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Initial resource redirector class
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@@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.26228.9
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VisualStudioVersion = 15.0.27130.2027
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx", "BepInEx\BepInEx.csproj", "{4FFBA620-F5ED-47F9-B90C-DAD1316FD9B9}"
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EndProject
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@@ -23,6 +23,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SliderUnlocker", "Plugins\S
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Screencap", "Plugins\Screencap\Screencap.csproj", "{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ResourceRedirector", "Plugins\ResourceRedirector\ResourceRedirector.csproj", "{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}"
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EndProject
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Global
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GlobalSection(SharedMSBuildProjectFiles) = preSolution
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BepInEx.Common\BepInEx.Common.projitems*{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}*SharedItemsImports = 4
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@@ -66,6 +68,10 @@ Global
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{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.Build.0 = Release|Any CPU
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{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -77,6 +83,7 @@ Global
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{6809B5DC-358C-45C5-B04C-0B7027596A8B} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
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{9DB058D4-CF5A-4280-9150-A62C22FC3CB0} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
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{6A9D08C0-4482-4D1A-9368-9F41B7126F9E} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
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{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {55AC11EF-F568-4C79-A356-7ED9510145B1}
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@@ -36,6 +36,7 @@
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\..\lib\Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@@ -60,4 +61,4 @@
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("ResourceRedirector")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("ResourceRedirector")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("3ea76ca3-45b6-4a1a-b04f-7a1a8c978af6")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -0,0 +1,21 @@
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using BepInEx;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine.SceneManagement;
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namespace ResourceRedirector
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{
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public class ResourceRedirector : BaseUnityPlugin
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{
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public override string Name => "Resource Redirector";
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protected override void LevelFinishedLoading(Scene scene, LoadSceneMode mode)
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{
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}
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}
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}
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@@ -0,0 +1,64 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ResourceRedirector</RootNamespace>
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<AssemblyName>ResourceRedirector</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>K:\BepInEx\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>K:\BepInEx\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\lib\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\lib\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ResourceRedirector.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
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<Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
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<Name>BepInEx</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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