Files
Reactor/Reactor.Debugger/DebuggerPlugin.cs
T
2022-08-30 19:49:50 +02:00

118 lines
4.6 KiB
C#

using System;
using System.Linq;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime.Attributes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using InnerNet;
using Reactor.Extensions;
using UnityEngine;
namespace Reactor.Debugger;
[BepInAutoPlugin("gg.reactor.debugger")]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[ReactorPluginSide(PluginSide.ClientOnly)]
public partial class DebuggerPlugin : BasePlugin
{
public Harmony Harmony { get; } = new(Id);
public DebuggerComponent Component { get; private set; } = null!;
public override void Load()
{
Component = this.AddComponent<DebuggerComponent>();
GameOptionsData.MaxImpostors = GameOptionsData.RecommendedImpostors = Enumerable.Repeat((int) byte.MaxValue, byte.MaxValue).ToArray();
GameOptionsData.MinPlayers = Enumerable.Repeat(1, 4).ToArray();
Harmony.PatchAll();
}
[RegisterInIl2Cpp]
public class DebuggerComponent : MonoBehaviour
{
[HideFromIl2Cpp]
public bool DisableGameEnd { get; set; }
[HideFromIl2Cpp]
public DragWindow TestWindow { get; }
public DebuggerComponent(IntPtr ptr) : base(ptr)
{
TestWindow = new DragWindow(new Rect(20, 20, 0, 0), "Debugger", () =>
{
GUILayout.Label("Name: " + SaveManager.PlayerName);
DisableGameEnd = GUILayout.Toggle(DisableGameEnd, "Disable game end");
if (ShipStatus.Instance && AmongUsClient.Instance.AmHost)
{
if (GUILayout.Button("Force game end"))
{
ShipStatus.Instance.enabled = false;
ShipStatus.RpcEndGame(GameOverReason.ImpostorDisconnect, false);
}
if (GUILayout.Button("Call a meeting"))
{
PlayerControl.LocalPlayer.CmdReportDeadBody(null);
}
}
if (TutorialManager.InstanceExists && PlayerControl.LocalPlayer)
{
var data = PlayerControl.LocalPlayer.Data;
var newIsImpostor = GUILayout.Toggle(data.Role.IsImpostor, "Is Impostor");
if (data.Role.IsImpostor != newIsImpostor)
{
PlayerControl.LocalPlayer.RpcSetRole(newIsImpostor ? RoleTypes.Impostor : RoleTypes.Crewmate);
}
if (GUILayout.Button("Spawn a dummy"))
{
var playerControl = Instantiate(TutorialManager.Instance.PlayerPrefab);
var i = playerControl.PlayerId = (byte) GameData.Instance.GetAvailableId();
GameData.Instance.AddPlayer(playerControl);
AmongUsClient.Instance.Spawn(playerControl, -2, SpawnFlags.None);
playerControl.transform.position = PlayerControl.LocalPlayer.transform.position;
playerControl.GetComponent<DummyBehaviour>().enabled = true;
playerControl.NetTransform.enabled = false;
playerControl.SetName($"{TranslationController.Instance.GetString(StringNames.Dummy, Array.Empty<Il2CppSystem.Object>())} {i}");
var color = (byte) (i % Palette.PlayerColors.Length);
playerControl.SetColor(color);
playerControl.SetHat(HatManager.Instance.allHats[i % HatManager.Instance.allHats.Count].ProdId, playerControl.Data.DefaultOutfit.ColorId);
playerControl.SetPet(HatManager.Instance.allPets[i % HatManager.Instance.allPets.Count].ProdId);
playerControl.SetSkin(HatManager.Instance.allSkins[i % HatManager.Instance.allSkins.Count].ProdId, color);
GameData.Instance.RpcSetTasks(playerControl.PlayerId, new Il2CppStructArray<byte>(0));
}
}
if (PlayerControl.LocalPlayer)
{
var position = PlayerControl.LocalPlayer.transform.position;
GUILayout.Label($"x: {position.x}");
GUILayout.Label($"y: {position.y}");
}
})
{
Enabled = false,
};
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.F1))
{
TestWindow.Enabled = !TestWindow.Enabled;
}
}
private void OnGUI()
{
TestWindow.OnGUI();
}
}
}