Upgrade Doorstop to version 4.5.0 (#1260)

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Arrowmaster authored and GitHub committed 2026-02-24 17:05:40 +01:00
1 parent 0d275a4df3
commit c0386134c6
6 files changed
+210 -158

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+1 -1
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@@ -57,7 +57,7 @@ A more comprehensive comparison list of features and compatibility is available
## Used libraries
- [NeighTools/UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) - v4.3.0
- [NeighTools/UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) - v4.5.0
- [BepInEx/HarmonyX](https://github.com/BepInEx/HarmonyX) - v2.10.2
- [0x0ade/MonoMod](https://github.com/0x0ade/MonoMod) - v22.7.31.1
- [jbevain/cecil](https://github.com/jbevain/cecil) - v0.10.4
@@ -31,10 +31,6 @@ dll_search_path_override =
# If true, Mono debugger server will be enabled
debug_enabled = false
# When debug_enabled is true, this option specifies whether Doorstop should initialize the debugger server
# If you experience crashes when starting the debugger on debug UnityPlayer builds, try setting this to false
debug_start_server = true
# When debug_enabled is true, specifies the address to use for the debugger server
debug_address = 127.0.0.1:10000
@@ -32,10 +32,6 @@ dll_search_path_override = "BepInEx\core"
# If true, Mono debugger server will be enabled
debug_enabled = false
# When debug_enabled is true, this option specifies whether Doorstop should initialize the debugger server
# If you experience crashes when starting the debugger on debug UnityPlayer builds, try setting this to false
debug_start_server = true
# When debug_enabled is true, specifies the address to use for the debugger server
debug_address = 127.0.0.1:10000
+103 -73
View File
@@ -8,8 +8,6 @@
# 1. Via CLI: Run ./run_bepinex.sh <path to game> [doorstop arguments] [game arguments]
# 2. Via config: edit the options below and run ./run.sh without any arguments
# 0 is false, 1 is true
# LINUX: name of Unity executable
# MACOS: name of the .app directory
executable_name=""
@@ -19,6 +17,7 @@ executable_name=""
# General Config Options
# Enable Doorstop?
# 0 is false, 1 is true
enabled="1"
# Path to the assembly to load and execute
@@ -39,15 +38,12 @@ ignore_disable_switch="0"
# (e.g. mscorlib is stripped in original game)
# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
# Original Managed folder is added as a secondary folder in the search path
# To specify multiple paths, separate them with colons (:)
dll_search_path_override=""
# If 1, Mono debugger server will be enabled
debug_enable="0"
# When debug_enabled is 1, this option specifies whether Doorstop should initialize the debugger server
# If you experience crashes when starting the debugger on debug UnityPlayer builds, try setting this to 0
debug_start_server="0"
# When debug_enabled is 1, specifies the address to use for the debugger server
debug_address="127.0.0.1:10000"
@@ -64,25 +60,17 @@ corlib_dir="dotnet"
################################################################################
# Everything past this point is the actual script
set -e
# Special case: program is launched via Steam
# In that case rerun the script via their bootstrapper to ensure Steam overlay works
if [ "$2" = "SteamLaunch" ]; then
# Conceptually: exec "$1" "$2" "$3" "$4" "$0" "rest of $@"
# But newer versions of Steam interleave the $1..$4 with some "--" arguments, so preserve them as well
# Bash has array subscripting, but POSIX sh doesn't, so avoid it
to_rotate=4
rotated=0
while [ $((to_rotate-=1)) -ge 0 ]; do
while [ "z$1" = "z--" ]; do
set -- "$@" "$1"
shift
rotated=$((rotated+1))
done
set -- "$@" "$1"
shift
rotated=$((rotated+1))
done
# Special case: program is launched via Steam on Linux
# In that case rerun the script via their bootstrapper to delay adding Doorstop to LD_PRELOAD
# This is required until https://github.com/NeighTools/UnityDoorstop/issues/88 is resolved
for a in "$@"; do
if [ "$a" = "SteamLaunch" ]; then
rotated=0; max=$#
while [ $rotated -lt $max ]; do
# Test if argument is prefixed with the value of $PWD
if [ "$1" != "${1#"${PWD%/}/"}" ]; then
to_rotate=$(($# - rotated))
set -- "$@" "$0"
while [ $((to_rotate-=1)) -ge 0 ]; do
@@ -90,17 +78,25 @@ if [ "$2" = "SteamLaunch" ]; then
shift
done
exec "$@"
else
set -- "$@" "$1"
shift
rotated=$((rotated+1))
fi
done
echo "Could not determine game executable launched by Steam" 1>&2
exit 1
fi
done
# Handle first param being executable name
if [ -x "$1" ] ; then
executable_name="$1"
echo "Target executable: $1"
shift
fi
if [ -z "${executable_name}" ] || [ ! -x "${executable_name}" ]; then
echo "Please set executable_name to a valid name in a text editor or as the first command line parameter"
echo "Please set executable_name to a valid name in a text editor or as the first command line parameter" 1>&2
exit 1
fi
@@ -111,50 +107,56 @@ arch=""
executable_path=""
lib_extension=""
# Set executable path and the extension to use for the libdoorstop shared object
abs_path() {
# Resolve relative path to absolute from BASEDIR
if [ "$1" = "${1#/}" ]; then
set -- "${BASEDIR}/${1}"
fi
echo "$(cd "$(dirname "$1")" && pwd)/$(basename "$1")"
}
# Set executable path and the extension to use for the libdoorstop shared object as well as check whether we're running on Apple Silicon
os_type="$(uname -s)"
case ${os_type} in
Linux*)
executable_path="${executable_name}"
# Handle relative paths
if ! echo "$executable_path" | grep "^/.*$"; then
executable_path="${BASEDIR}/${executable_path}"
fi
executable_path="$(abs_path "$executable_name")"
lib_extension="so"
;;
Darwin*)
real_executable_name="${executable_name}"
# Handle relative directories
if ! echo "$real_executable_name" | grep "^/.*$"; then
real_executable_name="${BASEDIR}/${real_executable_name}"
fi
real_executable_name="$(abs_path "$executable_name")"
# If we're not even an actual executable, check .app Info for actual executable
if ! echo "$real_executable_name" | grep "^.*\.app/Contents/MacOS/.*"; then
case $real_executable_name in
*.app/Contents/MacOS/*)
executable_path="${executable_name}"
;;
*)
# Add .app to the end if not given
if ! echo "$real_executable_name" | grep "^.*\.app$"; then
if [ "$real_executable_name" = "${real_executable_name%.app}" ]; then
real_executable_name="${real_executable_name}.app"
fi
inner_executable_name=$(defaults read "${real_executable_name}/Contents/Info" CFBundleExecutable)
executable_path="${real_executable_name}/Contents/MacOS/${inner_executable_name}"
else
executable_path="${executable_name}"
fi
;;
esac
lib_extension="dylib"
# CPUs for Apple Silicon are in the format "Apple M.."
cpu_type="$(sysctl -n machdep.cpu.brand_string)"
case "${cpu_type}" in
Apple*)
is_apple_silicon=1
;;
esac
;;
*)
# alright whos running games on freebsd
echo "Unknown operating system ($(uname -s))"
echo "Make an issue at https://github.com/NeighTools/UnityDoorstop"
echo "Unknown operating system ($(uname -s))" 1>&2
echo "Make an issue at https://github.com/NeighTools/UnityDoorstop" 1>&2
exit 1
;;
esac
abs_path() {
echo "$(cd "$(dirname "$1")" && pwd)/$(basename "$1")"
}
_readlink() {
# relative links with readlink (without -f) do not preserve the path info
ab_path="$(abs_path "$1")"
@@ -166,7 +168,6 @@ _readlink() {
echo "$link"
}
resolve_executable_path () {
e_path="$(abs_path "$1")"
@@ -176,19 +177,23 @@ resolve_executable_path () {
echo "${e_path}"
}
# Get absolute path of executable and show to user
# Get absolute path of executable
executable_path=$(resolve_executable_path "${executable_path}")
echo "${executable_path}"
# Figure out the arch of the executable with file
file_out="$(LD_PRELOAD="" file -b "${executable_path}")"
case "${file_out}" in
*PE32*)
echo "The executable is a Windows executable file. You must use Wine/Proton and BepInEx for Windows with this executable."
echo "Uninstall BepInEx for *nix and install BepInEx for Windows instead."
echo "More info: https://docs.bepinex.dev/articles/advanced/steam_interop.html#protonwine"
echo "The executable is a Windows executable file. You must use Wine/Proton and BepInEx for Windows with this executable." 1>&2
echo "Uninstall BepInEx for *nix and install BepInEx for Windows instead." 1>&2
echo "More info: https://docs.bepinex.dev/articles/advanced/steam_interop.html#protonwine" 1>&2
exit 1
;;
*shell\ script*)
# Fallback for games that launch a shell script from Steam
# default to x64, change as needed
arch="x64"
;;
*64-bit*)
arch="x64"
;;
@@ -196,10 +201,10 @@ case "${file_out}" in
arch="x86"
;;
*)
echo "The executable \"${executable_path}\" is not compiled for x86 or x64 (might be ARM?)"
echo "If you think this is a mistake (or would like to encourage support for other architectures)"
echo "Please make an issue at https://github.com/NeighTools/UnityDoorstop"
echo "Got: ${file_out}"
echo "The executable \"${executable_path}\" is not compiled for x86 or x64 (might be ARM?)" 1>&2
echo "If you think this is a mistake (or would like to encourage support for other architectures)" 1>&2
echo "Please make an issue at https://github.com/NeighTools/UnityDoorstop" 1>&2
echo "Got: ${file_out}" 1>&2
exit 1
;;
esac
@@ -217,65 +222,81 @@ doorstop_bool() {
}
# Read from command line
while :; do
i=0; max=$#
while [ $i -lt $max ]; do
case "$1" in
--doorstop_enabled)
--doorstop_enabled) # For backwards compatibility. Renamed to --doorstop-enabled
enabled="$(doorstop_bool "$2")"
shift
i=$((i+1))
;;
--doorstop_target_assembly)
--doorstop_target_assembly) # For backwards compatibility. Renamed to --doorstop-target-assembly
target_assembly="$2"
shift
i=$((i+1))
;;
--doorstop-enabled)
enabled="$(doorstop_bool "$2")"
shift
i=$((i+1))
;;
--doorstop-target-assembly)
target_assembly="$2"
shift
i=$((i+1))
;;
--doorstop-boot-config-override)
boot_config_override="$2"
shift
i=$((i+1))
;;
--doorstop-mono-dll-search-path-override)
dll_search_path_override="$2"
shift
i=$((i+1))
;;
--doorstop-mono-debug-enabled)
debug_enable="$(doorstop_bool "$2")"
shift
;;
--doorstop-mono-debug-start-server)
debug_start_server="$(doorstop_bool "$2")"
shift
i=$((i+1))
;;
--doorstop-mono-debug-suspend)
debug_suspend="$(doorstop_bool "$2")"
shift
i=$((i+1))
;;
--doorstop-mono-debug-address)
debug_address="$2"
shift
i=$((i+1))
;;
--doorstop-clr-runtime-coreclr-path)
coreclr_path="$2"
shift
i=$((i+1))
;;
--doorstop-clr-corlib-dir)
corlib_dir="$2"
shift
i=$((i+1))
;;
*)
if [ -z "$1" ]; then
break
fi
rest_args="$rest_args $1"
set -- "$@" "$1"
;;
esac
shift
i=$((i+1))
done
target_assembly="$(abs_path "$target_assembly")"
# Move variables to environment
export DOORSTOP_ENABLED="$enabled"
export DOORSTOP_TARGET_ASSEMBLY="$target_assembly"
export DOORSTOP_BOOT_CONFIG_OVERRIDE="$boot_config_override"
export DOORSTOP_IGNORE_DISABLED_ENV="$ignore_disable_switch"
export DOORSTOP_MONO_DLL_SEARCH_PATH_OVERRIDE="$dll_search_path_override"
export DOORSTOP_MONO_DEBUG_ENABLED="$debug_enable"
export DOORSTOP_MONO_DEBUG_START_SERVER="$debug_start_server"
export DOORSTOP_MONO_DEBUG_ADDRESS="$debug_address"
export DOORSTOP_MONO_DEBUG_SUSPEND="$debug_suspend"
export DOORSTOP_CLR_RUNTIME_CORECLR_PATH="$coreclr_path.$lib_extension"
@@ -299,5 +320,14 @@ else
export DYLD_INSERT_LIBRARIES="${doorstop_name}:${DYLD_INSERT_LIBRARIES}"
fi
# shellcheck disable=SC2086
exec "$executable_path" $rest_args
if [ -n "${is_apple_silicon}" ]; then
export ARCHPREFERENCE="arm64,x86_64"
# We need to use arch for Apple Silicon to allow the executable to be run natively as otherwise if
# the executable is universal, supporting both x86_64 and arm64, MacOs will still run it as x86_64
# if the parent process is running as x86.
# arch also strips the DYLD_INSERT_LIBRARIES env var so we have to pass that in manually
exec arch -e DYLD_INSERT_LIBRARIES="${DYLD_INSERT_LIBRARIES}" "$executable_path" "$@"
else
exec "$executable_path" "$@"
fi
+102 -73
View File
@@ -8,8 +8,6 @@
# 1. Via CLI: Run ./run_bepinex.sh <path to game> [doorstop arguments] [game arguments]
# 2. Via config: edit the options below and run ./run.sh without any arguments
# 0 is false, 1 is true
# LINUX: name of Unity executable
# MACOS: name of the .app directory
executable_name=""
@@ -19,6 +17,7 @@ executable_name=""
# General Config Options
# Enable Doorstop?
# 0 is false, 1 is true
enabled="1"
# Path to the assembly to load and execute
@@ -45,10 +44,6 @@ dll_search_path_override="BepInEx/core"
# If 1, Mono debugger server will be enabled
debug_enable="0"
# When debug_enabled is 1, this option specifies whether Doorstop should initialize the debugger server
# If you experience crashes when starting the debugger on debug UnityPlayer builds, try setting this to 0
debug_start_server="0"
# When debug_enabled is 1, specifies the address to use for the debugger server
debug_address="127.0.0.1:10000"
@@ -65,25 +60,17 @@ corlib_dir=""
################################################################################
# Everything past this point is the actual script
set -e
# Special case: program is launched via Steam
# In that case rerun the script via their bootstrapper to ensure Steam overlay works
if [ "$2" = "SteamLaunch" ]; then
# Conceptually: exec "$1" "$2" "$3" "$4" "$0" "rest of $@"
# But newer versions of Steam interleave the $1..$4 with some "--" arguments, so preserve them as well
# Bash has array subscripting, but POSIX sh doesn't, so avoid it
to_rotate=4
rotated=0
while [ $((to_rotate-=1)) -ge 0 ]; do
while [ "z$1" = "z--" ]; do
set -- "$@" "$1"
shift
rotated=$((rotated+1))
done
set -- "$@" "$1"
shift
rotated=$((rotated+1))
done
# Special case: program is launched via Steam on Linux
# In that case rerun the script via their bootstrapper to delay adding Doorstop to LD_PRELOAD
# This is required until https://github.com/NeighTools/UnityDoorstop/issues/88 is resolved
for a in "$@"; do
if [ "$a" = "SteamLaunch" ]; then
rotated=0; max=$#
while [ $rotated -lt $max ]; do
# Test if argument is prefixed with the value of $PWD
if [ "$1" != "${1#"${PWD%/}/"}" ]; then
to_rotate=$(($# - rotated))
set -- "$@" "$0"
while [ $((to_rotate-=1)) -ge 0 ]; do
@@ -91,17 +78,25 @@ if [ "$2" = "SteamLaunch" ]; then
shift
done
exec "$@"
else
set -- "$@" "$1"
shift
rotated=$((rotated+1))
fi
done
echo "Could not determine game executable launched by Steam" 1>&2
exit 1
fi
done
# Handle first param being executable name
if [ -x "$1" ] ; then
executable_name="$1"
echo "Target executable: $1"
shift
fi
if [ -z "${executable_name}" ] || [ ! -x "${executable_name}" ]; then
echo "Please set executable_name to a valid name in a text editor or as the first command line parameter"
echo "Please set executable_name to a valid name in a text editor or as the first command line parameter" 1>&2
exit 1
fi
@@ -112,50 +107,56 @@ arch=""
executable_path=""
lib_extension=""
# Set executable path and the extension to use for the libdoorstop shared object
abs_path() {
# Resolve relative path to absolute from BASEDIR
if [ "$1" = "${1#/}" ]; then
set -- "${BASEDIR}/${1}"
fi
echo "$(cd "$(dirname "$1")" && pwd)/$(basename "$1")"
}
# Set executable path and the extension to use for the libdoorstop shared object as well as check whether we're running on Apple Silicon
os_type="$(uname -s)"
case ${os_type} in
Linux*)
executable_path="${executable_name}"
# Handle relative paths
if ! echo "$executable_path" | grep "^/.*$"; then
executable_path="${BASEDIR}/${executable_path}"
fi
executable_path="$(abs_path "$executable_name")"
lib_extension="so"
;;
Darwin*)
real_executable_name="${executable_name}"
# Handle relative directories
if ! echo "$real_executable_name" | grep "^/.*$"; then
real_executable_name="${BASEDIR}/${real_executable_name}"
fi
real_executable_name="$(abs_path "$executable_name")"
# If we're not even an actual executable, check .app Info for actual executable
if ! echo "$real_executable_name" | grep "^.*\.app/Contents/MacOS/.*"; then
case $real_executable_name in
*.app/Contents/MacOS/*)
executable_path="${executable_name}"
;;
*)
# Add .app to the end if not given
if ! echo "$real_executable_name" | grep "^.*\.app$"; then
if [ "$real_executable_name" = "${real_executable_name%.app}" ]; then
real_executable_name="${real_executable_name}.app"
fi
inner_executable_name=$(defaults read "${real_executable_name}/Contents/Info" CFBundleExecutable)
executable_path="${real_executable_name}/Contents/MacOS/${inner_executable_name}"
else
executable_path="${executable_name}"
fi
;;
esac
lib_extension="dylib"
# CPUs for Apple Silicon are in the format "Apple M.."
cpu_type="$(sysctl -n machdep.cpu.brand_string)"
case "${cpu_type}" in
Apple*)
is_apple_silicon=1
;;
esac
;;
*)
# alright whos running games on freebsd
echo "Unknown operating system ($(uname -s))"
echo "Make an issue at https://github.com/NeighTools/UnityDoorstop"
echo "Unknown operating system ($(uname -s))" 1>&2
echo "Make an issue at https://github.com/NeighTools/UnityDoorstop" 1>&2
exit 1
;;
esac
abs_path() {
echo "$(cd "$(dirname "$1")" && pwd)/$(basename "$1")"
}
_readlink() {
# relative links with readlink (without -f) do not preserve the path info
ab_path="$(abs_path "$1")"
@@ -167,7 +168,6 @@ _readlink() {
echo "$link"
}
resolve_executable_path () {
e_path="$(abs_path "$1")"
@@ -177,19 +177,23 @@ resolve_executable_path () {
echo "${e_path}"
}
# Get absolute path of executable and show to user
# Get absolute path of executable
executable_path=$(resolve_executable_path "${executable_path}")
echo "${executable_path}"
# Figure out the arch of the executable with file
file_out="$(LD_PRELOAD="" file -b "${executable_path}")"
case "${file_out}" in
*PE32*)
echo "The executable is a Windows executable file. You must use Wine/Proton and BepInEx for Windows with this executable."
echo "Uninstall BepInEx for *nix and install BepInEx for Windows instead."
echo "More info: https://docs.bepinex.dev/articles/advanced/steam_interop.html#protonwine"
echo "The executable is a Windows executable file. You must use Wine/Proton and BepInEx for Windows with this executable." 1>&2
echo "Uninstall BepInEx for *nix and install BepInEx for Windows instead." 1>&2
echo "More info: https://docs.bepinex.dev/articles/advanced/steam_interop.html#protonwine" 1>&2
exit 1
;;
*shell\ script*)
# Fallback for games that launch a shell script from Steam
# default to x64, change as needed
arch="x64"
;;
*64-bit*)
arch="x64"
;;
@@ -197,10 +201,10 @@ case "${file_out}" in
arch="x86"
;;
*)
echo "The executable \"${executable_path}\" is not compiled for x86 or x64 (might be ARM?)"
echo "If you think this is a mistake (or would like to encourage support for other architectures)"
echo "Please make an issue at https://github.com/NeighTools/UnityDoorstop"
echo "Got: ${file_out}"
echo "The executable \"${executable_path}\" is not compiled for x86 or x64 (might be ARM?)" 1>&2
echo "If you think this is a mistake (or would like to encourage support for other architectures)" 1>&2
echo "Please make an issue at https://github.com/NeighTools/UnityDoorstop" 1>&2
echo "Got: ${file_out}" 1>&2
exit 1
;;
esac
@@ -218,65 +222,81 @@ doorstop_bool() {
}
# Read from command line
while :; do
i=0; max=$#
while [ $i -lt $max ]; do
case "$1" in
--doorstop_enabled)
--doorstop_enabled) # For backwards compatibility. Renamed to --doorstop-enabled
enabled="$(doorstop_bool "$2")"
shift
i=$((i+1))
;;
--doorstop_target_assembly)
--doorstop_target_assembly) # For backwards compatibility. Renamed to --doorstop-target-assembly
target_assembly="$2"
shift
i=$((i+1))
;;
--doorstop-enabled)
enabled="$(doorstop_bool "$2")"
shift
i=$((i+1))
;;
--doorstop-target-assembly)
target_assembly="$2"
shift
i=$((i+1))
;;
--doorstop-boot-config-override)
boot_config_override="$2"
shift
i=$((i+1))
;;
--doorstop-mono-dll-search-path-override)
dll_search_path_override="$2"
shift
i=$((i+1))
;;
--doorstop-mono-debug-enabled)
debug_enable="$(doorstop_bool "$2")"
shift
;;
--doorstop-mono-debug-start-server)
debug_start_server="$(doorstop_bool "$2")"
shift
i=$((i+1))
;;
--doorstop-mono-debug-suspend)
debug_suspend="$(doorstop_bool "$2")"
shift
i=$((i+1))
;;
--doorstop-mono-debug-address)
debug_address="$2"
shift
i=$((i+1))
;;
--doorstop-clr-runtime-coreclr-path)
coreclr_path="$2"
shift
i=$((i+1))
;;
--doorstop-clr-corlib-dir)
corlib_dir="$2"
shift
i=$((i+1))
;;
*)
if [ -z "$1" ]; then
break
fi
rest_args="$rest_args $1"
set -- "$@" "$1"
;;
esac
shift
i=$((i+1))
done
target_assembly="$(abs_path "$target_assembly")"
# Move variables to environment
export DOORSTOP_ENABLED="$enabled"
export DOORSTOP_TARGET_ASSEMBLY="$target_assembly"
export DOORSTOP_BOOT_CONFIG_OVERRIDE="$boot_config_override"
export DOORSTOP_IGNORE_DISABLED_ENV="$ignore_disable_switch"
export DOORSTOP_MONO_DLL_SEARCH_PATH_OVERRIDE="$dll_search_path_override"
export DOORSTOP_MONO_DEBUG_ENABLED="$debug_enable"
export DOORSTOP_MONO_DEBUG_START_SERVER="$debug_start_server"
export DOORSTOP_MONO_DEBUG_ADDRESS="$debug_address"
export DOORSTOP_MONO_DEBUG_SUSPEND="$debug_suspend"
export DOORSTOP_CLR_RUNTIME_CORECLR_PATH="$coreclr_path.$lib_extension"
@@ -300,5 +320,14 @@ else
export DYLD_INSERT_LIBRARIES="${doorstop_name}:${DYLD_INSERT_LIBRARIES}"
fi
# shellcheck disable=SC2086
exec "$executable_path" $rest_args
if [ -n "${is_apple_silicon}" ]; then
export ARCHPREFERENCE="arm64,x86_64"
# We need to use arch for Apple Silicon to allow the executable to be run natively as otherwise if
# the executable is universal, supporting both x86_64 and arm64, MacOs will still run it as x86_64
# if the parent process is running as x86.
# arch also strips the DYLD_INSERT_LIBRARIES env var so we have to pass that in manually
exec arch -e DYLD_INSERT_LIBRARIES="${DYLD_INSERT_LIBRARIES}" "$executable_path" "$@"
else
exec "$executable_path" "$@"
fi
+4 -3
View File
@@ -32,7 +32,7 @@ public class BuildContext : FrostingContext
BleedingEdge
}
public const string DoorstopVersion = "4.3.0";
public const string DoorstopVersion = "4.5.0";
public const string DotnetRuntimeVersion = "6.0.7";
public const string DobbyVersion = "1.0.5";
@@ -253,8 +253,9 @@ public sealed class MakeDistTask : FrostingTask<BuildContext>
if (dist.Engine == "Unity")
{
var doorstopPath =
ctx.CacheDirectory.Combine("doorstop").Combine($"doorstop_{dist.Os}").Combine(dist.Arch);
var doorstopPath = dist.Os == "macos"
? ctx.CacheDirectory.Combine("doorstop").Combine("doorstop_macos").Combine("universal")
: ctx.CacheDirectory.Combine("doorstop").Combine($"doorstop_{dist.Os}").Combine(dist.Arch);
foreach (var filePath in ctx.GetFiles(doorstopPath.Combine($"*.{dist.DllExtension}").FullPath))
ctx.CopyFileToDirectory(filePath, targetDir);
ctx.CopyFileToDirectory(doorstopPath.CombineWithFilePath(".doorstop_version"), targetDir);