Initial resource redirector class

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Bepis committed 2018-02-18 10:32:04 +11:00
1 parent 5e00874b6d
commit 90e6812f2d
5 files changed
+131 -2

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@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15 # Visual Studio 15
VisualStudioVersion = 15.0.26228.9 VisualStudioVersion = 15.0.27130.2027
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx", "BepInEx\BepInEx.csproj", "{4FFBA620-F5ED-47F9-B90C-DAD1316FD9B9}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx", "BepInEx\BepInEx.csproj", "{4FFBA620-F5ED-47F9-B90C-DAD1316FD9B9}"
EndProject EndProject
@@ -23,6 +23,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SliderUnlocker", "Plugins\S
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Screencap", "Plugins\Screencap\Screencap.csproj", "{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Screencap", "Plugins\Screencap\Screencap.csproj", "{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ResourceRedirector", "Plugins\ResourceRedirector\ResourceRedirector.csproj", "{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}"
EndProject
Global Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution GlobalSection(SharedMSBuildProjectFiles) = preSolution
BepInEx.Common\BepInEx.Common.projitems*{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}*SharedItemsImports = 4 BepInEx.Common\BepInEx.Common.projitems*{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}*SharedItemsImports = 4
@@ -66,6 +68,10 @@ Global
{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Debug|Any CPU.Build.0 = Debug|Any CPU {6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.ActiveCfg = Release|Any CPU {6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.Build.0 = Release|Any CPU {6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.Build.0 = Release|Any CPU
{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@@ -77,6 +83,7 @@ Global
{6809B5DC-358C-45C5-B04C-0B7027596A8B} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF} {6809B5DC-358C-45C5-B04C-0B7027596A8B} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
{9DB058D4-CF5A-4280-9150-A62C22FC3CB0} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF} {9DB058D4-CF5A-4280-9150-A62C22FC3CB0} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
{6A9D08C0-4482-4D1A-9368-9F41B7126F9E} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF} {6A9D08C0-4482-4D1A-9368-9F41B7126F9E} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {55AC11EF-F568-4C79-A356-7ED9510145B1} SolutionGuid = {55AC11EF-F568-4C79-A356-7ED9510145B1}
+2 -1
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@@ -36,6 +36,7 @@
</Reference> </Reference>
<Reference Include="Assembly-CSharp-firstpass"> <Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\lib\Assembly-CSharp-firstpass.dll</HintPath> <HintPath>..\..\lib\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
@@ -60,4 +61,4 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ResourceRedirector")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ResourceRedirector")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("3ea76ca3-45b6-4a1a-b04f-7a1a8c978af6")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,21 @@
using BepInEx;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine.SceneManagement;
namespace ResourceRedirector
{
public class ResourceRedirector : BaseUnityPlugin
{
public override string Name => "Resource Redirector";
protected override void LevelFinishedLoading(Scene scene, LoadSceneMode mode)
{
}
}
}
@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ResourceRedirector</RootNamespace>
<AssemblyName>ResourceRedirector</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>K:\BepInEx\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>K:\BepInEx\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\lib\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ResourceRedirector.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
<Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
<Name>BepInEx</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>