Refactor Unity -> UnityMono

Use runtime names for BepInEx modules instead of just the game engine
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ghorsington committed 2022-08-14 17:19:08 +03:00
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commit f400445ba1
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@@ -1,7 +1,7 @@
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("BepInEx.Preloader.Core")]
[assembly: InternalsVisibleTo("BepInEx.Unity")]
[assembly: InternalsVisibleTo("BepInEx.UnityMono")]
[assembly: InternalsVisibleTo("BepInEx.NetLauncher")]
[assembly: InternalsVisibleTo("BepInEx.NetCore")]
[assembly: InternalsVisibleTo("BepInEx.IL2CPP")]