Files
BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/BepInEx.Unity.IL2CPP.csproj
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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Description>BepInEx support library for Il2Cpp games</Description>
<TargetFramework>net6.0</TargetFramework>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputPath>$(BuildDir)/Unity.IL2CPP</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\BepInEx.Core\BepInEx.Core.csproj" />
<ProjectReference Include="..\..\..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj" PrivateAssets="All" />
<ProjectReference Include="..\BepInEx.Unity.Common\BepInEx.Unity.Common.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="HarmonyX" Version="2.10.2" />
<PackageReference Include="Iced" Version="1.21.0" />
<PackageReference Include="Il2CppInterop.Generator" Version="1.5.3" />
<PackageReference Include="Il2CppInterop.HarmonySupport" Version="1.5.3" />
<PackageReference Include="Il2CppInterop.ReferenceLibs" Version="1.0.0" IncludeAssets="compile" PrivateAssets="all" />
<PackageReference Include="Il2CppInterop.Runtime" Version="1.5.3" />
<PackageReference Include="Microsoft.Extensions.Logging" Version="6.0.0" IncludeAssets="compile" PrivateAssets="all" />
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="6.0.1" IncludeAssets="compile" PrivateAssets="all" />
<PackageReference Include="MonoMod.RuntimeDetour" Version="22.7.31.1" />
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.21" />
</ItemGroup>
<ItemGroup>
<Reference Include="Unity.InputSystem">
<HintPath>lib\Unity.InputSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>lib\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- CopyLocalLockFileAssemblies causes to also output shared assemblies: https://github.com/NuGet/Home/issues/4837#issuecomment-354536302 -->
<!-- Since all core assemblies usually follow naming of System.*, we just delete them for now -->
<!-- Also delete deps.json as they are not used by embedded CLR -->
<Target Name="DeleteSys" AfterTargets="Build">
<ItemGroup>
<FilesToDelete Include="$(OutputPath)System.*.dll" />
<FilesToDelete Include="$(OutputPath)*.deps.json" />
</ItemGroup>
<Delete Files="@(FilesToDelete)" />
</Target>
</Project>