mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
Support new Steam bootstrapper on Linux
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e96d31465d
commit
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1 file changed
+17
-5
+17
-5
@@ -4,6 +4,7 @@
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# This script is used to run a Unity game with BepInEx enabled.
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#
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# Usage: Configure the script below and simply run this script when you want to run your game modded.
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a="/$0"; a=${a%/*}; a=${a#/}; a=${a:-.}; BASEDIR=$(cd "$a"; pwd -P)
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# -------- SETTINGS --------
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# ---- EDIT AS NEEDED ------
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@@ -19,17 +20,28 @@ executable_name=""
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export DOORSTOP_ENABLE=TRUE
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# What .NET assembly to execute. Valid value is a path to a .NET DLL that mono can execute.
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export DOORSTOP_INVOKE_DLL_PATH="${PWD}/BepInEx/core/BepInEx.Preloader.dll"
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export DOORSTOP_INVOKE_DLL_PATH="$BASEDIR/BepInEx/core/BepInEx.Preloader.dll"
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# If specified, Doorstop will load core libraries from this folder instead of the normal Managed folder
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# Mainly usable to unstrip assemblies in some games
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export DOORSTOP_CORLIB_OVERRIDE_PATH=""
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# ----- DO NOT EDIT FROM THIS LINE FORWARD ------
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# ----- (unless you know what you're doing) ------
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# Special case: program is launched via Steam
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# In that case rerun the script via their bootstrapper to ensure Steam overlay works
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if [ "$2" = "SteamLaunch" ]; then
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"$1" "$2" "$3" "$4" "$0" "$5"
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exit
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fi
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if [ ! -x "$1" -a ! -x "$executable_name" ]; then
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echo "Please open run.sh in a text editor and configure executable name."
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exit 1
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fi
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doorstop_libs="${PWD}/doorstop_libs"
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doorstop_libs="$BASEDIR/doorstop_libs"
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arch=""
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executable_path=""
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lib_postfix=""
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@@ -37,13 +49,13 @@ lib_postfix=""
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os_type=`uname -s`
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case $os_type in
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Linux*)
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executable_path="${PWD}/${executable_name}"
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executable_path="$BASEDIR/${executable_name}"
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lib_postfix="so"
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;;
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Darwin*)
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executable_name=`basename "${executable_name}" .app`
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real_executable_name=`defaults read "${PWD}/${executable_name}.app/Contents/Info" CFBundleExecutable`
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executable_path="${PWD}/${executable_name}.app/Contents/MacOS/${real_executable_name}"
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real_executable_name=`defaults read "$BASEDIR/${executable_name}.app/Contents/Info" CFBundleExecutable`
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executable_path="$BASEDIR/${executable_name}.app/Contents/MacOS/${real_executable_name}"
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lib_postfix="dylib"
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;;
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*)
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