Use an ingame developer console

This commit is contained in:
Bepis committed 2018-02-19 20:11:29 +11:00
1 parent 5be1da2fec
commit 8370eb0967
9 files changed
+237 -25

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+7
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@@ -25,6 +25,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Screencap", "Plugins\Screen
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ResourceRedirector", "Plugins\ResourceRedirector\ResourceRedirector.csproj", "{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DeveloperConsole", "Plugins\DeveloperConsole\DeveloperConsole.csproj", "{434F00D0-BD2A-4C81-A2FE-8DBFBBD9D9AB}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
BepInEx.Common\BepInEx.Common.projitems*{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}*SharedItemsImports = 4
@@ -72,6 +74,10 @@ Global
{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Release|Any CPU.Build.0 = Release|Any CPU
{434F00D0-BD2A-4C81-A2FE-8DBFBBD9D9AB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{434F00D0-BD2A-4C81-A2FE-8DBFBBD9D9AB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{434F00D0-BD2A-4C81-A2FE-8DBFBBD9D9AB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{434F00D0-BD2A-4C81-A2FE-8DBFBBD9D9AB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -84,6 +90,7 @@ Global
{9DB058D4-CF5A-4280-9150-A62C22FC3CB0} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
{6A9D08C0-4482-4D1A-9368-9F41B7126F9E} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
{434F00D0-BD2A-4C81-A2FE-8DBFBBD9D9AB} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {55AC11EF-F568-4C79-A356-7ED9510145B1}
+32 -19
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@@ -17,37 +17,50 @@ namespace BepInEx
public static List<BaseUnityPlugin> Plugins { get; protected set; } = new List<BaseUnityPlugin>();
public static GameObject ManagerObject { get; protected set; } = new GameObject("BepInEx_Manager");
public delegate void EntryLoggedEventHandler(string entry, bool show = false);
public static event EntryLoggedEventHandler EntryLogged;
public static void Log(string entry, bool show = false)
{
EntryLogged?.Invoke(entry, show);
}
public static void Initialize()
{
if (loaded)
return;
UnityInjector.ConsoleUtil.ConsoleWindow.Attach();
Console.WriteLine("Chainloader started");
UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
if (Directory.Exists(Utility.PluginsDirectory))
try
{
var pluginTypes = LoadTypes<BaseUnityPlugin>(Utility.PluginsDirectory);
UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
//UnityInjector.ConsoleUtil.ConsoleEncoding.ConsoleCodePage = 932;
Console.WriteLine($"{pluginTypes.Count()} plugins found");
foreach (Type t in pluginTypes)
if (Directory.Exists(Utility.PluginsDirectory))
{
var plugin = (BaseUnityPlugin)ManagerObject.AddComponent(t);
Plugins.Add(plugin);
Console.WriteLine($"Loaded [{plugin.Name}]");
var pluginTypes = LoadTypes<BaseUnityPlugin>(Utility.PluginsDirectory);
//Log($"{pluginTypes.Count()} plugins found");
foreach (Type t in pluginTypes)
{
var plugin = (BaseUnityPlugin)ManagerObject.AddComponent(t);
Plugins.Add(plugin);
//Log($"Loaded [{plugin.Name}]");
}
}
}
else
catch (Exception ex)
{
Console.WriteLine("Plugins directory not found, skipping");
}
UnityInjector.ConsoleUtil.ConsoleWindow.Attach();
//UnityInjector.ConsoleUtil.ConsoleEncoding.ConsoleCodePage = 932;
Console.WriteLine("Error occurred starting the game");
Console.WriteLine(ex.ToString());
}
loaded = true;
}
+1 -1
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@@ -45,7 +45,7 @@ namespace ColorCorrector
void OnGUI()
{
if (showingUI)
UI = GUI.Window(0, UI, WindowFunction, "Filter settings");
UI = GUI.Window(Name.GetHashCode() + 0, UI, WindowFunction, "Filter settings");
}
void WindowFunction(int windowID)
@@ -0,0 +1,96 @@
using BepInEx;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace DeveloperConsole
{
public class DeveloperConsole : BaseUnityPlugin
{
public override string Name => "Developer Console";
private Rect UI = new Rect(20, 20, 400, 200);
bool showingUI = false;
string TotalLog = "";
int showCounter = 0;
string TotalShowingLog = "";
public DeveloperConsole()
{
Chainloader.EntryLogged += (log, show) =>
{
string current = $"{TotalLog}\r\n{log}";
if (current.Length > 400)
{
current = current.Remove(0, 200);
}
TotalLog = current;
if (show)
{
if (showCounter == 0)
TotalShowingLog = "";
showCounter = 400;
TotalShowingLog = $"{TotalShowingLog}\r\n{log}";
}
};
}
void Update()
{
if (UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.F12))
{
showingUI = !showingUI;
}
}
void OnGUI()
{
ShowLog();
if (showingUI)
UI = GUI.Window(Name.GetHashCode() + 0, UI, WindowFunction, "Developer Console");
}
void ShowLog()
{
if (showCounter != 0)
{
showCounter--;
GUI.Label(new Rect(40, 0, 600, 160), TotalShowingLog, new GUIStyle
{
alignment = TextAnchor.UpperLeft,
fontSize = 26,
normal = new GUIStyleState
{
textColor = Color.white
}
});
}
}
void WindowFunction(int windowID)
{
GUI.Label(new Rect(10, 40, 380, 160), TotalLog, new GUIStyle
{
alignment = TextAnchor.LowerLeft,
wordWrap = true,
normal = new GUIStyleState
{
textColor = Color.white
}
});
GUI.DragWindow();
}
}
}
@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{434F00D0-BD2A-4C81-A2FE-8DBFBBD9D9AB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DeveloperConsole</RootNamespace>
<AssemblyName>DeveloperConsole</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>K:\BepInEx\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>K:\BepInEx\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="DeveloperConsole.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
<Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
<Name>BepInEx</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DeveloperConsole")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DeveloperConsole")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("434f00d0-bd2a-4c81-a2fe-8dbfbbd9d9ab")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -63,7 +63,7 @@ namespace DynamicTranslationLoader
if (UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.F10))
{
Dump();
Console.WriteLine($"Text dumped to \"{Path.GetFullPath("dumped-tl.txt")}\"");
Chainloader.Log($"Text dumped to \"{Path.GetFullPath("dumped-tl.txt")}\"", true);
}
}
@@ -78,9 +78,9 @@ namespace ResourceRedirector
if (!File.Exists(path))
return;
Console.WriteLine($"Loading {path}");
Chainloader.Log($"Loading {path}");
path = $"file://{path.Replace('\\', '/')}";
+2 -2
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@@ -44,7 +44,7 @@ namespace Screencap
{
UnityEngine.Application.CaptureScreenshot(filename);
Illusion.Game.Utils.Sound.Play(SystemSE.photo);
Console.WriteLine($"Screenshot saved to {filename}");
Chainloader.Log($"Screenshot saved to {filename}", true);
}
void TakeCharScreenshot(string filename)
@@ -54,7 +54,7 @@ namespace Screencap
File.WriteAllBytes(filename, tex.EncodeToPNG());
Destroy(tex);
Illusion.Game.Utils.Sound.Play(SystemSE.photo);
Console.WriteLine($"Character screenshot saved to {filename}");
Chainloader.Log($"Character screenshot saved to {filename}", true);
}
Texture2D RenderCamera(Camera cam)