Unify Paths initializers; refactor preloader to unify build into one

This commit is contained in:
ghorsington committed 2019-06-16 18:59:18 +03:00
1 parent 363cdd5de1
commit 4206ddb8b5
1 file changed
+2 -4
+2 -4
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@@ -39,15 +39,13 @@ namespace BepInEx.Bootstrap
/// <summary>
/// Initializes BepInEx to be able to start the chainloader.
/// </summary>
public static void Initialize(string containerExePath, string managedPath = null, bool startConsole = true)
public static void Initialize(string containerExePath, bool startConsole = true)
{
if (_initialized)
return;
//Set vitals
Paths.SetExecutablePath(containerExePath);
Paths.SetManagedPath(managedPath);
Paths.SetPluginPath(ConfigPluginsDirectory.Value);
Paths.SetExecutablePath(containerExePath, pluginPath: ConfigPluginsDirectory.Value);
//Start logging
if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole)