Move koitaku libraries to lib folder

This commit is contained in:
Bepis committed 2018-02-16 14:56:38 +11:00
1 parent aff1aa5b32
commit 188cb5a049
7 files changed
+32 -25

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+4
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@@ -286,3 +286,7 @@ __pycache__/
*.btm.cs
*.odx.cs
*.xsd.cs
lib/Assembly-CSharp.dll
lib/TextMeshPro-1.0.55.56.0b12.dll
lib/UnityEngine.dll
lib/UnityEngine.UI.dll
+1 -1
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@@ -37,7 +37,7 @@
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
@@ -30,12 +30,13 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\lib\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="0Harmony, Version=1.0.9.1, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\lib\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
@@ -44,18 +45,17 @@
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="TextMeshPro-1.0.55.56.0b12, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
<Reference Include="TextMeshPro-1.0.55.56.0b12">
<HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
+4 -3
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@@ -36,12 +36,13 @@
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
+3 -3
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@@ -37,15 +37,15 @@
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="TextMeshPro-1.0.55.56.0b12">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
<HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
+3 -1
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@@ -37,7 +37,8 @@
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
@@ -48,6 +49,7 @@
<ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
<Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
<Name>BepInEx</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+7 -7
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@@ -30,12 +30,12 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=1.0.9.1, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\0Harmony.dll</HintPath>
<Reference Include="0Harmony">
<HintPath>..\..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\lib\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
@@ -45,15 +45,15 @@
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="TextMeshPro-1.0.55.56.0b12">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
<HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>