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Refactor Unity -> UnityMono
Use runtime names for BepInEx modules instead of just the game engine
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@@ -1,7 +1,7 @@
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("BepInEx.Preloader.Core")]
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[assembly: InternalsVisibleTo("BepInEx.Unity")]
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[assembly: InternalsVisibleTo("BepInEx.UnityMono")]
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[assembly: InternalsVisibleTo("BepInEx.NetLauncher")]
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[assembly: InternalsVisibleTo("BepInEx.NetCore")]
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[assembly: InternalsVisibleTo("BepInEx.IL2CPP")]
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