Screenshot manager plugin

This commit is contained in:
Bepis committed 2018-02-16 00:23:25 +11:00
1 parent 6423eb583f
commit 89c11bff4e
5 files changed
+170 -5

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+7
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@@ -21,6 +21,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ColorCorrector", "Plugins\C
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SliderUnlocker", "Plugins\SliderUnlocker\SliderUnlocker.csproj", "{9DB058D4-CF5A-4280-9150-A62C22FC3CB0}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SliderUnlocker", "Plugins\SliderUnlocker\SliderUnlocker.csproj", "{9DB058D4-CF5A-4280-9150-A62C22FC3CB0}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Screencap", "Plugins\Screencap\Screencap.csproj", "{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}"
EndProject
Global Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution GlobalSection(SharedMSBuildProjectFiles) = preSolution
BepInEx.Common\BepInEx.Common.projitems*{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}*SharedItemsImports = 4 BepInEx.Common\BepInEx.Common.projitems*{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}*SharedItemsImports = 4
@@ -60,6 +62,10 @@ Global
{9DB058D4-CF5A-4280-9150-A62C22FC3CB0}.Debug|Any CPU.Build.0 = Debug|Any CPU {9DB058D4-CF5A-4280-9150-A62C22FC3CB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9DB058D4-CF5A-4280-9150-A62C22FC3CB0}.Release|Any CPU.ActiveCfg = Release|Any CPU {9DB058D4-CF5A-4280-9150-A62C22FC3CB0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9DB058D4-CF5A-4280-9150-A62C22FC3CB0}.Release|Any CPU.Build.0 = Release|Any CPU {9DB058D4-CF5A-4280-9150-A62C22FC3CB0}.Release|Any CPU.Build.0 = Release|Any CPU
{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@@ -70,6 +76,7 @@ Global
{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF} {C42BD13E-B5E4-4B73-B21B-E34B9DFA9108} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
{6809B5DC-358C-45C5-B04C-0B7027596A8B} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF} {6809B5DC-358C-45C5-B04C-0B7027596A8B} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
{9DB058D4-CF5A-4280-9150-A62C22FC3CB0} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF} {9DB058D4-CF5A-4280-9150-A62C22FC3CB0} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
{6A9D08C0-4482-4D1A-9368-9F41B7126F9E} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {55AC11EF-F568-4C79-A356-7ED9510145B1} SolutionGuid = {55AC11EF-F568-4C79-A356-7ED9510145B1}
@@ -53,11 +53,7 @@ namespace DynamicTranslationLoader
void OnUpdate() void OnUpdate()
{ {
if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f9"))) if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f10")))
{
TranslateAll();
}
else if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f10")))
{ {
Dump(); Dump();
Console.WriteLine($"Text dumped to \"{Path.GetFullPath("dumped-tl.txt")}\""); Console.WriteLine($"Text dumped to \"{Path.GetFullPath("dumped-tl.txt")}\"");
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Screencap")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Screencap")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("6a9d08c0-4482-4d1a-9368-9f41b7126f9e")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Screencap</RootNamespace>
<AssemblyName>Screencap</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>D:\koikatu\BepInEx\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>D:\koikatu\BepInEx\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ScreenshotManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
<Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
<Name>BepInEx</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
+72
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@@ -0,0 +1,72 @@
using BepInEx;
using BepInEx.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Screencap
{
public class ScreenshotManager : BaseUnityPlugin
{
public override string Name => "Screenshot Manager";
private string screenshotDir = Utility.CombinePaths(Utility.ExecutingDirectory, "UserData", "cap");
public ScreenshotManager()
{
if (!Directory.Exists(screenshotDir))
Directory.CreateDirectory(screenshotDir);
}
void LateUpdate()
{
if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f9")))
{
string filename = Path.Combine(screenshotDir, $"Koikatsu -{DateTime.Now.ToString("yyyy-mm-dd-HH-mm-ss")}.png");
TakeScreenshot(filename);
}
else if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f11")))
{
string filename = Path.Combine(screenshotDir, $"Koikatsu Char-{DateTime.Now.ToString("yyyy-mm-dd-HH-mm-ss")}.png");
TakeCharScreenshot(filename);
}
}
void TakeScreenshot(string filename)
{
UnityEngine.Application.CaptureScreenshot(filename);
Console.WriteLine($"Screenshot saved to {filename}");
}
void TakeCharScreenshot(string filename)
{
Camera.main.backgroundColor = Color.clear;
var tex = RenderCamera(Camera.main);
File.WriteAllBytes(filename, tex.EncodeToPNG());
Destroy(tex);
Console.WriteLine($"Character screenshot saved to {filename}");
}
Texture2D RenderCamera(Camera cam)
{
float oldaspect = cam.aspect;
cam.targetTexture = new RenderTexture(1024, 1024, 32); //((int)cam.pixelRect.width, (int)cam.pixelRect.height, 32);
cam.aspect = cam.targetTexture.width / (float)cam.targetTexture.height;
RenderTexture currentRT = RenderTexture.active;
RenderTexture.active = cam.targetTexture;
cam.Render();
Texture2D image = new Texture2D(cam.targetTexture.width, cam.targetTexture.height);
image.ReadPixels(new Rect(0, 0, cam.targetTexture.width, cam.targetTexture.height), 0, 0);
image.Apply();
RenderTexture.active = currentRT;
Destroy(cam.targetTexture);
cam.targetTexture = null;
cam.aspect = oldaspect;
return image;
}
}
}