Add Reactor.Assets to the repo
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|
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name: Unity
|
||||
|
||||
on:
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push:
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paths: [ "Reactor.Assets/**", "Reactor/Assets/*.bundle", ".github/workflows/unity.yml" ]
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jobs:
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build:
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runs-on: ubuntu-latest
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||||
steps:
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- uses: actions/checkout@v3
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||||
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||||
- uses: actions/cache@v3
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||||
with:
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||||
path: |
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~/Unity/Hub/Editor
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~/.config/unityhub
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key: unity-2020.3.22f1
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- name: Setup Unity
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||||
uses: js6pak/setup-unity@master
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||||
with:
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project-path: ./Reactor.Assets
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||||
unity-modules: windows-mono android
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||||
|
||||
- name: Activate Unity
|
||||
uses: js6pak/activate-unity@master
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||||
with:
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||||
unity-username: ${{ secrets.UNITY_USERNAME }}
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||||
unity-password: ${{ secrets.UNITY_PASSWORD }}
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||||
unity-authenticator-key: ${{ secrets.UNITY_AUTHENTICATOR_KEY }}
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||||
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||||
- name: Build
|
||||
working-directory: ./Reactor.Assets
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||||
run: bash ./build.sh
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||||
|
||||
- uses: actions/upload-artifact@v3
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||||
with:
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||||
name: bundles
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||||
path: ./Reactor/Assets/*.bundle
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- name: Verify
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||||
run: if [[ $(git status --porcelain) ]]; then git status; git diff; exit 1; fi
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@@ -1,5 +1,11 @@
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||||
<Project>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<DebugType>embedded</DebugType>
|
||||
<Nullable>enable</Nullable>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
</PropertyGroup>
|
||||
</Project>
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||||
@@ -0,0 +1,9 @@
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*
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||||
!.gitignore
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||||
!Assets/
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||||
!Assets/**
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||||
!Packages/
|
||||
!Packages/**
|
||||
!ProjectSettings/
|
||||
!ProjectSettings/ProjectVersion.txt
|
||||
!build.sh
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||||
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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folderAsset: yes
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,116 @@
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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
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Shader "UI/Default"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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_ColorMask ("Color Mask", Float) = 15
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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}
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Blend SrcAlpha OneMinusSrcAlpha
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ColorMask [_ColorMask]
|
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Pass
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{
|
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Name "Default"
|
||||
CGPROGRAM
|
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#pragma vertex vert
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#pragma fragment frag
|
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#pragma target 2.0
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|
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#include "UnityCG.cginc"
|
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#include "UnityUI.cginc"
|
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|
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#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _MainTex;
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fixed4 _Color;
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fixed4 _TextureSampleAdd;
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float4 _ClipRect;
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float4 _MainTex_ST;
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v2f vert(appdata_t v)
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{
|
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v2f OUT;
|
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
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OUT.worldPosition = v.vertex;
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OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
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OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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OUT.color = v.color * _Color;
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return OUT;
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}
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fixed4 frag(v2f IN) : SV_Target
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{
|
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half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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|
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#ifdef UNITY_UI_CLIP_RECT
|
||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
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|
||||
return color;
|
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}
|
||||
ENDCG
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}
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}
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}
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@@ -0,0 +1,9 @@
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pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,102 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
internal static class Build
|
||||
{
|
||||
public static BuildTarget[] Targets { get; } =
|
||||
{
|
||||
BuildTarget.StandaloneWindows,
|
||||
BuildTarget.Android,
|
||||
};
|
||||
|
||||
public static Compression Compression => Compression.LZMA;
|
||||
|
||||
public static string OutputPath { get; } = Path.Combine("..", "Reactor", "Assets");
|
||||
|
||||
public static string AssetBundlesPath { get; } = Path.Combine("Assets", "AssetBundles");
|
||||
public static string TempPath { get; } = Path.Combine("Temp", "AssetBundles");
|
||||
|
||||
[MenuItem("File/Build Asset Bundles")]
|
||||
public static void BuildAssetBundles()
|
||||
{
|
||||
Directory.CreateDirectory(TempPath);
|
||||
|
||||
var ignoredExtensions = new[] { ".meta", ".manifest", ".dll", ".cs", ".exe", ".tps" };
|
||||
|
||||
var builds = Directory.GetDirectories(AssetBundlesPath)
|
||||
.Select(directoryPath => new AssetBundleBuild
|
||||
{
|
||||
assetBundleName = Path.GetFileName(directoryPath),
|
||||
assetNames = Directory.GetFiles(directoryPath, "*", SearchOption.AllDirectories).Where(p => !ignoredExtensions.Contains(Path.GetExtension(p))).ToArray(),
|
||||
})
|
||||
.ToArray();
|
||||
|
||||
Debug.Log($"Building {builds.Length} asset bundle(s) ({string.Join(", ", builds.Select(b => b.assetBundleName))})");
|
||||
|
||||
var options = BuildAssetBundleOptions.StrictMode;
|
||||
|
||||
switch (Compression)
|
||||
{
|
||||
case Compression.None:
|
||||
options |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||
break;
|
||||
|
||||
case Compression.LZ4:
|
||||
options |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (var target in Targets)
|
||||
{
|
||||
var tempPath = Path.Combine(TempPath, target.ToString());
|
||||
Directory.CreateDirectory(tempPath);
|
||||
|
||||
var stopwatch = Stopwatch.StartNew();
|
||||
var manifest = BuildPipeline.BuildAssetBundles(tempPath, builds, options, target);
|
||||
Debug.Log($"Built asset bundle(s) for {target} in {stopwatch.Elapsed}");
|
||||
|
||||
foreach (var assetBundleName in manifest.GetAllAssetBundles())
|
||||
{
|
||||
var destinationPath = Path.Combine(OutputPath, $"{assetBundleName}-{GetTargetName(target)}.bundle");
|
||||
File.Delete(destinationPath);
|
||||
File.Copy(Path.Combine(tempPath, assetBundleName), destinationPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetTargetName(BuildTarget target)
|
||||
{
|
||||
return target switch
|
||||
{
|
||||
BuildTarget.StandaloneWindows => "win-x86",
|
||||
BuildTarget.StandaloneWindows64 => "win-x64",
|
||||
BuildTarget.Android => "android",
|
||||
BuildTarget.StandaloneLinux64 => "linux-x64",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(target), target, null),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
internal enum Compression
|
||||
{
|
||||
/// <summary>
|
||||
/// Worst size, best load speed
|
||||
/// </summary>
|
||||
None,
|
||||
|
||||
/// <summary>
|
||||
/// Best size, worst load speed
|
||||
/// </summary>
|
||||
LZMA,
|
||||
|
||||
/// <summary>
|
||||
/// Okay size, okay load speed
|
||||
/// </summary>
|
||||
LZ4,
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d785823c2752b6812b292c93aa323bfa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,40 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.ide.rider": "2.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.16",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.toolchain.linux-x86_64": "2.0.2",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,333 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "2.0.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.16",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "2.0.3",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "2.0.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.3"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.29",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.toolchain.linux-x86_64": {
|
||||
"version": "2.0.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.3",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics2d": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.screencapture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.subsystems": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.terrain": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.terrainphysics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.tilemap": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics2d": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.uielements": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.uielementsnative": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.uielementsnative": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.umbra": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.unityanalytics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequest": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestassetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestaudio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequesttexture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestwww": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.vehicles": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.video": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.vr": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.wind": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.xr": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.subsystems": "1.0.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
m_EditorVersion: 2020.3.22f1
|
||||
m_EditorVersionWithRevision: 2020.3.22f1 (e1a7f79fd887)
|
||||
@@ -0,0 +1,25 @@
|
||||
#!/bin/bash
|
||||
|
||||
UNITY_VERSION=2020.3.22f1
|
||||
|
||||
if [[ ! -v UNITY_PATH ]]; then
|
||||
if command -v unityhub &>/dev/null; then
|
||||
echo "Trying to get unity path from unityhub..."
|
||||
|
||||
UNITYHUB_INSTALL_PATH=$(unityhub --headless install-path)
|
||||
UNITY_PATH="$UNITYHUB_INSTALL_PATH/$UNITY_VERSION/Editor/Unity"
|
||||
|
||||
if [[ ! -f $UNITY_PATH ]]; then
|
||||
echo "Unity $UNITY_VERSION is not installed"
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
echo "UNITY_PATH is not set"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "UNITY_PATH = $UNITY_PATH"
|
||||
|
||||
rm Library -rf # TODO figure out why having Library cached makes invalid bundles in batchmode
|
||||
$UNITY_PATH -batchmode -nographics -quit -logFile "-" -projectPath $pwd -executeMethod Build.BuildAssetBundles
|
||||
@@ -0,0 +1,96 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using BenchmarkDotNet.Configs;
|
||||
using BenchmarkDotNet.Jobs;
|
||||
using BepInEx;
|
||||
using Il2CppInterop.Runtime.InteropTypes.Arrays;
|
||||
using Reactor.Extensions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Reactor.Benchmarks;
|
||||
|
||||
[MemoryDiagnoser]
|
||||
[StopOnFirstError, Config(typeof(Config))]
|
||||
public class AssetBundleBenchmarks
|
||||
{
|
||||
private class Config : ManualConfig
|
||||
{
|
||||
public Config()
|
||||
{
|
||||
AddJob(Job.ShortRun.WithLaunchCount(1).WithWarmupCount(1).WithIterationCount(10).WithToolchain(SingleThreadedInProcessEmitToolchain.Instance));
|
||||
}
|
||||
}
|
||||
|
||||
[ParamsSource(nameof(ValuesForAssetBundleName))]
|
||||
public string AssetBundleFileName { get; set; } = null!;
|
||||
|
||||
public static IEnumerable<string> ValuesForAssetBundleName()
|
||||
{
|
||||
yield return $"default-{AssetBundleManager.TargetName}{AssetBundleManager.BundleExtension}";
|
||||
// yield return "submerged";
|
||||
}
|
||||
|
||||
[IterationSetup]
|
||||
public void IterationSetup()
|
||||
{
|
||||
AssetBundle.UnloadAllAssetBundles(true);
|
||||
}
|
||||
|
||||
private AssetBundle LoadAll(AssetBundle assetBundle)
|
||||
{
|
||||
if (assetBundle == null) throw new ArgumentNullException(nameof(assetBundle));
|
||||
|
||||
assetBundle.LoadAllAssets();
|
||||
return assetBundle;
|
||||
}
|
||||
|
||||
private Stream GetResourceStream()
|
||||
{
|
||||
return typeof(ReactorPlugin).Assembly.GetManifestResourceStream("Reactor.Assets." + AssetBundleFileName)!;
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public AssetBundle LoadFromStream()
|
||||
{
|
||||
using var stream = GetResourceStream();
|
||||
return LoadAll(AssetBundle.LoadFromStream(stream.AsIl2Cpp()));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public AssetBundle LoadFromMemory_ReadFully()
|
||||
{
|
||||
using var stream = GetResourceStream();
|
||||
return LoadAll(AssetBundle.LoadFromMemory(stream.ReadFully()));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public unsafe AssetBundle LoadFromMemory_ReadFullyFastCopy()
|
||||
{
|
||||
using var stream = GetResourceStream();
|
||||
var array = stream.ReadFully();
|
||||
var il2CppArray = new Il2CppStructArray<byte>(array.Length);
|
||||
fixed (byte* arrayPtr = array) { Buffer.MemoryCopy(arrayPtr, IntPtr.Add(il2CppArray.Pointer, 4 * IntPtr.Size).ToPointer(), il2CppArray.Length, array.Length); }
|
||||
|
||||
return LoadAll(AssetBundle.LoadFromMemory(il2CppArray));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public AssetBundle LoadFromMemory_Span()
|
||||
{
|
||||
using var stream = GetResourceStream();
|
||||
var length = (int) stream.Length;
|
||||
|
||||
var array = new Il2CppStructArray<byte>(length);
|
||||
if (stream.Read(array.ToSpan()) < length) throw new Exception("Failed to read in full");
|
||||
|
||||
return LoadAll(AssetBundle.LoadFromMemory(array));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public AssetBundle LoadFromFile()
|
||||
{
|
||||
return LoadAll(AssetBundle.LoadFromFile(Path.Combine(Paths.PluginPath, AssetBundleFileName)));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using System.Diagnostics;
|
||||
using BenchmarkDotNet.Running;
|
||||
using BepInEx;
|
||||
using BepInEx.Unity.IL2CPP;
|
||||
|
||||
namespace Reactor.Benchmarks;
|
||||
|
||||
[BepInAutoPlugin("gg.reactor.benchmarks")]
|
||||
[BepInProcess("Among Us.exe")]
|
||||
[BepInDependency(ReactorPlugin.Id)]
|
||||
public partial class BenchmarksPlugin : BasePlugin
|
||||
{
|
||||
public override void Load()
|
||||
{
|
||||
try
|
||||
{
|
||||
BenchmarkRunner.Run<AssetBundleBenchmarks>();
|
||||
}
|
||||
finally
|
||||
{
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Version>0.1.0</Version>
|
||||
<Authors>NuclearPowered</Authors>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Reactor\Reactor.csproj" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="../AmongUs.props" />
|
||||
</Project>
|
||||
@@ -0,0 +1,52 @@
|
||||
using BenchmarkDotNet.Engines;
|
||||
using BenchmarkDotNet.Loggers;
|
||||
using BenchmarkDotNet.Toolchains;
|
||||
using BenchmarkDotNet.Toolchains.InProcess;
|
||||
using BenchmarkDotNet.Toolchains.InProcess.Emit;
|
||||
using BenchmarkDotNet.Toolchains.InProcess.Emit.Implementation;
|
||||
using BenchmarkDotNet.Toolchains.Parameters;
|
||||
using BenchmarkDotNet.Toolchains.Results;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace Reactor.Benchmarks;
|
||||
|
||||
public class SingleThreadedInProcessEmitToolchain : Toolchain
|
||||
{
|
||||
public static readonly IToolchain Instance = new SingleThreadedInProcessEmitToolchain(true);
|
||||
|
||||
public SingleThreadedInProcessEmitToolchain(bool logOutput)
|
||||
: base(nameof(SingleThreadedInProcessEmitToolchain), new InProcessEmitGenerator(), new InProcessEmitBuilder(), new SingleThreadedInProcessEmitExecutor(logOutput))
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class SingleThreadedInProcessEmitExecutor : IExecutor
|
||||
{
|
||||
/// <summary>Initializes a new instance of the <see cref="SingleThreadedInProcessEmitExecutor" /> class.</summary>
|
||||
/// <param name="logOutput"><c>true</c> if the output should be logged.</param>
|
||||
public SingleThreadedInProcessEmitExecutor(bool logOutput)
|
||||
{
|
||||
LogOutput = logOutput;
|
||||
}
|
||||
|
||||
/// <summary>Gets a value indicating whether the output should be logged.</summary>
|
||||
/// <value><c>true</c> if the output should be logged; otherwise, <c>false</c>.</value>
|
||||
public bool LogOutput { get; }
|
||||
|
||||
/// <summary>Executes the specified benchmark.</summary>
|
||||
public ExecuteResult Execute(ExecuteParameters executeParameters)
|
||||
{
|
||||
var hostLogger = LogOutput ? executeParameters.Logger : NullLogger.Instance;
|
||||
var host = new InProcessHost(executeParameters.BenchmarkCase, hostLogger, executeParameters.Diagnoser);
|
||||
|
||||
var exitCode = ExecuteCore(host, executeParameters);
|
||||
return ((ExecuteResult) AccessTools.Method(typeof(ExecuteResult), "FromRunResults").Invoke(null, new object[] { host.RunResults, exitCode })!)!;
|
||||
}
|
||||
|
||||
private int ExecuteCore(IHost host, ExecuteParameters parameters)
|
||||
{
|
||||
var generatedAssembly = ((InProcessEmitArtifactsPath) parameters.BuildResult.ArtifactsPaths).GeneratedAssembly;
|
||||
|
||||
return RunnableProgram.Run(parameters.BenchmarkId, generatedAssembly, parameters.BenchmarkCase, host);
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@ namespace Reactor.Debugger;
|
||||
public partial class DebuggerPlugin : BasePlugin
|
||||
{
|
||||
public Harmony Harmony { get; } = new(Id);
|
||||
public DebuggerComponent Component { get; private set; }
|
||||
public DebuggerComponent Component { get; private set; } = null!;
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
|
||||
<Version>0.1.0</Version>
|
||||
<Description>Debugging mod for Reactor</Description>
|
||||
<Authors>NuclearPowered</Authors>
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<DebugType>embedded</DebugType>
|
||||
|
||||
<Version>0.1.0</Version>
|
||||
<Description>Example mod using Reactor</Description>
|
||||
<Authors>NuclearPowered</Authors>
|
||||
|
||||
@@ -7,6 +7,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Reactor.Example", "Reactor.
|
||||
EndProject
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Reactor.Shared", "Reactor.Shared\Reactor.Shared.shproj", "{8C1EEFE9-EF8A-47C4-810E-6D9BA1E7218B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Reactor.Benchmarks", "Reactor.Benchmarks\Reactor.Benchmarks.csproj", "{99B87307-3AEB-4A6A-BF45-871768308FDD}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -25,6 +27,10 @@ Global
|
||||
{26A83466-26FE-4383-A35C-B8629902F909}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{26A83466-26FE-4383-A35C-B8629902F909}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{26A83466-26FE-4383-A35C-B8629902F909}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{99B87307-3AEB-4A6A-BF45-871768308FDD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{99B87307-3AEB-4A6A-BF45-871768308FDD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{99B87307-3AEB-4A6A-BF45-871768308FDD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{99B87307-3AEB-4A6A-BF45-871768308FDD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
EndGlobalSection
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Il2CppInterop.Runtime.InteropTypes.Arrays;
|
||||
using MonoMod.Utils;
|
||||
using Reactor.Extensions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Reactor;
|
||||
|
||||
public static class AssetBundleManager
|
||||
{
|
||||
public const string BundleExtension = ".bundle";
|
||||
|
||||
public static string TargetName { get; }
|
||||
|
||||
static AssetBundleManager()
|
||||
{
|
||||
if (PlatformHelper.Is(Platform.Android))
|
||||
{
|
||||
TargetName = "android";
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PlatformHelper.Is(Platform.Windows))
|
||||
{
|
||||
TargetName = "win";
|
||||
}
|
||||
else if (PlatformHelper.Is(Platform.Linux))
|
||||
{
|
||||
TargetName = "linux";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new PlatformNotSupportedException();
|
||||
}
|
||||
|
||||
if (PlatformHelper.Is(Platform.ARM))
|
||||
{
|
||||
TargetName += Environment.Is64BitProcess ? "-arm64" : "-arm";
|
||||
}
|
||||
else
|
||||
{
|
||||
TargetName += Environment.Is64BitProcess ? "-x64" : "-x86";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetFileName(string assetBundleName) => $"{assetBundleName}-{TargetName}{BundleExtension}";
|
||||
|
||||
private static bool TryFindFile(Assembly assembly, string fileName, [NotNullWhen(true)] out string? path)
|
||||
{
|
||||
var pluginDirectoryPath = Path.GetDirectoryName(assembly.Location);
|
||||
if (pluginDirectoryPath != null)
|
||||
{
|
||||
var filePath = Path.Combine(pluginDirectoryPath, fileName);
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
path = filePath;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TryLoadResource(Assembly assembly, string fileName, [NotNullWhen(true)] out Il2CppStructArray<byte>? data)
|
||||
{
|
||||
var resourceName = assembly.GetManifestResourceNames().SingleOrDefault(n => n.EndsWith(fileName));
|
||||
if (resourceName != null)
|
||||
{
|
||||
using var stream = assembly.GetManifestResourceStream(resourceName) ?? throw new NullReferenceException("Resource stream was null");
|
||||
|
||||
var length = (int) stream.Length;
|
||||
data = new Il2CppStructArray<byte>(length);
|
||||
if (stream.Read(data.ToSpan()) < length) throw new Exception("Failed to read in full");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
data = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static AssetBundle Load(string name)
|
||||
{
|
||||
return Load(Assembly.GetCallingAssembly(), name);
|
||||
}
|
||||
|
||||
public static AssetBundle Load(Assembly assembly, string name)
|
||||
{
|
||||
var fileName = GetFileName(name);
|
||||
|
||||
if (TryFindFile(assembly, fileName, out var filePath))
|
||||
{
|
||||
return AssetBundle.LoadFromFile(filePath);
|
||||
}
|
||||
|
||||
if (TryLoadResource(assembly, fileName, out var data))
|
||||
{
|
||||
return AssetBundle.LoadFromMemory(data);
|
||||
}
|
||||
|
||||
throw new AssetBundleNotFoundException(name);
|
||||
}
|
||||
|
||||
public static AssetBundleCreateRequest LoadAsync(string name)
|
||||
{
|
||||
return LoadAsync(Assembly.GetCallingAssembly(), name);
|
||||
}
|
||||
|
||||
public static AssetBundleCreateRequest LoadAsync(Assembly assembly, string name)
|
||||
{
|
||||
var fileName = GetFileName(name);
|
||||
|
||||
if (TryFindFile(assembly, fileName, out var filePath))
|
||||
{
|
||||
return AssetBundle.LoadFromFileAsync(filePath);
|
||||
}
|
||||
|
||||
if (TryLoadResource(assembly, fileName, out var data))
|
||||
{
|
||||
return AssetBundle.LoadFromMemoryAsync(data);
|
||||
}
|
||||
|
||||
throw new AssetBundleNotFoundException(name);
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetBundleNotFoundException : IOException
|
||||
{
|
||||
internal AssetBundleNotFoundException(string name) : base("Couldn't find an assetbundle named " + name)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using HarmonyLib;
|
||||
using Il2CppInterop.Runtime.InteropTypes.Arrays;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Networking;
|
||||
@@ -119,4 +120,9 @@ public static class Extensions
|
||||
{
|
||||
return assetBundle.LoadAsset(name, Il2CppType.Of<T>())?.Cast<T>();
|
||||
}
|
||||
|
||||
public static unsafe Span<T> ToSpan<T>(this Il2CppStructArray<T> array) where T : unmanaged
|
||||
{
|
||||
return new Span<T>(IntPtr.Add(array.Pointer, IntPtr.Size * 4).ToPointer(), array.Length);
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// https://stackoverflow.com/questions/64749385/predefined-type-system-runtime-compilerservices-isexternalinit-is-not-defined?noredirect=1&lq=1
|
||||
// IsExternalInit is not included with netstandard2.1 even tho it could
|
||||
|
||||
// ReSharper disable CheckNamespace
|
||||
|
||||
namespace System.Runtime.CompilerServices;
|
||||
|
||||
public static class IsExternalInit
|
||||
{
|
||||
}
|
||||
@@ -8,8 +8,7 @@ internal static class DefaultBundle
|
||||
{
|
||||
public static void Load()
|
||||
{
|
||||
using var stream = typeof(ReactorPlugin).Assembly.GetManifestResourceStream("Reactor.Assets.default.bundle")!;
|
||||
var bundle = AssetBundle.LoadFromStream(stream.AsIl2Cpp());
|
||||
var bundle = AssetBundleManager.Load("default");
|
||||
|
||||
var backupShader = bundle.LoadAsset<Shader>("UI-Default");
|
||||
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
// ReSharper disable CheckNamespace
|
||||
|
||||
namespace System.Runtime.CompilerServices;
|
||||
|
||||
public class IsUnmanagedAttribute : Attribute
|
||||
{
|
||||
}
|
||||