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3 Commits
Author SHA1 Message Date
Ape f18dc3fa31 v2.0.2 2026-08-21 18:44:45 +02:00
Ape 0d55683088 v2.0.1 readme 2026-08-20 13:32:52 +02:00
Ape 9572c8ca53 v2.0.1 2026-08-20 13:32:10 +02:00
17 changed files with 145 additions and 70 deletions

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+1 -1
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@@ -44,7 +44,7 @@ public partial class Main : BasePlugin
public static bool HasArgumentException;
public static string CredentialsText;
public const string ModVersion = "v2.0.0";
public const string ModVersion = "v2.0.2";
public static float GameTimer;
public static float AfkTimer;
+1 -1
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@@ -19,7 +19,7 @@
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" ExcludeAssets="runtime;native" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.8.18" PrivateAssets="all" Condition="'$(Configuration)' == 'Release'"/>
<PackageReference Include="AmongUs.GameLibs.Android" Version="2025.10.14" PrivateAssets="all" Condition="'$(Configuration)' == 'Android'"/>
<PackageReference Include="AmongUs.GameLibs.Android" Version="2026.8.18" PrivateAssets="all" Condition="'$(Configuration)' == 'Android'"/>
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1" PrivateAssets="all" ExcludeAssets="runtime" />
+1 -3
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@@ -301,7 +301,6 @@ namespace AmongUsRevamped
public static OptionItem SNSChatInGameExtend2;
public static OptionItem SNSChatInGameFast;
public static OptionItem CrewAutoWinsGameAfter;
public static OptionItem MisfiresToSuicide;
public static OptionItem SNSDisableSabotage;
public static OptionItem SNSDisableReactor;
public static OptionItem SNSDisableOxygen;
@@ -476,7 +475,6 @@ namespace AmongUsRevamped
.SetParent(SNSChatInGame);
SNSChatInGameFast = BooleanOptionItem.Create(70054, Translator.Get("snsChatInGameFast"), false, TabGroup.GamemodeSettings, false)
.SetParent(SNSChatInGame);
MisfiresToSuicide = IntegerOptionItem.Create(70055, Translator.Get("misfiresToSuicide"), new(1, 10, 1), 1, TabGroup.GamemodeSettings, false);
CrewAutoWinsGameAfter = IntegerOptionItem.Create(70056, Translator.Get("crewAutoWinsGameAfter"), new(60, 600, 10), 300, TabGroup.GamemodeSettings, false)
.SetValueFormat(OptionFormat.Seconds);
SNSDisableSabotage = BooleanOptionItem.Create(70057, Translator.Get("snsDisableSabotage"), true, TabGroup.GamemodeSettings, false)
@@ -569,7 +567,7 @@ namespace AmongUsRevamped
DisableMushroomMixup = BooleanOptionItem.Create(60462, Translator.Get("disableMushroomMixup"), false, TabGroup.ModSettings, false)
.SetParent(DisableSabotage)
.SetColor(new Color32(255, 153, 153, byte.MaxValue));
DisableCloseDoor = BooleanOptionItem.Create(60566, Translator.Get("disableCloseDoor"), false, TabGroup.ModSettings, false)
DisableCloseDoor = BooleanOptionItem.Create(60463, Translator.Get("disableCloseDoor"), false, TabGroup.ModSettings, false)
.SetColor(Color.red);
TabGroupGameplayGeneral = TextOptionItem.Create(60564, Translator.Get("tabGroupGameplayGeneral"), TabGroup.ModSettings)
+29 -20
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@@ -128,6 +128,7 @@ public static class FixedUpdate
if (p.protectedByGuardianId == -1)
{
p.RpcProtectPlayer(p, p.cosmetics.ColorId);
p.Data.MarkDirty();
}
}
}
@@ -165,12 +166,6 @@ class FixedUpdateInGamePatch
private static float t;
private static GameObject settingsLabel;
public static bool CanUseKillButton(PlayerControl pc)
{
pc.Data.Role.CanUseKillButton = false;
return false;
}
public static void Postfix(PlayerControl __instance)
{
if (__instance == null || __instance.PlayerId == 255 || !AmongUsClient.Instance.AmHost) return;
@@ -208,13 +203,15 @@ class FixedUpdateInGamePatch
break;
case 1: // SnS
if (Utils.InGame) return;
if (Main.NormalOptions.KillCooldown != 2.5f)
if (!Utils.InGame)
{
Main.NormalOptions.KillCooldown = 2.5f;
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Shapeshifter, 3, 100);
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Phantom, 0, 0);
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Viper, 0, 0);
if (Main.NormalOptions.KillCooldown != 2.5f)
{
Main.NormalOptions.KillCooldown = 2.5f;
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Shapeshifter, 3, 100);
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Phantom, 0, 0);
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Viper, 0, 0);
}
}
break;
@@ -222,18 +219,20 @@ class FixedUpdateInGamePatch
break;
case 3: // PnS
if (Utils.InGame) return;
if (Main.NormalOptions.KillCooldown != 1f)
if (!Utils.InGame)
{
Main.NormalOptions.KillCooldown = 1f;
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Shapeshifter, 0, 0);
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Phantom, 3, 100);
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Viper, 0, 0);
if (Main.NormalOptions.KillCooldown != 1f)
{
Main.NormalOptions.KillCooldown = 1f;
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Shapeshifter, 0, 0);
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Phantom, 3, 100);
Main.NormalOptions.roleOptions.SetRoleRate(RoleTypes.Viper, 0, 0);
}
}
break;
}
if (Utils.InGame && !Utils.IsMeeting && !ExileController.Instance)
if (Utils.InGame && !Utils.IsMeeting && !ExileController.Instance && Main.GameTimer > 6)
{
// 1 = Shift and Seek
if (Options.Gamemode.GetValue() == 1 && !Utils.isHideNSeek && Options.CrewAutoWinsGameAfter.GetInt() != 0 && !Options.NoGameEnd.GetBool())
@@ -260,7 +259,7 @@ class FixedUpdateInGamePatch
}
}
// 3 = Poof and Seek
if (Options.Gamemode.GetValue() == 3 && !Utils.isHideNSeek)
if (Options.Gamemode.GetValue() == 3 && !Utils.isHideNSeek && !Options.NoGameEnd.GetBool())
{
if (Main.GameTimer > Options.PNSCrewAutoWinsGameAfter.GetInt())
{
@@ -271,6 +270,16 @@ class FixedUpdateInGamePatch
NormalGameEndChecker.CheckWinnerText("PnSTimer");
}
}
if ((Options.SNSChatInGameFast.GetBool() && Options.Gamemode.GetValue() == 1) || (Options.PNSChatInGameFast.GetBool() && Options.Gamemode.GetValue() == 3))
{
if (Main.GM.Value && !Utils.IsDead)
{
Logger.Info($" Game Master Successful", "StartGame");
PlayerControl.LocalPlayer.Exiled();
PlayerControl.LocalPlayer.RpcSetRole(RoleTypes.CrewmateGhost);
}
}
}
}
}
+19 -2
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@@ -38,7 +38,6 @@ public static class Utils
public static bool IsFreePlay => AmongUsClient.Instance.NetworkMode == NetworkModes.FreePlay;
public static bool IsMeeting => InGame && (MeetingHud.Instance);
public static bool GamePastRoleSelection => Main.GameTimer > 10f;
public static bool HandlingGameEnd;
public static byte CustomGameOverReason;
public static bool CanCallMeetings;
@@ -201,6 +200,8 @@ public static class Utils
public static void ClearLeftoverData()
{
Logger.Info(" Cleared Leftover Data", "Utils");
RpcSetTasksPatch.GlobalTaskIds = null;
HandlingGameEnd = false;
OnGameJoinedPatch.AutoStartCheck = false;
@@ -217,7 +218,6 @@ public static class Utils
NormalGameEndChecker.ImpCheckComplete = false;
CreateOptionsPickerPatch.SetDleks2 = false;
CanCallMeetings = true;
PlayerControlSetRolePatch.FirstAssign = true;
PlayerControlCompleteTaskPatch.playerTasksCompleted.Clear();
PlayerControlCompleteTaskPatch.tasksPerPlayer.Clear();
@@ -227,6 +227,7 @@ public static class Utils
OnPlayerJoinedPatch.JoinNum = 0;
PlayerControlSetRolePatch.ProcessedPlayers.Clear();
PlayerControlSetRolePatch.Seekers.Clear();
PlayerControlSetRolePatch.FirstAssign = true;
PlayerControlSetRolePatch.manualSeekers.Clear();
@@ -760,4 +761,20 @@ public static class Utils
ModeVoteActive = false;
}, Options.ModeVoteDuration.GetInt(), "ModePoll");
}
// As of v2026.8.18, Innersloth bans the host for hacking if the start game button is pressed when any player is not Serialized (or something similar).
// CheckValidData serves as an emergency blockage to prevent this and stop host from being kicked.
public static bool CheckValidData()
{
if (!AmongUsClient.Instance.AmHost) return true;
foreach (var p in PlayerControl.AllPlayerControls)
{
if (p == null || !p.hasBeenSerialized)
{
return false;
}
}
return true;
}
}
+4 -4
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@@ -525,7 +525,7 @@ internal static class SendChatPatch
if (text == "/0kc" || text == "/0killcooldown")
{
Utils.ChatCommand(__instance, "0 Kill Cooldown:\n\nImpostors have no kill cooldown, Crewmates have low tasks\nThink fast and pay attention!", "", false);
Utils.ChatCommand(__instance, "0 Kill Cooldown:\n\nImpostors have no kill cooldown, and can't kill after a game starts for 5 seconds", "", false);
return false;
}
@@ -559,7 +559,7 @@ internal static class SendChatPatch
case 0:
if (GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown) == 0.01f)
{
Utils.ChatCommand(__instance, "0 Kill Cooldown:\n\nImpostors have no kill cooldown, Crewmates have low tasks\nThink fast and pay attention!", "", false);
Utils.ChatCommand(__instance, "0 Kill Cooldown:\n\nImpostors have no kill cooldown, and can't kill after a game starts for 5 seconds", "", false);
}
break;
@@ -957,7 +957,7 @@ public static class RPCHandlerPatch
if (text == "/0kc" || text == "/0killcooldown")
{
if (Utils.CheckAccessLevel(__instance.Data.FriendCode) < Options.SlashRolesAndGamemodeCmd.GetValue()) return;
Utils.ModeratorChatCommand("0 Kill Cooldown:\n\nImpostors have no kill cooldown, Crewmates have low tasks\nThink fast and pay attention!", "", false);
Utils.ModeratorChatCommand("0 Kill Cooldown:\n\nImpostors have no kill cooldown, and can't kill after a game starts for 5 seconds", "", false);
}
if (text == "/sns" || text == "/shiftandseek")
{
@@ -990,7 +990,7 @@ public static class RPCHandlerPatch
case 0:
if (GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown) == 0.01f)
{
Utils.ModeratorChatCommand("0 Kill Cooldown:\n\nImpostors have no kill cooldown, Crewmates have low tasks\nThink fast and pay attention!", "", false);
Utils.ModeratorChatCommand("0 Kill Cooldown:\n\nImpostors have no kill cooldown, and can't kill after a game starts for 5 seconds", "", false);
}
break;
+1 -1
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@@ -49,7 +49,7 @@ internal static class DisableDevice
public static void FixedUpdate()
{
if (!AmongUsClient.Instance.AmHost || ShipStatus.Instance == null || !Utils.GamePastRoleSelection) return;
if (!AmongUsClient.Instance.AmHost || ShipStatus.Instance == null || !OnGameStartPatch.PastStartScreen) return;
frame = frame == 5 ? 0 : ++frame;
if (frame != 0) return;
+10
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@@ -20,12 +20,22 @@ public static class GameStartManagerUpdatePatch
__instance.MinPlayers = 1;
if (!Utils.CheckValidData())
{
__instance.StartButton.gameObject.SetActive(false);
}
else if (__instance.startState != GameStartManager.StartingStates.Countdown)
{
__instance.StartButton.gameObject.SetActive(true);
}
if (Main.AutoStart.Value && OnGameJoinedPatch.AutoStartCheck && GameStartManager.InstanceExists && __instance.startState != GameStartManager.StartingStates.Countdown && GameData.Instance?.PlayerCount >= Options.PlayerAutoStart.GetInt())
{
__instance.startState = GameStartManager.StartingStates.Countdown;
__instance.countDownTimer = Options.AutoStartTimer.GetFloat();
__instance.StartButton.gameObject.SetActive(false);
Autostarting = true;
return;
}
if (__instance.startState == GameStartManager.StartingStates.Countdown)
+11 -3
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@@ -39,6 +39,7 @@ internal static class CoShowIntroPatch
OptionManager.SyncGameOptions();
p.RpcProtectPlayer(p, p.cosmetics.ColorId);
p.Data.MarkDirty();
Logger.Info($" {p.Data.PlayerName} has been granted a shield for {Options.ShieldFirstDeathDuration.GetInt()}s", "RoleInfo");
}
@@ -65,9 +66,16 @@ internal static class CoShowIntroPatch
{
if (Main.NormalOptions.roleOptions.TryGetRoleOptions<GuardianAngelRoleOptionsV11>(RoleTypes.GuardianAngel, out var GuardianAngelOptions))
{
GuardianAngelOptions.ProtectionDurationSeconds = 60f;
GuardianAngelOptions.ProtectionDurationSeconds = 254f;
}
OptionManager.SyncGameOptions();
foreach (var p in PlayerControl.AllPlayerControls)
{
if (p.Data == null || p.Data.IsDead || p.Data.RoleType == RoleTypes.Shapeshifter) continue;
p.RpcProtectPlayer(p, p.cosmetics.ColorId);
p.Data.MarkDirty();
}
if (Options.SNSChatInGameExtend.GetBool())
{
@@ -84,7 +92,7 @@ internal static class CoShowIntroPatch
if ((GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown) == 0.01f))
{
Main.NormalOptions.KillCooldown = 8f;
Main.NormalOptions.KillCooldown = 5f;
OptionManager.SyncGameOptions();
_ = new LateTask(() =>
@@ -98,7 +106,7 @@ internal static class CoShowIntroPatch
{
if (Options.PNSChatInGame.GetBool())
{
Main.NormalOptions.KillCooldown = 8f;
Main.NormalOptions.KillCooldown = 5f;
OptionManager.SyncGameOptions();
_ = new LateTask(() =>
+3 -2
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@@ -14,7 +14,7 @@ internal static class OnGameJoinedPatch
public static bool AutoStartCheck;
public static void Postfix()
{
Logger.Info(" -------- JOINED GAME --------", "OnGameJoined");
Logger.Info(" -------- GAME JOINED --------", "OnGameJoined");
if (!AmongUsClient.Instance.AmHost) return;
@@ -100,7 +100,6 @@ class OnPlayerJoinedPatch
return false;
}
static void Postfix([HarmonyArgument(0)] ClientData Client)
{
Logger.Info($" {Client.PlayerName} / {Client.FriendCode} / {Client.PlatformData.Platform}", "Joined The Game");
@@ -232,12 +231,14 @@ public static class ShowNotificationPatch
case DisconnectReasons.Sanctions:
case DisconnectReasons.Hacking:
case DisconnectReasons.Banned:
Logger.Info($" {playerName} was banned from the game. ({reason})", "ShowNotificationPatch");
Logger.SendInGame($" {playerName} was banned from the game. ({reason})");
return false;
case DisconnectReasons.DuplicateConnectionDetected:
case DisconnectReasons.ClientTimeout:
case DisconnectReasons.Kicked:
Logger.Info($" {playerName} was kicked from the game. ({reason})", "ShowNotificationPatch");
Logger.SendInGame($" {playerName} was kicked from the game. ({reason})");
return false;
+18 -17
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@@ -33,7 +33,7 @@ internal class CoStartGamePatch
class PlayerControlSetRolePatch
{
public static bool FirstAssign;
private static readonly HashSet<byte> ProcessedPlayers = new();
public static readonly HashSet<byte> ProcessedPlayers = new();
public static HashSet<byte> Seekers = new();
public static HashSet<byte> manualSeekers = new();
private static readonly System.Random rand = new System.Random();
@@ -101,16 +101,10 @@ class PlayerControlSetRolePatch
else roleType = RoleTypes.Crewmate;
}
if (Options.Gamemode.GetValue() == 1 && !Utils.isHideNSeek)
{
if (roleType == RoleTypes.Impostor || roleType == RoleTypes.Phantom || roleType == RoleTypes.Viper) roleType = RoleTypes.Shapeshifter;
}
if (ProcessedPlayers.Count >= PlayerControl.AllPlayerControls.Count)
{
Seekers.Clear();
ProcessedPlayers.Clear();
FirstAssign = false;
Logger.Info(" PCSRP successful", "RoleManaging");
}
@@ -136,19 +130,21 @@ internal static class OnGameStartPatch
if (MeetingHud.Instance != null) MeetingHud.Instance.RpcClose();
}
if (AmongUsClient.Instance.AmHost && Main.GM.Value)
{
Logger.Info($" Game Master Successful", "StartGame");
PlayerControl.LocalPlayer.Exiled();
PlayerControl.LocalPlayer.RpcSetRole(RoleTypes.CrewmateGhost);
}
foreach (var p in PlayerControl.AllPlayerControls)
{
Utils.StoredRoleText[p.PlayerId] = Utils.GetRoleText(p);
}
PastStartScreen = true;
if (AmongUsClient.Instance.AmHost && Main.GM.Value)
{
if ((Options.SNSChatInGameFast.GetBool() && Options.Gamemode.GetValue() == 1) || (Options.PNSChatInGameFast.GetBool() && Options.Gamemode.GetValue() == 3)) return;
Logger.Info($" Game Master Successful", "StartGame");
PlayerControl.LocalPlayer.Exiled();
PlayerControl.LocalPlayer.RpcSetRole(RoleTypes.CrewmateGhost);
}
}
// All Patches below are for the speeded up Chat In Game.
@@ -176,6 +172,7 @@ internal static class OnGameStartPatch
public static void Postfix(IntroCutscene __instance, ref Il2CppSystem.Collections.IEnumerator __result)
{
if (!AmongUsClient.Instance.AmHost) return;
if ((Options.SNSChatInGameFast.GetBool() && Options.Gamemode.GetValue() == 1) || (Options.PNSChatInGameFast.GetBool() && Options.Gamemode.GetValue() == 3))
{
__result = SkipIntro(__instance, __result).WrapToIl2Cpp();
@@ -203,6 +200,7 @@ internal static class OnGameStartPatch
public static bool Prefix(ref NamePlateViewData __result)
{
if (!AmongUsClient.Instance.AmHost) return true;
if ((Options.SNSChatInGameFast.GetBool() && Options.Gamemode.GetValue() == 1) || (Options.PNSChatInGameFast.GetBool() && Options.Gamemode.GetValue() == 3))
{
if (MeetingHud.Instance == null) return true;
@@ -227,8 +225,11 @@ internal static class OnGameStartPatch
{
if (!AmongUsClient.Instance.AmHost) return;
if (meetingNameplate != null) Object.Destroy(meetingNameplate);
meetingNameplate = null;
if ((Options.SNSChatInGameFast.GetBool() && Options.Gamemode.GetValue() == 1) || (Options.PNSChatInGameFast.GetBool() && Options.Gamemode.GetValue() == 3))
{
if (meetingNameplate != null) Object.Destroy(meetingNameplate);
meetingNameplate = null;
}
}
}
+1 -1
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@@ -197,7 +197,7 @@ class PlayerControlCompleteTaskPatch
public static void CalculateTaskWin()
{
if (!Utils.GamePastRoleSelection || Utils.isHideNSeek || Options.NoGameEnd.GetBool() || !OnGameStartPatch.PastStartScreen) return;
if (!OnGameStartPatch.PastStartScreen || Utils.isHideNSeek || Options.NoGameEnd.GetBool() || !OnGameStartPatch.PastStartScreen) return;
//Logger.Info($" Checking if {GameData.Instance.CompletedTasks} - {ignoredCompletedTasks} >= ({GameData.Instance.TotalTasks} - {ignoredTasks}) * 0.01 * {Options.TaskPercentNeededToWin.GetInt()}", "TaskPatch");
+1 -1
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@@ -37,7 +37,7 @@
<img src="https://github.com/astra1dev/AUnlocker/assets/90265231/14226f03-a003-4efc-b27b-6df53fb394d6" width=410 height=240>****
‎
# 🎮 Features (v2.0.0):
# 🎮 Features (v2.0.2):
## <b>♠️ Client Side settings:</b>
- Toggle Game Master (Spectator)
+9 -1
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@@ -341,5 +341,13 @@
"pnsDisableCloseDoor": "PnSのドア閉鎖サボタージュを無効にする",
"tabGroupPNS": "Poof and Seek",
"badMoveTimeToSuicide": "幻象師が明らかに移動した後、自殺するまでの時間",
"snsImpostorCanVent": "インポスターはベントを使用できる"
"snsImpostorCanVent": "インポスターはベントを使用できる",
"modeVoteDuration": "ゲームモード投票時間",
"snsChatInGameExtendTwo": "ゲーム開始後に拡張情報を送信",
"snsChatInGameFast": "高速会議(実験的+)",
"shieldFirstDeath": "最初に死亡したプレイヤーをシールドで保護",
"shieldFirstDeathDuration": "シールド持続時間",
"snsTwoDesc": "Shift and Seekの拡張説明を送信。",
"modeVoteDesc": "すべてのゲームモードから投票を開始します。",
"automaticModePoll": "再参加後に自動で /gmvote を実行"
}
+10 -2
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@@ -341,6 +341,14 @@
"pnsDisableCloseDoor": "Выключить Саботажи Дверей В Режиме Фантомные Прятки",
"tabGroupPNS": "Фантомные Прятки",
"badMoveTimeToSuicide": "Файнтомы Самоубиваются После Видимого Движения После",
"snsImpostorCanVent": "Предатели могут уходить в люк",
"pnsDesc": "Отправляет информацию о Режиме Фантомных Прятках."
"snsImpostorCanVent": "Предатели Могут Уходить в Люк",
"pnsDesc": "Отправляет Информацию о Режиме Фантомных Прятках.",
"modeVoteDuration": "Врямя Голосования За Режим",
"snsChatInGameExtendTwo": "Отправить увеличенную инфо после начала игры",
"snsChatInGameFast": "Быстрые Собрания (экспериментальное+)",
"shieldFirstDeath": "Защищать Игрока Который Умер Первым",
"shieldFirstDeathDuration": "Длительность Щита",
"snsTwoDesc": "Отправить Увеличенное Описание Клона.",
"modeVoteDesc": "Начать Голосование между всеми режимами.",
"automaticModePoll": "Автоматический /gmvote После Перезахода"
}
+14 -6
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@@ -323,10 +323,18 @@
"automaticMapPoll": "重新加入后自发起起 /mapvote",
"automaticAllMapPoll": "重新加入后自动发起 /allmapvote",
"timeBeforeMapPoll": "投票开始前等待時間",
"pnsDisableSabotage": "Disable PnS Critical Sabotages",
"pnsDisableCloseDoor": "Disable PnS Door Sabotages",
"tabGroupPNS": "Poof and Seek",
"badMoveTimeToSuicide": "Phantom Suicides After Visibly Moving For",
"snsImpostorCanVent": "Impostors can vent"
"pnsDesc": "发送 Poof and Seek 幻象与躲藏 游戏模式说明。",
"pnsDisableSabotage": "禁用 PnS 紧急破坏。",
"pnsDisableCloseDoor": "禁用 PnS 关门破坏。",
"tabGroupPNS": "Poof and Seek",
"badMoveTimeToSuicide": "幻象师在明显移动后自杀的时间。",
"snsImpostorCanVent": "内鬼可以使用通风管。",
"modeVoteDuration": "游戏模式投票时长",
"snsChatInGameExtendTwo": "游戏开始后发送扩展信息",
"snsChatInGameFast": "快速会议(实验性+)",
"shieldFirstDeath": "护盾保护第一个死亡的玩家",
"shieldFirstDeathDuration": "护盾持续时间",
"snsTwoDesc": "发送 Shift and Seek 扩展说明。",
"modeVoteDesc": "在所有游戏模式之间发起投票。",
"automaticModePoll": "重新加入后自动执行 /gmvote"
}
+12 -5
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@@ -294,10 +294,17 @@
"moderatorAndAbove": "<color=purple>Moderador</color> o superior",
"admin": "<color=red>Administrador</color>",
"onlyYou": "Solo tú",
"pnsDisableSabotage": "Disable PnS Critical Sabotages",
"pnsDisableCloseDoor": "Disable PnS Door Sabotages",
"pnsDisableSabotage": "Desactivar sabotajes críticos de PnS",
"pnsDisableCloseDoor": "Desactivar sabotajes de puertas de PnS",
"tabGroupPNS": "Poof and Seek",
"badMoveTimeToSuicide": "Phantom Suicides After Visibly Moving For",
"snsImpostorCanVent": "Impostors can vent"
"badMoveTimeToSuicide": "El Fantasma se suicida después de moverse visiblemente durante",
"snsImpostorCanVent": "Los impostores pueden usar conductos",
"modeVoteDuration": "Duración de la votación de modo de juego",
"snsChatInGameExtendTwo": "Enviar información ampliada al iniciar la partida",
"snsChatInGameFast": "Reunión más rápida (experimental+)",
"shieldFirstDeath": " Proteger al primer jugador que murió",
"shieldFirstDeathDuration": "Duración de la protección",
"snsTwoDesc": "Enviar la descripción ampliada de Shift and Seek.",
"modeVoteDesc": "Inicia una votación entre todos los modos de juego.",
"automaticModePoll": "/gmvote automático al volver a la sala"
}