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https://github.com/BepInEx/BepInEx.git
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Screenshot manager plugin
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commit
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5 files changed
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@@ -21,6 +21,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ColorCorrector", "Plugins\C
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SliderUnlocker", "Plugins\SliderUnlocker\SliderUnlocker.csproj", "{9DB058D4-CF5A-4280-9150-A62C22FC3CB0}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Screencap", "Plugins\Screencap\Screencap.csproj", "{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}"
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EndProject
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Global
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GlobalSection(SharedMSBuildProjectFiles) = preSolution
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BepInEx.Common\BepInEx.Common.projitems*{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}*SharedItemsImports = 4
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@@ -60,6 +62,10 @@ Global
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{9DB058D4-CF5A-4280-9150-A62C22FC3CB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9DB058D4-CF5A-4280-9150-A62C22FC3CB0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9DB058D4-CF5A-4280-9150-A62C22FC3CB0}.Release|Any CPU.Build.0 = Release|Any CPU
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{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -70,6 +76,7 @@ Global
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{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
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{6809B5DC-358C-45C5-B04C-0B7027596A8B} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
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{9DB058D4-CF5A-4280-9150-A62C22FC3CB0} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
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{6A9D08C0-4482-4D1A-9368-9F41B7126F9E} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {55AC11EF-F568-4C79-A356-7ED9510145B1}
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@@ -53,11 +53,7 @@ namespace DynamicTranslationLoader
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void OnUpdate()
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{
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if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f9")))
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{
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TranslateAll();
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}
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else if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f10")))
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if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f10")))
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{
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Dump();
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Console.WriteLine($"Text dumped to \"{Path.GetFullPath("dumped-tl.txt")}\"");
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Screencap")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Screencap")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("6a9d08c0-4482-4d1a-9368-9f41b7126f9e")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -0,0 +1,54 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Screencap</RootNamespace>
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<AssemblyName>Screencap</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>D:\koikatu\BepInEx\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>D:\koikatu\BepInEx\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ScreenshotManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
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<Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
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<Name>BepInEx</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -0,0 +1,72 @@
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using BepInEx;
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using BepInEx.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Screencap
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{
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public class ScreenshotManager : BaseUnityPlugin
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{
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public override string Name => "Screenshot Manager";
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private string screenshotDir = Utility.CombinePaths(Utility.ExecutingDirectory, "UserData", "cap");
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public ScreenshotManager()
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{
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if (!Directory.Exists(screenshotDir))
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Directory.CreateDirectory(screenshotDir);
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}
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void LateUpdate()
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{
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if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f9")))
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{
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string filename = Path.Combine(screenshotDir, $"Koikatsu -{DateTime.Now.ToString("yyyy-mm-dd-HH-mm-ss")}.png");
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TakeScreenshot(filename);
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}
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else if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f11")))
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{
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string filename = Path.Combine(screenshotDir, $"Koikatsu Char-{DateTime.Now.ToString("yyyy-mm-dd-HH-mm-ss")}.png");
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TakeCharScreenshot(filename);
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}
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}
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void TakeScreenshot(string filename)
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{
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UnityEngine.Application.CaptureScreenshot(filename);
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Console.WriteLine($"Screenshot saved to {filename}");
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}
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void TakeCharScreenshot(string filename)
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{
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Camera.main.backgroundColor = Color.clear;
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var tex = RenderCamera(Camera.main);
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File.WriteAllBytes(filename, tex.EncodeToPNG());
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Destroy(tex);
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Console.WriteLine($"Character screenshot saved to {filename}");
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}
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Texture2D RenderCamera(Camera cam)
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{
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float oldaspect = cam.aspect;
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cam.targetTexture = new RenderTexture(1024, 1024, 32); //((int)cam.pixelRect.width, (int)cam.pixelRect.height, 32);
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cam.aspect = cam.targetTexture.width / (float)cam.targetTexture.height;
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RenderTexture currentRT = RenderTexture.active;
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RenderTexture.active = cam.targetTexture;
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cam.Render();
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Texture2D image = new Texture2D(cam.targetTexture.width, cam.targetTexture.height);
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image.ReadPixels(new Rect(0, 0, cam.targetTexture.width, cam.targetTexture.height), 0, 0);
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image.Apply();
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RenderTexture.active = currentRT;
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Destroy(cam.targetTexture);
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cam.targetTexture = null;
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cam.aspect = oldaspect;
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return image;
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}
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}
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}
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