More text able to be loaded and translated

This commit is contained in:
Bepis committed 2018-02-17 21:53:26 +11:00
1 parent 3292e5b713
commit a810d4ab7a
3 files changed
+33 -10

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@@ -61,6 +61,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="DynamicTranslator.cs" />
<Compile Include="Hooks.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
@@ -38,11 +38,18 @@ namespace DynamicTranslationLoader
var harmony = HarmonyInstance.Create("com.bepis.bepinex.dynamictranslationloader");
MethodInfo original = AccessTools.Property(typeof(TMP_Text), "text").GetSetMethod();
HarmonyMethod prefix = new HarmonyMethod(typeof(DynamicTranslator).GetMethod("LabelTextHook"));
HarmonyMethod prefix = new HarmonyMethod(typeof(Hooks).GetMethod("LabelTextHook"));
harmony.Patch(original, prefix, null);
original = AccessTools.Method(typeof(TMP_Text), "SetText", new[] { typeof(string) });
prefix = new HarmonyMethod(typeof(Hooks).GetMethod("SetTextHook"));
harmony.Patch(original, prefix, null);
}
@@ -51,9 +58,9 @@ namespace DynamicTranslationLoader
TranslateAll();
}
void OnUpdate()
void Update()
{
if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f10")))
if (UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.F10))
{
Dump();
Console.WriteLine($"Text dumped to \"{Path.GetFullPath("dumped-tl.txt")}\"");
@@ -62,7 +69,7 @@ namespace DynamicTranslationLoader
void TranslateAll()
{
foreach (TextMeshProUGUI gameObject in GameObject.FindObjectsOfType<TextMeshProUGUI>())
foreach (TextMeshProUGUI gameObject in Resources.FindObjectsOfTypeAll<TextMeshProUGUI>())
{
//gameObject.text = "Harsh is shit";
@@ -91,7 +98,7 @@ namespace DynamicTranslationLoader
File.WriteAllText("dumped-tl.txt", output);
}
static string Translate(string input)
public static string Translate(string input)
{
if (translations.ContainsKey(input))
return translations[input];
@@ -101,10 +108,5 @@ namespace DynamicTranslationLoader
return input;
}
public static void LabelTextHook(ref string value)
{
value = Translate(value);
}
}
}
+20
View File
@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DynamicTranslationLoader
{
public static class Hooks
{
public static void LabelTextHook(ref string value)
{
value = DynamicTranslator.Translate(value);
}
public static void SetTextHook(ref string text)
{
text = DynamicTranslator.Translate(text);
}
}
}