Fix random access denied on solution build

This commit is contained in:
ghorsington committed 2021-10-03 18:15:57 +03:00
1 parent fcd52420e5
commit 7e904152b9
3 files changed
+4 -5

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@@ -4,10 +4,9 @@
<TargetFrameworks>net35;netstandard2.0;netstandard2.1</TargetFrameworks>
<AssemblyTitle>BepInEx.Preloader.Core</AssemblyTitle>
<Product>BepInEx.Preloader.Core</Product>
<OutputPath>..\bin\Core\$(TargetFramework)</OutputPath>
<DocumentationFile>$(OutputPath)\BepInEx.Preloader.Core.xml</DocumentationFile>
<OutputPath>..\bin\Core</OutputPath>
<DocumentationFile>$(OutputPath)\$(TargetFramework)\BepInEx.Preloader.Core.xml</DocumentationFile>
<LangVersion>9</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
@@ -4,12 +4,12 @@
<AssemblyTitle>BepInEx.Preloader.Unity</AssemblyTitle>
<Product>BepInEx.Preloader.Unity</Product>
<LangVersion>9</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'net35'">
<!-- Output only net35 version to distribution; netstadnard is only used for generating NuGet package -->
<OutputPath>..\bin\Unity\</OutputPath>
<DocumentationFile>$(OutputPath)\BepInEx.Preloader.Unity.xml</DocumentationFile>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
+1 -1
View File
@@ -5,12 +5,12 @@
<AssemblyTitle>BepInEx.Unity</AssemblyTitle>
<Product>BepInEx.Unity</Product>
<LangVersion>9</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'net35'">
<!-- Output only net35 version to distribution; netstadnard is only used for generating NuGet package -->
<OutputPath>..\bin\Unity\</OutputPath>
<DocumentationFile>$(OutputPath)\BepInEx.Unity.xml</DocumentationFile>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>