2021.4.12s support

This commit is contained in:
js6pak committed 2021-04-13 16:56:10 +02:00
1 parent 44403911a9
commit 339ee008ff
6 files changed
+28 -48

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+2 -7
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@@ -1,16 +1,11 @@
<Project>
<PropertyGroup Condition="'$(GamePlatform)' == 'Steam'">
<GameVersion>2021.3.31.3s</GameVersion>
<GameVersion>2021.4.12s</GameVersion>
<DefineConstants>$(DefineConstants);STEAM</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(GamePlatform)' == 'Itch'">
<GameVersion>2021.3.5i</GameVersion>
<DefineConstants>$(DefineConstants);ITCH</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<Mappings>NuclearPowered/Mappings:0.3.0</Mappings>
<Mappings>NuclearPowered/Mappings:0.4.0</Mappings>
</PropertyGroup>
<ItemGroup>
-1
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@@ -1,7 +1,6 @@
using System;
using BepInEx;
using BepInEx.IL2CPP;
using InnerNet;
using Reactor.Extensions;
using Reactor.Networking;
using UnhollowerBaseLib.Attributes;
+4 -21
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@@ -1,41 +1,24 @@
using System;
using System.Linq;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Reactor.Extensions
{
public static class TextRendererExtensions
{
public static TextRendererPrefab Prefab { get; internal set; }
private static readonly Lazy<TextAsset> _fontData = new Lazy<TextAsset>(() => FontCache.Instance.DefaultFonts.ToArray().Single(x => x.name == "Arial"));
public static TextRenderer AddTextRenderer(this GameObject gameObject)
{
if (Prefab == null)
{
throw new ArgumentException("TextRenderer prefab hasn't been initialized yet");
}
var renderer = gameObject.AddComponent<MeshRenderer>();
renderer.material = Prefab.Material;
renderer.material = new Material(Shader.Find("Unlit/VectFontShader"));
gameObject.AddComponent<MeshFilter>();
var textRenderer = gameObject.AddComponent<TextRenderer>();
textRenderer.FontData = Prefab.FontData;
textRenderer.FontData = _fontData.Value;
return textRenderer;
}
}
public class TextRendererPrefab
{
public Material Material { get; }
public TextAsset FontData { get; }
internal TextRendererPrefab(TextRenderer textRenderer)
{
Material = Object.Instantiate(textRenderer.GetComponent<MeshRenderer>().material).DontDestroy();
FontData = Object.Instantiate(textRenderer.FontData).DontDestroy();
}
}
}
+3 -7
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@@ -1,6 +1,4 @@
using System.Linq;
using HarmonyLib;
using Hazel.Dtls;
using Il2CppSystem.Security.Cryptography.X509Certificates;
namespace Reactor.Networking.Patches
@@ -8,13 +6,11 @@ namespace Reactor.Networking.Patches
internal static class AuthPatches
{
[HarmonyPatch(typeof(X509Certificate2Collection), nameof(X509Certificate2Collection.Contains))]
public static class AcceptCustomCertificatesPatch
public static class AcceptCustomerCertificatesPatch
{
public static bool Prefix(ref bool __result)
public static bool Prefix(X509Certificate2Collection __instance, ref bool __result)
{
var caller = new Il2CppSystem.Diagnostics.StackTrace().GetFrames().First().GetMethod();
if (caller.DeclaringType.FullName == typeof(DtlsUnityConnection).FullName && caller.Name == nameof(DtlsUnityConnection.ProcessHandshake))
if (AuthManager.Instance && AuthManager.Instance.connection != null && AuthManager.Instance.connection.serverCertificates == __instance)
{
__result = true;
return false;
+18 -11
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@@ -4,6 +4,7 @@ using BepInEx;
using BepInEx.IL2CPP;
using HarmonyLib;
using Reactor.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -11,11 +12,11 @@ namespace Reactor.Patches
{
public static class ReactorVersionShower
{
public static TextRenderer Text { get; private set; }
public static TextMeshPro Text { get; private set; }
public static event TextUpdatedHandler TextUpdated;
public delegate void TextUpdatedHandler(TextRenderer text);
public delegate void TextUpdatedHandler(TextMeshPro text);
internal static void Initialize()
{
@@ -25,8 +26,6 @@ namespace Reactor.Patches
if (!original)
return;
TextRendererExtensions.Prefab ??= new TextRendererPrefab(original.gameObject.GetComponentInChildren<TextRenderer>());
var gameObject = new GameObject("ReactorVersion " + Guid.NewGuid());
gameObject.transform.parent = original.transform.parent;
@@ -34,14 +33,22 @@ namespace Reactor.Patches
aspectPosition.Alignment = AspectPosition.EdgeAlignments.LeftTop;
var position = original.GetComponent<AspectPosition>().DistanceFromEdge;
position.y += 0.2f;
var originalAspectPosition = original.GetComponent<AspectPosition>();
var originalPosition = originalAspectPosition.DistanceFromEdge;
originalPosition.y = 0.15f;
originalAspectPosition.DistanceFromEdge = originalPosition;
originalAspectPosition.AdjustPosition();
var position = originalPosition;
position.x += 10.075f - 0.1f;
position.y += 2.75f - 0.15f;
position.z -= 1;
aspectPosition.DistanceFromEdge = position;
aspectPosition.AdjustPosition();
Text = gameObject.AddTextRenderer();
Text.scale = 0.65f;
Text = gameObject.AddComponent<TextMeshPro>();
Text.fontSize = 2;
UpdateText();
}));
@@ -49,9 +56,9 @@ namespace Reactor.Patches
public static void UpdateText()
{
Text.Text = "Reactor " + typeof(ReactorPlugin).Assembly.GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
Text.Text += "\nBepInEx: " + Paths.BepInExVersion;
Text.Text += "\nMods: " + IL2CPPChainloader.Instance.Plugins.Count;
Text.text = "Reactor " + typeof(ReactorPlugin).Assembly.GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
Text.text += "\nBepInEx: " + Paths.BepInExVersion;
Text.text += "\nMods: " + IL2CPPChainloader.Instance.Plugins.Count;
TextUpdated?.Invoke(Text);
}
+1 -1
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@@ -38,7 +38,7 @@ public sealed class SetupAmongUsTask : AsyncFrostingTask<BuildContext>
{
public const uint AppId = 945360;
public const uint DepotId = 945361;
public const ulong ManifestId = 3941730972865408291; // 2021.3.31.3s
public const ulong ManifestId = 2725166875026424465; // 2021.4.12s
public override async Task RunAsync(BuildContext context)
{