Files
MiraAPI/MiraAPI/LocalSettings/ILocalSetting.cs
T

43 lines
1.2 KiB
C#

using BepInEx.Configuration;
using UnityEngine;
namespace MiraAPI.LocalSettings;
/// <summary>
/// Interface for all local settings.
/// </summary>
public interface ILocalSetting
{
/// <summary>
/// Gets the preferred name of a setting.
/// </summary>
string Name { get; }
/// <summary>
/// Gets the description of a setting.
/// </summary>
string Description { get; }
/// <summary>
/// Gets the setting's gameobject.
/// </summary>
GameObject? Setting { get; }
/// <summary>
/// Gets the setting's config entry.
/// </summary>
ConfigEntryBase ConfigEntry { get; }
/// <summary>
/// Used to create the setting.
/// </summary>
/// <param name="toggle">Toggle template.</param>
/// <param name="slider">Slider template.</param>
/// <param name="parent">The parent of the setting.</param>
/// <param name="offset">The offset.</param>
/// <param name="order">The order.</param>
/// <param name="last">Whether it's the last on the row.</param>
/// <returns>The created setting.</returns>
GameObject? CreateOption(ToggleButtonBehaviour toggle, SlideBar slider, Transform parent, ref float offset, ref int order, bool last);
}