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https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
Don't apply HideAndDontSave by default; add HideManagerGameObject config
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2 files changed
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@@ -6,6 +6,7 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Text.RegularExpressions;
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using HarmonyLib;
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using Mono.Cecil;
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@@ -293,7 +294,8 @@ namespace BepInEx.Bootstrap
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Logger.LogMessage("Chainloader started");
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ManagerObject = new GameObject("BepInEx_Manager");
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ManagerObject.hideFlags = HideFlags.HideAndDontSave;
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if (ConfigHideBepInExGOs.Value)
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ManagerObject.hideFlags = HideFlags.HideAndDontSave;
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UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
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@@ -463,7 +465,15 @@ namespace BepInEx.Bootstrap
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}
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#region Config
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internal static readonly ConfigEntry<bool> ConfigHideBepInExGOs = ConfigFile.CoreConfig.Bind(
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"Chainloader", "HideManagerGameObject",
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false,
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new StringBuilder()
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.AppendLine("If enabled, hides BepInEx Manager GameObject from Unity.")
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.AppendLine("This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.")
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.AppendLine("Use this only if you know what this option means, as it can affect functionality of some older plugins.")
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.ToString());
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private static readonly ConfigEntry<bool> ConfigUnityLogging = ConfigFile.CoreConfig.Bind(
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"Logging", "UnityLogListening",
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@@ -4,6 +4,7 @@ using System.ComponentModel;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using BepInEx.Bootstrap;
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using BepInEx.Logging;
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using UnityEngine;
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@@ -33,7 +34,8 @@ namespace BepInEx
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internal static void Initialize()
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{
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var go = new GameObject("BepInEx_ThreadingHelper");
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go.hideFlags = HideFlags.HideAndDontSave;
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if (Chainloader.ConfigHideBepInExGOs.Value)
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go.hideFlags = HideFlags.HideAndDontSave;
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DontDestroyOnLoad(go);
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Instance = go.AddComponent<ThreadingHelper>();
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}
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