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BepInEx/BepInEx.Preloader.UnityMono/BepInEx.Preloader.UnityMono.csproj
T
ghorsington f400445ba1 Refactor Unity -> UnityMono
Use runtime names for BepInEx modules instead of just the game engine
2022-08-14 17:19:08 +03:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net35;netstandard2.0</TargetFrameworks>
<AssemblyTitle>BepInEx.Preloader.UnityMono</AssemblyTitle>
<Product>BepInEx.Preloader.UnityMono</Product>
<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
<RootNamespace>BepInEx.Preloader.UnityMono</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'net35'">
<!-- Output only net35 version to distribution; netstadnard is only used for generating NuGet package -->
<OutputPath>..\bin\UnityMono\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\BepInEx.Core\BepInEx.Core.csproj"/>
<ProjectReference Include="..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="All"/>
<PackageReference Include="HarmonyX" Version="2.10.0"/>
</ItemGroup>
</Project>