mirror of
https://github.com/D1GQ/BetterAmongUs.git
synced 2026-10-19 15:51:52 +00:00
254 files changed
+1676
-1642
No files matched your search
+5
-8
@@ -1,8 +1,5 @@
|
||||
/BetterAmongUs.sln
|
||||
/.vs
|
||||
/bin
|
||||
/obj
|
||||
/.editorconfig
|
||||
/.vscode
|
||||
/BetterAmongUs.csproj
|
||||
/token.env
|
||||
src/.vs
|
||||
src/bin
|
||||
src/obj
|
||||
src/.editorconfig
|
||||
src/.vscode
|
||||
@@ -1,31 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<OutputType>Library</OutputType>
|
||||
<langVersion>preview</langVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="..\.editorconfig" Link=".editorconfig" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2025.11.18" />
|
||||
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.692" Private="false" ExcludeAssets="runtime;native" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Embed all files in the Resources folder -->
|
||||
<EmbeddedResource Include="Resources\**\*" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy "$(TargetDir)BetterAmongUs.dll" "C:\Program Files (x86)\Steam\steamapps\common\Among Us\Among Us - Mods\Among Us - BetterAmongUs\BepInEx\plugins"" />
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -1,62 +0,0 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class AllCommandsCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "commands";
|
||||
internal override string Description => "Get information about all commands";
|
||||
|
||||
internal override void Run()
|
||||
{
|
||||
BaseCommand?[] allNormalCommands = allCommands.Where(cmd => cmd.Type == CommandType.Normal && cmd.ShowCommand()).ToArray();
|
||||
BaseCommand?[] allSponsorCommands = allCommands.Where(cmd => cmd.Type == CommandType.Sponsor && cmd.ShowCommand()).ToArray();
|
||||
BaseCommand?[] allDebugCommands = allCommands.Where(cmd => cmd.Type == CommandType.Debug && cmd.ShowCommand()).ToArray();
|
||||
string list;
|
||||
var open = "<color=#858585>┌──────── </color>";
|
||||
var mid = "<color=#858585>├ </color>";
|
||||
var close = "<color=#858585>└──────── </color>";
|
||||
list = "<color=#00751f><b><size=150%>Command List</size></b></color>\n" + open;
|
||||
|
||||
if (allNormalCommands.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < allNormalCommands.Length; i++)
|
||||
{
|
||||
if (i < allNormalCommands.Length)
|
||||
{
|
||||
list += $"\n{mid}<color=#e0b700><b>{BAUPlugin.CommandPrefix.Value}{allNormalCommands[i].Name}</b></color> <size=65%><color=#735e00>{allNormalCommands[i].Description}.</color></size>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (BAUPlugin.MyData.IsSponsor() && allSponsorCommands.Length > 0)
|
||||
{
|
||||
list += "\n" + close + "\n";
|
||||
list += "<color=#00751f><b><size=150%>Sponsor Command List</size></b></color>\n" + open;
|
||||
for (int i = 0; i < allSponsorCommands.Length; i++)
|
||||
{
|
||||
if (i < allSponsorCommands.Length)
|
||||
{
|
||||
list += $"\n{mid}<color=#e0b700><b>{BAUPlugin.CommandPrefix.Value}{allSponsorCommands[i].Name}</b></color> <size=65%><color=#735e00>{allSponsorCommands[i].Description}.</color></size>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (BAUPlugin.MyData.IsDev() && allDebugCommands.Length > 0)
|
||||
{
|
||||
list += "\n" + close + "\n";
|
||||
list += "<color=#00751f><b><size=150%>Debug Command List</size></b></color>\n" + open;
|
||||
for (int i = 0; i < allDebugCommands.Length; i++)
|
||||
{
|
||||
if (i < allDebugCommands.Length)
|
||||
{
|
||||
list += $"\n{mid}<color=#e0b700><b>{BAUPlugin.CommandPrefix.Value}{allDebugCommands[i].Name}</b></color> <size=65%><color=#735e00>{allDebugCommands[i].Description}.</color></size>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
list += "\n" + close;
|
||||
CommandResultText(list);
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
namespace BetterAmongUs.Commands
|
||||
{
|
||||
internal abstract class BaseArgument(BaseCommand? command, string argInfo)
|
||||
{
|
||||
internal BaseCommand? Command { get; } = command;
|
||||
internal string ArgInfo { get; } = argInfo;
|
||||
internal string Arg { get; set; } = string.Empty;
|
||||
protected virtual string[] ArgSuggestions => GetArgSuggestions.Invoke();
|
||||
internal Func<string[]> GetArgSuggestions { get; set; } = () => { return []; };
|
||||
internal string GetClosestSuggestion() => ArgSuggestions.FirstOrDefault(name => name.StartsWith(Arg, StringComparison.OrdinalIgnoreCase)) ?? string.Empty;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
internal class StringArgument(BaseCommand? command, string argInfo = "{String}") : BaseArgument(command, argInfo)
|
||||
{
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
#if DEBUG
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Modules;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class ExileCommand : BaseCommand
|
||||
{
|
||||
internal override CommandType Type => CommandType.Debug;
|
||||
internal override string Name => "exile";
|
||||
internal override string Description => "Set self as dead";
|
||||
internal override bool ShowCommand() => GameState.IsFreePlay;
|
||||
internal override void Run()
|
||||
{
|
||||
PlayerControl.LocalPlayer.Exiled();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,48 +0,0 @@
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class MeCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "me";
|
||||
internal override string Description => "Get information about your user data";
|
||||
|
||||
internal override void Run()
|
||||
{
|
||||
StringBuilder sb = new();
|
||||
var format1 = "┌ •";
|
||||
var format2 = "├ •";
|
||||
var format3 = "└ •";
|
||||
sb.Append($"<size=150%><b>{PlayerControl.LocalPlayer.GetPlayerNameAndColor()} UserData:</b></size>\n");
|
||||
sb.Append($"{format1} <color=#008D00>Sponsor<#8A8A8A>:</color> {FormatBool(BAUPlugin.MyData.IsSponsor())}</color>\n");
|
||||
if (BAUPlugin.MyData.IsSponsor()) sb.Append($"{format2} <color=#008D00>Sponsor Tier: {GetSponsorTier()}</color>\n");
|
||||
sb.Append($"{format2} <color=#8D1FB1>Tester<#8A8A8A>:</color> {FormatBool(BAUPlugin.MyData.IsTester())}</color>\n");
|
||||
sb.Append($"{format3} <color=#2F40FF>Dev<#8A8A8A>:</color> {FormatBool(BAUPlugin.MyData.IsDev())}</color>\n");
|
||||
CommandResultText(sb.ToString());
|
||||
}
|
||||
|
||||
private static string FormatBool(bool @bool) => @bool ? "<#00FF00>✓</color>" : "<#FF0600>〤</color>";
|
||||
|
||||
private static string GetSponsorTier()
|
||||
{
|
||||
if (BAUPlugin.MyData.IsSponsorTier3())
|
||||
{
|
||||
return "<#00FF83>3</color>";
|
||||
}
|
||||
else if (BAUPlugin.MyData.IsSponsorTier2())
|
||||
{
|
||||
return "<#00FBFF>2</color>";
|
||||
}
|
||||
else if (BAUPlugin.MyData.IsSponsorTier1())
|
||||
{
|
||||
return "<#007CFF>1</color>";
|
||||
}
|
||||
else
|
||||
{
|
||||
return "<#818181>0</color>";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
#if DEBUG
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Modules;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class ReviveCommand : BaseCommand
|
||||
{
|
||||
internal override CommandType Type => CommandType.Debug;
|
||||
internal override string Name => "revive";
|
||||
internal override string Description => "Set self as alive";
|
||||
internal override bool ShowCommand() => GameState.IsFreePlay;
|
||||
internal override void Run()
|
||||
{
|
||||
PlayerControl.LocalPlayer.Revive();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,42 +0,0 @@
|
||||
#if DEBUG
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Modules;
|
||||
using BetterAmongUs.Patches.Managers;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class RoleCommand : BaseCommand
|
||||
{
|
||||
internal override CommandType Type => CommandType.Debug;
|
||||
internal override string Name => "role";
|
||||
internal override string Description => "Set your role for the next game";
|
||||
|
||||
internal RoleCommand()
|
||||
{
|
||||
roleArgument = new StringArgument(this, "{role}")
|
||||
{
|
||||
GetArgSuggestions = () => { return RoleManager.Instance.AllRoles.ToArray().Select(role => role.NiceName.ToLower()).ToArray(); }
|
||||
};
|
||||
Arguments = [roleArgument];
|
||||
}
|
||||
private StringArgument roleArgument { get; }
|
||||
|
||||
internal override bool ShowCommand() => GameState.IsHost && BAUPlugin.MyData.HasAll() && BAUPlugin.MyData.IsVerified();
|
||||
|
||||
internal override void Run()
|
||||
{
|
||||
var role = RoleManager.Instance.AllRoles.ToArray().FirstOrDefault(r => r.NiceName.StartsWith(roleArgument.Arg));
|
||||
if (role != null)
|
||||
{
|
||||
Utils.AddChatPrivate($"Set role to <color={Utils.GetTeamHexColor(role.TeamType)}>{role.NiceName}</color> for the next game!");
|
||||
RoleManagerPatch.SetPlayerRole[PlayerControl.LocalPlayer] = role.Role;
|
||||
}
|
||||
else
|
||||
{
|
||||
CommandErrorText("Unable to find role");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,50 +0,0 @@
|
||||
#if DEBUG
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Modules;
|
||||
using BetterAmongUs.Patches.Managers;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class SetRoleCommand : BaseCommand
|
||||
{
|
||||
internal override CommandType Type => CommandType.Debug;
|
||||
internal override string Name => "setrole";
|
||||
internal override string Description => "Set another players role for the next game";
|
||||
|
||||
internal SetRoleCommand()
|
||||
{
|
||||
playerArgument = new PlayerArgument(this);
|
||||
roleArgument = new StringArgument(this, "{role}")
|
||||
{
|
||||
GetArgSuggestions = () => { return RoleManager.Instance.AllRoles.ToArray().Select(role => role.NiceName.ToLower()).ToArray(); }
|
||||
};
|
||||
Arguments = [playerArgument, roleArgument];
|
||||
}
|
||||
private PlayerArgument playerArgument { get; }
|
||||
private StringArgument roleArgument { get; }
|
||||
|
||||
internal override bool ShowCommand() => GameState.IsHost && BAUPlugin.MyData.HasAll() && BAUPlugin.MyData.IsVerified();
|
||||
|
||||
internal override void Run()
|
||||
{
|
||||
var player = playerArgument.TryGetTarget();
|
||||
if (player.IsLocalPlayer())
|
||||
{
|
||||
CommandErrorText("Unable to use /setrole for self, use /role!");
|
||||
return;
|
||||
}
|
||||
var role = RoleManager.Instance.AllRoles.ToArray().FirstOrDefault(r => r.NiceName.ToLower().StartsWith(roleArgument.Arg.ToLower()));
|
||||
if (role != null)
|
||||
{
|
||||
Utils.AddChatPrivate($"Set role to <color={Utils.GetTeamHexColor(role.TeamType)}>{role.NiceName}</color> for the next game!");
|
||||
RoleManagerPatch.SetPlayerRole[PlayerControl.LocalPlayer] = role.Role;
|
||||
}
|
||||
else
|
||||
{
|
||||
CommandErrorText("Unable to find role");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,19 +0,0 @@
|
||||
#if DEBUG
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Modules;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class SuicideCommand : BaseCommand
|
||||
{
|
||||
internal override CommandType Type => CommandType.Debug;
|
||||
internal override string Name => "suicide";
|
||||
internal override string Description => "Kill self";
|
||||
internal override bool ShowCommand() => GameState.IsFreePlay;
|
||||
internal override void Run()
|
||||
{
|
||||
PlayerControl.LocalPlayer.MurderPlayer(PlayerControl.LocalPlayer, MurderResultFlags.Succeeded);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,14 +0,0 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class TestCommand : BaseCommand
|
||||
{
|
||||
internal override CommandType Type => CommandType.Debug;
|
||||
internal override string Name => "test";
|
||||
internal override string Description => "Test Command";
|
||||
internal override void Run()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
namespace BetterAmongUs.Helpers;
|
||||
|
||||
class LateTask
|
||||
{
|
||||
internal string name;
|
||||
internal float timer;
|
||||
internal bool shouldLog;
|
||||
internal Action action;
|
||||
internal static List<LateTask> Tasks = [];
|
||||
internal bool Run(float deltaTime)
|
||||
{
|
||||
timer -= deltaTime;
|
||||
if (timer <= 0)
|
||||
{
|
||||
action();
|
||||
|
||||
if (shouldLog == true)
|
||||
Logger.Log($"{name} has finished", "LateTask");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public LateTask(Action action, float time, string name = "No Name Task", bool shouldLog = true)
|
||||
{
|
||||
this.action = action;
|
||||
timer = time;
|
||||
this.name = name;
|
||||
this.shouldLog = shouldLog;
|
||||
Tasks.Add(this);
|
||||
}
|
||||
|
||||
internal static void Update(float deltaTime)
|
||||
{
|
||||
var TasksToRemove = new List<LateTask>();
|
||||
foreach (var task in Tasks.ToArray())
|
||||
{
|
||||
try
|
||||
{
|
||||
if (task.Run(deltaTime))
|
||||
{
|
||||
TasksToRemove.Add(task);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TasksToRemove.Add(task);
|
||||
Logger.Error(ex);
|
||||
}
|
||||
}
|
||||
TasksToRemove.ForEach(task => Tasks.Remove(task));
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace BetterAmongUs.Items.Enums;
|
||||
|
||||
internal enum NameSyncType
|
||||
{
|
||||
Reset,
|
||||
Gameplay,
|
||||
Meeting
|
||||
}
|
||||
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -1,126 +0,0 @@
|
||||
using AmongUs.GameOptions;
|
||||
using BepInEx.Unity.IL2CPP.Utils;
|
||||
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Enums;
|
||||
using BetterAmongUs.Modules;
|
||||
using BetterAmongUs.Mono;
|
||||
using BetterAmongUs.Network;
|
||||
using BetterAmongUs.Patches.Gameplay.UI.Settings;
|
||||
using System.Collections;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BetterAmongUs.Managers;
|
||||
|
||||
internal static class HostManager
|
||||
{
|
||||
private static Coroutine? syncCoroutine = null;
|
||||
|
||||
internal static void SyncNames(NameSyncType syncType, float sDelay, int repeat = 1)
|
||||
{
|
||||
return;
|
||||
if (!GameState.IsHost || !BetterGameSettings.ShowRoleForClients.GetValue()) return;
|
||||
|
||||
if (syncCoroutine != null && GameData.Instance != null)
|
||||
{
|
||||
GameData.Instance.StopCoroutine(syncCoroutine);
|
||||
syncCoroutine = null;
|
||||
}
|
||||
|
||||
if (GameData.Instance != null)
|
||||
{
|
||||
syncCoroutine = GameData.Instance.StartCoroutine(CoSyncNamesDelay(syncType, sDelay, repeat));
|
||||
}
|
||||
}
|
||||
|
||||
private static IEnumerator CoSyncNamesDelay(NameSyncType syncType, float sDelay, int repeat)
|
||||
{
|
||||
for (int i = 0; i < repeat; i++)
|
||||
{
|
||||
yield return new WaitForSeconds(sDelay);
|
||||
SyncNames(syncType);
|
||||
}
|
||||
|
||||
syncCoroutine = null;
|
||||
}
|
||||
|
||||
internal static void SyncNames(NameSyncType syncType)
|
||||
{
|
||||
return;
|
||||
if (!GameState.IsHost || !BetterGameSettings.ShowRoleForClients.GetValue()) return;
|
||||
|
||||
StringBuilder sb = new();
|
||||
|
||||
foreach (var player in BAUPlugin.AllPlayerControls)
|
||||
{
|
||||
if (syncType is NameSyncType.Reset)
|
||||
{
|
||||
SyncResetName(player);
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var target in BAUPlugin.AllPlayerControls)
|
||||
{
|
||||
if (target.IsLocalPlayer() || target.BetterData().IsVerifiedBetterUser) continue;
|
||||
|
||||
switch (syncType)
|
||||
{
|
||||
case NameSyncType.Gameplay:
|
||||
case NameSyncType.Meeting:
|
||||
var shapeshift = player.shapeshiftTargetPlayerId == -1 ? player.Data : Utils.PlayerDataFromPlayerId(player.shapeshiftTargetPlayerId);
|
||||
SyncNamesForGameplay(shapeshift, target, sb, player.Data, syncType == NameSyncType.Meeting);
|
||||
break;
|
||||
}
|
||||
|
||||
var newName = sb.ToString();
|
||||
sb.Clear();
|
||||
|
||||
if (player.BetterPlayerControl().NameSetLastFor.TryGetValue(target.Data, out var lastName) && lastName == newName)
|
||||
continue;
|
||||
|
||||
player.BetterPlayerControl().NameSetLastFor[target.Data] = newName;
|
||||
|
||||
RPC.RpcSetNameForTarget(player, newName, target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SyncResetName(PlayerControl player)
|
||||
{
|
||||
player.RpcSetName(player.BetterData().RealName);
|
||||
}
|
||||
|
||||
private static void SyncNamesForGameplay(NetworkedPlayerInfo playerData, PlayerControl target, StringBuilder sb, NetworkedPlayerInfo playerNonShapeshift, bool isMeeting)
|
||||
{
|
||||
bool hasInfo = false;
|
||||
|
||||
if ((playerNonShapeshift.IsImpostorTeam() && target.IsImpostorTeam())
|
||||
|| playerNonShapeshift.PlayerId == target.Data.PlayerId // Self
|
||||
|| (!target.IsAlive() && !target.Is(RoleTypes.GuardianAngel)))
|
||||
{
|
||||
string roleInfo = $"<color={playerNonShapeshift.GetTeamHexColor()}>{playerNonShapeshift.RoleType.GetRoleName()}</color>";
|
||||
|
||||
if (!playerNonShapeshift.IsImpostorTeam() && playerNonShapeshift.Tasks.Count > 0)
|
||||
{
|
||||
int completedTasks = playerNonShapeshift.Tasks.CountIl2Cpp(task => task.Complete);
|
||||
roleInfo += $" <color=#cbcbcb>({completedTasks}/{playerNonShapeshift.Tasks.Count})</color>";
|
||||
}
|
||||
|
||||
sb.Append(roleInfo.Size(60f));
|
||||
hasInfo = true;
|
||||
}
|
||||
|
||||
if (hasInfo)
|
||||
sb.Append('\n');
|
||||
|
||||
sb.Append($"{playerData.BetterData().RealName}");
|
||||
|
||||
if (hasInfo && !isMeeting)
|
||||
sb.Append("\n ");
|
||||
}
|
||||
|
||||
internal static void SetCustomEjectMessage(string msg)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
using BetterAmongUs.Helpers;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace BetterAmongUs.Network.Configs;
|
||||
|
||||
[method: JsonConstructor]
|
||||
internal class BannedUserData(string name = "", string puid = "", string friendCode = "", string reason = "")
|
||||
{
|
||||
internal static List<BannedUserData> AllBannedUsers = [new BannedUserData("Default")];
|
||||
|
||||
internal bool IsLocalBan { get; private set; }
|
||||
|
||||
[JsonPropertyName("name")]
|
||||
internal string Name { get; } = name;
|
||||
|
||||
[JsonPropertyName("puid")]
|
||||
internal string Puid { get; } = puid;
|
||||
|
||||
[JsonPropertyName("friendcode")]
|
||||
internal string FriendCode { get; } = friendCode;
|
||||
|
||||
[JsonPropertyName("reason")]
|
||||
internal string Reason { get; } = reason;
|
||||
|
||||
internal static bool IsBanned = false;
|
||||
internal static bool CheckLocalBan(out BannedUserData? bannedData)
|
||||
{
|
||||
bannedData = null;
|
||||
if (IsBanned) return true;
|
||||
|
||||
if (EOSManager.Instance)
|
||||
{
|
||||
var data = AllBannedUsers?.FirstOrDefault(user => user.Puid == EOSManager.Instance.ProductUserId.GetHashStr() || user.FriendCode == EOSManager.Instance.FriendCode.GetHashStr());
|
||||
if (data != null)
|
||||
{
|
||||
bannedData = data;
|
||||
data.IsLocalBan = true;
|
||||
IsBanned = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
internal static bool CheckPlayerBan(NetworkedPlayerInfo data) => AllBannedUsers?.FirstOrDefault(user => user.Puid == data.GetHashPuid() || user.FriendCode == data.GetHashFriendcode()) != null;
|
||||
internal static bool CheckPuidBan(string puid) => AllBannedUsers?.FirstOrDefault(user => user.Puid == puid.GetHashStr()) != null;
|
||||
internal static bool CheckFriendCodeBan(string friendcode) => AllBannedUsers?.FirstOrDefault(user => user.FriendCode == friendcode.GetHashStr()) != null;
|
||||
}
|
||||
@@ -1,88 +0,0 @@
|
||||
using BetterAmongUs.Helpers;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace BetterAmongUs.Network.Configs;
|
||||
|
||||
[Flags]
|
||||
internal enum MultiPermissionFlags : ushort
|
||||
{
|
||||
Contributor_1 = 1 << 0,
|
||||
Contributor_2 = 1 << 1,
|
||||
Contributor_3 = 1 << 2,
|
||||
Tester = 1 << 3,
|
||||
Staff = 1 << 4,
|
||||
Dev = 1 << 5,
|
||||
All = 1 << 6
|
||||
}
|
||||
|
||||
[method: JsonConstructor]
|
||||
internal class UserData(string name = "", string puid = "", string friendCode = "", string overheadTag = "", string overheadColor = "", ushort permissions = 0)
|
||||
{
|
||||
internal static List<UserData> AllUsers = [new UserData("Default")];
|
||||
|
||||
internal bool IsLocalData { get; private set; }
|
||||
|
||||
[JsonPropertyName("name")]
|
||||
internal string Name { get; } = name;
|
||||
|
||||
[JsonPropertyName("puid")]
|
||||
internal string Puid { get; } = puid;
|
||||
|
||||
[JsonPropertyName("friendcode")]
|
||||
internal string FriendCode { get; } = friendCode;
|
||||
|
||||
[JsonPropertyName("overheadtag")]
|
||||
internal string OverheadTag { get; } = overheadTag;
|
||||
|
||||
[JsonPropertyName("overheadColor")]
|
||||
internal string OverheadColor { get; } = overheadColor;
|
||||
|
||||
[JsonPropertyName("permissions")]
|
||||
internal ushort Permissions { get; } = permissions;
|
||||
|
||||
private static bool HasLocalData = false;
|
||||
internal static void TrySetLocalData()
|
||||
{
|
||||
if (!HasLocalData)
|
||||
{
|
||||
if (EOSManager.Instance)
|
||||
{
|
||||
var data = AllUsers?.FirstOrDefault(user => user.Puid == EOSManager.Instance.ProductUserId.GetHashStr() || user.FriendCode == EOSManager.Instance.FriendCode.GetHashStr());
|
||||
if (data != null)
|
||||
{
|
||||
Logger.Log($"Found local UserData({data.Name})");
|
||||
data.IsLocalData = true;
|
||||
BAUPlugin.MyData = new(data.Name, data.Puid, data.FriendCode, data.OverheadTag, data.OverheadColor, data.Permissions)
|
||||
{
|
||||
IsLocalData = true
|
||||
};
|
||||
HasLocalData = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
internal static UserData? GetPlayerUserData(NetworkedPlayerInfo data) => AllUsers?.FirstOrDefault(user => user.Puid == data.GetHashPuid() || user.FriendCode == data.GetHashFriendcode()) ?? AllUsers.First();
|
||||
internal static UserData? GetPlayerUserDataFromPuid(string puid) => AllUsers?.FirstOrDefault(user => user.Puid == puid.GetHashStr()) ?? AllUsers.First();
|
||||
internal static UserData? GetPlayerUserDataFromFriendCode(string friendcode) => AllUsers?.FirstOrDefault(user => user.FriendCode == friendcode.GetHashStr()) ?? AllUsers.First();
|
||||
|
||||
private bool HasPermission(MultiPermissionFlags permissionFlags)
|
||||
{
|
||||
if ((Permissions & (ushort)MultiPermissionFlags.All) == (ushort)MultiPermissionFlags.All)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return (Permissions & (ushort)permissionFlags) == (ushort)permissionFlags;
|
||||
}
|
||||
|
||||
internal bool IsDev() => HasPermission(MultiPermissionFlags.Dev);
|
||||
internal bool IsTester() => HasPermission(MultiPermissionFlags.Tester);
|
||||
internal bool IsSponsorTier3() => HasPermission(MultiPermissionFlags.Contributor_3);
|
||||
internal bool IsSponsorTier2() => HasPermission(MultiPermissionFlags.Contributor_2 | MultiPermissionFlags.Contributor_3);
|
||||
internal bool IsSponsorTier1() => IsSponsor();
|
||||
internal bool IsSponsor() => HasPermission(MultiPermissionFlags.Contributor_1 | MultiPermissionFlags.Contributor_2 | MultiPermissionFlags.Contributor_3 | MultiPermissionFlags.Dev);
|
||||
internal bool HasAll() => (Permissions & (ushort)MultiPermissionFlags.All) == (ushort)MultiPermissionFlags.All;
|
||||
internal bool IsVerified() => Puid == EOSManager.Instance.ProductUserId.GetHashStr() && FriendCode == EOSManager.Instance.FriendCode.GetHashStr();
|
||||
internal bool IsVerified(NetworkedPlayerInfo data) => Puid == (data?.Puid ?? string.Empty).GetHashStr() && FriendCode == (data?.FriendCode ?? string.Empty).GetHashStr();
|
||||
internal bool IsVerified(PlayerControl player) => Puid == (player?.Data?.Puid ?? string.Empty).GetHashStr() && FriendCode == (player?.Data?.FriendCode ?? string.Empty).GetHashStr();
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
# ♻ BetterAmongUs ♻
|
||||
|
||||
A client-sided mod that enhances the experience for the popular game Among Us!
|
||||
|
||||
<img width="700" height="500" alt="BetterAmongUs-Logo" src="/assets/BetterAmongUs-Logo.png" />
|
||||
|
||||
</p>
|
||||
<p align="center">
|
||||
|
||||
<div style="text-align: center;">
|
||||
<a href="https://discord.gg/vjYrXpzNAn" target="_blank">
|
||||
<img src="https://img.shields.io/badge/Discord%20-%231DA1F2.svg?&style=for-the-badge&logo=discord&logoColor=white&color=5662f6" width="200" height="50"/>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
## Getting Started
|
||||
|
||||
1. **Install the Mod**: Download the latest version from [Releases](https://github.com/EnhancedNetwork/BetterAmongUs-Public/releases) and follow the installation instructions in the [BepInEx Installation Guide](https://docs.bepinex.dev/articles/user_guide/installation/index.html) to get BetterAmongUs up and running.
|
||||
2. **Explore the Features**: Use the pause menu to discover new options and settings.
|
||||
3. **Check the Commands**: Type `/commands` in the chat to view a list of all available commands.
|
||||
4. **Stay Updated**: Keep an eye on this page for future updates and new features.
|
||||
|
||||
## Supported Platforms
|
||||
- ✅ Steam
|
||||
- ✅ Epic Games
|
||||
- ✅ Microsoft Store
|
||||
- ✅ itch.io
|
||||
- ⚠️ Android (Unknown)
|
||||
- ❌ iOS
|
||||
- ❌ Xbox/Playstation/Switch
|
||||
|
||||
## Supported Game Versions
|
||||
- ✅ AU **v17.0.1** / **v2025.10.14**: (BAU v1.3.0) >
|
||||
- ✅ AU **v16.1.0** / **v2025.6.10**: (BAU v1.2.0 Beta 1) >
|
||||
- ✅ AU **v16.0.0** / **v2025.3.25**: (BAU v1.1.6 Beta 1) >
|
||||
- ✅ AU **v2024.11.26**: >
|
||||
- ✅ AU **v2024.10.29**: >
|
||||
- ✅ AU **v2024.9.4**: >
|
||||
- ✅ AU **v2024.8.13**: >
|
||||
- ✅ AU **v2024.6.18**: (BAU v1.0.0) >
|
||||
- ❌ AU **v2024.3.5**: or Below <
|
||||
|
||||
## Features
|
||||
|
||||
BetterAmongUs comes packed with a variety of features designed to improve your gameplay experience:
|
||||
|
||||
- **Built-in Client-Sided Anti-Cheat**: Enjoy a fair game by preventing cheaters from ruining your fun.
|
||||
- **Host Enhancements**: Gain more control as a host with additional options and settings.
|
||||
- **Better Options**: Customize your game with a range of new and improved options.
|
||||
- **Commands**: Utilize a set of commands to manage and enhance gameplay.
|
||||
- **Client Improvements**: Experience smoother gameplay with various client-side improvements.
|
||||
- **And More!**: Stay tuned for more exciting features coming your way!
|
||||
|
||||
<img width="700" height="500" alt="freeplay-promo" src="/assets/freeplay-promo.png" />
|
||||
|
||||
## Anti-Cheat
|
||||
|
||||
Are you annoyed with pesky cheaters? Well, fear no more! BetterAmongUs has a built-in anti-cheat for both host and non-host players.
|
||||
|
||||
### The Anti-Cheat Can:
|
||||
- **Check for Invalid Actions/RPCS**: Detect and prevent unauthorized actions and RPC calls.
|
||||
- **Cancel Out Invalid Actions/RPCS**: Automatically cancel any suspicious activities detected.
|
||||
- **Detect Specific Cheat Clients**: Identify known cheat clients to keep your game fair.
|
||||
- **Save Data About Cheaters**: Keep track of detected cheaters for future reference.
|
||||
- **And More**: Additional anti-cheat measures to ensure a secure gameplay environment.
|
||||
|
||||
## Commands
|
||||
|
||||
BetterAmongUs offers a variety of commands to enhance your control over the game:
|
||||
|
||||
- `/help` Get help with commands.
|
||||
- `/commands` Get a list of all available commands.
|
||||
- `/dump` Dump the entire log to the user's desktop.
|
||||
- `/player {id}` Get a player's information.
|
||||
- `/players` Get all player information.
|
||||
- `/setprefix {prefix}` Set the command prefix.
|
||||
- `/kick {id}` Kick a player from the game (Host Only!).
|
||||
- `/ban {id}` Ban a player from the game (Host Only!).
|
||||
- `/endgame` Force end the game (Host Only!).
|
||||
- `/removeplayer {identifier}` Remove player from local Anti-Cheat data by (FriendCode, HashPuid).
|
||||
- `/removeall` Remove all players from local Anti-Cheat data.
|
||||
|
||||
## Credits
|
||||
|
||||
A huge thank you to everyone who contributed to making BetterAmongUs a reality!
|
||||
|
||||
- **Head Developer**: [D1GQ](https://github.com/D1GQ)
|
||||
|
||||
## Contacts
|
||||
betterauofficial@gmail.com
|
||||
|
||||
## Disclaimer
|
||||
|
||||
**BetterAmongUs** is an unofficial, fan-made mod for **Among Us**. It is not affiliated with, endorsed by, or associated with **InnerSloth LLC** or the official **Among Us** game. All trademarks and copyrights related to **Among Us** are the property of **InnerSloth LLC**. This mod is created purely for entertainment purposes and to enhance the gaming experience. Use of this mod is at your own risk.
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
Binary file not shown.
|
After Width: | Height: | Size: 1.3 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 578 KiB |
+1
-2
@@ -1,8 +1,7 @@
|
||||
using BetterAmongUs.Commands;
|
||||
using BetterAmongUs.Modules.AntiCheat;
|
||||
using System.Reflection;
|
||||
|
||||
namespace BetterAmongUs.Items.Attributes;
|
||||
namespace BetterAmongUs.Attributes;
|
||||
|
||||
internal abstract class InstanceAttribute : Attribute
|
||||
{
|
||||
@@ -2,13 +2,12 @@
|
||||
using BepInEx.Configuration;
|
||||
using BepInEx.Logging;
|
||||
using BepInEx.Unity.IL2CPP;
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Data;
|
||||
using BetterAmongUs.Data.Json;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Modules;
|
||||
using BetterAmongUs.Network;
|
||||
using BetterAmongUs.Network.Configs;
|
||||
using BetterAmongUs.Patches.Gameplay.UI.Settings;
|
||||
using HarmonyLib;
|
||||
using Il2CppInterop.Runtime.Injection;
|
||||
@@ -28,8 +27,6 @@ internal enum ReleaseTypes : int
|
||||
[BepInProcess("Among Us.exe")]
|
||||
internal class BAUPlugin : BasePlugin
|
||||
{
|
||||
internal static UserData MyData = UserData.AllUsers.First();
|
||||
|
||||
internal static string GetVersionText(bool newLine = false)
|
||||
{
|
||||
string text = string.Empty;
|
||||
@@ -107,14 +104,14 @@ internal class BAUPlugin : BasePlugin
|
||||
File.WriteAllText(Path.Combine(BetterDataManager.filePathFolder, "better-previous-log.txt"), File.ReadAllText(Path.Combine(BetterDataManager.filePathFolder, "better-log.txt")));
|
||||
|
||||
File.WriteAllText(Path.Combine(BetterDataManager.filePathFolder, "better-log.txt"), "");
|
||||
BetterAmongUs.Logger.Log("Better Among Us successfully loaded!");
|
||||
Logger_.Log("Better Among Us successfully loaded!");
|
||||
|
||||
string SupportedVersions = string.Join(" ", SupportedAmongUsVersions);
|
||||
BetterAmongUs.Logger.Log($"BetterAmongUs {BetterAmongUsVersion}-{ModInfo.ReleaseDate} - [{AppVersion} --> {SupportedVersions}] {Utils.GetPlatformName(PlatformData.Platform)}");
|
||||
Logger_.Log($"BetterAmongUs {BetterAmongUsVersion}-{ModInfo.ReleaseDate} - [{AppVersion} --> {SupportedVersions}] {Utils.GetPlatformName(PlatformData.Platform)}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
BetterAmongUs.Logger.Error(ex);
|
||||
Logger_.Error(ex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,7 +145,7 @@ internal class BAUPlugin : BasePlugin
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
BetterAmongUs.Logger.Error($"Failed to register MonoBehaviour: {type.FullName}\n{ex}");
|
||||
Logger_.Error($"Failed to register MonoBehaviour: {type.FullName}\n{ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<OutputType>Library</OutputType>
|
||||
<langVersion>preview</langVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="..\.editorconfig" Link=".editorconfig" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2025.11.18" />
|
||||
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.692" Private="false" ExcludeAssets="runtime;native" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Embed all files in the Resources folder -->
|
||||
<EmbeddedResource Include="Resources\**\*" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Build Events -->
|
||||
<PropertyGroup>
|
||||
<ModPathFile>build\mod_folder_path</ModPathFile>
|
||||
<GamePath Condition="Exists('$(ModPathFile)')">$([System.IO.File]::ReadAllText('$(ModPathFile)').Trim())</GamePath>
|
||||
<ModsPath>$(GamePath)\Mods</ModsPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="CopyModToGame" AfterTargets="PostBuildEvent" Condition="Exists('$(ModsPath)')">
|
||||
<Message Text="Copying mod to $(ModsPath)" Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="$(ModsPath)" SkipUnchangedFiles="true" />
|
||||
</Target>
|
||||
|
||||
<Target Name="WarnIfNoGamePath" AfterTargets="PostBuildEvent" Condition="!Exists('$(ModsPath)')">
|
||||
<Warning Text="Game path not found. Set game path in mod_folder_path." />
|
||||
<Message Text="Mod was NOT copied to game folder!" Importance="high" />
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -1,25 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34511.84
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BetterAmongUs", "BetterAmongUs.csproj", "{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {D51C3994-D13F-43E5-9B5E-E029EC534208}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34511.84
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BetterAmongUs", "BetterAmongUs.csproj", "{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{41193AE4-8181-49F8-9DA4-F4B7B275A0EA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {D51C3994-D13F-43E5-9B5E-E029EC534208}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,35 @@
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Enums;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal sealed class AllCommandsCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "commands";
|
||||
internal override string Description => "Get information about all commands";
|
||||
|
||||
internal override void Run()
|
||||
{
|
||||
BaseCommand?[] allNormalCommands = allCommands.Where(cmd => cmd.Type == CommandType.Normal && cmd.ShowCommand()).ToArray();
|
||||
string list;
|
||||
var open = "<color=#858585>┌──────── </color>";
|
||||
var mid = "<color=#858585>├ </color>";
|
||||
var close = "<color=#858585>└──────── </color>";
|
||||
list = "<color=#00751f><b><size=150%>Command List</size></b></color>\n" + open;
|
||||
|
||||
if (allNormalCommands.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < allNormalCommands.Length; i++)
|
||||
{
|
||||
if (i < allNormalCommands.Length)
|
||||
{
|
||||
list += $"\n{mid}<color=#e0b700><b>{BAUPlugin.CommandPrefix.Value}{allNormalCommands[i].Name}</b></color> <size=65%><color=#735e00>{allNormalCommands[i].Description}.</color></size>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
list += "\n" + close;
|
||||
CommandResultText(list);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
namespace BetterAmongUs.Commands.Arguments;
|
||||
|
||||
internal abstract class BaseArgument(BaseCommand? command, string argInfo)
|
||||
{
|
||||
internal BaseCommand? Command { get; } = command;
|
||||
internal string ArgInfo { get; } = argInfo;
|
||||
internal string Arg { get; set; } = string.Empty;
|
||||
protected virtual string[] ArgSuggestions => GetArgSuggestions.Invoke();
|
||||
internal Func<string[]> GetArgSuggestions { get; set; } = () => { return []; };
|
||||
internal string GetClosestSuggestion() => ArgSuggestions.FirstOrDefault(name => name.StartsWith(Arg, StringComparison.OrdinalIgnoreCase)) ?? string.Empty;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace BetterAmongUs.Commands;
|
||||
namespace BetterAmongUs.Commands.Arguments;
|
||||
|
||||
internal class BoolArgument(BaseCommand? command, string argInfo = "{bool}") : BaseArgument(command, argInfo)
|
||||
internal sealed class BoolArgument(BaseCommand? command, string argInfo = "{bool}") : BaseArgument(command, argInfo)
|
||||
{
|
||||
protected override string[] ArgSuggestions => ["true", "false"];
|
||||
internal bool? GetBool()
|
||||
@@ -1,8 +1,8 @@
|
||||
using BetterAmongUs.Helpers;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
namespace BetterAmongUs.Commands.Arguments;
|
||||
|
||||
internal class PlayerArgument(BaseCommand? command, string argInfo = "{player}") : BaseArgument(command, argInfo)
|
||||
internal sealed class PlayerArgument(BaseCommand? command, string argInfo = "{player}") : BaseArgument(command, argInfo)
|
||||
{
|
||||
protected override string[] ArgSuggestions => BAUPlugin.AllPlayerControls.OrderBy(pc => pc.IsLocalPlayer() ? 0 : 1).Select(pc => pc.Data.PlayerName.Replace(' ', '_')).ToArray();
|
||||
internal PlayerControl? TryGetTarget()
|
||||
@@ -0,0 +1,5 @@
|
||||
namespace BetterAmongUs.Commands.Arguments;
|
||||
|
||||
internal sealed class StringArgument(BaseCommand? command, string argInfo = "{String}") : BaseArgument(command, argInfo)
|
||||
{
|
||||
}
|
||||
@@ -1,15 +1,10 @@
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Commands.Arguments;
|
||||
using BetterAmongUs.Enums;
|
||||
using BetterAmongUs.Helpers;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
internal enum CommandType
|
||||
{
|
||||
Normal,
|
||||
Sponsor,
|
||||
Debug,
|
||||
}
|
||||
|
||||
internal abstract class BaseCommand
|
||||
{
|
||||
internal static readonly BaseCommand?[] allCommands = [.. RegisterCommandAttribute.Instances];
|
||||
@@ -1,20 +1,18 @@
|
||||
using BetterAmongUs.Data;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Modules;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class DumpCommand : BaseCommand
|
||||
internal sealed class DumpCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "dump";
|
||||
internal override string Description => "Dump the entire log to the user's desktop";
|
||||
internal override bool ShowCommand() => !GameState.IsInGamePlay || GameState.IsDev;
|
||||
internal override bool ShowCommand() => !GameState.IsInGamePlay;
|
||||
|
||||
internal override void Run()
|
||||
{
|
||||
if (GameState.IsInGamePlay && !GameState.IsDev) return;
|
||||
|
||||
string logFilePath = Path.Combine(BetterDataManager.filePathFolder, "better-log.txt");
|
||||
string log = File.ReadAllText(logFilePath);
|
||||
string newLog = string.Empty;
|
||||
@@ -1,10 +1,10 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Modules;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class EndGameCommand : BaseCommand
|
||||
internal sealed class EndGameCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "endgame";
|
||||
internal override string Description => "Force end the game";
|
||||
@@ -1,9 +1,9 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class HelpCommand : BaseCommand
|
||||
internal sealed class HelpCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "help";
|
||||
internal override string Description => "Get help with commands";
|
||||
@@ -1,11 +1,12 @@
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Commands.Arguments;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Modules;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class KickCommand : BaseCommand
|
||||
internal sealed class KickCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "kick";
|
||||
internal override string Description => "Kick a player from the game";
|
||||
@@ -1,11 +1,12 @@
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Commands.Arguments;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Attributes;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class PlayerInfoCommand : BaseCommand
|
||||
internal sealed class PlayerInfoCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "player";
|
||||
internal override string Description => "Get a Players information";
|
||||
@@ -1,11 +1,11 @@
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class PlayersInfoCommand : BaseCommand
|
||||
internal sealed class PlayersInfoCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "players";
|
||||
internal override string Description => "Get all Player information";
|
||||
@@ -1,11 +1,11 @@
|
||||
using BetterAmongUs.Data;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class RemoveAllCommand : BaseCommand
|
||||
internal sealed class RemoveAllCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "removeall";
|
||||
internal override string Description => "Remove all players from local <color=#4f92ff>Anti-Cheat</color> data";
|
||||
@@ -1,11 +1,12 @@
|
||||
using BetterAmongUs.Data;
|
||||
using BetterAmongUs.Commands.Arguments;
|
||||
using BetterAmongUs.Data;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class RemovePlayerCommand : BaseCommand
|
||||
internal sealed class RemovePlayerCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "removeplayer";
|
||||
internal override string Description => "Remove player from local <color=#4f92ff>Anti-Cheat</color> data";
|
||||
@@ -1,9 +1,10 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Commands.Arguments;
|
||||
using BetterAmongUs.Attributes;
|
||||
|
||||
namespace BetterAmongUs.Commands;
|
||||
|
||||
[RegisterCommand]
|
||||
internal class SetPrefixCommand : BaseCommand
|
||||
internal sealed class SetPrefixCommand : BaseCommand
|
||||
{
|
||||
internal override string Name => "setprefix";
|
||||
internal override string Description => "Set command prefix";
|
||||
@@ -3,7 +3,7 @@ using BetterAmongUs.Helpers;
|
||||
|
||||
namespace BetterAmongUs.Data;
|
||||
|
||||
class BetterDataManager
|
||||
internal static class BetterDataManager
|
||||
{
|
||||
internal static BetterDataFile BetterDataFile = new();
|
||||
internal static BetterGameSettingsFile BetterGameSettingsFile = new();
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Reflection;
|
||||
using BetterAmongUs.Helpers;
|
||||
using System.Reflection;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
@@ -45,7 +46,7 @@ internal abstract class AbstractJsonFile
|
||||
var data = JsonSerializer.Deserialize(content, GetType(), SerializerOptions);
|
||||
if (data == null)
|
||||
{
|
||||
Logger.Error("Deserialization returned null");
|
||||
Logger_.Error("Deserialization returned null");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -63,12 +64,12 @@ internal abstract class AbstractJsonFile
|
||||
}
|
||||
catch (JsonException ex)
|
||||
{
|
||||
Logger.Error($"JSON parsing error: {ex.Message}");
|
||||
Logger_.Error($"JSON parsing error: {ex.Message}");
|
||||
return false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"Unexpected error: {ex.Message}");
|
||||
Logger_.Error($"Unexpected error: {ex.Message}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -99,7 +100,7 @@ internal abstract class AbstractJsonFile
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex);
|
||||
Logger_.Error(ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using BetterAmongUs.Items.Structs;
|
||||
using BetterAmongUs.Structs;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace BetterAmongUs.Data.Json;
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.IO.Compression;
|
||||
using BetterAmongUs.Helpers;
|
||||
using System.IO.Compression;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -33,7 +34,7 @@ internal sealed class BetterGameSettingsFile : AbstractJsonFile
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"Failed to convert JSON element for key {kvp.Key}: {ex.Message}");
|
||||
Logger_.Error($"Failed to convert JSON element for key {kvp.Key}: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
namespace BetterAmongUs.Data.Json;
|
||||
|
||||
[Serializable]
|
||||
internal class OutfitData
|
||||
internal sealed class OutfitData
|
||||
{
|
||||
public string HatId = HatData.EmptyId;
|
||||
public string PetId = PetData.EmptyId;
|
||||
+1
-1
@@ -5,7 +5,7 @@ using System.Text.Json.Serialization;
|
||||
namespace BetterAmongUs.Data.Replay.Events;
|
||||
|
||||
[Serializable]
|
||||
internal class AppearReplayEvent : IReplayEvent<(int playerId, bool animate)>
|
||||
internal sealed class AppearReplayEvent : IReplayEvent<(int playerId, bool animate)>
|
||||
{
|
||||
public string Id => "player_appear";
|
||||
|
||||
File renamed without changes.
+1
-1
@@ -4,7 +4,7 @@ using System.Text.Json.Serialization;
|
||||
namespace BetterAmongUs.Data.Replay.Events;
|
||||
|
||||
[Serializable]
|
||||
internal class MurderReplayEvent : IReplayEvent<(int killerId, int targetId)>
|
||||
internal sealed class MurderReplayEvent : IReplayEvent<(int killerId, int targetId)>
|
||||
{
|
||||
public string Id => "player_murder";
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@ using System.Text.Json.Serialization;
|
||||
namespace BetterAmongUs.Data.Replay.Events;
|
||||
|
||||
[Serializable]
|
||||
internal class ProtectReplayEvent : IReplayEvent<(int playerId, int targetId)>
|
||||
internal sealed class ProtectReplayEvent : IReplayEvent<(int playerId, int targetId)>
|
||||
{
|
||||
public string Id => "protect_player";
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@ using System.Text.Json.Serialization;
|
||||
namespace BetterAmongUs.Data.Replay.Events;
|
||||
|
||||
[Serializable]
|
||||
internal class ProtectedReplayEvent : IReplayEvent<(int killerId, int targetId)>
|
||||
internal sealed class ProtectedReplayEvent : IReplayEvent<(int killerId, int targetId)>
|
||||
{
|
||||
public string Id => "player_protected";
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@ using System.Text.Json.Serialization;
|
||||
namespace BetterAmongUs.Data.Replay.Events;
|
||||
|
||||
[Serializable]
|
||||
internal class ShapeshiftReplayEvent : IReplayEvent<(int playerId, int targetId, bool animate)>
|
||||
internal sealed class ShapeshiftReplayEvent : IReplayEvent<(int playerId, int targetId, bool animate)>
|
||||
{
|
||||
public string Id => "player_shapeshift";
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
namespace BetterAmongUs.Data.Replay.Events;
|
||||
|
||||
internal class StartMeetingReplayEvent : IReplayEvent<(int playerId, int targetId)>
|
||||
internal sealed class StartMeetingReplayEvent : IReplayEvent<(int playerId, int targetId)>
|
||||
{
|
||||
public string Id => "start_meeting";
|
||||
public (int playerId, int targetId) EventData { get; set; }
|
||||
+1
-1
@@ -4,7 +4,7 @@ using System.Text.Json.Serialization;
|
||||
namespace BetterAmongUs.Data.Replay.Events;
|
||||
|
||||
[Serializable]
|
||||
internal class UpdateSystemReplayEvent : IReplayEvent<(byte systemType, int playerId, byte amount)>
|
||||
internal sealed class UpdateSystemReplayEvent : IReplayEvent<(byte systemType, int playerId, byte amount)>
|
||||
{
|
||||
public string Id => "update_system";
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@ using System.Text.Json.Serialization;
|
||||
namespace BetterAmongUs.Data.Replay.Events;
|
||||
|
||||
[Serializable]
|
||||
internal class VanishReplayEvent : IReplayEvent<int>
|
||||
internal sealed class VanishReplayEvent : IReplayEvent<int>
|
||||
{
|
||||
public string Id => "player_vanish";
|
||||
|
||||
@@ -4,7 +4,7 @@ using System.Text.Json.Serialization;
|
||||
namespace BetterAmongUs.Data.Replay.Events;
|
||||
|
||||
[Serializable]
|
||||
internal class VentReplayEvent : IReplayEvent<(int playerId, bool exit, int ventId)>
|
||||
internal sealed class VentReplayEvent : IReplayEvent<(int playerId, bool exit, int ventId)>
|
||||
{
|
||||
public string Id => "player_vent";
|
||||
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
@@ -1,8 +1,9 @@
|
||||
using System.Security.Cryptography;
|
||||
using BetterAmongUs.Helpers;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
namespace BetterAmongUs.Data;
|
||||
|
||||
internal class SharedSecretExchange
|
||||
internal sealed class SharedSecretExchange
|
||||
{
|
||||
private readonly ECDiffieHellman dh;
|
||||
private byte[] publicKey;
|
||||
@@ -44,7 +45,7 @@ internal class SharedSecretExchange
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"Error generating shared secret: {ex.Message}");
|
||||
Logger_.Error($"Error generating shared secret: {ex.Message}");
|
||||
return [];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace BetterAmongUs.Enums;
|
||||
|
||||
internal enum CommandType
|
||||
{
|
||||
Normal,
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
namespace BetterAmongUs.Enums;
|
||||
|
||||
internal enum CustomRPC : int
|
||||
{
|
||||
// Cheat RPC's
|
||||
Sicko = 420, // Results in 164
|
||||
AUM = 42069, // Results in 85
|
||||
AUMChat = 101,
|
||||
KillNetwork = 250,
|
||||
KillNetworkChat = 119,
|
||||
|
||||
//Better Among Us
|
||||
LegacyBetterCheck = 150, // Unused
|
||||
SendSecretToPlayer,
|
||||
CheckSecretHashFromPlayer,
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
namespace BetterAmongUs.Enums;
|
||||
|
||||
internal enum HandlerFlag
|
||||
{
|
||||
Handle,
|
||||
CheatRpcCheck,
|
||||
AntiCheatCancel,
|
||||
AntiCheat,
|
||||
BetterHost,
|
||||
HandleGameDataTag
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace BetterAmongUs.Items.Enums;
|
||||
namespace BetterAmongUs.Enums;
|
||||
|
||||
internal enum NewsTypes
|
||||
{
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
@@ -3,7 +3,7 @@ using UnityEngine;
|
||||
|
||||
namespace BetterAmongUs.Helpers;
|
||||
|
||||
internal class GamePrefabHelper
|
||||
internal static class GamePrefabHelper
|
||||
{
|
||||
internal static UnityEngine.Object? GetPrefabByName(string objectName)
|
||||
{
|
||||
File renamed without changes.
File renamed without changes.
@@ -5,7 +5,7 @@ using System.Globalization;
|
||||
|
||||
namespace BetterAmongUs.Helpers;
|
||||
|
||||
static class InnerNetClientHelper
|
||||
internal static class InnerNetClientHelper
|
||||
{
|
||||
internal static void BroadcastRpc(this BaseRpcMessage rpcMessage, bool reliable = true)
|
||||
{
|
||||
@@ -0,0 +1,79 @@
|
||||
namespace BetterAmongUs.Helpers;
|
||||
|
||||
internal sealed class LateTask
|
||||
{
|
||||
private readonly Action _action;
|
||||
private float _remainingTime;
|
||||
private readonly string _name;
|
||||
private readonly bool _shouldLog;
|
||||
|
||||
private static readonly List<LateTask> Tasks = new();
|
||||
|
||||
private LateTask(Action action, float delay, string name = "Unnamed Task", bool shouldLog = true)
|
||||
{
|
||||
_action = action ?? throw new ArgumentNullException(nameof(action));
|
||||
_remainingTime = delay;
|
||||
_name = name ?? throw new ArgumentNullException(nameof(name));
|
||||
_shouldLog = shouldLog;
|
||||
|
||||
Tasks.Add(this);
|
||||
}
|
||||
|
||||
private bool Update(float deltaTime)
|
||||
{
|
||||
_remainingTime -= deltaTime;
|
||||
|
||||
if (_remainingTime > 0)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
_action.Invoke();
|
||||
|
||||
if (_shouldLog)
|
||||
{
|
||||
Logger_.Log($"{_name} has finished", nameof(LateTask));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger_.Error($"Error executing task '{_name}': {ex}");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Schedule(Action action, float delay, string name = "Unnamed Task", bool shouldLog = true)
|
||||
{
|
||||
_ = new LateTask(action, delay, name, shouldLog);
|
||||
}
|
||||
|
||||
internal static void UpdateAll(float deltaTime)
|
||||
{
|
||||
if (Tasks.Count == 0)
|
||||
return;
|
||||
|
||||
var completedTasks = new List<LateTask>(Tasks.Count);
|
||||
|
||||
foreach (var task in Tasks.ToArray())
|
||||
{
|
||||
if (task.Update(deltaTime))
|
||||
{
|
||||
completedTasks.Add(task);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var task in completedTasks)
|
||||
{
|
||||
Tasks.Remove(task);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CancelAll()
|
||||
{
|
||||
Tasks.Clear();
|
||||
}
|
||||
|
||||
public static int ActiveTaskCount => Tasks.Count;
|
||||
}
|
||||
@@ -2,14 +2,13 @@
|
||||
using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
using BetterAmongUs.Data;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Modules;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace BetterAmongUs;
|
||||
namespace BetterAmongUs.Helpers;
|
||||
|
||||
class Logger
|
||||
internal static class Logger_
|
||||
{
|
||||
internal static void Log(string info, string tag = "Log", bool logConsole = true, ConsoleColor color = ConsoleColor.White, bool hostOnly = false)
|
||||
{
|
||||
@@ -102,14 +101,6 @@ class Logger
|
||||
{
|
||||
if (hostOnly && !GameState.IsHost) return;
|
||||
|
||||
#if DEBUG
|
||||
if (GameState.IsDev)
|
||||
{
|
||||
Log(info, tag, hostOnly: hostOnly);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
string mark = $"{DateTime.Now:HH:mm} [BetterLog][PrivateLog][{tag}]";
|
||||
string logFilePath = Path.Combine(BetterDataManager.filePathFolder, "better-log.txt");
|
||||
string newLine = $"{mark}: " + Encryptor.Encrypt($"{info}");
|
||||
@@ -129,15 +120,15 @@ internal class CustomLogListener : ILogListener
|
||||
|
||||
if (eventArgs.Level is LogLevel.None or LogLevel.Info)
|
||||
{
|
||||
Logger.Log(eventArgs.Data.ToString(), "BepInEx." + eventArgs.Source.SourceName, logConsole: false);
|
||||
Logger_.Log(eventArgs.Data.ToString(), "BepInEx." + eventArgs.Source.SourceName, logConsole: false);
|
||||
}
|
||||
else if (eventArgs.Level is LogLevel.Warning)
|
||||
{
|
||||
Logger.Warning(eventArgs.Data.ToString(), "BepInEx." + eventArgs.Source.SourceName, logConsole: false);
|
||||
Logger_.Warning(eventArgs.Data.ToString(), "BepInEx." + eventArgs.Source.SourceName, logConsole: false);
|
||||
}
|
||||
else if (eventArgs.Level is LogLevel.Error or LogLevel.Fatal)
|
||||
{
|
||||
Logger.Error(eventArgs.Data.ToString(), "BepInEx." + eventArgs.Source.SourceName, logConsole: false);
|
||||
Logger_.Error(eventArgs.Data.ToString(), "BepInEx." + eventArgs.Source.SourceName, logConsole: false);
|
||||
}
|
||||
}
|
||||
|
||||
File renamed without changes.
@@ -162,8 +162,6 @@ static class PlayerControlHelper
|
||||
}
|
||||
// Get true position
|
||||
internal static Vector2 GetCustomPosition(this PlayerControl player) => new(player.transform.position.x, player.transform.position.y);
|
||||
// Check if player is a dev
|
||||
internal static bool IsDev(this PlayerControl player) => player.BetterData().MyUserData.IsDev();
|
||||
// Check if player is alive
|
||||
internal static bool IsAlive(this PlayerControl player) => player?.Data != null && !player.Data.IsDead;
|
||||
// Check if player is in a vent
|
||||
File renamed without changes.
File renamed without changes.
@@ -294,13 +294,13 @@ internal static class Utils
|
||||
{
|
||||
AmongUsClient.Instance.ExitGame(0);
|
||||
|
||||
_ = new LateTask(() =>
|
||||
LateTask.Schedule(() =>
|
||||
{
|
||||
SceneChanger.ChangeScene("MainMenu");
|
||||
|
||||
if (showReason)
|
||||
{
|
||||
_ = new LateTask(() =>
|
||||
LateTask.Schedule(() =>
|
||||
{
|
||||
var lines = "<color=#ebbd34>----------------------------------------------------------------------------------------------</color>";
|
||||
ShowPopUp($"{lines}\n\n\n<size=150%>{reason}</size>\n\n\n{lines}");
|
||||
@@ -336,7 +336,7 @@ internal static class Utils
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex);
|
||||
Logger_.Error(ex);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -361,7 +361,7 @@ internal static class Utils
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex);
|
||||
Logger_.Error(ex);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ using UnityEngine;
|
||||
|
||||
namespace BetterAmongUs.Managers;
|
||||
|
||||
class BetterNotificationManager
|
||||
internal static class BetterNotificationManager
|
||||
{
|
||||
internal static GameObject? BAUNotificationManagerObj;
|
||||
internal static TextMeshPro? NameText;
|
||||
@@ -85,8 +85,8 @@ class BetterNotificationManager
|
||||
Notify(text, Time: 8f);
|
||||
}
|
||||
|
||||
Logger.LogCheat($"{player.cosmetics.nameText.text} Info: {player.Data.PlayerName} - {player.Data.FriendCode} - {player.GetHashPuid()}");
|
||||
Logger.LogCheat(Utils.RemoveHtmlText(rawText));
|
||||
Logger_.LogCheat($"{player.cosmetics.nameText.text} Info: {player.Data.PlayerName} - {player.Data.FriendCode} - {player.GetHashPuid()}");
|
||||
Logger_.LogCheat(Utils.RemoveHtmlText(rawText));
|
||||
|
||||
if (GameState.IsHost && kickPlayer)
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace BetterAmongUs.Managers;
|
||||
|
||||
internal class CustomLoadingBarManager
|
||||
internal static class CustomLoadingBarManager
|
||||
{
|
||||
internal static AmongUsLoadingBar? LoadingBar => LoadingBarManager.Instance?.loadingBar;
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
using AmongUs.InnerNet.GameDataMessages;
|
||||
using BepInEx.Unity.IL2CPP.Utils;
|
||||
using BetterAmongUs.Enums;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Structs;
|
||||
using BetterAmongUs.Modules;
|
||||
using BetterAmongUs.Modules.AntiCheat;
|
||||
using BetterAmongUs.Mono;
|
||||
using BetterAmongUs.Network;
|
||||
using BetterAmongUs.Structs;
|
||||
using HarmonyLib;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
@@ -14,7 +15,7 @@ using UnityEngine;
|
||||
|
||||
namespace BetterAmongUs.Managers;
|
||||
|
||||
internal class NetworkManager
|
||||
internal static class NetworkManager
|
||||
{
|
||||
internal static InnerNetClient? InnerNetClient => AmongUsClient.Instance;
|
||||
|
||||
@@ -27,7 +28,7 @@ internal class NetworkManager
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, "NetworkManager");
|
||||
Logger_.Error(ex, "NetworkManager");
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -348,7 +349,7 @@ internal class NetworkManager
|
||||
|
||||
private static void HandleInvalidTag(MessageReader reader)
|
||||
{
|
||||
Logger.Warning($"Bad tag {reader.Tag} at {reader.Offset}+{reader.Position}={reader.Length}: " + string.Join(" ", reader.Buffer.Take(128)), "NetworkManager");
|
||||
Logger_.Warning($"Bad tag {reader.Tag} at {reader.Offset}+{reader.Position}={reader.Length}: " + string.Join(" ", reader.Buffer.Take(128)), "NetworkManager");
|
||||
reader.Recycle();
|
||||
}
|
||||
|
||||
@@ -387,7 +388,7 @@ internal class NetworkManager
|
||||
|
||||
if (BetterAntiCheat.CheckCancelRPC(player, callId, reader) != true)
|
||||
{
|
||||
if (!player.IsLocalPlayer()) Logger.LogCheat($"RPC canceled by Anti-Cheat: {Enum.GetName((RpcCalls)callId)}{Enum.GetName((CustomRPC)callId)} - {callId}");
|
||||
if (!player.IsLocalPlayer()) Logger_.LogCheat($"RPC canceled by Anti-Cheat: {Enum.GetName((RpcCalls)callId)}{Enum.GetName((CustomRPC)callId)} - {callId}");
|
||||
return false;
|
||||
}
|
||||
|
||||
File renamed without changes.
@@ -7,9 +7,9 @@ using System.Reflection;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BetterAmongUs.Network;
|
||||
namespace BetterAmongUs.Managers;
|
||||
|
||||
internal class UpdateManager : MonoBehaviour
|
||||
internal sealed class UpdateManager : MonoBehaviour
|
||||
{
|
||||
private bool AmUpdateing;
|
||||
|
||||
File renamed without changes.
@@ -1,9 +1,9 @@
|
||||
using BetterAmongUs.Data;
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Data;
|
||||
using BetterAmongUs.Enums;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Managers;
|
||||
using BetterAmongUs.Mono;
|
||||
using BetterAmongUs.Network;
|
||||
using BetterAmongUs.Patches.Gameplay.UI.Settings;
|
||||
using HarmonyLib;
|
||||
using Hazel;
|
||||
@@ -11,7 +11,7 @@ using InnerNet;
|
||||
|
||||
namespace BetterAmongUs.Modules.AntiCheat;
|
||||
|
||||
class BetterAntiCheat
|
||||
internal static class BetterAntiCheat
|
||||
{
|
||||
internal static bool IsEnabled => PlayerControl.LocalPlayer?.Data?.IsIncomplete == false;
|
||||
|
||||
@@ -62,7 +62,7 @@ class BetterAntiCheat
|
||||
{
|
||||
try
|
||||
{
|
||||
_ = new LateTask(() =>
|
||||
LateTask.Schedule(() =>
|
||||
{
|
||||
var player = BAUPlugin.AllPlayerControls.FirstOrDefault(pc => pc.GetClient().PlatformData == __instance);
|
||||
|
||||
@@ -77,7 +77,7 @@ class BetterAntiCheat
|
||||
Translator.GetString("AntiCheat.Reason.PlatformSpoofer"),
|
||||
Translator.GetString("AntiCheat.HasBeenDetectedWithCheat")
|
||||
);
|
||||
Logger.LogCheat($"{player.BetterData().RealName} {Translator.GetString("AntiCheat.PlatformSpoofer")}: {__instance.XboxPlatformId}");
|
||||
Logger_.LogCheat($"{player.BetterData().RealName} {Translator.GetString("AntiCheat.PlatformSpoofer")}: {__instance.XboxPlatformId}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ class BetterAntiCheat
|
||||
Translator.GetString("AntiCheat.Reason.PlatformSpoofer"),
|
||||
Translator.GetString("AntiCheat.HasBeenDetectedWithCheat")
|
||||
);
|
||||
Logger.LogCheat($"{player.BetterData().RealName} {Translator.GetString("AntiCheat.PlatformSpoofer")}: {__instance.PsnPlatformId}");
|
||||
Logger_.LogCheat($"{player.BetterData().RealName} {Translator.GetString("AntiCheat.PlatformSpoofer")}: {__instance.PsnPlatformId}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ class BetterAntiCheat
|
||||
{
|
||||
if (BetterNotificationManager.NotifyCheat(player, string.Format(Translator.GetString("AntiCheat.InvalidHostRPC"), Enum.GetName((RpcCalls)callId))))
|
||||
{
|
||||
Logger.LogCheat($"{player.BetterData().RealName} {Enum.GetName((RpcCalls)callId)}: {!player.IsHost()}");
|
||||
Logger_.LogCheat($"{player.BetterData().RealName} {Enum.GetName((RpcCalls)callId)}: {!player.IsHost()}");
|
||||
}
|
||||
|
||||
reader.Recycle();
|
||||
@@ -183,7 +183,7 @@ class BetterAntiCheat
|
||||
{
|
||||
if (BetterNotificationManager.NotifyCheat(player, string.Format(Translator.GetString("AntiCheat.InvalidSetRPC"), Enum.GetName((RpcCalls)callId))))
|
||||
{
|
||||
Logger.LogCheat($"{player.BetterData().RealName} {Enum.GetName((RpcCalls)callId)}: {GameState.IsInGamePlay}");
|
||||
Logger_.LogCheat($"{player.BetterData().RealName} {Enum.GetName((RpcCalls)callId)}: {GameState.IsInGamePlay}");
|
||||
}
|
||||
|
||||
reader.Recycle();
|
||||
@@ -223,7 +223,7 @@ class BetterAntiCheat
|
||||
{
|
||||
if (BetterNotificationManager.NotifyCheat(player, string.Format(Translator.GetString("AntiCheat.InvalidLobbyRPC"), Enum.GetName((RpcCalls)callId))))
|
||||
{
|
||||
Logger.LogCheat($"{player.BetterData().RealName} {Enum.GetName((RpcCalls)callId)}: {GameState.IsInGame} && {GameState.IsLobby}");
|
||||
Logger_.LogCheat($"{player.BetterData().RealName} {Enum.GetName((RpcCalls)callId)}: {GameState.IsInGame} && {GameState.IsLobby}");
|
||||
}
|
||||
|
||||
reader.Recycle();
|
||||
@@ -237,7 +237,7 @@ class BetterAntiCheat
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex);
|
||||
Logger_.Error(ex);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -267,7 +267,7 @@ class BetterAntiCheat
|
||||
if (!notCanceled)
|
||||
{
|
||||
var tempReader = MessageReader.Get(reader);
|
||||
Logger.LogCheat($"RPC canceled by Anti-Cheat: {Enum.GetName(typeof(SystemTypes), (int)systemType)} - {tempReader.ReadByte()}");
|
||||
Logger_.LogCheat($"RPC canceled by Anti-Cheat: {Enum.GetName(typeof(SystemTypes), (int)systemType)} - {tempReader.ReadByte()}");
|
||||
tempReader.Recycle();
|
||||
}
|
||||
|
||||
@@ -1,22 +1,12 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Enums;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Modules;
|
||||
using BetterAmongUs.Mono;
|
||||
using BetterAmongUs.Network;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BetterAmongUs.Modules.AntiCheat;
|
||||
|
||||
internal enum HandlerFlag
|
||||
{
|
||||
Handle,
|
||||
CheatRpcCheck,
|
||||
AntiCheatCancel,
|
||||
AntiCheat,
|
||||
BetterHost,
|
||||
HandleGameDataTag
|
||||
}
|
||||
|
||||
internal abstract class RPCHandler
|
||||
{
|
||||
internal static readonly RPCHandler?[] allHandlers = [.. RegisterRPCHandlerAttribute.Instances];
|
||||
@@ -67,7 +57,7 @@ internal abstract class RPCHandler
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex);
|
||||
Logger_.Error(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -79,7 +69,7 @@ internal abstract class RPCHandler
|
||||
{
|
||||
string Name = Enum.GetName((RpcCalls)CallId) ?? Enum.GetName((CustomRPC)CallId) ?? $"Unregistered({CallId})";
|
||||
Name = $"[{Enum.GetName(catchedHandlerFlag)}] > " + Name;
|
||||
Logger.LogCheat($"{catchedSender?.BetterData()?.RealName ?? player.BetterData()?.RealName ?? string.Empty} {Name}: {info}");
|
||||
Logger_.LogCheat($"{catchedSender?.BetterData()?.RealName ?? player.BetterData()?.RealName ?? string.Empty} {Name}: {info}");
|
||||
}
|
||||
|
||||
internal string GetFormatActionText()
|
||||
+3
-3
@@ -1,9 +1,9 @@
|
||||
using BetterAmongUs.Data;
|
||||
using BetterAmongUs.Enums;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Managers;
|
||||
using BetterAmongUs.Mono;
|
||||
using BetterAmongUs.Network;
|
||||
using BetterAmongUs.Patches.Gameplay.UI.Settings;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
@@ -28,7 +28,7 @@ internal sealed class AUMChatHandler : RPCHandler
|
||||
sender.BetterData().AntiCheatInfo.AUMChats.Add(msgString);
|
||||
}
|
||||
|
||||
Logger.Log($"{sender.Data.PlayerName} -> {msgString}", "AUMChatLog");
|
||||
Logger_.Log($"{sender.Data.PlayerName} -> {msgString}", "AUMChatLog");
|
||||
|
||||
if (!BAUPlugin.AntiCheat.Value || !BetterGameSettings.DetectCheatClients.GetBool()) return;
|
||||
|
||||
+2
-2
@@ -1,9 +1,9 @@
|
||||
using BetterAmongUs.Data;
|
||||
using BetterAmongUs.Enums;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Managers;
|
||||
using BetterAmongUs.Mono;
|
||||
using BetterAmongUs.Network;
|
||||
using BetterAmongUs.Patches.Gameplay.UI.Settings;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
|
||||
namespace BetterAmongUs.Modules.AntiCheat;
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
|
||||
namespace BetterAmongUs.Modules.AntiCheat;
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
|
||||
namespace BetterAmongUs.Modules.AntiCheat;
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
|
||||
namespace BetterAmongUs.Modules.AntiCheat;
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
using AmongUs.GameOptions;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using Hazel;
|
||||
|
||||
namespace BetterAmongUs.Modules.AntiCheat;
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using Hazel;
|
||||
|
||||
namespace BetterAmongUs.Modules.AntiCheat;
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
|
||||
+2
-2
@@ -1,5 +1,5 @@
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using BetterAmongUs.Managers;
|
||||
using BetterAmongUs.Mono;
|
||||
using Hazel;
|
||||
@@ -22,7 +22,7 @@ internal sealed class CheckNameHandler : RPCHandler
|
||||
if (BetterNotificationManager.NotifyCheat(sender, GetFormatSetText()))
|
||||
{
|
||||
Utils.AddChatPrivate($"{sender.GetPlayerNameAndColor()} Has tried to change their name to '{name}' but has been undone!");
|
||||
Logger.LogCheat($"{sender.BetterData().RealName} Has tried to change their name to '{name}' but has been undone!");
|
||||
Logger_.LogCheat($"{sender.BetterData().RealName} Has tried to change their name to '{name}' but has been undone!");
|
||||
LogRpcInfo($"{sender.DataIsCollected() == true} && {!GameState.IsLocalGame} && {GameState.IsVanillaServer}");
|
||||
}
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
using AmongUs.GameOptions;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
using AmongUs.GameOptions;
|
||||
using BetterAmongUs.Helpers;
|
||||
using BetterAmongUs.Items.Attributes;
|
||||
using BetterAmongUs.Attributes;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
|
||||
Loaded 100 of 254 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user