ghorsington
f7857c7994
Restructure project names and folder layout
2022-08-14 17:19:09 +03:00
ghorsington
579ee8511b
Add extended Unity version resolver; reorganise projects
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The new resolver resides in BepInEx.Unity.Core
The resolver is based on multiple heuristics and integrates all workarounds we currently use so this shouldn't be a breaking change
2022-08-14 17:19:09 +03:00
ghorsington
828ef20996
UnityMono: Resolve assemblies into memory using mono API
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This fixes several issues with loading assemblies. In turn, this commit also removes old Location/CodeBase fixes since now assemblies are resolved automatically correctly.
Additionally, integrate the mono loader into preloading which fixes assembly location resolving
2022-08-14 17:19:08 +03:00
ghorsington
f400445ba1
Refactor Unity -> UnityMono
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Use runtime names for BepInEx modules instead of just the game engine
2022-08-14 17:19:08 +03:00
ghorsington
d190b069a1
Restructure versioning and project configuration
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To simplify versioning and configuration:
* Removed BepInEx.Shared
* Removed BuildInfoAttribute
* Moved shared configuration to Directory.Build.props
* Refactored to use VersionSuffix and SourceRevisionId for embedding BE and commit hash info
* Enabled debug info embedding
2022-08-14 17:19:06 +03:00
js6pak
5dce49007e
ConsoleOut workaround isn't needed anymore
2022-08-14 17:18:58 +03:00
js6pak
3538abf277
Support macos
2022-08-14 17:18:58 +03:00
js6pak
12079aeb09
Improve ConsoleWindow exceptions
2022-08-14 17:18:58 +03:00
js6pak
1315427acd
Fix console on wine
2022-08-14 17:18:58 +03:00
ghorsington
b80f29784c
BepInEx.IL2CPP: Fix mutex checks
2022-08-14 17:18:58 +03:00
ghorsington
8dc326c652
ConsoleManager: enable console by default
2022-08-14 17:18:58 +03:00
ghorsington
a1c7f5c4b1
ConsoleManager: refactor useWinApiEncoder -> useManagedEncoder
2022-08-14 17:18:58 +03:00
ghorsington
57658bdbb7
BepInEx.IL2CPP: retarget to net6.0, switch to Il2CppInterop
2022-08-14 17:18:58 +03:00
ghorsington
e473f08e0a
ConfigFile: Fix visibility of Values
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GetConfigEntries was obsoleted, but Values was never set to public (only explicitly implemented)
2022-08-09 21:23:17 +03:00
Bepis
0d7ba3a5cb
Fix BepInEx 6 for Unity 4.x games and below
2022-08-04 16:20:16 +10:00
ghorsington
e4c9ae4115
Expose LoadPlugins(string[]) for 3rd party tools
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This is a temporary solution until metaplugins are available
2022-06-05 19:03:08 +03:00
ghorsington
6b7405e46b
WindowsConsoleDriver: Don't quit if console cannot be allocated
2022-06-05 17:16:51 +03:00
ghorsington
4f2226f1db
Add UnhollowedAssembliesPath config option and similar --unhollowed-path CLI arg
2022-06-05 17:16:18 +03:00
Kirai Chan
810e556bb7
Add protected visibility of ConfigEntryBase ctor
2022-04-21 02:05:05 -04:00
ghorsington
16a75479bb
Bump package versions
2022-04-17 18:37:36 +03:00
ghorsington
1504d80c06
Bump HarmonyX and MonoMod
2022-02-03 19:06:36 +02:00
Bepis
5686f6a003
Create .NET Core platform project
2022-01-25 21:11:55 +11:00
ghorsington
59c5adc982
Bump libraries
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* Updated HarmonyX
* Updated MonoMod
* Updated Cpp2IL
2022-01-11 17:27:04 +02:00
ghorsington
82538d8ed1
Fix crash when logging some strings with long multi-byte characters
2022-01-01 11:13:18 +02:00
ghorsington
86549f5453
BepInExLogInterpolatedStringHandler: Fix typo
2021-12-22 17:01:41 +02:00
ghorsington
3fd5d68e3b
ManualLogSource: Add string interpolation for Log* overloads; clean up logging
2021-12-21 19:40:15 +02:00
ghorsington
4bb48c502e
Reformat project; apply code style
2021-12-21 18:55:05 +02:00
ghorsington
81141fcfc4
Add LogInterpolatedStringHandler overload for default logger
2021-12-21 18:49:07 +02:00
ghorsington
325e0df14b
Use C# 10, reformat project
2021-12-21 16:09:39 +02:00
ghorsington
e3e944d042
Bump package versions
2021-12-21 10:41:53 +02:00
ghorsington
7562726305
Bump package versions
2021-12-07 22:16:30 +02:00
ghorsington
1128b5f6c7
WindowsConsoleDriver: Fix console size checking
2021-11-02 20:17:24 +02:00
ghorsington
8ff2c1088b
Clean up console listener logic
2021-11-02 20:16:50 +02:00
ghorsington
556cb5fba4
ConsoleEncoding: fix buffer size computation
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Instead of approximating with GetMaxByteCount and GetMaxCharCount, compute actual buffer size which is needed for variable-length characters (e.g. utf-8)
2021-10-31 19:53:59 +02:00
ghorsington
a16d0fecfc
WindowsConsoleDriver: check that Console.WindowWidth and WindowHeight exist
2021-10-31 19:52:37 +02:00
ghorsington
ad0e751b4d
Bump packages
2021-10-24 17:26:34 +03:00
js6pak
a6b2c1fc92
Fix WindowsConsoleDriver
2021-10-24 12:35:05 +02:00
js6pak
c44ff9e7b4
Move the check into WindowsConsoleDriver
2021-10-24 12:11:35 +02:00
ghorsington
3d1effa48d
Fix console window delegate resolving
2021-10-03 18:16:33 +03:00
ghorsington
72e1e2c2f6
ConsoleWindow: always resolve user32 from system folder
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Some games (e.g. Outer Wilds) include their own user32.dll which is missing some methods. With this fix we always pull the menu functions from correct user32.dll
2021-10-03 16:25:35 +03:00
ghorsington
e613bbec32
Include netstandard2.0 to BepInEx.Unity for NuGet package
2021-09-26 00:19:41 +03:00
ghorsington
9cdee65bca
Fix missing type spec
2021-09-25 19:54:10 +03:00
ghorsington
639dbb475c
Bump NuGet packages
2021-09-25 19:22:12 +03:00
ghorsington
18e5b15133
Adjust package descriptions
2021-08-25 22:21:45 +03:00
ghorsington
02952f5ab1
Use Microsoft.NETFramework.ReferenceAssemblies
2021-08-25 20:51:07 +03:00
ghorsington
bc1572a17f
Generate NuGet packages on release build for certain libs
2021-08-25 20:48:14 +03:00
Bepis
9cc0211a78
Revamp AssemblyPatcher and patcher plugins
2021-07-29 10:38:36 +10:00
Geoffrey Horsington
36e24d6593
Merge pull request #284 from js6pak/fix-stacktraces
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Make stacktraces Error instead of Debug
2021-07-28 09:46:26 +03:00
js6pak
0461ab4f39
Make stacktraces Error instead of Debug
2021-07-27 16:33:31 +02:00
ghorsington
3e71319505
Add PatcherPluginPath to TypeLoader resolver
2021-07-16 17:37:09 +03:00