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39 lines
954 B
C#
39 lines
954 B
C#
using System;
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using System.IO;
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using System.IO.Pipes;
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using Reactor.Debugger.AutoJoin.Messages;
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namespace Reactor.Debugger.AutoJoin;
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internal sealed class AutoJoinServerConnection : AutoJoinConnection
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{
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public AutoJoinServerConnection(NamedPipeServerStream pipe) : base(pipe)
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{
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}
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protected override void Handle(BinaryReader reader, MessageType messageType)
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{
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switch (messageType)
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{
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case MessageType.RequestJoinGame:
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{
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Handle(RequestJoinGameMessage.Deserialize(reader));
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break;
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}
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default:
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{
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throw new ArgumentOutOfRangeException(nameof(messageType), messageType, null);
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}
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}
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}
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private void Handle(in RequestJoinGameMessage message)
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{
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if (AmongUsClient.Instance.AmConnected)
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{
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Write(JoinGameMessage.From(AmongUsClient.Instance));
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}
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}
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}
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