miniduikboot
9bd370bfc1
Bump version
2.5.0
2025-06-05 17:55:51 +02:00
AS
5cb6c35dac
Enhancements and additions to Reactor Networking ( #91 )
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* Update ExtraMessageExtensions.cs
Added enum methods
* Update MessageSerializer.cs
Add enum serialisation
* Oops documentation fix
* Fix errors + add long serialisation
* Correction: ulong not long
* Specify format
* Add long serialisation + improve enum serialisation
* Add a shorthand method
* Removed generic enum write and fix long write
* Add generic converter support + read enum improvement
* Remove leftover code
* Better long serialisation
* Serialise the array directly
* Allow serialising color values
* Update .gitignore
* Update ExtraMessageExtensions.cs
* Discard changes to .gitignore
2025-06-05 17:43:39 +02:00
miniduikboot
8505eb5974
Merge pull request #96 from XtraCube/master-2
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Update to 2025.5.20
2025-05-28 23:19:54 +02:00
XtraCube
b1fa5410c9
Update BepInEx MSBuild
2025-05-24 00:05:52 -04:00
miniduikboot
26bd155a42
Fix compile warnings
2025-05-22 22:48:13 -04:00
XtraCube
859183a849
update reasoning
2025-05-21 18:34:50 -04:00
XtraCube
c58ccc1643
Revert API changes and add Obsolete attribute to SendImmediate
2025-05-21 17:24:40 -04:00
XtraCube
3229475361
Fix bug (bad code) in SpawnGameDataMessage patch
2025-05-21 15:23:14 -04:00
XtraCube
db452bf7e4
fix modded handshake + compile problems
2025-05-20 18:24:22 -04:00
XtraCube
7b7ba31e94
Update Empty Texture utility for new Unity Version
2025-05-20 17:51:47 -04:00
XtraCube
ccade1be0e
Update http patches to account for new innersloth APIs
2025-05-07 21:16:13 -04:00
miniduikboot
c91706bd67
Merge pull request #94 from DaemonBeast/fix/github-ci
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Update GitHub CI workflow
2.4.0
2025-04-19 08:17:31 +02:00
Daemon
25964208ac
Update GitHub CI workflow
2025-03-30 07:13:50 +01:00
js6pak
d50b40ab35
Update to 2025.3.25 (16.0.0)
2025-03-25 20:49:49 +01:00
Alexejhero and js6pak
e27a79249e
Add ReactorCredits ( #87 )
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Co-authored-by: js6pak <me@6pak.dev >
2.3.1
2024-08-22 23:58:12 +02:00
Alexejhero
2c1eeaff9d
Update stylecop to support latest C#
2024-08-22 23:44:45 +02:00
js6pak
7d3ffa3975
Use a high default value for Window._lastWindowId to avoid conflicts with other mods
2024-08-20 21:08:04 +02:00
js6pak
2b357512c4
Cleanup text after calling GetTextInfo
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Turns out GetTextInfo changes text internally and because TextBoxTMP#GiveFocus now sets caretPos based on text length it was causing crashes.
2024-08-20 21:08:04 +02:00
Alexejhero
32875a2d3d
Bump patch version
2024-08-20 21:08:04 +02:00
Alexejhero
de3b20e205
Fix free name textbox by not changing it as much
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I dont care that the text is smaller and no one else cares either
2024-08-17 05:25:48 +02:00
Alexejhero
bbdbd5bec8
Fix ambiguous patch exception
2024-08-17 05:25:48 +02:00
Alexejhero
f55036efbc
Update GameLibs to 2024.8.13
2024-08-17 05:25:47 +02:00
js6pak
809b8957a4
Add a "Hard crash" button to debugger
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<!-- ps-id: 10f09e20-b954-4bd7-ac82-b1a523431770 -->
2024-08-17 05:25:47 +02:00
js6pak
27e8cb12e5
Fix a build warning in benchmarks
2024-08-17 05:25:47 +02:00
js6pak
127f48fb1f
Add support for asset bundles without an architecture suffix
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Unity requires specifying the architecture when building asset bundles as part of BuildTarget. While compatibility between targets isn't guaranteed, in practice there are no differences between architectures.
<!-- ps-id: 49397d5b-21fc-4201-a0d6-e0c2f9627bf3 -->
2.3.0
2024-08-01 03:14:33 +02:00
js6pak
86b5a29b4e
Update Unity version in Reactor.Assets
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<!-- ps-id: 7978e8c1-da06-45f4-9d7d-6f1591074889 -->
2024-08-01 03:14:33 +02:00
js6pak
21c0e61f57
Improve the message when kicking for missing required mods
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Closes #82
2024-07-23 23:17:01 +02:00
js6pak
84837fd42c
Wait for the PlayerName before kicking for missing required mods
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This is needed due to changes in 2024.6.18
2024-07-23 23:09:16 +02:00
f80b6a5330
Support 2024.6.18 ( #84 )
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Co-authored-by: Pietrodjaowjao <nicoleobenetti@gmail.com >
Co-authored-by: js6pak <me@6pak.dev >
2024-07-23 21:01:54 +02:00
js6pak
014b6e3227
Improve handshake popup ( #77 )
2024-03-02 20:09:18 +01:00
js6pak
787b54b8da
Make ModList#Current an array to preserve order
2024-03-02 13:04:48 +01:00
js6pak
5db20ca9de
Rework debugger ( #79 )
2024-03-02 13:02:53 +01:00
js6pak
d82268b88a
Add DisableServerAuthority to ModFlags ( #78 )
2024-03-02 13:02:02 +01:00
js6pak
710ca79fa5
Remove the unused config option
2023-12-04 21:52:26 +01:00
js6pak
632a6f8ca1
Update dependencies
2023-12-04 21:52:25 +01:00
js6pak
1f2e2402e8
Use .NET 8 SDK
2023-12-04 21:52:22 +01:00
js6pak
6eb0bf19c3
2023.7.11
2.2.0
2023-07-12 03:04:16 +02:00
Simon Kelly and js6pak
f63569d2e0
Fix positioning of the version shower on different aspect ratios ( #73 )
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Co-authored-by: js6pak <me@6pak.dev >
2023-06-17 18:14:31 +02:00
js6pak
c84d36a3f6
Don't disable auth server on officials
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Since 2023.6.13 official servers went back to using DTLS for auth only
2023-06-15 21:46:21 +02:00
js6pak
89146cea4f
Update to 2023.6.13
2023-06-15 21:46:21 +02:00
js6pak
8553a2aa83
Ensure minimum width for imgui windows
2023-03-21 02:04:35 +01:00
js6pak
30027d89ea
Fix sealed warnings
2023-01-15 19:21:14 +01:00
js6pak
375a4170e7
Log game version
2023-01-07 16:34:57 +01:00
js6pak
4deb5f88b9
Fix MaxImpostors patch on 2022.12.8+
2023-01-06 19:18:38 +01:00
js6pak
2407a99569
2.1.0
2.1.0
2022-12-22 12:55:08 +01:00
js6pak
eded2830cc
Update to 2022.12.8
2022-12-09 20:48:30 +01:00
js6pak
9ef4bd5dc6
Merge pull request #67 from miniduikboot/fix/cofindgame
2022-12-04 23:07:28 +01:00
miniduikboot and Edward Smale
678730ed0f
Fix Game lists not working on legacy mm servers
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This happens because InnerNetClient.CoConnect now sets the default
LastDisconnectReason to Unknown instead of ExitGame, which breaks the
public game list screen.
Co-Authored-By: Edward Smale <essmale2005@gmail.com >
2022-12-02 19:33:58 +01:00
js6pak
da20e0990e
Fix occasional NRE
2022-10-27 11:42:17 +02:00
js6pak
9246458919
Kick for not having reactor only when necessary
2022-10-27 11:41:41 +02:00