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Add temporary Harmony log source for il2cpp version
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@@ -0,0 +1,46 @@
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using System;
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using System.Collections.Generic;
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using BepInEx.Configuration;
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using HarmonyLogger = HarmonyLib.Tools.Logger;
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namespace BepInEx.Logging
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{
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internal class HarmonyLogSource : ILogSource
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{
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private static readonly ConfigEntry<HarmonyLogger.LogChannel> LogChannels = ConfigFile.CoreConfig.Bind(
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"Harmony.Logger",
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"LogChannels",
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HarmonyLogger.LogChannel.Warn | HarmonyLogger.LogChannel.Error,
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"Specifies which Harmony log channels to listen to.\nNOTE: IL channel dumps the whole patch methods, use only when needed!");
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private static readonly Dictionary<HarmonyLogger.LogChannel, LogLevel> LevelMap = new Dictionary<HarmonyLogger.LogChannel, LogLevel>
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{
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[HarmonyLogger.LogChannel.Info] = LogLevel.Info,
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[HarmonyLogger.LogChannel.Warn] = LogLevel.Warning,
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[HarmonyLogger.LogChannel.Error] = LogLevel.Error,
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[HarmonyLogger.LogChannel.IL] = LogLevel.Debug
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};
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public HarmonyLogSource()
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{
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HarmonyLogger.ChannelFilter = LogChannels.Value;
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HarmonyLogger.MessageReceived += HandleHarmonyMessage;
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}
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private void HandleHarmonyMessage(object sender, HarmonyLib.Tools.Logger.LogEventArgs e)
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{
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if (!LevelMap.TryGetValue(e.LogChannel, out var level))
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return;
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LogEvent?.Invoke(this, new LogEventArgs(e.Message, level, this));
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}
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public void Dispose()
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{
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HarmonyLogger.MessageReceived -= HandleHarmonyMessage;
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}
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public string SourceName { get; } = "HarmonyX";
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public event EventHandler<LogEventArgs> LogEvent;
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}
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}
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@@ -41,6 +41,7 @@ namespace BepInEx.IL2CPP
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public override unsafe void Initialize(string gameExePath = null)
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{
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Logger.Sources.Add(new HarmonyLogSource());
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PatchManager.ResolvePatcher += IL2CPPDetourMethodPatcher.TryResolve;
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base.Initialize(gameExePath);
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