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Fix assembly resolving on locales in paths with non-ASCII chars
Rebase of d81aca7
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+3
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@@ -30,8 +30,10 @@ namespace BepInEx.Preloader.Unity
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{
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var assemblyName = new AssemblyName(args.Name);
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// Use parse assembly name on managed side because native GetName() can fail on some locales
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// if the game path has "exotic" characters
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var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
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.FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
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.FirstOrDefault(x => new AssemblyName(x.FullName).Name == assemblyName.Name);
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if (foundAssembly != null)
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return foundAssembly;
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