
+
+ private static int RNG() => random.Next(0, 100);
+}
\ No newline at end of file
diff --git a/Patches/VersionShowerPatch.cs b/Patches/VersionShowerPatch.cs
new file mode 100644
index 0000000..f952dfb
--- /dev/null
+++ b/Patches/VersionShowerPatch.cs
@@ -0,0 +1,14 @@
+using HarmonyLib;
+
+namespace BetterAmongUs.Patches;
+
+[HarmonyPatch(typeof(VersionShower))]
+public class VersionShowerPatch
+{
+ [HarmonyPatch(nameof(VersionShower.Start))]
+ [HarmonyPostfix]
+ public static void Postfix(VersionShower __instance)
+ {
+ __instance.text.text = $"♻BetterAmongUs♻ {Main.GetVersionText()} - " + __instance.text.text;
+ }
+}
diff --git a/Resources/DebugWindowRes/ReactorCoroutines/Coroutines.cs b/Resources/DebugWindowRes/ReactorCoroutines/Coroutines.cs
new file mode 100644
index 0000000..51fde9c
--- /dev/null
+++ b/Resources/DebugWindowRes/ReactorCoroutines/Coroutines.cs
@@ -0,0 +1,56 @@
+using BepInEx.Unity.IL2CPP.Utils;
+using System.Collections;
+using System.Diagnostics.CodeAnalysis;
+using System.Runtime.CompilerServices;
+using UnityEngine;
+
+namespace BetterAmongUs.Resources;
+
+public static class Coroutines
+{
+ internal sealed class Component : MonoBehaviour
+ {
+ internal static Component? Instance { get; set; }
+
+ public Component(IntPtr ptr) : base(ptr)
+ {
+ }
+
+ private void Awake()
+ {
+ Instance = this;
+ }
+
+ private void OnDestroy()
+ {
+ Instance = null;
+ }
+ }
+
+ internal static readonly ConditionalWeakTable _ourCoroutineStore = new();
+
+ internal static IEnumerator GenericRoutine(IEnumerator coroutine)
+ {
+ yield return coroutine;
+ _ourCoroutineStore.Remove(coroutine);
+ }
+
+ [return: NotNullIfNotNull("coroutine")]
+ public static IEnumerator? Start(IEnumerator? coroutine)
+ {
+ if (coroutine != null)
+ {
+ _ourCoroutineStore.AddOrUpdate(coroutine, Component.Instance!.StartCoroutine(GenericRoutine(coroutine)));
+ }
+
+ return coroutine;
+ }
+
+ public static void Stop(IEnumerator? coroutine)
+ {
+ if (coroutine != null && _ourCoroutineStore.TryGetValue(coroutine, out var routine))
+ {
+ Component.Instance!.StopCoroutine(routine);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Resources/DebugWindowRes/ReactorImGui/DragWindow.cs b/Resources/DebugWindowRes/ReactorImGui/DragWindow.cs
new file mode 100644
index 0000000..9c80203
--- /dev/null
+++ b/Resources/DebugWindowRes/ReactorImGui/DragWindow.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+
+namespace BetterAmongUs.Resources;
+
+public class DragWindow : Window
+{
+ public DragWindow(Rect rect, string title, Action func) : base(rect, title, func)
+ {
+ Func = id =>
+ {
+ func(id);
+
+ GUI.DragWindow(new Rect(0, 0, 10000, 20));
+ Rect = Rect.ClampScreen();
+ };
+ }
+ public DragWindow(Rect rect, string title, Action func) : this(rect, title, _ => func())
+ {
+ }
+}
diff --git a/Resources/DebugWindowRes/ReactorImGui/GUIExtensions.cs b/Resources/DebugWindowRes/ReactorImGui/GUIExtensions.cs
new file mode 100644
index 0000000..4eefc1a
--- /dev/null
+++ b/Resources/DebugWindowRes/ReactorImGui/GUIExtensions.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+namespace BetterAmongUs.Resources;
+
+public static class GUIExtensions
+{
+ public static Rect ClampScreen(this Rect rect)
+ {
+ rect.x = Mathf.Clamp(rect.x, 0, Screen.width - rect.width);
+ rect.y = Mathf.Clamp(rect.y, 0, Screen.height - rect.height);
+
+ return rect;
+ }
+ public static Rect ResetSize(this Rect rect)
+ {
+ rect.width = rect.height = 0;
+
+ return rect;
+ }
+ public static Sprite CreateSprite(this Texture2D texture, Vector2? pivot = null, float pixelsPerUnit = 100f)
+ {
+ return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), pivot ?? new Vector2(0.5f, 0.5f), pixelsPerUnit);
+ }
+ public static void SetSize(this RectTransform rectTransform, float width, float height)
+ {
+ rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
+ rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
+ }
+}
diff --git a/Resources/DebugWindowRes/ReactorImGui/Window.cs b/Resources/DebugWindowRes/ReactorImGui/Window.cs
new file mode 100644
index 0000000..62f0e1e
--- /dev/null
+++ b/Resources/DebugWindowRes/ReactorImGui/Window.cs
@@ -0,0 +1,44 @@
+using UnityEngine;
+
+namespace BetterAmongUs.Resources;
+
+public class Window
+{
+ private static int _lastWindowId;
+ public static int NextWindowId()
+ {
+ return _lastWindowId++;
+ }
+ public int Id { get; set; } = NextWindowId();
+ public bool Enabled { get; set; } = true;
+ public Rect Rect { get; set; }
+ public Action Func { get; set; }
+ public string Title { get; set; }
+ public Window(Rect rect, string title, Action func)
+ {
+ Rect = rect;
+ Title = title;
+ Func = func;
+ }
+ public Window(Rect rect, string title, Action func) : this(rect, title, _ => func())
+ {
+ }
+ public virtual void OnGUI()
+ {
+ if (Enabled)
+ {
+ if (Event.current.type == EventType.Layout)
+ {
+ Rect = Rect.ResetSize();
+ }
+
+ GUI.skin.label.wordWrap = false;
+ Rect = GUILayout.Window(Id, Rect, Func, Title, GUILayout.MinWidth(GUI.skin.label.CalcSize(new GUIContent(Title)).x * 2));
+
+ if ((Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)) && Rect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y)))
+ {
+ Input.ResetInputAxes();
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Resources/Images/BetterAmongUs-Icon.png b/Resources/Images/BetterAmongUs-Icon.png
new file mode 100644
index 0000000..23b3ce8
Binary files /dev/null and b/Resources/Images/BetterAmongUs-Icon.png differ
diff --git a/Resources/Images/BetterAmongUs-Logo.png b/Resources/Images/BetterAmongUs-Logo.png
new file mode 100644
index 0000000..878c67b
Binary files /dev/null and b/Resources/Images/BetterAmongUs-Logo.png differ
diff --git a/Resources/Images/BetterAmongUs-Mod.png b/Resources/Images/BetterAmongUs-Mod.png
new file mode 100644
index 0000000..761fccc
Binary files /dev/null and b/Resources/Images/BetterAmongUs-Mod.png differ
diff --git a/main.cs b/main.cs
new file mode 100644
index 0000000..abf5e9c
--- /dev/null
+++ b/main.cs
@@ -0,0 +1,134 @@
+using UnityEngine;
+using BepInEx;
+using BepInEx.Configuration;
+using BepInEx.Unity.IL2CPP;
+using BepInEx.Logging;
+using HarmonyLib;
+using Innersloth.IO;
+using Il2CppInterop.Runtime.Injection;
+
+namespace BetterAmongUs;
+
+public enum ReleaseTypes : int
+{
+ Release,
+ Canary,
+ Dev,
+}
+
+[BepInPlugin(PluginGuid, "BetterAmongUs", PluginVersion)]
+[BepInProcess("Among Us.exe")]
+public class Main : BasePlugin
+{
+ public const ReleaseTypes ReleaseBuildType = ReleaseTypes.Canary;
+ public const string CanaryNum = "1";
+ public const string PluginGuid = "com.d1gq.betteramongus";
+ public const string PluginVersion = "1.0.0";
+ public const string ReleaseDate = "07.27.2024"; // dd/mm/yyyy
+ public const string Github = "https://github.com/D1GQ/BetterAmongUs";
+ public static string GetVersionText()
+ {
+ if (ReleaseBuildType == ReleaseTypes.Release)
+ return $"v{BetterAmongUsVersion}";
+ else if (ReleaseBuildType == ReleaseTypes.Canary)
+ return $"v{BetterAmongUsVersion} Canary {Main.CanaryNum}";
+ else if (Main.ReleaseBuildType == ReleaseTypes.Dev)
+ return $"v{BetterAmongUsVersion} Dev {Main.ReleaseDate}";
+ }
+ public Harmony Harmony { get; } = new Harmony(PluginGuid);
+
+ public static string BetterAmongUsVersion => PluginVersion;
+ public static string AmongUsVersion => Application.version;
+
+ public static List SupportedAmongUsVersions =
+ [
+ "2024.6.18",
+ ];
+
+ public static string[] DevUser =
+ [
+ "8f23c48e2",
+ ];
+
+ public static PlayerControl[] AllPlayerControls => PlayerControl.AllPlayerControls.ToArray().Where(pc => pc != null).ToArray();
+
+ public static PlayerControl[] AllAlivePlayerControls => AllPlayerControls.ToArray().Where(pc => pc.IsAlive()).ToArray();
+
+ public static Dictionary GetRoleName = new Dictionary
+ {
+ { 0, "Crewmate" },
+ { 1, "Impostor" },
+ { 2, "Scientist" },
+ { 3, "Engineer" },
+ { 4, "Guardian Angel" },
+ { 5, "Shapeshifter" },
+ { 6, "Crewmate" },
+ { 7, "Impostor" },
+ { 8, "Noisemaker" },
+ { 9, "Phantom" },
+ { 10, "Tracker" }
+ };
+
+ public static ManualLogSource Logger;
+ public static DebugMenu debugmenu { get; set; } = null;
+
+ public override void Load()
+ {
+ try
+ {
+ Logger = BepInEx.Logging.Logger.CreateLogSource(PluginGuid);
+
+ Harmony.PatchAll();
+ BAUDataManager.SetUp();
+ BAUDataManager.LoadCheatData();
+ LoadOptions();
+
+ if (File.Exists(Path.Combine($"{Environment.CurrentDirectory}/Among Us_Data/Plugins/x86", "steam_api.dll")))
+ File.WriteAllText(Path.Combine(Environment.CurrentDirectory, "steam_appid.txt"), "945360");
+
+ if (File.Exists(Path.Combine(Environment.CurrentDirectory, "better-log.txt")))
+ File.WriteAllText(Path.Combine(Environment.CurrentDirectory, "better-previous-log.txt"), File.ReadAllText(Path.Combine(Environment.CurrentDirectory, "better-log.txt")));
+
+ File.WriteAllText(Path.Combine(Environment.CurrentDirectory, "better-log.txt"), "");
+ BetterAmongUs.Logger.Log("Better Among Us successfully loaded!");
+
+ // Set up debug menu
+ ClassInjector.RegisterTypeInIl2Cpp();
+ ClassInjector.RegisterTypeInIl2Cpp();
+ debugmenu = AddComponent();
+ AddComponent();
+
+ string SupportedVersions = string.Empty;
+ foreach (string text in SupportedAmongUsVersions.ToArray())
+ SupportedVersions += $"{text} ";
+ BetterAmongUs.Logger.Log($"BetterAmongUs {BetterAmongUsVersion}-{ReleaseDate} - [{AmongUsVersion} --> {SupportedVersions.Substring(0, SupportedVersions.Length - 1)}]");
+ }
+ catch (Exception ex)
+ {
+ BetterAmongUs.Logger.Error(ex.ToString());
+ }
+ }
+
+ public static ConfigEntry AntiCheat { get; private set; }
+ public static ConfigEntry BetterHost { get; private set; }
+ public static ConfigEntry BetterRoleAlgorithma { get; private set; }
+ public static ConfigEntry LobbyPlayerInfo { get; private set; }
+ public static ConfigEntry DisableLobbyTheme { get; private set; }
+ public static ConfigEntry UnlockFPS { get; private set; }
+ public static ConfigEntry ShowFPS { get; private set; }
+ public static ConfigEntry CommandPrefix { get; set; }
+ private void LoadOptions()
+ {
+ AntiCheat = Config.Bind("Better Options", "AntiCheat", true);
+ BetterHost = Config.Bind("Better Options", "BetterHost", false);
+ BetterRoleAlgorithma = Config.Bind("Better Options", "BetterRoleAlgorithma", true);
+ LobbyPlayerInfo = Config.Bind("Better Options", "LobbyPlayerInfo", true);
+ DisableLobbyTheme = Config.Bind("Better Options", "DisableLobbyTheme", true);
+ UnlockFPS = Config.Bind("Better Options", "UnlockFPS", false);
+ ShowFPS = Config.Bind("Better Options", "ShowFPS", false);
+ CommandPrefix = Config.Bind("Client Options", "CommandPrefix", "/");
+ }
+
+ public static string GetDataPathToAmongUs() => FileIO.GetRootDataPath();
+ public static string GetGamePathToAmongUs() => Environment.CurrentDirectory;
+}