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Fix Unity log messages being duplicated
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@@ -43,7 +43,6 @@ namespace BepInEx.Preloader
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Logger.InitializeInternalLoggers();
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Logger.Sources.Add(TraceLogSource.CreateSource());
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Logger.Listeners.Add(new ConsoleLogListener());
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PreloaderLog = new PreloaderConsoleListener();
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Logger.Listeners.Add(PreloaderLog);
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@@ -223,6 +222,7 @@ namespace BepInEx.Preloader
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try
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{
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ConsoleManager.CreateConsole();
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Logger.Listeners.Add(new ConsoleLogListener());
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}
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catch (Exception ex)
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{
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@@ -12,11 +12,22 @@ namespace BepInEx.Logging
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{
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if ((eventArgs.Level & ConfigConsoleDisplayedLevel.Value) == 0)
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return;
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ConsoleManager.SetConsoleColor(eventArgs.Level.GetConsoleColor());
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Console.Write(eventArgs.ToStringLine());
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Log(eventArgs);
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ConsoleManager.SetConsoleColor(ConsoleColor.Gray);
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}
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private void Log(LogEventArgs eventArgs)
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{
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// Special case: if message comes from Unity log, it's already logged by Unity, in which case
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// we replay it only in the visible console
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if (eventArgs.Source is UnityLogSource)
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ConsoleManager.ConsoleStream?.Write(eventArgs.ToStringLine());
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else
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Console.Write(eventArgs.ToStringLine());
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}
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public void Dispose() { }
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private static readonly ConfigEntry<LogLevel> ConfigConsoleDisplayedLevel = ConfigFile.CoreConfig.Bind(
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