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Move koitaku libraries to lib folder
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@@ -286,3 +286,7 @@ __pycache__/
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*.btm.cs
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*.odx.cs
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*.xsd.cs
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lib/Assembly-CSharp.dll
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lib/TextMeshPro-1.0.55.56.0b12.dll
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lib/UnityEngine.dll
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lib/UnityEngine.UI.dll
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@@ -37,7 +37,7 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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@@ -30,12 +30,13 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\lib\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="0Harmony, Version=1.0.9.1, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\lib\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\lib\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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@@ -44,18 +45,17 @@
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="TextMeshPro-1.0.55.56.0b12, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
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<Reference Include="TextMeshPro-1.0.55.56.0b12">
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<HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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@@ -36,12 +36,13 @@
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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@@ -37,15 +37,15 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="TextMeshPro-1.0.55.56.0b12">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
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<HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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@@ -37,7 +37,8 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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@@ -48,6 +49,7 @@
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<ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
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<Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
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<Name>BepInEx</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@@ -30,12 +30,12 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=1.0.9.1, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\lib\0Harmony.dll</HintPath>
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<Reference Include="0Harmony">
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<HintPath>..\..\lib\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\lib\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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@@ -45,15 +45,15 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="TextMeshPro-1.0.55.56.0b12">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
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<HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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