mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-19 15:51:45 +00:00
Upgrade Doorstop to version 4.5.0 (#1260)
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-158
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@@ -57,7 +57,7 @@ A more comprehensive comparison list of features and compatibility is available
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## Used libraries
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- [NeighTools/UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) - v4.3.0
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- [NeighTools/UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) - v4.5.0
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- [BepInEx/HarmonyX](https://github.com/BepInEx/HarmonyX) - v2.10.2
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- [0x0ade/MonoMod](https://github.com/0x0ade/MonoMod) - v22.7.31.1
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- [jbevain/cecil](https://github.com/jbevain/cecil) - v0.10.4
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@@ -31,10 +31,6 @@ dll_search_path_override =
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# If true, Mono debugger server will be enabled
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debug_enabled = false
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# When debug_enabled is true, this option specifies whether Doorstop should initialize the debugger server
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# If you experience crashes when starting the debugger on debug UnityPlayer builds, try setting this to false
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debug_start_server = true
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# When debug_enabled is true, specifies the address to use for the debugger server
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debug_address = 127.0.0.1:10000
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@@ -32,10 +32,6 @@ dll_search_path_override = "BepInEx\core"
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# If true, Mono debugger server will be enabled
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debug_enabled = false
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# When debug_enabled is true, this option specifies whether Doorstop should initialize the debugger server
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# If you experience crashes when starting the debugger on debug UnityPlayer builds, try setting this to false
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debug_start_server = true
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# When debug_enabled is true, specifies the address to use for the debugger server
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debug_address = 127.0.0.1:10000
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@@ -8,8 +8,6 @@
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# 1. Via CLI: Run ./run_bepinex.sh <path to game> [doorstop arguments] [game arguments]
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# 2. Via config: edit the options below and run ./run.sh without any arguments
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# 0 is false, 1 is true
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# LINUX: name of Unity executable
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# MACOS: name of the .app directory
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executable_name=""
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@@ -19,6 +17,7 @@ executable_name=""
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# General Config Options
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# Enable Doorstop?
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# 0 is false, 1 is true
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enabled="1"
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# Path to the assembly to load and execute
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@@ -39,15 +38,12 @@ ignore_disable_switch="0"
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# (e.g. mscorlib is stripped in original game)
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# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
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# Original Managed folder is added as a secondary folder in the search path
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# To specify multiple paths, separate them with colons (:)
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dll_search_path_override=""
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# If 1, Mono debugger server will be enabled
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debug_enable="0"
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# When debug_enabled is 1, this option specifies whether Doorstop should initialize the debugger server
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# If you experience crashes when starting the debugger on debug UnityPlayer builds, try setting this to 0
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debug_start_server="0"
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# When debug_enabled is 1, specifies the address to use for the debugger server
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debug_address="127.0.0.1:10000"
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@@ -64,25 +60,17 @@ corlib_dir="dotnet"
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################################################################################
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# Everything past this point is the actual script
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set -e
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# Special case: program is launched via Steam
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# In that case rerun the script via their bootstrapper to ensure Steam overlay works
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if [ "$2" = "SteamLaunch" ]; then
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# Conceptually: exec "$1" "$2" "$3" "$4" "$0" "rest of $@"
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# But newer versions of Steam interleave the $1..$4 with some "--" arguments, so preserve them as well
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# Bash has array subscripting, but POSIX sh doesn't, so avoid it
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to_rotate=4
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rotated=0
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while [ $((to_rotate-=1)) -ge 0 ]; do
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while [ "z$1" = "z--" ]; do
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set -- "$@" "$1"
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shift
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rotated=$((rotated+1))
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done
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set -- "$@" "$1"
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shift
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rotated=$((rotated+1))
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done
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# Special case: program is launched via Steam on Linux
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# In that case rerun the script via their bootstrapper to delay adding Doorstop to LD_PRELOAD
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# This is required until https://github.com/NeighTools/UnityDoorstop/issues/88 is resolved
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for a in "$@"; do
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if [ "$a" = "SteamLaunch" ]; then
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rotated=0; max=$#
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while [ $rotated -lt $max ]; do
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# Test if argument is prefixed with the value of $PWD
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if [ "$1" != "${1#"${PWD%/}/"}" ]; then
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to_rotate=$(($# - rotated))
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set -- "$@" "$0"
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while [ $((to_rotate-=1)) -ge 0 ]; do
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@@ -90,17 +78,25 @@ if [ "$2" = "SteamLaunch" ]; then
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shift
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done
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exec "$@"
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else
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set -- "$@" "$1"
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shift
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rotated=$((rotated+1))
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fi
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done
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echo "Could not determine game executable launched by Steam" 1>&2
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exit 1
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fi
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done
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# Handle first param being executable name
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if [ -x "$1" ] ; then
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executable_name="$1"
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echo "Target executable: $1"
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shift
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fi
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if [ -z "${executable_name}" ] || [ ! -x "${executable_name}" ]; then
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echo "Please set executable_name to a valid name in a text editor or as the first command line parameter"
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echo "Please set executable_name to a valid name in a text editor or as the first command line parameter" 1>&2
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exit 1
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fi
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@@ -111,50 +107,56 @@ arch=""
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executable_path=""
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lib_extension=""
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# Set executable path and the extension to use for the libdoorstop shared object
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abs_path() {
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# Resolve relative path to absolute from BASEDIR
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if [ "$1" = "${1#/}" ]; then
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set -- "${BASEDIR}/${1}"
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fi
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echo "$(cd "$(dirname "$1")" && pwd)/$(basename "$1")"
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}
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# Set executable path and the extension to use for the libdoorstop shared object as well as check whether we're running on Apple Silicon
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os_type="$(uname -s)"
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case ${os_type} in
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Linux*)
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executable_path="${executable_name}"
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# Handle relative paths
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if ! echo "$executable_path" | grep "^/.*$"; then
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executable_path="${BASEDIR}/${executable_path}"
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fi
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executable_path="$(abs_path "$executable_name")"
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lib_extension="so"
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;;
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Darwin*)
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real_executable_name="${executable_name}"
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# Handle relative directories
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if ! echo "$real_executable_name" | grep "^/.*$"; then
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real_executable_name="${BASEDIR}/${real_executable_name}"
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fi
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real_executable_name="$(abs_path "$executable_name")"
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# If we're not even an actual executable, check .app Info for actual executable
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if ! echo "$real_executable_name" | grep "^.*\.app/Contents/MacOS/.*"; then
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case $real_executable_name in
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*.app/Contents/MacOS/*)
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executable_path="${executable_name}"
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;;
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*)
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# Add .app to the end if not given
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if ! echo "$real_executable_name" | grep "^.*\.app$"; then
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if [ "$real_executable_name" = "${real_executable_name%.app}" ]; then
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real_executable_name="${real_executable_name}.app"
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fi
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inner_executable_name=$(defaults read "${real_executable_name}/Contents/Info" CFBundleExecutable)
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executable_path="${real_executable_name}/Contents/MacOS/${inner_executable_name}"
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else
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executable_path="${executable_name}"
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fi
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;;
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esac
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lib_extension="dylib"
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# CPUs for Apple Silicon are in the format "Apple M.."
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cpu_type="$(sysctl -n machdep.cpu.brand_string)"
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case "${cpu_type}" in
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Apple*)
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is_apple_silicon=1
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;;
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esac
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;;
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*)
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# alright whos running games on freebsd
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echo "Unknown operating system ($(uname -s))"
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echo "Make an issue at https://github.com/NeighTools/UnityDoorstop"
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echo "Unknown operating system ($(uname -s))" 1>&2
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echo "Make an issue at https://github.com/NeighTools/UnityDoorstop" 1>&2
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exit 1
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;;
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esac
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abs_path() {
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echo "$(cd "$(dirname "$1")" && pwd)/$(basename "$1")"
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}
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_readlink() {
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# relative links with readlink (without -f) do not preserve the path info
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ab_path="$(abs_path "$1")"
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@@ -166,7 +168,6 @@ _readlink() {
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echo "$link"
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}
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resolve_executable_path () {
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e_path="$(abs_path "$1")"
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@@ -176,19 +177,23 @@ resolve_executable_path () {
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echo "${e_path}"
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}
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# Get absolute path of executable and show to user
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# Get absolute path of executable
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executable_path=$(resolve_executable_path "${executable_path}")
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echo "${executable_path}"
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# Figure out the arch of the executable with file
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file_out="$(LD_PRELOAD="" file -b "${executable_path}")"
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case "${file_out}" in
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*PE32*)
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echo "The executable is a Windows executable file. You must use Wine/Proton and BepInEx for Windows with this executable."
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echo "Uninstall BepInEx for *nix and install BepInEx for Windows instead."
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echo "More info: https://docs.bepinex.dev/articles/advanced/steam_interop.html#protonwine"
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echo "The executable is a Windows executable file. You must use Wine/Proton and BepInEx for Windows with this executable." 1>&2
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echo "Uninstall BepInEx for *nix and install BepInEx for Windows instead." 1>&2
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echo "More info: https://docs.bepinex.dev/articles/advanced/steam_interop.html#protonwine" 1>&2
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exit 1
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;;
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*shell\ script*)
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# Fallback for games that launch a shell script from Steam
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# default to x64, change as needed
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arch="x64"
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;;
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*64-bit*)
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arch="x64"
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;;
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@@ -196,10 +201,10 @@ case "${file_out}" in
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arch="x86"
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;;
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*)
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echo "The executable \"${executable_path}\" is not compiled for x86 or x64 (might be ARM?)"
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echo "If you think this is a mistake (or would like to encourage support for other architectures)"
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echo "Please make an issue at https://github.com/NeighTools/UnityDoorstop"
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echo "Got: ${file_out}"
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echo "The executable \"${executable_path}\" is not compiled for x86 or x64 (might be ARM?)" 1>&2
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echo "If you think this is a mistake (or would like to encourage support for other architectures)" 1>&2
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echo "Please make an issue at https://github.com/NeighTools/UnityDoorstop" 1>&2
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echo "Got: ${file_out}" 1>&2
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exit 1
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;;
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esac
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@@ -217,65 +222,81 @@ doorstop_bool() {
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}
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# Read from command line
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while :; do
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i=0; max=$#
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while [ $i -lt $max ]; do
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case "$1" in
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--doorstop_enabled)
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--doorstop_enabled) # For backwards compatibility. Renamed to --doorstop-enabled
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enabled="$(doorstop_bool "$2")"
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shift
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i=$((i+1))
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;;
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--doorstop_target_assembly)
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--doorstop_target_assembly) # For backwards compatibility. Renamed to --doorstop-target-assembly
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target_assembly="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-enabled)
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enabled="$(doorstop_bool "$2")"
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shift
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i=$((i+1))
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;;
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--doorstop-target-assembly)
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target_assembly="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-boot-config-override)
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boot_config_override="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-mono-dll-search-path-override)
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dll_search_path_override="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-mono-debug-enabled)
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debug_enable="$(doorstop_bool "$2")"
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shift
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;;
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--doorstop-mono-debug-start-server)
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debug_start_server="$(doorstop_bool "$2")"
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shift
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i=$((i+1))
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;;
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--doorstop-mono-debug-suspend)
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debug_suspend="$(doorstop_bool "$2")"
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shift
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i=$((i+1))
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;;
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--doorstop-mono-debug-address)
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debug_address="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-clr-runtime-coreclr-path)
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coreclr_path="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-clr-corlib-dir)
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corlib_dir="$2"
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shift
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i=$((i+1))
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;;
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*)
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if [ -z "$1" ]; then
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break
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fi
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rest_args="$rest_args $1"
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set -- "$@" "$1"
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;;
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esac
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shift
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i=$((i+1))
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done
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target_assembly="$(abs_path "$target_assembly")"
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# Move variables to environment
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export DOORSTOP_ENABLED="$enabled"
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export DOORSTOP_TARGET_ASSEMBLY="$target_assembly"
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export DOORSTOP_BOOT_CONFIG_OVERRIDE="$boot_config_override"
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export DOORSTOP_IGNORE_DISABLED_ENV="$ignore_disable_switch"
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export DOORSTOP_MONO_DLL_SEARCH_PATH_OVERRIDE="$dll_search_path_override"
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export DOORSTOP_MONO_DEBUG_ENABLED="$debug_enable"
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export DOORSTOP_MONO_DEBUG_START_SERVER="$debug_start_server"
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export DOORSTOP_MONO_DEBUG_ADDRESS="$debug_address"
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export DOORSTOP_MONO_DEBUG_SUSPEND="$debug_suspend"
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export DOORSTOP_CLR_RUNTIME_CORECLR_PATH="$coreclr_path.$lib_extension"
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@@ -299,5 +320,14 @@ else
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export DYLD_INSERT_LIBRARIES="${doorstop_name}:${DYLD_INSERT_LIBRARIES}"
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fi
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# shellcheck disable=SC2086
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exec "$executable_path" $rest_args
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if [ -n "${is_apple_silicon}" ]; then
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export ARCHPREFERENCE="arm64,x86_64"
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# We need to use arch for Apple Silicon to allow the executable to be run natively as otherwise if
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# the executable is universal, supporting both x86_64 and arm64, MacOs will still run it as x86_64
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# if the parent process is running as x86.
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# arch also strips the DYLD_INSERT_LIBRARIES env var so we have to pass that in manually
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exec arch -e DYLD_INSERT_LIBRARIES="${DYLD_INSERT_LIBRARIES}" "$executable_path" "$@"
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else
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exec "$executable_path" "$@"
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fi
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@@ -8,8 +8,6 @@
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# 1. Via CLI: Run ./run_bepinex.sh <path to game> [doorstop arguments] [game arguments]
|
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# 2. Via config: edit the options below and run ./run.sh without any arguments
|
||||
|
||||
# 0 is false, 1 is true
|
||||
|
||||
# LINUX: name of Unity executable
|
||||
# MACOS: name of the .app directory
|
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executable_name=""
|
||||
@@ -19,6 +17,7 @@ executable_name=""
|
||||
# General Config Options
|
||||
|
||||
# Enable Doorstop?
|
||||
# 0 is false, 1 is true
|
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enabled="1"
|
||||
|
||||
# Path to the assembly to load and execute
|
||||
@@ -45,10 +44,6 @@ dll_search_path_override="BepInEx/core"
|
||||
# If 1, Mono debugger server will be enabled
|
||||
debug_enable="0"
|
||||
|
||||
# When debug_enabled is 1, this option specifies whether Doorstop should initialize the debugger server
|
||||
# If you experience crashes when starting the debugger on debug UnityPlayer builds, try setting this to 0
|
||||
debug_start_server="0"
|
||||
|
||||
# When debug_enabled is 1, specifies the address to use for the debugger server
|
||||
debug_address="127.0.0.1:10000"
|
||||
|
||||
@@ -65,25 +60,17 @@ corlib_dir=""
|
||||
|
||||
################################################################################
|
||||
# Everything past this point is the actual script
|
||||
set -e
|
||||
|
||||
# Special case: program is launched via Steam
|
||||
# In that case rerun the script via their bootstrapper to ensure Steam overlay works
|
||||
if [ "$2" = "SteamLaunch" ]; then
|
||||
# Conceptually: exec "$1" "$2" "$3" "$4" "$0" "rest of $@"
|
||||
# But newer versions of Steam interleave the $1..$4 with some "--" arguments, so preserve them as well
|
||||
# Bash has array subscripting, but POSIX sh doesn't, so avoid it
|
||||
to_rotate=4
|
||||
rotated=0
|
||||
while [ $((to_rotate-=1)) -ge 0 ]; do
|
||||
while [ "z$1" = "z--" ]; do
|
||||
set -- "$@" "$1"
|
||||
shift
|
||||
rotated=$((rotated+1))
|
||||
done
|
||||
set -- "$@" "$1"
|
||||
shift
|
||||
rotated=$((rotated+1))
|
||||
done
|
||||
# Special case: program is launched via Steam on Linux
|
||||
# In that case rerun the script via their bootstrapper to delay adding Doorstop to LD_PRELOAD
|
||||
# This is required until https://github.com/NeighTools/UnityDoorstop/issues/88 is resolved
|
||||
for a in "$@"; do
|
||||
if [ "$a" = "SteamLaunch" ]; then
|
||||
rotated=0; max=$#
|
||||
while [ $rotated -lt $max ]; do
|
||||
# Test if argument is prefixed with the value of $PWD
|
||||
if [ "$1" != "${1#"${PWD%/}/"}" ]; then
|
||||
to_rotate=$(($# - rotated))
|
||||
set -- "$@" "$0"
|
||||
while [ $((to_rotate-=1)) -ge 0 ]; do
|
||||
@@ -91,17 +78,25 @@ if [ "$2" = "SteamLaunch" ]; then
|
||||
shift
|
||||
done
|
||||
exec "$@"
|
||||
else
|
||||
set -- "$@" "$1"
|
||||
shift
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||||
rotated=$((rotated+1))
|
||||
fi
|
||||
done
|
||||
echo "Could not determine game executable launched by Steam" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
|
||||
# Handle first param being executable name
|
||||
if [ -x "$1" ] ; then
|
||||
executable_name="$1"
|
||||
echo "Target executable: $1"
|
||||
shift
|
||||
fi
|
||||
|
||||
if [ -z "${executable_name}" ] || [ ! -x "${executable_name}" ]; then
|
||||
echo "Please set executable_name to a valid name in a text editor or as the first command line parameter"
|
||||
echo "Please set executable_name to a valid name in a text editor or as the first command line parameter" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
@@ -112,50 +107,56 @@ arch=""
|
||||
executable_path=""
|
||||
lib_extension=""
|
||||
|
||||
# Set executable path and the extension to use for the libdoorstop shared object
|
||||
abs_path() {
|
||||
# Resolve relative path to absolute from BASEDIR
|
||||
if [ "$1" = "${1#/}" ]; then
|
||||
set -- "${BASEDIR}/${1}"
|
||||
fi
|
||||
echo "$(cd "$(dirname "$1")" && pwd)/$(basename "$1")"
|
||||
}
|
||||
|
||||
# Set executable path and the extension to use for the libdoorstop shared object as well as check whether we're running on Apple Silicon
|
||||
os_type="$(uname -s)"
|
||||
case ${os_type} in
|
||||
Linux*)
|
||||
executable_path="${executable_name}"
|
||||
# Handle relative paths
|
||||
if ! echo "$executable_path" | grep "^/.*$"; then
|
||||
executable_path="${BASEDIR}/${executable_path}"
|
||||
fi
|
||||
executable_path="$(abs_path "$executable_name")"
|
||||
lib_extension="so"
|
||||
;;
|
||||
Darwin*)
|
||||
real_executable_name="${executable_name}"
|
||||
|
||||
# Handle relative directories
|
||||
if ! echo "$real_executable_name" | grep "^/.*$"; then
|
||||
real_executable_name="${BASEDIR}/${real_executable_name}"
|
||||
fi
|
||||
real_executable_name="$(abs_path "$executable_name")"
|
||||
|
||||
# If we're not even an actual executable, check .app Info for actual executable
|
||||
if ! echo "$real_executable_name" | grep "^.*\.app/Contents/MacOS/.*"; then
|
||||
case $real_executable_name in
|
||||
*.app/Contents/MacOS/*)
|
||||
executable_path="${executable_name}"
|
||||
;;
|
||||
*)
|
||||
# Add .app to the end if not given
|
||||
if ! echo "$real_executable_name" | grep "^.*\.app$"; then
|
||||
if [ "$real_executable_name" = "${real_executable_name%.app}" ]; then
|
||||
real_executable_name="${real_executable_name}.app"
|
||||
fi
|
||||
inner_executable_name=$(defaults read "${real_executable_name}/Contents/Info" CFBundleExecutable)
|
||||
executable_path="${real_executable_name}/Contents/MacOS/${inner_executable_name}"
|
||||
else
|
||||
executable_path="${executable_name}"
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
lib_extension="dylib"
|
||||
|
||||
# CPUs for Apple Silicon are in the format "Apple M.."
|
||||
cpu_type="$(sysctl -n machdep.cpu.brand_string)"
|
||||
case "${cpu_type}" in
|
||||
Apple*)
|
||||
is_apple_silicon=1
|
||||
;;
|
||||
esac
|
||||
;;
|
||||
*)
|
||||
# alright whos running games on freebsd
|
||||
echo "Unknown operating system ($(uname -s))"
|
||||
echo "Make an issue at https://github.com/NeighTools/UnityDoorstop"
|
||||
echo "Unknown operating system ($(uname -s))" 1>&2
|
||||
echo "Make an issue at https://github.com/NeighTools/UnityDoorstop" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
abs_path() {
|
||||
echo "$(cd "$(dirname "$1")" && pwd)/$(basename "$1")"
|
||||
}
|
||||
|
||||
_readlink() {
|
||||
# relative links with readlink (without -f) do not preserve the path info
|
||||
ab_path="$(abs_path "$1")"
|
||||
@@ -167,7 +168,6 @@ _readlink() {
|
||||
echo "$link"
|
||||
}
|
||||
|
||||
|
||||
resolve_executable_path () {
|
||||
e_path="$(abs_path "$1")"
|
||||
|
||||
@@ -177,19 +177,23 @@ resolve_executable_path () {
|
||||
echo "${e_path}"
|
||||
}
|
||||
|
||||
# Get absolute path of executable and show to user
|
||||
# Get absolute path of executable
|
||||
executable_path=$(resolve_executable_path "${executable_path}")
|
||||
echo "${executable_path}"
|
||||
|
||||
# Figure out the arch of the executable with file
|
||||
file_out="$(LD_PRELOAD="" file -b "${executable_path}")"
|
||||
case "${file_out}" in
|
||||
*PE32*)
|
||||
echo "The executable is a Windows executable file. You must use Wine/Proton and BepInEx for Windows with this executable."
|
||||
echo "Uninstall BepInEx for *nix and install BepInEx for Windows instead."
|
||||
echo "More info: https://docs.bepinex.dev/articles/advanced/steam_interop.html#protonwine"
|
||||
echo "The executable is a Windows executable file. You must use Wine/Proton and BepInEx for Windows with this executable." 1>&2
|
||||
echo "Uninstall BepInEx for *nix and install BepInEx for Windows instead." 1>&2
|
||||
echo "More info: https://docs.bepinex.dev/articles/advanced/steam_interop.html#protonwine" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
*shell\ script*)
|
||||
# Fallback for games that launch a shell script from Steam
|
||||
# default to x64, change as needed
|
||||
arch="x64"
|
||||
;;
|
||||
*64-bit*)
|
||||
arch="x64"
|
||||
;;
|
||||
@@ -197,10 +201,10 @@ case "${file_out}" in
|
||||
arch="x86"
|
||||
;;
|
||||
*)
|
||||
echo "The executable \"${executable_path}\" is not compiled for x86 or x64 (might be ARM?)"
|
||||
echo "If you think this is a mistake (or would like to encourage support for other architectures)"
|
||||
echo "Please make an issue at https://github.com/NeighTools/UnityDoorstop"
|
||||
echo "Got: ${file_out}"
|
||||
echo "The executable \"${executable_path}\" is not compiled for x86 or x64 (might be ARM?)" 1>&2
|
||||
echo "If you think this is a mistake (or would like to encourage support for other architectures)" 1>&2
|
||||
echo "Please make an issue at https://github.com/NeighTools/UnityDoorstop" 1>&2
|
||||
echo "Got: ${file_out}" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
@@ -218,65 +222,81 @@ doorstop_bool() {
|
||||
}
|
||||
|
||||
# Read from command line
|
||||
while :; do
|
||||
i=0; max=$#
|
||||
while [ $i -lt $max ]; do
|
||||
case "$1" in
|
||||
--doorstop_enabled)
|
||||
--doorstop_enabled) # For backwards compatibility. Renamed to --doorstop-enabled
|
||||
enabled="$(doorstop_bool "$2")"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
--doorstop_target_assembly)
|
||||
--doorstop_target_assembly) # For backwards compatibility. Renamed to --doorstop-target-assembly
|
||||
target_assembly="$2"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
--doorstop-enabled)
|
||||
enabled="$(doorstop_bool "$2")"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
--doorstop-target-assembly)
|
||||
target_assembly="$2"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
--doorstop-boot-config-override)
|
||||
boot_config_override="$2"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
--doorstop-mono-dll-search-path-override)
|
||||
dll_search_path_override="$2"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
--doorstop-mono-debug-enabled)
|
||||
debug_enable="$(doorstop_bool "$2")"
|
||||
shift
|
||||
;;
|
||||
--doorstop-mono-debug-start-server)
|
||||
debug_start_server="$(doorstop_bool "$2")"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
--doorstop-mono-debug-suspend)
|
||||
debug_suspend="$(doorstop_bool "$2")"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
--doorstop-mono-debug-address)
|
||||
debug_address="$2"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
--doorstop-clr-runtime-coreclr-path)
|
||||
coreclr_path="$2"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
--doorstop-clr-corlib-dir)
|
||||
corlib_dir="$2"
|
||||
shift
|
||||
i=$((i+1))
|
||||
;;
|
||||
*)
|
||||
if [ -z "$1" ]; then
|
||||
break
|
||||
fi
|
||||
rest_args="$rest_args $1"
|
||||
set -- "$@" "$1"
|
||||
;;
|
||||
esac
|
||||
shift
|
||||
i=$((i+1))
|
||||
done
|
||||
|
||||
target_assembly="$(abs_path "$target_assembly")"
|
||||
|
||||
# Move variables to environment
|
||||
export DOORSTOP_ENABLED="$enabled"
|
||||
export DOORSTOP_TARGET_ASSEMBLY="$target_assembly"
|
||||
export DOORSTOP_BOOT_CONFIG_OVERRIDE="$boot_config_override"
|
||||
export DOORSTOP_IGNORE_DISABLED_ENV="$ignore_disable_switch"
|
||||
export DOORSTOP_MONO_DLL_SEARCH_PATH_OVERRIDE="$dll_search_path_override"
|
||||
export DOORSTOP_MONO_DEBUG_ENABLED="$debug_enable"
|
||||
export DOORSTOP_MONO_DEBUG_START_SERVER="$debug_start_server"
|
||||
export DOORSTOP_MONO_DEBUG_ADDRESS="$debug_address"
|
||||
export DOORSTOP_MONO_DEBUG_SUSPEND="$debug_suspend"
|
||||
export DOORSTOP_CLR_RUNTIME_CORECLR_PATH="$coreclr_path.$lib_extension"
|
||||
@@ -300,5 +320,14 @@ else
|
||||
export DYLD_INSERT_LIBRARIES="${doorstop_name}:${DYLD_INSERT_LIBRARIES}"
|
||||
fi
|
||||
|
||||
# shellcheck disable=SC2086
|
||||
exec "$executable_path" $rest_args
|
||||
if [ -n "${is_apple_silicon}" ]; then
|
||||
export ARCHPREFERENCE="arm64,x86_64"
|
||||
|
||||
# We need to use arch for Apple Silicon to allow the executable to be run natively as otherwise if
|
||||
# the executable is universal, supporting both x86_64 and arm64, MacOs will still run it as x86_64
|
||||
# if the parent process is running as x86.
|
||||
# arch also strips the DYLD_INSERT_LIBRARIES env var so we have to pass that in manually
|
||||
exec arch -e DYLD_INSERT_LIBRARIES="${DYLD_INSERT_LIBRARIES}" "$executable_path" "$@"
|
||||
else
|
||||
exec "$executable_path" "$@"
|
||||
fi
|
||||
+4
-3
@@ -32,7 +32,7 @@ public class BuildContext : FrostingContext
|
||||
BleedingEdge
|
||||
}
|
||||
|
||||
public const string DoorstopVersion = "4.3.0";
|
||||
public const string DoorstopVersion = "4.5.0";
|
||||
public const string DotnetRuntimeVersion = "6.0.7";
|
||||
public const string DobbyVersion = "1.0.5";
|
||||
|
||||
@@ -253,8 +253,9 @@ public sealed class MakeDistTask : FrostingTask<BuildContext>
|
||||
|
||||
if (dist.Engine == "Unity")
|
||||
{
|
||||
var doorstopPath =
|
||||
ctx.CacheDirectory.Combine("doorstop").Combine($"doorstop_{dist.Os}").Combine(dist.Arch);
|
||||
var doorstopPath = dist.Os == "macos"
|
||||
? ctx.CacheDirectory.Combine("doorstop").Combine("doorstop_macos").Combine("universal")
|
||||
: ctx.CacheDirectory.Combine("doorstop").Combine($"doorstop_{dist.Os}").Combine(dist.Arch);
|
||||
foreach (var filePath in ctx.GetFiles(doorstopPath.Combine($"*.{dist.DllExtension}").FullPath))
|
||||
ctx.CopyFileToDirectory(filePath, targetDir);
|
||||
ctx.CopyFileToDirectory(doorstopPath.CombineWithFilePath(".doorstop_version"), targetDir);
|
||||
|
||||
Reference in new issue
Block a user