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BetterAmongUs/BetterAmongUs.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<OutputType>Library</OutputType>
<langVersion>preview</langVersion>
</PropertyGroup>
<ItemGroup>
<None Include="..\.editorconfig" Link=".editorconfig" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2025.11.18" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.692" Private="false" ExcludeAssets="runtime;native" />
</ItemGroup>
<ItemGroup>
<!-- Embed all files in the Resources folder -->
<EmbeddedResource Include="Resources\**\*" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy &quot;$(TargetDir)BetterAmongUs.dll&quot; &quot;C:\Program Files (x86)\Steam\steamapps\common\Among Us\Among Us - Mods\Among Us - BetterAmongUs\BepInEx\plugins&quot;" />
</Target>
</Project>