Delete hardpatcher

Hardpatcher is not supported anymore and should not be used
This commit is contained in:
ghorsington committed 2021-09-25 19:23:09 +03:00
1 parent 639dbb475c
commit c85ece09fe
8 files changed
-385

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@@ -1,19 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyTitle>BepInEx.Bootstrap</AssemblyTitle>
<Product>BepInEx.Bootstrap</Product>
<DebugType>none</DebugType>
<OutputPath>..\bin\Patcher\</OutputPath>
<LangVersion>9</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\BepInEx.Core\BepInEx.Core.csproj"/>
<ProjectReference Include="..\BepInEx.Unity\BepInEx.Unity.csproj"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="All"/>
</ItemGroup>
<Import Project="..\BepInEx.Shared\BepInEx.Shared.projitems" Label="Shared"/>
</Project>
-37
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@@ -1,37 +0,0 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
namespace BepInEx.Bootstrap
{
public static class Entrypoint
{
private static readonly string LocalDirectory =
Path.GetDirectoryName(Process.GetCurrentProcess().MainModule.FileName);
public static void Init()
{
AppDomain.CurrentDomain.AssemblyResolve += ResolveBepInEx;
Linker.StartBepInEx();
}
private static Assembly ResolveBepInEx(object sender, ResolveEventArgs args)
{
var path = Path.Combine(LocalDirectory, $@"BepInEx\core\{new AssemblyName(args.Name).Name}.dll");
if (!File.Exists(path))
return null;
try
{
return Assembly.LoadFile(path);
}
catch (Exception)
{
return null;
}
}
}
}
-16
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@@ -1,16 +0,0 @@
using System.Diagnostics;
using BepInEx.Unity.Bootstrap;
namespace BepInEx.Bootstrap
{
public static class Linker
{
public static void StartBepInEx()
{
var chainloader = new UnityChainloader();
chainloader.Initialize(Process.GetCurrentProcess().MainModule.FileName);
chainloader.Execute();
}
}
}
-34
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@@ -1,34 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net35</TargetFramework>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<AssemblyTitle>BepInEx.Patcher</AssemblyTitle>
<Product>BepInEx.Patcher</Product>
<DebugType>embedded</DebugType>
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\bin\Patcher\</OutputPath>
<LangVersion>9</LangVersion>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup>
<StartupObject>BepInEx.Patcher.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ILRepack" Version="2.1.0-beta1"/>
<PackageReference Include="ILRepack.Lib.MSBuild.Task" Version="2.0.18.2"/>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="All"/>
<PackageReference Include="Mono.Cecil" Version="0.10.4"/>
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BepInEx.Unity\BepInEx.Unity.csproj"/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\bin\patcher\BepInEx.Bootstrap.dll"/>
</ItemGroup>
<Import Project="..\BepInEx.Shared\BepInEx.Shared.projitems" Label="Shared"/>
</Project>
-21
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@@ -1,21 +0,0 @@
using System.Reflection;
namespace BepInEx.Patcher
{
internal static class EmbeddedResource
{
public static byte[] Get(string resourceName)
{
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
var length = (int) stream.Length;
var buffer = new byte[length];
stream.Read(buffer, 0, length);
return buffer;
}
}
}
}
-26
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@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="ILRepacker" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
<Copy SourceFiles="$(OutputPath)\$(AssemblyName).exe" DestinationFiles="$(OutputPath)\$(AssemblyName)1.exe"/>
<ItemGroup>
<InputAssemblies Include="$(OutputPath)\$(AssemblyName)1.exe" />
<InputAssemblies Include="$(OutputPath)\Mono.Cecil.dll" />
</ItemGroup>
<ILRepack
Parallel="false"
Internalize="true"
DebugInfo="true"
InputAssemblies="@(InputAssemblies)"
TargetKind="Exe"
TargetPlatformVersion="v2"
OutputFile="$(OutputPath)\$(AssemblyName).exe" />
<Delete Files="@(InputAssemblies)" />
<Delete Files="$(OutputPath)\BepInEx.Bootstrap.dll" />
</Target>
</Project>
-208
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@@ -1,208 +0,0 @@
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using Mono.Cecil;
using Mono.Cecil.Cil;
using MethodAttributes = Mono.Cecil.MethodAttributes;
namespace BepInEx.Patcher
{
internal class Program
{
private static void WriteError(string message)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Failed");
Console.ResetColor();
Console.WriteLine(message);
Console.WriteLine();
}
private static void WriteSuccess()
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Success");
Console.ResetColor();
}
private static string GetUnityEngineAssembly(string managedDir)
{
var path = Path.Combine(managedDir, "UnityEngine.CoreModule.dll");
if (File.Exists(path))
return path;
return Path.Combine(managedDir, "UnityEngine.dll");
}
private static void Main(string[] args)
{
Console.WriteLine($"BepInEx Patcher v{Assembly.GetExecutingAssembly().GetName().Version}");
if (args.Length >= 1) //short circuit for specific dll patch
Environment.Exit(PatchUnityExe(Path.GetDirectoryName(args[0]), args[0], out var message) ? 0 : 9999);
var hasFound = false;
var hasFailure = false;
var patchCount = 0;
foreach (var exePath in Directory.GetFiles(Directory.GetCurrentDirectory()))
{
var gameName = Path.GetFileNameWithoutExtension(exePath);
var managedDir = Environment.CurrentDirectory + $@"\{gameName}_Data\Managed";
var unityOutputDLL = GetUnityEngineAssembly(managedDir);
if (!Directory.Exists(managedDir) || !File.Exists(unityOutputDLL))
continue;
hasFound = true;
Console.Write($"Patching {gameName}... ");
if (PatchUnityExe(managedDir, unityOutputDLL, out var message))
{
WriteSuccess();
patchCount++;
}
else
{
WriteError(message);
hasFailure = true;
}
}
Console.WriteLine();
if (!hasFound)
Console.WriteLine("Didn't find any games to patch! Exiting.");
else
Console.WriteLine($"Patched {patchCount} assemblies!");
if (hasFailure)
{
Console.WriteLine("Press any key to continue...");
Console.ReadKey();
}
else
{
Thread.Sleep(3000);
}
}
private static bool PatchUnityExe(string managedDir, string unityOutputDLL, out string message)
{
message = null;
try
{
var injectedDLL = Path.GetFullPath($"{managedDir}\\BepInEx.Bootstrap.dll");
File.WriteAllBytes(injectedDLL, EmbeddedResource.Get("BepInEx.Patcher.BepInEx.Bootstrap.dll"));
var defaultResolver = new DefaultAssemblyResolver();
defaultResolver.AddSearchDirectory(managedDir);
var rp = new ReaderParameters
{
AssemblyResolver = defaultResolver
};
var unityBackupDLL = $"{GetUnityEngineAssembly(managedDir)}.bak";
//determine which assembly to use as a base
var unity = AssemblyDefinition.ReadAssembly(unityOutputDLL, rp);
if (!VerifyAssembly(unity, out message))
{
//try and fall back to .bak if exists
if (File.Exists(unityBackupDLL))
{
unity.Dispose();
unity = AssemblyDefinition.ReadAssembly(unityBackupDLL, rp);
if (!VerifyAssembly(unity, out message))
{
//can't use anything
unity.Dispose();
message += "\r\nThe backup is not usable.";
return false;
}
}
else
{
//can't use anything
unity.Dispose();
message += "\r\nNo backup exists.";
return false;
}
}
else
{
//make a backup of the assembly
File.Copy(unityOutputDLL, unityBackupDLL, true);
unity.Dispose();
unity = AssemblyDefinition.ReadAssembly(unityBackupDLL, rp);
}
//patch
using (unity)
using (var injected = AssemblyDefinition.ReadAssembly(injectedDLL, rp))
{
InjectAssembly(unity, injected);
unity.Write(unityOutputDLL);
}
}
catch (Exception e)
{
message = e.ToString();
return false;
}
return true;
}
private static void InjectAssembly(AssemblyDefinition unity, AssemblyDefinition injected)
{
//Entry point
var originalInjectMethod = injected.MainModule.Types.First(x => x.Name == "Entrypoint")
.Methods.First(x => x.Name == "Init");
var injectMethod = unity.MainModule.ImportReference(originalInjectMethod);
var sceneManager = unity.MainModule.Types.First(x => x.Name == "Application");
var voidType = unity.MainModule.ImportReference(typeof(void));
var cctor = new MethodDefinition(".cctor",
MethodAttributes.Static
| MethodAttributes.Private
| MethodAttributes.HideBySig
| MethodAttributes.SpecialName
| MethodAttributes.RTSpecialName,
voidType);
var ilp = cctor.Body.GetILProcessor();
ilp.Append(ilp.Create(OpCodes.Call, injectMethod));
ilp.Append(ilp.Create(OpCodes.Ret));
sceneManager.Methods.Add(cctor);
}
private static bool VerifyAssembly(AssemblyDefinition unity, out string message)
{
var canPatch = true;
message = "";
//check if already patched
if (unity.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx")))
{
canPatch = false;
message += "This assembly has already been patched by BepInEx.\r\n";
}
message = message.Trim();
return canPatch;
}
}
}
-24
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@@ -3,16 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28922.388
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BepInEx.Patcher", "BepInEx.Patcher\BepInEx.Patcher.csproj", "{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}"
ProjectSection(ProjectDependencies) = postProject
{4FFBA620-F5ED-47F9-B90C-DAD1316FD9B9} = {4FFBA620-F5ED-47F9-B90C-DAD1316FD9B9}
{6E6BC1E5-5BE8-4566-B3AE-52C4CB218AEB} = {6E6BC1E5-5BE8-4566-B3AE-52C4CB218AEB}
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BepInEx.Bootstrap", "BepInEx.Bootstrap\BepInEx.Bootstrap.csproj", "{6E6BC1E5-5BE8-4566-B3AE-52C4CB218AEB}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Patcher", "Patcher", "{A9071994-3533-4C1B-89DC-D817B676AB41}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BepInExTests", "BepInExTests\BepInExTests.csproj", "{E7CD429A-D057-48E3-8C51-E5C934E8E07B}"
ProjectSection(ProjectDependencies) = postProject
{4FFBA620-F5ED-47F9-B90C-DAD1316FD9B9} = {4FFBA620-F5ED-47F9-B90C-DAD1316FD9B9}
@@ -61,18 +51,6 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}.Release_NetFramework|Any CPU.ActiveCfg = Release|Any CPU
{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}.Release_Unity|Any CPU.ActiveCfg = Release|Any CPU
{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}.Release|Any CPU.Build.0 = Release|Any CPU
{6E6BC1E5-5BE8-4566-B3AE-52C4CB218AEB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6E6BC1E5-5BE8-4566-B3AE-52C4CB218AEB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6E6BC1E5-5BE8-4566-B3AE-52C4CB218AEB}.Release_NetFramework|Any CPU.ActiveCfg = Release|Any CPU
{6E6BC1E5-5BE8-4566-B3AE-52C4CB218AEB}.Release_Unity|Any CPU.ActiveCfg = Release|Any CPU
{6E6BC1E5-5BE8-4566-B3AE-52C4CB218AEB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6E6BC1E5-5BE8-4566-B3AE-52C4CB218AEB}.Release|Any CPU.Build.0 = Release|Any CPU
{E7CD429A-D057-48E3-8C51-E5C934E8E07B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E7CD429A-D057-48E3-8C51-E5C934E8E07B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E7CD429A-D057-48E3-8C51-E5C934E8E07B}.Release_NetFramework|Any CPU.ActiveCfg = Release|Any CPU
@@ -128,8 +106,6 @@ Global
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7} = {A9071994-3533-4C1B-89DC-D817B676AB41}
{6E6BC1E5-5BE8-4566-B3AE-52C4CB218AEB} = {A9071994-3533-4C1B-89DC-D817B676AB41}
{EAE9FAE6-8011-45A3-8B6E-0C7F14210533} = {6E2DD21E-0854-4F4A-B925-D90E0016D03D}
{D404C973-441D-48ED-B266-C21320BA0D87} = {6E2DD21E-0854-4F4A-B925-D90E0016D03D}
{490B052B-7F23-4052-AD04-613856618901} = {6EC98884-A3DC-4828-85EF-5F10F7519429}