mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
Implemented an advanced plugin loader
This commit is contained in:
1 parent
849e722c1a
commit
53bc809afa
29 files changed
+522
-354
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
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<HasSharedItems>true</HasSharedItems>
|
||||
<SharedGUID>d8deeef7-28f5-4f13-a004-c581ce051cdc</SharedGUID>
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</PropertyGroup>
|
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<PropertyGroup Label="Configuration">
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<Import_RootNamespace>BepInEx.Common</Import_RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="$(MSBuildThisFileDirectory)Utility.cs" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<PropertyGroup Label="Globals">
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<ProjectGuid>d8deeef7-28f5-4f13-a004-c581ce051cdc</ProjectGuid>
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
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<PropertyGroup />
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<Import Project="BepInEx.Common.projitems" Label="Shared" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
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</Project>
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@@ -5,7 +5,7 @@ using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace BepInEx
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namespace BepInEx.Common
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{
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public static class Utility
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{
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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</configuration>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2"/></startup>
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</configuration>
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@@ -11,16 +11,18 @@
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>M:\koikatu\KoikatuTrial_Data\Managed\</OutputPath>
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<OutputPath>D:\koikatu\KoikatuTrial_Data\Managed\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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@@ -30,6 +32,7 @@
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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@@ -48,15 +51,10 @@
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Internal\TitleScenePlugin.cs" />
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<Compile Include="Internal\ExitScenePlugin.cs" />
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<Compile Include="Internal\SliderPlugin.cs" />
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<Compile Include="IPatchPlugin.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@@ -65,5 +63,6 @@
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<None Include="App.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="..\BepInEx.Common\BepInEx.Common.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Mono.Cecil;
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namespace BepInEx.Patcher
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@@ -1,23 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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namespace BepInEx.Patcher.Internal
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{
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public class ExitScenePlugin : IPatchPlugin
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{
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public void Patch(AssemblyDefinition assembly)
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{
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TypeDefinition exitScene = assembly.MainModule.Types.First(x => x.Name == "ExitScene");
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var startExit = exitScene.Methods.First(x => x.Name == "Start");
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var IL = startExit.Body.GetILProcessor();
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IL.Replace(startExit.Body.Instructions[26], IL.Create(OpCodes.Ldstr, "Do you want to exit the character maker?"));
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}
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}
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}
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@@ -1,32 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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namespace BepInEx.Patcher.Internal
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{
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public class SliderPlugin : IPatchPlugin
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{
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public void Patch(AssemblyDefinition assembly)
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{
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TypeDefinition customBase = assembly.MainModule.Types.First(x => x.Name == "CustomBase");
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var methods = customBase.Methods;
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var convertTextFromRate = methods.First(x => x.Name == "ConvertTextFromRate");
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var IL = convertTextFromRate.Body.GetILProcessor();
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IL.Replace(convertTextFromRate.Body.Instructions[0], IL.Create(OpCodes.Ldc_I4, -0));
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IL.Replace(convertTextFromRate.Body.Instructions[2], IL.Create(OpCodes.Ldc_I4, 200));
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var convertRateFromText = methods.First(x => x.Name == "ConvertRateFromText");
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IL = convertRateFromText.Body.GetILProcessor();
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IL.Replace(convertRateFromText.Body.Instructions[11], IL.Create(OpCodes.Ldc_I4, -0));
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IL.Replace(convertRateFromText.Body.Instructions[13], IL.Create(OpCodes.Ldc_I4, 200));
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}
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}
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}
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@@ -1,40 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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namespace BepInEx.Patcher.Internal
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{
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public class TitleScenePlugin : IPatchPlugin
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{
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public void Patch(AssemblyDefinition assembly)
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{
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TypeDefinition CustomTrialTitle = assembly.MainModule.Types.First(x => x.Name == "CustomTrialTitle");
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var enter = CustomTrialTitle.Methods.First(x => x.Name == "Enter");
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var IL = enter.Body.GetILProcessor();
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//IL.Replace(enter.Body.Instructions[32], IL.Create(OpCodes.Ldstr, "Title"));
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IL.Replace(enter.Body.Instructions[15], IL.Create(OpCodes.Ldstr, "Title"));
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var lambda = (MethodDefinition)enter.Body.Instructions[45].Operand;
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var onCustom = CustomTrialTitle.Methods.First(x => x.Name == "OnCustom");
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onCustom.Body.Instructions[1].Operand = "Title";
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IL = lambda.Body.GetILProcessor();
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var method = (GenericInstanceMethod)lambda.Body.Instructions[2].Operand;
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method.GenericArguments[0] = assembly.MainModule.Types.First(x => x.Name == "TitleScene");
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//IL.Remove(lambda.Body.Instructions[1]);
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//IL.Remove(lambda.Body.Instructions[0]);
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//IL.InsertBefore(lambda.Body.Instructions[0], IL.Create(OpCodes.Ldstr, "Title"));
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}
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}
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}
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@@ -1,12 +1,12 @@
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using BepInEx.Patcher.Internal;
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using BepInEx.Common;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace BepInEx.Patcher
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{
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@@ -39,6 +39,8 @@ namespace BepInEx.Patcher
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if (!File.Exists(unityOriginalDLL))
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File.Copy(unityOutputDLL, unityOriginalDLL);
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Assembly.LoadFile(unityOriginalDLL);
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string tmOutputDLL = Path.GetFullPath("TextMeshPro-1.0.55.56.0b12.dll");
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if (!File.Exists(tmOutputDLL))
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@@ -47,6 +49,7 @@ namespace BepInEx.Patcher
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string tmOriginalDLL = Path.GetFullPath("TextMeshPro-1.0.55.56.0b12.dll.bak");
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if (!File.Exists(tmOriginalDLL))
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File.Copy(tmOutputDLL, tmOriginalDLL);
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string injectedDLL = Path.GetFullPath("BepInEx.dll");
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@@ -77,11 +80,7 @@ namespace BepInEx.Patcher
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InjectAssembly(assembly, unity, tm, injected);
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IPatchPlugin exitScene = new ExitScenePlugin();
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exitScene.Patch(assembly);
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assembly.Write(assemblyDLL);
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unity.Write(unityOutputDLL);
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+33
-1
@@ -1,13 +1,28 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
|
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VisualStudioVersion = 15.0.27130.2027
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VisualStudioVersion = 15.0.26228.9
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MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx", "BepInEx\BepInEx.csproj", "{4FFBA620-F5ED-47F9-B90C-DAD1316FD9B9}"
|
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EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx.Patcher", "BepInEx.Patcher\BepInEx.Patcher.csproj", "{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}"
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EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Plugins", "Plugins", "{FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}"
|
||||
EndProject
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "BepInEx.Common", "BepInEx.Common\BepInEx.Common.shproj", "{D8DEEEF7-28F5-4F13-A004-C581CE051CDC}"
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EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DynamicTranslationLoader", "Plugins\DynamicTranslationLoader\DynamicTranslationLoader.csproj", "{6FE9DE86-F466-49FD-BCCA-ADD512C8DCE8}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "InputUnlocker", "Plugins\InputUnlocker\InputUnlocker.csproj", "{379BA41B-9944-4B5A-8732-EEBAA7F05B04}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SceneDumper", "Plugins\SceneDumper\SceneDumper.csproj", "{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108}"
|
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EndProject
|
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Global
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GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
BepInEx.Common\BepInEx.Common.projitems*{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}*SharedItemsImports = 4
|
||||
BepInEx.Common\BepInEx.Common.projitems*{d8deeef7-28f5-4f13-a004-c581ce051cdc}*SharedItemsImports = 13
|
||||
BepInEx.Common\BepInEx.Common.projitems*{dc89f18b-235b-4c01-ab31-af40dce5c4c7}*SharedItemsImports = 4
|
||||
EndGlobalSection
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
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Release|Any CPU = Release|Any CPU
|
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@@ -21,10 +36,27 @@ Global
|
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{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{DC89F18B-235B-4C01-AB31-AF40DCE5C4C7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6FE9DE86-F466-49FD-BCCA-ADD512C8DCE8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6FE9DE86-F466-49FD-BCCA-ADD512C8DCE8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6FE9DE86-F466-49FD-BCCA-ADD512C8DCE8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6FE9DE86-F466-49FD-BCCA-ADD512C8DCE8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{379BA41B-9944-4B5A-8732-EEBAA7F05B04}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{379BA41B-9944-4B5A-8732-EEBAA7F05B04}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{379BA41B-9944-4B5A-8732-EEBAA7F05B04}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{379BA41B-9944-4B5A-8732-EEBAA7F05B04}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{6FE9DE86-F466-49FD-BCCA-ADD512C8DCE8} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
|
||||
{379BA41B-9944-4B5A-8732-EEBAA7F05B04} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
|
||||
{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {55AC11EF-F568-4C79-A356-7ED9510145B1}
|
||||
EndGlobalSection
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace BepInEx
|
||||
{
|
||||
public abstract class BaseUnityPlugin : MonoBehaviour
|
||||
{
|
||||
public abstract string Name { get; }
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
SceneManager.sceneLoaded += LevelFinishedLoading;
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
SceneManager.sceneLoaded -= LevelFinishedLoading;
|
||||
}
|
||||
|
||||
protected virtual void LevelFinishedLoading(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
+12
-42
@@ -13,61 +13,31 @@ namespace BepInEx
|
||||
//Adapted from https://github.com/Eusth/IPA/blob/0df8b1ecb87fdfc9e169365cb4a8fd5a909a2ad6/IllusionInjector/PluginComponent.cs
|
||||
public class BepInComponent : MonoBehaviour
|
||||
{
|
||||
IEnumerable<IUnityPlugin> Plugins;
|
||||
List<BaseUnityPlugin> Plugins;
|
||||
private bool quitting = false;
|
||||
|
||||
public static BepInComponent Create()
|
||||
public static GameObject Create()
|
||||
{
|
||||
return new GameObject("BepInEx_Manager").AddComponent<BepInComponent>();
|
||||
var obj = new GameObject("BepInEx_Manager");
|
||||
|
||||
var manager = obj.AddComponent<BepInComponent>();
|
||||
|
||||
manager.Plugins = new List<BaseUnityPlugin>();
|
||||
|
||||
foreach (Type t in Chainloader.Plugins)
|
||||
manager.Plugins.Add((BaseUnityPlugin)obj.AddComponent(t));
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
Plugins = Chainloader.Plugins;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
Console.WriteLine("Component ready");
|
||||
|
||||
foreach (IUnityPlugin plugin in Plugins)
|
||||
plugin.OnStart();
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
SceneManager.sceneLoaded += LevelFinishedLoading;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
SceneManager.sceneLoaded -= LevelFinishedLoading;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
foreach (IUnityPlugin plugin in Plugins)
|
||||
plugin.OnUpdate();
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
foreach (IUnityPlugin plugin in Plugins)
|
||||
plugin.OnLateUpdate();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
foreach (IUnityPlugin plugin in Plugins)
|
||||
plugin.OnFixedUpdate();
|
||||
}
|
||||
|
||||
void LevelFinishedLoading(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
foreach (IUnityPlugin plugin in Plugins)
|
||||
plugin.OnLevelFinishedLoading(scene, mode);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>M:\koikatu\KoikatuTrial_Data\Managed\</OutputPath>
|
||||
<OutputPath>D:\koikatu\KoikatuTrial_Data\Managed\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
@@ -27,7 +27,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<OutputPath>D:\koikatu\KoikatuTrial_Data\Managed\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
@@ -39,6 +39,7 @@
|
||||
<Reference Include="Assembly-CSharp-original, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\Assembly-CSharp-original.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
@@ -47,14 +48,17 @@
|
||||
<Reference Include="TextMeshPro-1.0.55.56.0b12, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine-original, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine-original.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -67,18 +71,13 @@
|
||||
<Compile Include="ConsoleUtil\Extensions.cs" />
|
||||
<Compile Include="ConsoleUtil\SafeConsole.cs" />
|
||||
<Compile Include="Chainloader.cs" />
|
||||
<Compile Include="Internal\DumpScenePlugin.cs" />
|
||||
<Compile Include="Internal\TranslationPlugin.cs" />
|
||||
<Compile Include="Internal\UnlockedInputPlugin.cs" />
|
||||
<Compile Include="ITranslationPlugin.cs" />
|
||||
<Compile Include="IUnityPlugin.cs" />
|
||||
<Compile Include="PluginLoader.cs" />
|
||||
<Compile Include="BaseUnityPlugin.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Utility.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\BepInEx.Common\BepInEx.Common.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
+47
-23
@@ -1,17 +1,20 @@
|
||||
using BepInEx.Internal;
|
||||
using BepInEx.Common;
|
||||
using ChaCustom;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BepInEx
|
||||
{
|
||||
public class Chainloader
|
||||
{
|
||||
static bool loaded = false;
|
||||
public static IEnumerable<IUnityPlugin> Plugins;
|
||||
public static IEnumerable<ITranslationPlugin> TLPlugins;
|
||||
public static IEnumerable<Type> Plugins;
|
||||
public static GameObject managerObject;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
@@ -21,37 +24,58 @@ namespace BepInEx
|
||||
UnityInjector.ConsoleUtil.ConsoleWindow.Attach();
|
||||
Console.WriteLine("Chainloader started");
|
||||
|
||||
TranslationPlugin translationPlugin = new TranslationPlugin();
|
||||
|
||||
Plugins = new List<IUnityPlugin>
|
||||
{
|
||||
new DumpScenePlugin(),
|
||||
new UnlockedInputPlugin(),
|
||||
translationPlugin
|
||||
};
|
||||
|
||||
TLPlugins = new List<ITranslationPlugin>
|
||||
{
|
||||
translationPlugin
|
||||
};
|
||||
|
||||
UnityInjector.ConsoleUtil.ConsoleWindow.Attach();
|
||||
UnityInjector.ConsoleUtil.ConsoleEncoding.ConsoleCodePage = 932;
|
||||
Plugins = LoadTypes<BaseUnityPlugin>(Utility.PluginsDirectory);
|
||||
|
||||
//UnityInjector.ConsoleUtil.ConsoleEncoding.ConsoleCodePage = 932;
|
||||
Console.WriteLine($"{Plugins.Count()} plugins loaded");
|
||||
|
||||
|
||||
BepInComponent.Create();
|
||||
managerObject = BepInComponent.Create();
|
||||
|
||||
loaded = true;
|
||||
}
|
||||
|
||||
public static string TextLoadedHook(string text)
|
||||
{
|
||||
foreach (var plugin in TLPlugins)
|
||||
if (plugin.TryTranslate(text, out string output))
|
||||
return output;
|
||||
//foreach (var plugin in TLPlugins)
|
||||
// if (plugin.TryTranslate(text, out string output))
|
||||
// return output;
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
public static ICollection<Type> LoadTypes<T>(string directory)
|
||||
{
|
||||
List<Type> types = new List<Type>();
|
||||
Type pluginType = typeof(T);
|
||||
|
||||
foreach (string dll in Directory.GetFiles(Path.GetFullPath(directory), "*.dll"))
|
||||
{
|
||||
try
|
||||
{
|
||||
AssemblyName an = AssemblyName.GetAssemblyName(dll);
|
||||
Assembly assembly = Assembly.Load(an);
|
||||
|
||||
foreach (Type type in assembly.GetTypes())
|
||||
{
|
||||
if (type.IsInterface || type.IsAbstract)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (type.BaseType == pluginType)
|
||||
types.Add(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (BadImageFormatException)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return types;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace BepInEx
|
||||
{
|
||||
public interface IUnityPlugin
|
||||
{
|
||||
void OnStart();
|
||||
|
||||
void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode);
|
||||
|
||||
|
||||
void OnUpdate();
|
||||
|
||||
void OnLateUpdate();
|
||||
|
||||
void OnFixedUpdate();
|
||||
}
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace BepInEx.Internal
|
||||
{
|
||||
class UnlockedInputPlugin : IUnityPlugin
|
||||
{
|
||||
public void OnStart()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
foreach (UnityEngine.UI.InputField gameObject in GameObject.FindObjectsOfType<UnityEngine.UI.InputField>())
|
||||
{
|
||||
gameObject.characterLimit = 99;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnFixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnLateUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
namespace BepInEx
|
||||
{
|
||||
public static class PluginLoader
|
||||
{
|
||||
public static ICollection<T> LoadPlugins<T>(string directory)
|
||||
{
|
||||
List<T> plugins = new List<T>();
|
||||
Type pluginType = typeof(T);
|
||||
|
||||
foreach (string dll in Directory.GetFiles(Path.GetFullPath(directory), "*.dll"))
|
||||
{
|
||||
try
|
||||
{
|
||||
AssemblyName an = AssemblyName.GetAssemblyName(dll);
|
||||
Assembly assembly = Assembly.Load(an);
|
||||
|
||||
foreach (Type type in assembly.GetTypes())
|
||||
{
|
||||
if (type.IsInterface || type.IsAbstract)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (type.GetInterface(pluginType.FullName) != null)
|
||||
{
|
||||
plugins.Add((T)Activator.CreateInstance(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (BadImageFormatException ex)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return plugins;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyFileVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net20" requireReinstallation="true" />
|
||||
</packages>
|
||||
@@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{6FE9DE86-F466-49FD-BCCA-ADD512C8DCE8}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>DynamicTranslationLoader</RootNamespace>
|
||||
<AssemblyName>DynamicTranslationLoader</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>D:\koikatu\KoikatuTrial_Data\Managed\BepInEx\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="TextMeshPro-1.0.55.56.0b12, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="DynamicTranslator.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
|
||||
<Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
|
||||
<Name>BepInEx</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
+12
-23
@@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using BepInEx;
|
||||
using BepInEx.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
@@ -8,14 +10,16 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace BepInEx.Internal
|
||||
namespace DynamicTranslationLoader
|
||||
{
|
||||
public class TranslationPlugin : ITranslationPlugin, IUnityPlugin
|
||||
public class DynamicTranslator : BaseUnityPlugin
|
||||
{
|
||||
Dictionary<string, string> translations = new Dictionary<string, string>();
|
||||
List<string> untranslated = new List<string>();
|
||||
|
||||
public TranslationPlugin()
|
||||
public override string Name => "Dynamic Translator";
|
||||
|
||||
public DynamicTranslator()
|
||||
{
|
||||
string[] translation = File.ReadAllLines(Utility.CombinePaths(Utility.ExecutingDirectory, "translation", "translation.txt"));
|
||||
|
||||
@@ -31,27 +35,12 @@ namespace BepInEx.Internal
|
||||
}
|
||||
}
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode)
|
||||
protected override void LevelFinishedLoading(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
Translate();
|
||||
}
|
||||
|
||||
public void OnFixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnLateUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnUpdate()
|
||||
void OnUpdate()
|
||||
{
|
||||
if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f9")))
|
||||
{
|
||||
@@ -74,7 +63,7 @@ namespace BepInEx.Internal
|
||||
gameObject.text = translations[gameObject.text];
|
||||
else
|
||||
if (!untranslated.Contains(gameObject.text))
|
||||
untranslated.Add(gameObject.text);
|
||||
untranslated.Add(gameObject.text);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,7 +79,7 @@ namespace BepInEx.Internal
|
||||
&& !text.Contains("Reset")
|
||||
&& !Regex.Replace(text, @"[\d-]", string.Empty).IsNullOrWhiteSpace()
|
||||
&& !translations.ContainsValue(text.Trim()))
|
||||
output += $"{text.Trim()}=\r\n";
|
||||
output += $"{text.Trim()}=\r\n";
|
||||
|
||||
File.WriteAllText("dumped-tl.txt", output);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("BaseTranslationLoader")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("BaseTranslationLoader")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("6fe9de86-f466-49fd-bcca-add512c8dce8")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,23 @@
|
||||
using BepInEx;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace InputUnlocker
|
||||
{
|
||||
class InputUnlocker : BaseUnityPlugin
|
||||
{
|
||||
public override string Name => "Input Length Unlocker";
|
||||
|
||||
protected override void LevelFinishedLoading(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
foreach (UnityEngine.UI.InputField gameObject in GameObject.FindObjectsOfType<UnityEngine.UI.InputField>())
|
||||
{
|
||||
gameObject.characterLimit = 99;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{379BA41B-9944-4B5A-8732-EEBAA7F05B04}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>InputUnlocker</RootNamespace>
|
||||
<AssemblyName>InputUnlocker</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>D:\koikatu\KoikatuTrial_Data\Managed\BepInEx\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="InputUnlocker.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
|
||||
<Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
|
||||
<Name>BepInEx</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("InputUnlocker")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("InputUnlocker")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("379ba41b-9944-4b5a-8732-eebaa7f05b04")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("SceneDumper")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("SceneDumper")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("c42bd13e-b5e4-4b73-b21b-e34b9dfa9108")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using BepInEx;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
@@ -8,40 +9,23 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace BepInEx.Internal
|
||||
namespace SceneDumper
|
||||
{
|
||||
class DumpScenePlugin : IUnityPlugin
|
||||
class SceneDumper : BaseUnityPlugin
|
||||
{
|
||||
public void OnStart()
|
||||
{
|
||||
public override string Name => "Scene Dumper";
|
||||
|
||||
}
|
||||
|
||||
public void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnFixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnLateUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnUpdate()
|
||||
void OnUpdate()
|
||||
{
|
||||
if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f8")))
|
||||
{
|
||||
//DumpScene();
|
||||
DumpScene();
|
||||
}
|
||||
}
|
||||
|
||||
static List<string> lines;
|
||||
|
||||
|
||||
public static void DumpScene()
|
||||
{
|
||||
lines = new List<string>();
|
||||
@@ -88,9 +72,9 @@ namespace BepInEx.Internal
|
||||
{
|
||||
string text = ((TextMeshProUGUI)component).text;
|
||||
|
||||
if (!text.IsNullOrWhiteSpace()
|
||||
if (text.Trim() != ""
|
||||
&& !text.Contains("Reset")
|
||||
&& !Regex.Replace(text, @"[\d-]", string.Empty).IsNullOrWhiteSpace())
|
||||
&& Regex.Replace(text, @"[\d-]", string.Empty).Trim() != "")
|
||||
{
|
||||
if (!lines.Contains(text))
|
||||
lines.Add(text);
|
||||
@@ -0,0 +1,64 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SceneDumper</RootNamespace>
|
||||
<AssemblyName>SceneDumper</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>D:\koikatu\KoikatuTrial_Data\Managed\BepInEx\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="TextMeshPro-1.0.55.56.0b12">
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="SceneDumper.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
|
||||
<Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
|
||||
<Name>BepInEx</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
Reference in new issue
Block a user