mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-19 15:51:45 +00:00
334 lines
10 KiB
Bash
334 lines
10 KiB
Bash
#!/bin/sh
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# BepInEx start script
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#
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# Run the script to start the game with BepInEx enabled
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#
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# There are two ways to use this script
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#
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# 1. Via CLI: Run ./run_bepinex.sh <path to game> [doorstop arguments] [game arguments]
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# 2. Via config: edit the options below and run ./run.sh without any arguments
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# LINUX: name of Unity executable
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# MACOS: name of the .app directory
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executable_name=""
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# All of the below can be overriden with command line args
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# General Config Options
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# Enable Doorstop?
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# 0 is false, 1 is true
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enabled="1"
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# Path to the assembly to load and execute
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# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
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target_assembly="BepInEx/core/BepInEx.Unity.Mono.Preloader.dll"
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# Overrides the default boot.config file path
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boot_config_override=
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# If enabled, DOORSTOP_DISABLE env var value is ignored
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# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
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ignore_disable_switch="0"
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# Mono Options
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# Overrides default Mono DLL search path
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# Sometimes it is needed to instruct Mono to seek its assemblies from a different path
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# (e.g. mscorlib is stripped in original game)
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# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
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# Original Managed folder is added as a secondary folder in the search path
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# To specify multiple paths, separate them with colons (:)
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dll_search_path_override="BepInEx/core"
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# If 1, Mono debugger server will be enabled
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debug_enable="0"
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# When debug_enabled is 1, specifies the address to use for the debugger server
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debug_address="127.0.0.1:10000"
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# If 1 and debug_enabled is 1, Mono debugger server will suspend the game execution until a debugger is attached
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debug_suspend="0"
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# CoreCLR options (IL2CPP)
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# Path to coreclr shared library WITHOUT THE EXTENSION that contains the CoreCLR runtime
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coreclr_path=""
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# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
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corlib_dir=""
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################################################################################
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# Everything past this point is the actual script
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set -e
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# Special case: program is launched via Steam on Linux
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# In that case rerun the script via their bootstrapper to delay adding Doorstop to LD_PRELOAD
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# This is required until https://github.com/NeighTools/UnityDoorstop/issues/88 is resolved
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for a in "$@"; do
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if [ "$a" = "SteamLaunch" ]; then
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rotated=0; max=$#
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while [ $rotated -lt $max ]; do
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# Test if argument is prefixed with the value of $PWD
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if [ "$1" != "${1#"${PWD%/}/"}" ]; then
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to_rotate=$(($# - rotated))
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set -- "$@" "$0"
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while [ $((to_rotate-=1)) -ge 0 ]; do
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set -- "$@" "$1"
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shift
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done
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exec "$@"
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else
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set -- "$@" "$1"
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shift
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rotated=$((rotated+1))
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fi
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done
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echo "Could not determine game executable launched by Steam" 1>&2
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exit 1
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fi
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done
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# Handle first param being executable name
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if [ -x "$1" ] ; then
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executable_name="$1"
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shift
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fi
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if [ -z "${executable_name}" ] || [ ! -x "${executable_name}" ]; then
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echo "Please set executable_name to a valid name in a text editor or as the first command line parameter" 1>&2
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exit 1
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fi
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# Use POSIX-compatible way to get the directory of the executable
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a="/$0"; a=${a%/*}; a=${a#/}; a=${a:-.}; BASEDIR=$(cd "$a" || exit; pwd -P)
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arch=""
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executable_path=""
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lib_extension=""
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abs_path() {
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# Resolve relative path to absolute from BASEDIR
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if [ "$1" = "${1#/}" ]; then
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set -- "${BASEDIR}/${1}"
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fi
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echo "$(cd "$(dirname "$1")" && pwd)/$(basename "$1")"
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}
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# Set executable path and the extension to use for the libdoorstop shared object as well as check whether we're running on Apple Silicon
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os_type="$(uname -s)"
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case ${os_type} in
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Linux*)
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executable_path="$(abs_path "$executable_name")"
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lib_extension="so"
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;;
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Darwin*)
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real_executable_name="$(abs_path "$executable_name")"
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# If we're not even an actual executable, check .app Info for actual executable
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case $real_executable_name in
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*.app/Contents/MacOS/*)
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executable_path="${executable_name}"
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;;
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*)
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# Add .app to the end if not given
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if [ "$real_executable_name" = "${real_executable_name%.app}" ]; then
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real_executable_name="${real_executable_name}.app"
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fi
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inner_executable_name=$(defaults read "${real_executable_name}/Contents/Info" CFBundleExecutable)
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executable_path="${real_executable_name}/Contents/MacOS/${inner_executable_name}"
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;;
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esac
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lib_extension="dylib"
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# CPUs for Apple Silicon are in the format "Apple M.."
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cpu_type="$(sysctl -n machdep.cpu.brand_string)"
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case "${cpu_type}" in
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Apple*)
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is_apple_silicon=1
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;;
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esac
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;;
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*)
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# alright whos running games on freebsd
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echo "Unknown operating system ($(uname -s))" 1>&2
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echo "Make an issue at https://github.com/NeighTools/UnityDoorstop" 1>&2
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exit 1
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;;
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esac
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_readlink() {
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# relative links with readlink (without -f) do not preserve the path info
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ab_path="$(abs_path "$1")"
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link="$(readlink "${ab_path}")"
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case $link in
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/*);;
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*) link="$(dirname "$ab_path")/$link";;
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esac
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echo "$link"
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}
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resolve_executable_path () {
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e_path="$(abs_path "$1")"
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while [ -L "${e_path}" ]; do
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e_path=$(_readlink "${e_path}");
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done
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echo "${e_path}"
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}
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# Get absolute path of executable
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executable_path=$(resolve_executable_path "${executable_path}")
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# Figure out the arch of the executable with file
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file_out="$(LD_PRELOAD="" file -b "${executable_path}")"
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case "${file_out}" in
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*PE32*)
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echo "The executable is a Windows executable file. You must use Wine/Proton and BepInEx for Windows with this executable." 1>&2
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echo "Uninstall BepInEx for *nix and install BepInEx for Windows instead." 1>&2
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echo "More info: https://docs.bepinex.dev/articles/advanced/steam_interop.html#protonwine" 1>&2
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exit 1
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;;
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*shell\ script*)
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# Fallback for games that launch a shell script from Steam
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# default to x64, change as needed
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arch="x64"
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;;
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*64-bit*)
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arch="x64"
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;;
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*32-bit*)
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arch="x86"
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;;
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*)
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echo "The executable \"${executable_path}\" is not compiled for x86 or x64 (might be ARM?)" 1>&2
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echo "If you think this is a mistake (or would like to encourage support for other architectures)" 1>&2
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echo "Please make an issue at https://github.com/NeighTools/UnityDoorstop" 1>&2
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echo "Got: ${file_out}" 1>&2
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exit 1
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;;
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esac
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# Helper to convert common boolean strings into just 0 and 1
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doorstop_bool() {
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case "$1" in
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TRUE|true|t|T|1|Y|y|yes)
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echo "1"
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;;
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FALSE|false|f|F|0|N|n|no)
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echo "0"
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;;
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esac
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}
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# Read from command line
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i=0; max=$#
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while [ $i -lt $max ]; do
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case "$1" in
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--doorstop_enabled) # For backwards compatibility. Renamed to --doorstop-enabled
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enabled="$(doorstop_bool "$2")"
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shift
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i=$((i+1))
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;;
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--doorstop_target_assembly) # For backwards compatibility. Renamed to --doorstop-target-assembly
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target_assembly="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-enabled)
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enabled="$(doorstop_bool "$2")"
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shift
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i=$((i+1))
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;;
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--doorstop-target-assembly)
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target_assembly="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-boot-config-override)
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boot_config_override="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-mono-dll-search-path-override)
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dll_search_path_override="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-mono-debug-enabled)
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debug_enable="$(doorstop_bool "$2")"
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shift
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i=$((i+1))
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;;
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--doorstop-mono-debug-suspend)
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debug_suspend="$(doorstop_bool "$2")"
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shift
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i=$((i+1))
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;;
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--doorstop-mono-debug-address)
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debug_address="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-clr-runtime-coreclr-path)
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coreclr_path="$2"
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shift
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i=$((i+1))
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;;
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--doorstop-clr-corlib-dir)
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corlib_dir="$2"
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shift
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i=$((i+1))
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;;
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*)
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set -- "$@" "$1"
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;;
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esac
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shift
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i=$((i+1))
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done
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target_assembly="$(abs_path "$target_assembly")"
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# Move variables to environment
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export DOORSTOP_ENABLED="$enabled"
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export DOORSTOP_TARGET_ASSEMBLY="$target_assembly"
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export DOORSTOP_BOOT_CONFIG_OVERRIDE="$boot_config_override"
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export DOORSTOP_IGNORE_DISABLED_ENV="$ignore_disable_switch"
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export DOORSTOP_MONO_DLL_SEARCH_PATH_OVERRIDE="$dll_search_path_override"
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export DOORSTOP_MONO_DEBUG_ENABLED="$debug_enable"
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export DOORSTOP_MONO_DEBUG_ADDRESS="$debug_address"
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export DOORSTOP_MONO_DEBUG_SUSPEND="$debug_suspend"
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export DOORSTOP_CLR_RUNTIME_CORECLR_PATH="$coreclr_path.$lib_extension"
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export DOORSTOP_CLR_CORLIB_DIR="$corlib_dir"
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# Final setup
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doorstop_directory="${BASEDIR}/"
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doorstop_name="libdoorstop.${lib_extension}"
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export LD_LIBRARY_PATH="${doorstop_directory}:${corlib_dir}:${LD_LIBRARY_PATH}"
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if [ -z "$LD_PRELOAD" ]; then
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export LD_PRELOAD="${doorstop_name}"
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else
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export LD_PRELOAD="${doorstop_name}:${LD_PRELOAD}"
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fi
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export DYLD_LIBRARY_PATH="${doorstop_directory}:${DYLD_LIBRARY_PATH}"
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if [ -z "$DYLD_INSERT_LIBRARIES" ]; then
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export DYLD_INSERT_LIBRARIES="${doorstop_name}"
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else
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export DYLD_INSERT_LIBRARIES="${doorstop_name}:${DYLD_INSERT_LIBRARIES}"
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fi
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if [ -n "${is_apple_silicon}" ]; then
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export ARCHPREFERENCE="arm64,x86_64"
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# We need to use arch for Apple Silicon to allow the executable to be run natively as otherwise if
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# the executable is universal, supporting both x86_64 and arm64, MacOs will still run it as x86_64
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# if the parent process is running as x86.
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# arch also strips the DYLD_INSERT_LIBRARIES env var so we have to pass that in manually
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exec arch -e DYLD_INSERT_LIBRARIES="${DYLD_INSERT_LIBRARIES}" "$executable_path" "$@"
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else
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exec "$executable_path" "$@"
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fi
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